Tikktokk Tokkzikk wrote:
How would you improve PVE
My dream would be for PvE to be broken down and rebuilt from the ground up. There would be less static behavior and more interactive activities where min/maxing in a solitary environment was not a goal people were encouraged to follow. The group pay out for effort in Incursions is something that can be refined and spread out across a smaller scale. One thing that often confuses new players is that they cannot share missions with each other. That they cannot share the epic arc with each other. Instead, each is on their own path and while they can fleet together they are not sharing in that mission as a fleet.
In my dream world, missions would be a more dynamic system. The agents would offer greater rewards if they were never used and lesser if they were farmed. Agents might even move around going to different stations owned by their corporation. Low and null missions would pay significantly more than high sec. IGÇÖd like to steal the low level pirate missions into low sec and even the low level pirate arc. I donGÇÖt want to abandon NPC null but IGÇÖd like there to be more integration of the pirate missions into other areas of space.
My suggestion, would be for a look at the mission payouts across the game in general. It is an area that I personally believe should not be left for years without being reviewed and tweaked. IGÇÖd love for new missions to be added. IGÇÖd like broken missions to be fixed. IGÇÖd like agents to be shuffled around now and then.
IGÇÖd like there to be more NPC ships in space that a player can interact with. Convoys and escorts and haulers and miners and NPCs going about their life in space. NPC pirates should be attacking NPC miners in belts randomly.
Tikktokk Tokkzikk wrote:
How would you improve mining
IGÇÖd love to ask about some type of ore anomaly of high sec. IGÇÖd love the creation of a dynamic system with asteroids, where rocks grew and mineral densities increased and decreased. The static nature of resources could instead become more complex, with movement through clusters and regions.
In my dream world mining might involve more interaction. Maybe the ability to extract specific mineral sections of rock and nifty devices that let one search for particular high yield rocks to maximize time and profit.
Tikktokk Tokkzikk wrote:
How would you improve industry?
Earlier in the thread
I went over some of my industry thoughts. There are smaller concepts such as reduced rates or improved speed. There are larger, possible ideas such as specialty resources.. IGÇÖve had an interesting talk with someone who suggested low sec restricted sales and building of faction module types.
IGÇÖve been chatting with other current low sec industrialists as well as industrialists who do not think low sec is worth their time. Low Sec industry will never be able to offer the safety of high sec industry. However, with tools, improvements, imagination and creativity we should be able to create a more engaging atmosphere where small industrialists will thrive despite the violence of space. They would be people within social groups who improve upon their immediate area or those who thirst for adventure and building.
But there are other ideas for industry. The UI team for instance had a survey out asking industrialists about the UI. Changing and smoothing the click fest that is making an item would be wonderful and I am quite hopeful that they are looking at bringing us some refinements to the industry UI in this next year. Anything that makes POS a bit smoother, helps. I commented the other day how a small change such as allowing us to move items from one container to another inside of forcefield shields dramatically improved life. It is why I am a big advocate for UI changes.