Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
|
CCP Phantom
C C P C C P Alliance
3954
|
Posted - 2014.01.16 23:30:00 -
[1] - Quote
As you may have noticed, CCP (and especially there Team Game of Drones) is very interested in your opinion, preferences and behavior regarding Science & Industry in EVE.
As part of this investigation you can take part in a survey which was created to specifically support this investigation. Please take part in this survey which can be found here.
Please use the following thread for further discussions and feedback regarding the survey: Survey for Science & Industry - Your opinion matters!
Thank you! CCP Phantom - Senior Community Representative - Volunteer Manager |
|
Far Wanderer
Bank of Far
0
|
Posted - 2014.02.07 06:08:00 -
[2] - Quote
Thank you for providing a link to the survey! Very much appreciated. |
H3llHound
Koshaku Gentlemen's Agreement
12
|
Posted - 2014.02.11 22:54:00 -
[3] - Quote
have the results from the survey been looked at already/prioritized? |
Corraidhin Farsaidh
Hello-There
225
|
Posted - 2014.02.28 23:48:00 -
[4] - Quote
Two key things for me:
Tidy up the S&I interface:
It would be great to standardize the S&I interface so that PI, Manufacture and invention etc used the same style. e.g. when setting up the schematics in P&I you set a number of runs (or unlimited to just run as many times as possible). Factories default to feed products back to the storage that the precursor goods came from. The ability to save factory layouts as templates would be great.
Create real S&I missions
Moving dolls and 'special deliveries' is a bit lame. Real S&I missions that require creating specific items from PI, inventing BPC's from BPO's, reverse engineering items for empires, Epic Arc chains of S&I missions to create required items for Empire projects (stargates maybe?). Different reward mechanisms like moon mining rights tags that give an hours mining (or whatever time is appropriate) to be gathered up and used as and when or access tags that allow trips through empire gates into the new regions of space when they come online. |
Allison A'vani
North Eastern Swat Pandemic Legion
61
|
Posted - 2014.03.07 21:22:00 -
[5] - Quote
You all need to swallow the fact that it is awful old python and redo the POS system. Most end game S&I uses POSes, any serious inverter, manufacturer, or researcher uses POSes due to the time bonuses (except for the rapid and advanced assembly arrays, they are literally useless due to the increased material cost). The entire t2 production process, POSes, moon miner mining, simple reactions, and then advances reactions, inventing on the t1 BPCs (t2 BPOs are an entirely different discussion), only the end construction components are even thought to be made in a station due to how fast they produce, and t2 ships are all also produced in stations due to the increase ME cost of using an advanced ship assembly array.
Not to mention the fact that supers and titans have to be produced in a POS.
|
Cpt Swagg
Federal Navy Academy Gallente Federation
8
|
Posted - 2014.04.14 10:28:00 -
[6] - Quote
hi |
Vapuk Kripit
Straight Luck No Skill
0
|
Posted - 2014.04.16 08:09:00 -
[7] - Quote
I believe a major priority should be to address POCO taxes.
The emergence of griefer-like taxation levels in HISEC is starting to make PI unviable for noobs like me starting out in EVE.
This is an ISK hungry game - and it is a very attractive option to sink a lot of time and effort in to getting a PI operation underway so that new players can enjoy the broad range of gaming experiences EVE offers.
But if that investment can be quixotically put at risk when a griefer corporation takes over the POCO and whacks taxes right up to >30% - it means there is no real return on investment.
I've already had to write off one PI base for this thing. And the same corporation has started taking over POCOs (and upping the tax rates) where I relocated to.
I thought PI was introduced partially as a way of engaging newbie players by offering the lower level returns in hisec to allow them to get a toe-hold in the game - griefer taxes effectively close off this avenue - is this the desired effect?
I do not know enough about the mechanics of the game to suggest how this should be addressed, but there is no sanction on a griefer corp doing this. One option would be for POCO owner to receive a penalty for liquidated bases - to be reimbursed to the PI owner.
Alternatively, some provisional taxation burdens on POCO owners - again - so that if a base is liquidated due to griefer taxation, the POCO owners have to pay future taxes based on prior revenue records. Again incentivising retaining PI bases.
I know to those that just want to harvest tears - these may be small penalties - but in hisec, there has to be some kind of expecation of some consequences of griefing? There is for ganking! And taxation griefing can easily have the same ISK impact on PI base owners! |
Cymion
Void.Tech Get Off My Lawn
0
|
Posted - 2014.04.22 04:41:00 -
[8] - Quote
I never saw it in the survey, so I'm going to pose my question here.
Any chance of PI being overhauled with the rest of the industry stuff? I.E. the UI could def use some love (ability to save favorite layouts to reduce clicking around for 30 minutes at a time when setting up a new planet, etc)
Would also love to be able to resize the science & industry window so it doesn't take up a sizeable chunk of my screen when trying to warp to POCO's etc to pick up. But that's just me, perhaps there's a better way and I'm too dumb to find it thus far;) |
Unknown Servent
Orbital Requisition of KAIOP
0
|
Posted - 2014.05.14 01:52:00 -
[9] - Quote
I would love empire based industry to be allowed to flourish a lot more. I feel the mega alliances in null sec pretty much got the game by the balls.
Here is my suggestion Allow of empire P.I. to be worth while Allow ABC minerals to be scanned down I dont just mean Jaspet .... but make it rare and in limited amount just like Ice fields are now CCP please stop trying to force player into low sec/null sec
|
Deltarus Shadowflight
Oceanic Casual Gamers Group
0
|
Posted - 2014.05.17 18:01:00 -
[10] - Quote
Im voting for a PI remake as well. Its an awesome idea and I have only just started having a go at it but the way its set out and the extreme lack of information is painful. After reading a few guides and two days of testing... plus more then a few million ISK, I finally got my head around it. I just want to get some materials flowing in for me to maybe roll on to trying manufacturing next. But after all the time and money I have thrown at PI just trying to learn it, it will take sometime before I feel comfortable moving along.
In regards to people taking over the POCO in highsec, if you look at it from a real world angle in the fact of how a corporation would really try to screw over and squeeze every last dollar out of someone... I can see how that would make sense. From a player in a game trying to make a buck and have fun... this kills it. |
|
Vitank
Miners In Possession Greater Western Co-Prosperity Sphere
0
|
Posted - 2014.06.26 16:44:00 -
[11] - Quote
CCP/Moderator, -It seemed to fit with this topic. -I'm not sure this is on the right thread, please move accordingly.
======================== UI Suggestions ========================
Why not make the S&I UI (to start with) a modular approach, similar to what CMS like Drupal does for website building? This would allow many of us to customize the view based on our needs.
======================== Simplified overview example ======================== 1-Pick width.
2-Pick # of column
- 1 column
- 2 column
- 3 column
3-Input column size 4-Chose module for each column 5-Save setting 6-Assign to a button
======================== Modules example for production ======================== 1a-Materials required (Text) 1b-Materials required (S-Icon) 1c-Materials required (L-Icon)
2a-Skills required (Text) ... 3a-ME level total (Text) ... 4a-ME level breakdown (Text) ... 5a-PE level (Text) ... 6a-PE level breakdown (Text) ... 7a-Cost of job installation (Text) ... 8a-BPO Search Box
etc....
======================== Other items to make it work ======================== -Give ability to Import / Export settings (like fits)
- Share with your corp mates / alliance, etc
-Give the ability to open the S&I with specific settings (Via buttons in Neo comm)
- Ability to separate/customize your view based on the job you are currently doing:
- Install job,
- Deliver Jobs,
- Review BPO, etc)
-Ability for modules to "overflow" in next column. -Ability for modules more then one column.
-This way, CCP can create the "default" and user friendly UI. -The community can create the "power user" and "Job Specify" UI. -Add modules with the right hooks could be a lot simpler to implement, then re-writing an entire UI just for a small change. -You could easily add PI module, Research modules, etc.
Players would end up with a "dashboard" approach based on the Industry they currently perform.
V |
Electrified Circuits
Fault Line Industries Greater Western Co-Prosperity Sphere
17
|
Posted - 2014.06.27 20:34:00 -
[12] - Quote
PI |
Calico Jack Rose
Blue Republic RvB - BLUE Republic
0
|
Posted - 2014.06.28 07:40:00 -
[13] - Quote
CCP I have to say that the whole not having to have standings to anchor a pos in high sec is about the craziest thing I have heard in a while are you trying to turn high sec in to null sec or what? I mean seriously before jumping the gun on things such as this why not get more player opinions as to what we think would make this game better after all we are the ones who keep it going. I may be completely wrong and if so apologies to all who took the time to read it but if things keep going in this direction theirs no point in having borders thus no point in playing because it takes the fun out of it for the little guys because if its that easy to place a pos then everyone will just pay mercs to clear out everyone until the next person comes along willing to pay to have them kicked out. Also War Decks! all one has to do is war deck and let it expire and not be out much while the people being WD is out of everything they worked hard for its pretty pathetic the people that can actually afford a war have nothing to stand in their way from WDing at will it needs to be fixed. MAke anyone who war decks pay a weekly fee no matter what so that atleast it cost them something to take everything from another player. |
ChataJohn
Aegis Enterprise
2
|
Posted - 2014.07.07 20:31:00 -
[14] - Quote
If our opinion really mattered you would refrain from requiring the prints to be located in the PoS - having one is unsafe enough as it is without further chances to lose our shirts. It is not as if there is no in-system travel, comms, or copy technology...
If we wanted war red war - we wouldn't do Industry.
I also think you should truly randomize the Universe's mineral content across the board - elements don't necessarily segregate according to levels of human organization, police activity or State control. lol.
My only other major grip is - wtf is with not allowing drones on some ships? If it were a real world scenario in any venue - ships captains would have every weapon they could cram on or in them whether the ship was designed for it or not. I mean come on - Freighters with no drones - really? I'd have the damn things hanging off my ship like Christmas ornaments if there were no room inside ... |
Albert Wittmann
19
|
Posted - 2014.07.22 16:16:00 -
[15] - Quote
Hello CCP,
i want the old UI back, the new UI eat half of my screen for this flashy blueprint-cake! When i haven't activated a blueprint, then minimize this blueprint-cake please. As an industryworker i need at first pure overview, not blinky blinky, im so shiny, watch me, im so blinky shiny.
I want my green "ready"-status back, was fine visible, but now i have to search for a darkgrey slow flashing button, make the button green.
Oh, and the babyblue color is bad readable, if you have mediumgrey as theme like me.
And do a corphangar have now a limit of space? Can't deliver my ships now.
Oh, the finale product don't interesting me much, productiontime and cost are more interesting. |
Azarion Sinak
Apollo Technologies Inc
0
|
Posted - 2014.07.22 22:00:00 -
[16] - Quote
I love the UI changes. I love the slot availability.
What I miss and cant stand was changed was the tables moving from the MSSQL dump to a flat file.
This to me is really a bad move. I despise PHP, Linux, MySQL and all the rest of the toys. Yes, I am a .NET developer and a MSSQL DBA. Yes, those skills are my bread and butter and pay my bills. Having said that, I have tons of queries to mine Eve data and make my production as efficient as possible. Doing so from a flat file that is incredibly difficult to parse without delving into skillsets I don't have nor want to learn. Its ludicrious that we have to jump through hoops when it could be provided easily.
This change makes me want to drop Eve. It shouldn't be this frustrating to get back up to speed after a patch. |
Jason Chase
Starcorp Heavy Industries Notorious Organization of Brothers
0
|
Posted - 2014.07.23 02:06:00 -
[17] - Quote
I rarely post in the forums, but so far I am very pleased with the overall redesign of the UI for S&I. With that said, the fact that we are now having to pay to research blueprints at POS's that we own is a major let down. We have to pay to fuel the tower, buy the labs and arrays, and now spend up to millions of isk to research a BPO that we had to pay millions for in many cases? In my opinion this change alone is going to seriously damage the industry which it was supposedly trying to help.
I am mainly an industrialist, and with the new changes it makes me want to quit altogether, which I might do, and then "hey, it's not my problem any more." |
Ixidor Zorander
Coffee Club of Cautelous Chaps
1
|
Posted - 2014.07.23 09:03:00 -
[18] - Quote
In the past a perfect me freighter bpo was roughly 4b isk on contracts and it was reasonable considering the investment and time spent. A size able investment to someone new who wanted to be competitive. Today, I seen a quote of 140b to up a chimera bpo from 7-10. I literally did a double triple check walked off and got coffee, returned and stared at my monitor.. counting numbers,,, one hundreds, thousands, millions, billions.... hmm....... once concluding ccp clearly has 3 decimal places represented. I put all my isk save for 2b into corp wallet and clicked to proceed with the research and a red "you do not have the isk to complete this" message came up. ........ -_-......... no .... stinking...... way
ludicrous is a word I reserve for special occasions.... this being one of the few |
Vartan Sarkisian
Reasonable People Of Sound Mind
157
|
Posted - 2014.07.23 10:23:00 -
[19] - Quote
- I like the new interface (even though it takes a while to get used to it) - I like that I can see at a glance my ME and TE numbers. - I like that it is easy to see my BPOs/BPCs no matter where they are.
- I've not worked out how I can determine how much a research or manufacturing job would cost in other systems. - I donGÇÖ t know how to check the system index thingy to show me the cheapest place to uproot my entire manufacturing effort to.
- I am not sure the system index of the system I am in but the costs to put a T1 Destroyer TE from 0 to 20% was 28m and would take 66days is abysmal and from what i read on the forums about other people and the costs they are getting it would seem that currently industry is dead in the water. IF prices increase to cover such new costs then the costs to replace even basic ships and fittings will be astronomical. -I have not seen any CCP responses to any of the fears/questions on these costs so not sure if these are working as intended or if they have dropped the ball and totally screwed industry (not that that would be admitted anyway). I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time... like tears in rain... Time to die. |
corv jacksons
Mortis Angelus The Kadeshi
0
|
Posted - 2014.07.23 12:51:00 -
[20] - Quote
there are a lot of thing wrong with the industry patch i think ccp needs to look at it again |
|
Kesker
The Sagan Clan Mordus Angels
35
|
Posted - 2014.07.23 12:53:00 -
[21] - Quote
Well the rest of these fine folks are hitting the nail on the head.
I've already dropped my tower. The cost of fuel, plus paying for jobs is a slap in the face.
It's liquidation time, and auction a much less valuable toon now.
ONE LESS PAID SUBSCRIPTION FROM ME CCP |
DooDoo Gum
Center for Advanced Studies Gallente Federation
50
|
Posted - 2014.07.23 13:45:00 -
[22] - Quote
Do you still need us to do the survey, or does the rate of dropped subs answer your question sufficiently? |
telxkiskisrowr
The Greater Goon Clockwork Pineapple
0
|
Posted - 2014.07.25 18:46:00 -
[23] - Quote
most serious refiners in null sec already had the skills at near max because we only had 35% yield stations available. The refining issue doesn't much affect the people who already had to have max skills to get close to 100%. Am I sad that loot reprocessing got hurt? Of course, but it isn't comparatively any worse than the nerfs many of my friends have had in pvp ships over the years. From what i am seeing I think the price for jobs at a POS should have some mitigation as well as by sec status. Maybe low sec stations start at 51% refine or charge somewhat less taxes. Null sec refine at 52% or fewer station taxes again. The only reason is because it is so much harder to keep a pos alive in low-sec and null sec. I think null and especially WH space should have a much lower maximum cap on the system index. I don't care if 50 producers are in a 0.0 system if they are 20 jumps from the nearest other facility there would still be lenty of workers. Might be easier to implement a regional or at least constellation mitigation factor.
disclaimer All in all I'm kind of excited by the new patch but i have been out of action for a few years. I only resubbed recently. |
HighlanderUK
Interstellar Business Machines Corp.
2
|
Posted - 2014.07.28 23:00:00 -
[24] - Quote
just the stuff you missed in your big Indy rebuild......
you removed the slot issue @ stations, but not the near decade old limit of 11 jobs per factory/lab, come on this is supposed to be the future -- not gimped to an Earthly 11 jobs maximum.
while i'm on topic, how about boosting the trade slot limit from 305 to allow trading in other regions at the same time, i cant sell everything i make with just 305 selling slots. again its a skill restriction dating back many years (since trade skills were added).
your going in the right direction updating S&I, but it needs a little more polish. then i will be a happy Scotsman (rare I know). |
Eldan Sangofil
Angry Growlers
0
|
Posted - 2014.07.31 11:09:00 -
[25] - Quote
Hello,
I agree with Jason Chase and Kesker,
Isn't it a little bit strange that we have to pay for jobs in our own laboratories?
A POS is almost unrentable now... |
Jubei Hangoon
Kenshin. Northern Coalition.
0
|
Posted - 2014.08.04 12:31:00 -
[26] - Quote
As a small scale industrialist in 0.0, I'd really like a way to get my hands on moon goo without having to travel to Jita.
When is the last time you saw a serious PvP ship that used T1 modules? I want to support my team, but don't want to be tethered to Jita so tightly. Currently I'm having to make Jita runs weekly to do minimal T2 industry and invention. Maybe a scannable site with enough goo for a few dozen PvP ships worth of manufacturing?
Also, please add a little bit of each racial isotope into each ice. So Caldari ice also produces a few % of Gallente, Minmatar, and Amarr fuel. That way in the event of a blockade a small industrialist could support limited action for his team. That way when the corp decides to go to Gallente space I can still support the team.
Finally PI: Please add a way to save planetary layouts. The way the game happens people have to move, each time they reinvent the wheel (in a manner of speaking). Setting up a fully upgraded manufacturing planet takes WAY too much time even if I've done it dozens of times.
As a personal wish: Some kind of skill that extends the range of extractors? |
Yasuo Zhao
Perkone Caldari State
0
|
Posted - 2014.08.06 11:02:00 -
[27] - Quote
that there are 3 types of a ores is in my opinion nonsense.
I saw how Pyroxeres was more worth then the 10% more yield type because Pyrox is needed for Missions...
Pls CCP dont make this complex game even more complex with such content |
Decarthado Aurgnet
Imperial Combat Engineers Empire of Arcadia
19
|
Posted - 2014.08.07 19:06:00 -
[28] - Quote
The implications of which things are worth more and which markets are doing how well aside ... whichever of you helped to add the option to pay for industry jobs with either the corp or personal wallet (and made it work in POS towers) needs a box of cookies. That's a box of cookies each, not one box to share. That small change cut the amount of time I need to spend installing jobs by no less than 2/3. Remove T2 BPO's or make them inventable at extreme cost. |
Endo Saissore
Asteroid Bluez S I L E N T.
67
|
Posted - 2014.08.14 15:34:00 -
[29] - Quote
I tried industry out a year ago. It didn't stick with me. Too much hassle and uncertainty. I dabbled in exploration and whenever I came across a bpc I would just sell it because I couldn't be bothered.
Since the industry update I have gotten into manufacturing. The interface is incredibly easy to figure out. I didn't need a third party wiki to find out what the hell it all meant.
So from an accessibility standpoint you guys did a great job. One more player is building things in eve now. |
Dangeresque Too
Pistols for Pandas
4
|
Posted - 2014.08.20 17:47:00 -
[30] - Quote
Endo Saissore wrote:I tried industry out a year ago. It didn't stick with me. Too much hassle and uncertainty. I dabbled in exploration and whenever I came across a bpc I would just sell it because I couldn't be bothered.
Since the industry update I have gotten into manufacturing. The interface is incredibly easy to figure out. I didn't need a third party wiki to find out what the hell it all meant.
So from an accessibility standpoint you guys did a great job. One more player is building things in eve now.
Except that now you have to have a 3rd party tool to honestly and directly tell you if what you are manufacturing is profitable, since many things in Eve right now are unprofitable due to input resource hikes and overstocking before said change took effect.
To me it seems they did manage to do what they wanted, get more people into industry but make it more ambiguous as to if they are actually making money with the increased materials costs, the new job cost, and the system index multipliers that aren't clearly listed anywhere in game for you to be able to tell if you can build something cheaper somewhere else.
Granted the game does need more ISK sinks to even begin to catch up with the ISK faucets, but they should be clearer with how wide the drains are.
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |