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Thread Statistics | Show CCP posts - 5 post(s) |
Pinky Hops
Spartan's DNA
398
|
Posted - 2014.02.02 23:11:00 -
[2071] - Quote
La Nariz wrote:Pinky Hops wrote:
CONCORD is the equivalent of basically the government - so no, your example does not hold.
No CONCORD is a multinational corporation, so it still holds.
Uh. What?
Yeah, a multinational "corporation" with police rights and the final say on who lives and who dies.
Sounds like the government to me. |
Mr Epeen
It's All About Me
3908
|
Posted - 2014.02.02 23:11:00 -
[2072] - Quote
Pius Rova wrote:I think the power of 23 and the revenue it generates from players who want a separate alt for everything from scamming corporations to wiping their nose is CCP's answer to that.
I think that the PO2 reached it's alt max a while ago.
For the last year or two it has been used primarily as an income tool for character farmers. There's a guy with at least 30 characters for sale and many with less. Thing is, once everyone has their mains and alts, there is no one to buy these characters and PO2 flounders as an income tool. The CB is already starting to back up with characters not selling for months. PO2 sales, I suspect, are way down from where they were.
At some point, CCP is going to have to realize that milking the player base is not working any more and start supplying content to attract actual new people to the game.
Nerfing high sec is not conducive to attracting new people to the game. Expanding it is.
Mr Epeen
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |
ashley Eoner
255
|
Posted - 2014.02.02 23:12:00 -
[2073] - Quote
La Nariz wrote:ashley Eoner wrote:Where does his numbers show 110? The best he got was damsel which even if ran over and over would be able net what you claim. You really think you can get the same set of three missions over and over for hours every day forever? Really?
Also the level 4 version of damsel has SIGNIFICANT dps incoming if you try to blitz it where as the level 3 is basically just a walk in the park.
Blitzing is about speed and having an overpowered level of dps is an important part of that speed. Also having a very fast ship. Neither of those are possible with level 4s. Note that damsel decreased in value rather shockingly when he was forced into warping just a little longer distance.
Hell at this point level 3s are actually looking more attractive for blitzing then level 4s.
ARGH SCREW YOU DRAFT SAVING CRAP!!! Keeps deleting my post when I click post now.. He says it in his posts when he is correcting someone for misrepresenting what his data shows and when he adjusted it for the omni/warp speed changes. I have no reason to doubt his credibility as he's shown no "grr goons" or "annihilate highsec." The rest of that is flailing about nothing, put forth an argument or some kind a proof with cited sources and we can get back to this. HIs own data clearly shows he cannot keep up 110m an hour like you claimed. It's just not possible over any reasonable period of time. The proof is right before your eyes in that his biggest isk per hour mission dropped wildly in value when forced to warp a mere extra 5 au. It's further proven by the fact that only a few missions got him the isk per hour you're claiming. So in order to get the isk per hour you claim not only do you have to reject the majority of missions but you also have to cherry pick the distance of the few missions you can run. That's just not a reasonable expectation. The expectations to make 110m an hour is by far incredibly more unreasonable then the expectations for the goon who was making +200m an hour plus drops.
He has made no changes accounting for the omni or warp changes. He even posted here saying he was going to have to try again to see how the changes effect his blitzing.
|
James Amril-Kesh
4S Corporation Goonswarm Federation
8897
|
Posted - 2014.02.02 23:17:00 -
[2074] - Quote
Pinky Hops wrote:La Nariz wrote:Pinky Hops wrote:
CONCORD is the equivalent of basically the government - so no, your example does not hold.
No CONCORD is a multinational corporation, so it still holds. Uh. What? Yeah, a multinational "corporation" with police rights and the final say on who lives and who dies. Sounds like the government to me. CONCORD doesn't kill anyone. My EVE Videos 59-15 |
ashley Eoner
255
|
Posted - 2014.02.02 23:18:00 -
[2075] - Quote
Tauranon wrote:ashley Eoner wrote:
Stoic was running at least 800 dps in level 3s with a range of 100 KM where as if you run a t2 marauder you're going to do about 1100 dps at shorter range.
Lets take silence the informant for example. That was a profitable mission for him.
level 3 = 18 ships
level 4 = 52 ships
The level 4 version cannot be blitzed and has almost 3x the number of ships including those with higher HP and DPS capabilities.
Do you see a bit of a difference there?
The point to running L3s, was for Stoic to prove in a thread where both he and I asserted that some moaning drake pilots had no idea how much isk could be made in L3s. They estimated 8, I'd estimated 25, he showed it to be 50. The reason why this analysis that you are trying now is bad, is because there are other blitzable L4 missions that load L4 capped LP - ie smash the supplier, which is 1 tower, that the Ishtar can blitz. There is no L3 mission that competes with that. Smash the supplier has NOS TD WEB/SCRAM. So getting the tower locked, killed (150,000hp almost 4 minutes of shooting) and warping out for a proper blitz is almost based on luck.
So if you can pull it off then this one mission is a rather handsome reward. Now how many times do you have to reject missions for this one mission? If you have any intentions of using amarr space this mission will quickly cause issues.
Frankly Stoic's results is higher then I expected too. I thought blitzing level 3s would only net reliably about 30-40m. I also didn't think to use an ishtar which would of worked worlds better then what I was expecting. |
EI Digin
Sniggerdly Pandemic Legion
1853
|
Posted - 2014.02.02 23:21:00 -
[2076] - Quote
Dinsdale Pirannha wrote:Then why do you keep posting? I refrained from posting in this thread for quite some time, thinking it would go away.
But lo and behold the same null sec propagandists keep hammering away. I thought, what the hell, post some truths, and I can look back on them in a few months and shrug and say, well, I was right, again.
I figure your plan is to keep hammering away with your lies until the changes are announced, and say , "see, all our posting made CCP make game mechanic changes as they saw the light. "
But those summer changes have already been announced to the CSM, so this must be part of your propaganda campaign for the continuation of the high sec nerf with the winter changes.
Us nullsec zealots get paid per post. The more you respond the richer we get. |
Josef Djugashvilis
Acme Mining Corporation
2001
|
Posted - 2014.02.02 23:25:00 -
[2077] - Quote
EI Digin wrote:ashley Eoner wrote:EDIT : I mean you guys do like having targets in low/null/whs right? There would be more targets and generally people would have much more fun if there was a larger incentive to live in low/null/whs. The only way this can happen is through the rebalancing of highsec, whether it's by making highsec worse or by making every other area of the game better, which essentially is making highsec worse.
Because Eve is, for me, essentially a social game with spaceships -
The arrogance of some null-sec folk and the null-sec ego politics, puts me off making a permanent move to null.
The idea that I would pay good money to spend my game time with the self appointed elite of Eve is just laughable really.
If hi-sec was to be seriously nerfed, some folk might leave the game, some might join because of the nerf, some would just not care.
The game, for me at least, is not about isk/hour but fun per playing session. This is not a signature. |
La Nariz
GoonWaffe Goonswarm Federation
1538
|
Posted - 2014.02.02 23:33:00 -
[2078] - Quote
Pinky Hops wrote:La Nariz wrote:Pinky Hops wrote:
CONCORD is the equivalent of basically the government - so no, your example does not hold.
No CONCORD is a multinational corporation, so it still holds. Uh. What? Yeah, a multinational "corporation" with police rights and the final say on who lives and who dies. Sounds like the government to me.
Sounds more like an oil corp in poor African countries to me. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |
Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
684
|
Posted - 2014.02.02 23:34:00 -
[2079] - Quote
ashley Eoner wrote:Tauranon wrote:ashley Eoner wrote:
Stoic was running at least 800 dps in level 3s with a range of 100 KM where as if you run a t2 marauder you're going to do about 1100 dps at shorter range.
Lets take silence the informant for example. That was a profitable mission for him.
level 3 = 18 ships
level 4 = 52 ships
The level 4 version cannot be blitzed and has almost 3x the number of ships including those with higher HP and DPS capabilities.
Do you see a bit of a difference there?
The point to running L3s, was for Stoic to prove in a thread where both he and I asserted that some moaning drake pilots had no idea how much isk could be made in L3s. They estimated 8, I'd estimated 25, he showed it to be 50. The reason why this analysis that you are trying now is bad, is because there are other blitzable L4 missions that load L4 capped LP - ie smash the supplier, which is 1 tower, that the Ishtar can blitz. There is no L3 mission that competes with that. Smash the supplier has NOS TD WEB/SCRAM. So getting the tower locked, killed (150,000hp almost 4 minutes of shooting) and warping out for a proper blitz is almost based on luck.
So every 2 years I have to go run 64 missions in amarr space, where I have an agent that has some of the rarer implants that pay ok anyway. Big deal. I have a dominix there that has been there since 2009. Each time I've needed to fix my standings, I've flown to it with sufficient ammo and a fit update in a single blockade runner trip, and when I was done, I took the implants and excess ammo back with me. You can even view contents of an old ship to check what is fitted in advance, and its not far from one of the largest hubs anyway.
The absolute worst case in Smash the supplier is that you need kill the frigates -if and only if- they agro up properly, which they often don't. A dominix kills them in a single salvo each. NOS has never reached me.
|
La Nariz
GoonWaffe Goonswarm Federation
1538
|
Posted - 2014.02.02 23:35:00 -
[2080] - Quote
ashley Eoner wrote:]HIs own data clearly shows he cannot keep up 110m an hour like you claimed. It's just not possible over any reasonable period of time. The proof is right before your eyes in that his biggest isk per hour mission dropped wildly in value when forced to warp a mere extra 5 au. It's further proven by the fact that only a few missions got him the isk per hour you're claiming. So in order to get the isk per hour you claim not only do you have to reject the majority of missions but you also have to cherry pick the distance of the few missions you can run. That's just not a reasonable expectation. The expectations to make 110m an hour is by far incredibly more unreasonable then the expectations for the goon who was making +200m an hour plus drops.
He has made no changes accounting for the omni or warp changes. He even posted here saying he was going to have to try again to see how the changes effect his blitzing.
Okay quote the exact data and post because it does not show what you say it does and I'm done playing "lol no." This post was loving crafted by a member of the Official GoonWaffe recruitment team. |
|
La Nariz
GoonWaffe Goonswarm Federation
1538
|
Posted - 2014.02.02 23:36:00 -
[2081] - Quote
Josef Djugashvilis wrote:EI Digin wrote:ashley Eoner wrote:EDIT : I mean you guys do like having targets in low/null/whs right? There would be more targets and generally people would have much more fun if there was a larger incentive to live in low/null/whs. The only way this can happen is through the rebalancing of highsec, whether it's by making highsec worse or by making every other area of the game better, which essentially is making highsec worse. Because Eve is, for me, essentially a social game with spaceships - The arrogance of some null-sec folk and the null-sec ego politics, puts me off making a permanent move to null. The idea that I would pay good money to spend my game time with the self appointed elite of Eve is just laughable really. If hi-sec was to be seriously nerfed, some folk might leave the game, some might join because of the nerf, some would just not care. The game, for me at least, is not about isk/hour but fun per playing session.
Nah its more your "grr goons" and personal blinders that puts you off from doing anything in nullsec. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |
ashley Eoner
255
|
Posted - 2014.02.02 23:37:00 -
[2082] - Quote
Tauranon wrote:ashley Eoner wrote:Tauranon wrote:ashley Eoner wrote:
Stoic was running at least 800 dps in level 3s with a range of 100 KM where as if you run a t2 marauder you're going to do about 1100 dps at shorter range.
Lets take silence the informant for example. That was a profitable mission for him.
level 3 = 18 ships
level 4 = 52 ships
The level 4 version cannot be blitzed and has almost 3x the number of ships including those with higher HP and DPS capabilities.
Do you see a bit of a difference there?
The point to running L3s, was for Stoic to prove in a thread where both he and I asserted that some moaning drake pilots had no idea how much isk could be made in L3s. They estimated 8, I'd estimated 25, he showed it to be 50. The reason why this analysis that you are trying now is bad, is because there are other blitzable L4 missions that load L4 capped LP - ie smash the supplier, which is 1 tower, that the Ishtar can blitz. There is no L3 mission that competes with that. Smash the supplier has NOS TD WEB/SCRAM. So getting the tower locked, killed (150,000hp almost 4 minutes of shooting) and warping out for a proper blitz is almost based on luck. So every 2 years I have to go run 64 missions in amarr space, where I have an agent that has some of the rarer implants that pay ok anyway. Big deal. I have a dominix there that has been there since 2009. Each time I've needed to fix my standings, I've flown to it with sufficient ammo and a fit update in a single blockade runner trip, and when I was done, I took the implants and excess ammo back with me. You can even view contents of an old ship to check what is fitted in advance, and its not far from one of the largest hubs anyway. The absolute worst case in Smash the supplier is that you need kill the frigates -if and only if- they agro up properly, which they often don't. A dominix kills them in a single salvo each. NOS has never reached me. 2 years? try months.. Killing the 14 or so frigates means you're not blitzing anymore. The dominix has been a broken mission ship since the hull changes. If you can't fly the domi you're nerfed in comparison.
That time spent traveling is a hit on your isk per hour. |
ashley Eoner
255
|
Posted - 2014.02.02 23:39:00 -
[2083] - Quote
La Nariz wrote:ashley Eoner wrote:]HIs own data clearly shows he cannot keep up 110m an hour like you claimed. It's just not possible over any reasonable period of time. The proof is right before your eyes in that his biggest isk per hour mission dropped wildly in value when forced to warp a mere extra 5 au. It's further proven by the fact that only a few missions got him the isk per hour you're claiming. So in order to get the isk per hour you claim not only do you have to reject the majority of missions but you also have to cherry pick the distance of the few missions you can run. That's just not a reasonable expectation. The expectations to make 110m an hour is by far incredibly more unreasonable then the expectations for the goon who was making +200m an hour plus drops.
He has made no changes accounting for the omni or warp changes. He even posted here saying he was going to have to try again to see how the changes effect his blitzing.
Okay quote the exact data and post because it does not show what you say it does and I'm done playing "lol no." https://docs.google.com/spreadsheet/ccc?key=0AvCLlTV8bSxNdEVyU0VndlRMb21ieGx2b2d4eXRWeEE&usp=drive_web#gid=0
Here? This is pre-nerfs to warp speed omnis drones and rigs.
Nowhere does it show him making 110m an hour and the few big isk makers drop off sharply when forced to warp farther distances.
It seems in prior posts you're running with the assumption that you can blitz 4s as efficiently as you can 3s. You can't as you cannot find a ship that warps as fast as the ahac while doing at least 3x the dps. I'm looking at blitzable level 4s and they usually have about 3x as many ships which individually have more HP and DPS capability. So 3x the dps required to clear at the same speed is actually a strong understatement.
EDIT : While you're at it why don't you list the missions you run to reach your isk per hour and your data proving it? |
Josef Djugashvilis
Acme Mining Corporation
2003
|
Posted - 2014.02.02 23:44:00 -
[2084] - Quote
La Nariz wrote:Josef Djugashvilis wrote:EI Digin wrote:ashley Eoner wrote:EDIT : I mean you guys do like having targets in low/null/whs right? There would be more targets and generally people would have much more fun if there was a larger incentive to live in low/null/whs. The only way this can happen is through the rebalancing of highsec, whether it's by making highsec worse or by making every other area of the game better, which essentially is making highsec worse. Because Eve is, for me, essentially a social game with spaceships - The arrogance of some null-sec folk and the null-sec ego politics, puts me off making a permanent move to null. The idea that I would pay good money to spend my game time with the self appointed elite of Eve is just laughable really. If hi-sec was to be seriously nerfed, some folk might leave the game, some might join because of the nerf, some would just not care. The game, for me at least, is not about isk/hour but fun per playing session. Nah its more your "grr goons" and personal blinders that puts you off from doing anything in nullsec.
Forgive me, but it has nothing to do with grr goons, that is just your ego speaking.
I have absolutely no issue with how goons play the game, (they seem to be good at it, and good for them) but, having said that, even if I got a personal invite from mittens to join goonswarm, I would not join any corp which uses terms such as, pubbie etc, it is just so childish.
This is not a signature. |
Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
684
|
Posted - 2014.02.02 23:45:00 -
[2085] - Quote
ashley Eoner wrote:La Nariz wrote:ashley Eoner wrote:]HIs own data clearly shows he cannot keep up 110m an hour like you claimed. It's just not possible over any reasonable period of time. The proof is right before your eyes in that his biggest isk per hour mission dropped wildly in value when forced to warp a mere extra 5 au. It's further proven by the fact that only a few missions got him the isk per hour you're claiming. So in order to get the isk per hour you claim not only do you have to reject the majority of missions but you also have to cherry pick the distance of the few missions you can run. That's just not a reasonable expectation. The expectations to make 110m an hour is by far incredibly more unreasonable then the expectations for the goon who was making +200m an hour plus drops.
He has made no changes accounting for the omni or warp changes. He even posted here saying he was going to have to try again to see how the changes effect his blitzing.
Okay quote the exact data and post because it does not show what you say it does and I'm done playing "lol no." https://docs.google.com/spreadsheet/ccc?key=0AvCLlTV8bSxNdEVyU0VndlRMb21ieGx2b2d4eXRWeEE&usp=drive_web#gid=0Here? This is pre-nerfs to warp speed omnis drones and rigs. Nowhere does it show him making 110m an hour and the few big isk makers drop off sharply when forced to warp farther distances.
He also posted L4 mach mission running - and he had the warp amount broken out, and an estimate for how much it would cost him, since he had the warp amount broken out. Look up his character and check posts (probably faster than reading back through the threadnaught).
|
ashley Eoner
255
|
Posted - 2014.02.02 23:47:00 -
[2086] - Quote
Tauranon wrote:ashley Eoner wrote:La Nariz wrote:ashley Eoner wrote:]HIs own data clearly shows he cannot keep up 110m an hour like you claimed. It's just not possible over any reasonable period of time. The proof is right before your eyes in that his biggest isk per hour mission dropped wildly in value when forced to warp a mere extra 5 au. It's further proven by the fact that only a few missions got him the isk per hour you're claiming. So in order to get the isk per hour you claim not only do you have to reject the majority of missions but you also have to cherry pick the distance of the few missions you can run. That's just not a reasonable expectation. The expectations to make 110m an hour is by far incredibly more unreasonable then the expectations for the goon who was making +200m an hour plus drops.
He has made no changes accounting for the omni or warp changes. He even posted here saying he was going to have to try again to see how the changes effect his blitzing.
Okay quote the exact data and post because it does not show what you say it does and I'm done playing "lol no." https://docs.google.com/spreadsheet/ccc?key=0AvCLlTV8bSxNdEVyU0VndlRMb21ieGx2b2d4eXRWeEE&usp=drive_web#gid=0Here? This is pre-nerfs to warp speed omnis drones and rigs. Nowhere does it show him making 110m an hour and the few big isk makers drop off sharply when forced to warp farther distances. He also posted L4 mach mission running - and he had the warp amount broken out, and an estimate for how much it would cost him, since he had the warp amount broken out. Look up his character and check posts (probably faster than reading back through the threadnaught). Pre-nerfs too as in pre-nerf to loot TE warp sped etc etc..
He also said..
Quote:Also... If "everyone" is making 100+M isk running level 4s in high sec, then no one is making 100+M isk running level 4s in high sec.
Never mind the "losses" you incur in the form of market taxes, time to convert LP, freight costs (if you get your tags shipped,) etc.. My very old Mach spreadsheets (pre-TE nerf) for Level 4s showed 69% in LP.
His Mach was gankbait too BTW which counters the earlier assertions that it's risk free.. |
Deriah Book
Native Freshfood Minmatar Republic
28
|
Posted - 2014.02.02 23:58:00 -
[2087] - Quote
Gee Whizz....
So much arguing and so little playing.
Have any of you even tried blapping CONCORD in 0.5 since the last patch?
Didn't think so. |
Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
684
|
Posted - 2014.02.03 00:17:00 -
[2088] - Quote
ashley Eoner wrote: His Mach was gankbait too BTW which counters the earlier assertions that it's risk free..
Well here is your comparison.
I spent all of yesterday evening running "hidden dens" @ 6mil isk/tick. I did this because its the fastest way to raise military level (100 hulls+ killed per tick). It did not escalate, because the escalation rate is pitiful. I believe I shot 16 of those ticks yesterday to fix the level.
I got done on the very last tick (ie the cut off tick for downtime so I didn't even know how my system would spawn back up). About 40 minutes into running hubs after DT, "The Maze" spawned, which is the 4th time in 5 months that it has spawned.
I went fetched my plexboat, one of the common Infinity space content "thieves" showed up (as is their wont), and as I lost a drone in the first encounter and went back to the pos to fix my fit (if its drone popping then I need a web as its not doable without ewar if the encounter is in drone popping mode), on the way back I nearly popped his scan boat at the entrance (which was a really dumb thing for him to do, as people that don't know the gates wind up back there all the time).
anyway I figure he's gone because of how close he came to losing his boat, so I go in, work my past the scrams to the end, and am thoroughly scrammed when his tengu alt, the scout and shortly followed by their camping manticore shows up. I chaff drones to get out of the scrams (toss lights without a web and don't shoot), and then the hour of stand off begins. Finally they recognize that I'm going to come in behind them, and I'm not in there for them to land on (its a very easy victory if you come in second and apply no ewar), and I'm patient, so they leave. 3 hours after the maze spawns, I have the box and the 132m of loot. Less than 100m/hr from the prime rarest content in the region even with a drop, and as is common enough I either had to fight, or have a stand off over it.
So yeah, gankbait and all that eh? color me outraged by the risk of being gankbait.
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ashley Eoner
255
|
Posted - 2014.02.03 00:21:00 -
[2089] - Quote
Tauranon wrote:ashley Eoner wrote: His Mach was gankbait too BTW which counters the earlier assertions that it's risk free..
Well here is your comparison. I spent all of yesterday evening running "hidden dens" @ 6mil isk/tick. I did this because its the fastest way to raise military level (100 hulls+ killed per tick). It did not escalate, because the escalation rate is pitiful. I believe I shot 16 of those ticks yesterday to fix the level. I got done on the very last tick (ie the cut off tick for downtime so I didn't even know how my system would spawn back up). About 40 minutes into running hubs after DT, "The Maze" spawned, which is the 4th time in 5 months that it has spawned. I went fetched my plexboat, one of the common Infinity space content "thieves" showed up (as is their wont), and as I lost a drone in the first encounter and went back to the pos to fix my fit (if its drone popping then I need a web as its not doable without ewar if the encounter is in drone popping mode), on the way back I nearly popped his scan boat at the entrance (which was a really dumb thing for him to do, as people that don't know the gates wind up back there all the time). anyway I figure he's gone because of how close he came to losing his boat, so I go in, work my past the scrams to the end, and am thoroughly scrammed when his tengu alt, the scout and shortly followed by their camping manticore shows up. I chaff drones to get out of the scrams (toss lights without a web and don't shoot), and then the hour of stand off begins. Finally they recognize that I'm going to come in behind them, and I'm not in there for them to land on (its a very easy victory if you come in second and apply no ewar), and I'm patient, so they leave. 3 hours after the maze spawns, I have the box and the 132m of loot. Less than 100m/hr from the prime rarest content in the region even with a drop, and as is common enough I either had to fight, or have a stand off over it. So yeah, gankbait and all that eh? color me outraged by the risk of being gankbait. I'm not complaining about gankbait. I find it a perfectly valid tactic to engage in. I was merely responding to baltec and La whatever who claimed you could do +110m an hour in a t2 non gankbait boat so the isk per hour was completely risk free. That assertion of course is absolutely ludicrous.
As for you well I've had good days and bad days in null. Since I'm not a part of any major alliance I tend to have more bad days then good.
As I stated earlier I lost a t3 in a WH the other day because I got distracted by real life. I let it happen and I have no one to blame but myself.
In all seriousness I can't be the only person who has issues with the draft thing causing the post to revert to an earlier version when hitting the post button. |
La Nariz
GoonWaffe Goonswarm Federation
1539
|
Posted - 2014.02.03 00:26:00 -
[2090] - Quote
ashley Eoner wrote: I'm not complaining about gankbait. I find it a perfectly valid tactic to engage in. I was merely responding to baltec and La whatever who claimed you could do +110m an hour in a t2 non gankbait boat so the isk per hour was completely risk free. That assertion of course is absolutely ludicrous.
As for you well I've had good days and bad days in null. Since I'm not a part of any major alliance I tend to have more bad days then good.
As I stated earlier I lost a t3 in a WH the other day because I got distracted by real life. I let it happen and I have no one to blame but myself.
In all seriousness I can't be the only person who has issues with the draft thing causing the post to revert to an earlier version when hitting the post button.
Except neither of us made the assertion you claim we did and all you've been doing is blowing up strawmen or moving goal posts. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |
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La Nariz
GoonWaffe Goonswarm Federation
1539
|
Posted - 2014.02.03 00:28:00 -
[2091] - Quote
Josef Djugashvilis wrote:
Forgive me, but it has nothing to do with grr goons, that is just your ego speaking.
I have absolutely no issue with how goons play the game, (they seem to be good at it, and good for them) but, having said that, even if I got a personal invite from mittens to join goonswarm, I would not join any corp which uses terms such as, pubbie etc, it is just so childish.
So basically you have plenty of repressed "grr goons" and its preventing you from visiting nullsec because. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |
Chopper Rollins
Brutor Tribe Minmatar Republic
520
|
Posted - 2014.02.03 00:30:00 -
[2092] - Quote
La Nariz wrote: It was a good thread that was going places until you highsec pubbies returned. This is more evidence that highsec pubbies should not be allowed to post and that the ISDs need to get goons into their ranks to clean up this cesspit.
Goony pls
Goggles. Making me look good. Making you look good. |
ashley Eoner
255
|
Posted - 2014.02.03 00:35:00 -
[2093] - Quote
La Nariz wrote:ashley Eoner wrote: I'm not complaining about gankbait. I find it a perfectly valid tactic to engage in. I was merely responding to baltec and La whatever who claimed you could do +110m an hour in a t2 non gankbait boat so the isk per hour was completely risk free. That assertion of course is absolutely ludicrous.
As for you well I've had good days and bad days in null. Since I'm not a part of any major alliance I tend to have more bad days then good.
As I stated earlier I lost a t3 in a WH the other day because I got distracted by real life. I let it happen and I have no one to blame but myself.
In all seriousness I can't be the only person who has issues with the draft thing causing the post to revert to an earlier version when hitting the post button.
Except neither of us made the assertion you claim we did and all you've been doing is blowing up strawmen or moving goal posts. You stated that Stoic proved you could do +100m an hour with a non bling fit in safety. Stoic showed that he was using a blinged out mach to reach 100m an hour.
So you're either wrong in your assertion that a blinged ship isn't needed or that you can do +100m in complete safety.
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Onictus
Silver Snake Enterprise Fatal Ascension
783
|
Posted - 2014.02.03 00:54:00 -
[2094] - Quote
ashley Eoner wrote:La Nariz wrote:ashley Eoner wrote: I'm not complaining about gankbait. I find it a perfectly valid tactic to engage in. I was merely responding to baltec and La whatever who claimed you could do +110m an hour in a t2 non gankbait boat so the isk per hour was completely risk free. That assertion of course is absolutely ludicrous.
As for you well I've had good days and bad days in null. Since I'm not a part of any major alliance I tend to have more bad days then good.
As I stated earlier I lost a t3 in a WH the other day because I got distracted by real life. I let it happen and I have no one to blame but myself.
In all seriousness I can't be the only person who has issues with the draft thing causing the post to revert to an earlier version when hitting the post button.
Except neither of us made the assertion you claim we did and all you've been doing is blowing up strawmen or moving goal posts. You stated that Stoic proved you could do +100m an hour with a non bling fit in safety. Stoic showed that he was using a blinged out mach to reach 100m an hour. So you've been proven wrong in your assertion that a blinged ship isn't needed to do +100m an hour in safety. I believe it was baltec that brought up the safety of doing missions at that hourly rate. For example : https://forums.eveonline.com/default.aspx?g=posts&m=4185521#post4185521
To be fair a bit of bling is needed to keep the mach under CPU limitations.
Plus it's a mach, faction prop mod, always
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ashley Eoner
255
|
Posted - 2014.02.03 00:54:00 -
[2095] - Quote
Onictus wrote:ashley Eoner wrote:La Nariz wrote:ashley Eoner wrote: I'm not complaining about gankbait. I find it a perfectly valid tactic to engage in. I was merely responding to baltec and La whatever who claimed you could do +110m an hour in a t2 non gankbait boat so the isk per hour was completely risk free. That assertion of course is absolutely ludicrous.
As for you well I've had good days and bad days in null. Since I'm not a part of any major alliance I tend to have more bad days then good.
As I stated earlier I lost a t3 in a WH the other day because I got distracted by real life. I let it happen and I have no one to blame but myself.
In all seriousness I can't be the only person who has issues with the draft thing causing the post to revert to an earlier version when hitting the post button.
Except neither of us made the assertion you claim we did and all you've been doing is blowing up strawmen or moving goal posts. You stated that Stoic proved you could do +100m an hour with a non bling fit in safety. Stoic showed that he was using a blinged out mach to reach 100m an hour. So you've been proven wrong in your assertion that a blinged ship isn't needed to do +100m an hour in safety. I believe it was baltec that brought up the safety of doing missions at that hourly rate. For example : https://forums.eveonline.com/default.aspx?g=posts&m=4185521#post4185521 To be fair a bit of bling is needed to keep the mach under CPU limitations. Plus it's a mach, faction prop mod, always Yes that's true but that's not what he clearly claimed in his own post.
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Onictus
Silver Snake Enterprise Fatal Ascension
783
|
Posted - 2014.02.03 01:01:00 -
[2096] - Quote
Either way it's splitting hairs. |
ashley Eoner
255
|
Posted - 2014.02.03 01:05:00 -
[2097] - Quote
Onictus wrote:Either way it's splitting hairs. Yeah why let facts get in the way of a discussion and stuff...
EDIT : 1.4 billion in two modules alone is a bit more then "a bit of bling". |
La Nariz
GoonWaffe Goonswarm Federation
1539
|
Posted - 2014.02.03 01:20:00 -
[2098] - Quote
ashley Eoner wrote:You stated that Stoic proved you could do +100m an hour with a non bling fit in safety. Stoic showed that he was using a blinged out mach to reach 100m an hour. So you've been proven wrong in your assertion that a blinged ship isn't needed to do +100m an hour. In hindsight I believe it was baltec that brought up the safety of doing missions at that hourly rate. For example : https://forums.eveonline.com/default.aspx?g=posts&m=4185521#post4185521
That post doesn't reference what you're trying to make it reference, literally trying to put the square peg in the round hole. It references that he wasn't using a bling fit and its true he wasn't.
This post was loving crafted by a member of the Official GoonWaffe recruitment team. |
ashley Eoner
256
|
Posted - 2014.02.03 01:57:00 -
[2099] - Quote
La Nariz wrote:ashley Eoner wrote:You stated that Stoic proved you could do +100m an hour with a non bling fit in safety. Stoic showed that he was using a blinged out mach to reach 100m an hour. So you've been proven wrong in your assertion that a blinged ship isn't needed to do +100m an hour. In hindsight I believe it was baltec that brought up the safety of doing missions at that hourly rate. For example : https://forums.eveonline.com/default.aspx?g=posts&m=4185521#post4185521 That post doesn't reference what you're trying to make it reference, literally trying to put the square peg in the round hole. It references that he wasn't using a bling fit and its true he wasn't. So you're admitting that the only way to beat the blitzing of level 3s in an overpowered pre-nerf AHAC setup is to use a pre-nerf blinged out ship to blitz pre-nerfed 4s?
Thus contradicting the earlier contentions that a non blinged ship can safely make +100m isk an hour running level 4s?
Safe being a relative thing of course as even a t2 equipped mission ship can be ganked if someone wishes. Granted not having bling does decrease the pool of potential gankers greatly.
So where's this mound of data you have to support you contention of highsec income?
We have data showing that even a pre-nerf blinged mach blitzing pre-nerfed missions cannot reach the mythical 110m stated earlier. |
La Nariz
GoonWaffe Goonswarm Federation
1539
|
Posted - 2014.02.03 02:06:00 -
[2100] - Quote
ashley Eoner wrote: So you're admitting that the only way to beat the blitzing of level 3s in an overpowered pre-nerf AHAC setup is to use a pre-nerf blinged out ship to blitz pre-nerfed 4s?
Thus contradicting the earlier contentions that a non blinged ship can safely make +100m isk an hour running level 4s?
Safe being a relative thing of course as even a t2 equipped mission ship can be ganked if someone wishes. Granted not having bling does decrease the pool of potential gankers greatly.
So where's this mound of data you have to support you contention of highsec income?
We have data showing that even a pre-nerf blinged mach blitzing pre-nerfed missions cannot reach the mythical 110m stated earlier.
I am not admitting anything, I'm calling you out on being a pedantic person that is try their hardest to get a strawman to stick or to put that square peg in the round hole. We've already been to "overpowered" land and its a strawman so time to get a cogent argument or get out.
I'm still gathering raw data and waiting on Kimmi's next test.
E: The bolded part you are making stuff up now, Stoic stated 114m in that mach pre-nerf. Its not bling either so imagine what a blinged one can do. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |
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