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vr0p
Gallente
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Posted - 2006.07.17 14:13:00 -
[61]
Old thread, but a good one! I found this extremely informative, don't let it die ;P
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Cyber Wolf
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Posted - 2006.07.19 23:06:00 -
[62]
I currently have 31.8 mill sp and would like suggestions on a decent set up for level 4's please. I can fit pretty much anything, however with only having Large Pulse Laser Specialization at level 1, would I be better off using named pulse lasers untill I get this higher?
Thanks
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XLord
Amarr FATAL REVELATIONS Lotka Volterra
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Posted - 2006.10.16 14:32:00 -
[63]
every1 is talking about a fitting for the apoc against blood/sansha but i would like to know a good fitting for the apoc against angels.
(i know amarr isnt realy good against them thats why im searching for a good fitting against them)
at the moment i have: high: 4x mega beam (3 types of crystals) 2x cruise missiles launchers (with explo damage)
mid: 1x sensor booster 1x large cap bat 2x cap recharge II
low: 1x large rep II 1x medium rep II 2x named explosive hardener 2x named kin hardener 1x therm hardener (5 explo. medium drones)
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Kinsy
Celestial Apocalypse Insurgency
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Posted - 2006.10.17 13:47:00 -
[64]
Originally by: EzeikaL
Originally by: kessah If this is for pvp, then sell the poc and get a geddon.
Fit all 7 tachs on the geddon reguardless of the use of 3 t1 rcu's which il assume u cant use t2 yet.
then fit heatsinks and tracking enhancers in low and tracking comps in mid with a sensor booster or 2 depending on whether ur wanting more or less targetting speed over tracking.
On a side note repectfully. No one should fly a turret ship with less than 5mil skill points in gunnery, that is an non negiociable minimum by my standards. T1 guns are far from useless but the required secondary and tertiary skillz required for t2 large guns are fundimental lvl 5 skills for the budding Turretted Battleship PvP'er.
This is also however no including the skill points you should have in other supporting areas.
Missles however really only require 2-3mil skillpoints to be adept in. Still a rather feeble attempt from ccp to bring them into line with Turret skills req's...
Hope this helps you if you indeed still determined to fly a battleship this early into the game.
im going to have to disagree with you there... i fly an apoc with 3.2 m sp's in gunnery. and i have plenty of wrecking 1k+ shots. i do plenty of dmg to take down battleships. all sorts of things.
You also fire every 12 seconds. With good skills Geddon fires a lot faster.
Low skill argument...ok evidence for you, uber pilot Apoc with 7 Mega Pulse II and a full tank vs a geddon with 7 Dual Heavy Pulse II with 3 Heat sinks and a mild tank. Geddon won.
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WuZZ
Amarr Xerxes Enterprises Aegis Militia
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Posted - 2006.10.19 12:27:00 -
[65]
Edited by: WuZZ on 19/10/2006 12:28:08 At the moment I am running lvl 3 missions with easy (suprise suprise) with my Apoc. Altho, I would like to move to lvl 4's soon (can access the agents, but not sure if my setup can handle them, hence this post).
My setup now :
6 x Mega Modulated Pulse Energy Beam I (multi & radio) 2 x Malkuth Heavy launchers (rat specific missile)
1 x 100 MN AB I 2 x Car Charger II 1 x Fixed Parallel Link Capacitator (16.5% bonus, will change to T2 when I got the money)
1 x Large Accommodation Vstment Reconstructor 2 x Named Cap relays (+20%) 2 x Active Hardeners (True Sansha) 2 x 1600mm Rolled Tungsten
Rat specific lights and medium drones.
This obviously makes lvl 3's a laughing matter. Altho I have tried the Angel Extravaganza extra stage and failed miserabely. I like to think it as an introduction to lvl 4's so while failing that I haven't dared to move to lvl 4's.
Now my question is, can this setup handle lvl 4's (can use large repper t2's in few days and will replace one tungsten with another repper)? What should I do to it to make it work? I only have 3.5mill SP but got most cap skills at lvl 3 or 4. But I still want to know what I should do to the setup to make it fly lvl 4's, will adjust skills to it :D
p.s. is the Angel Extravaganza extra stage how hard compared to "normal" lvl 4's?
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Kumas DeSauj
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Posted - 2006.10.23 21:38:00 -
[66]
XLord,
currently i have an apoc in 0.0, and i've found a reasonable loadout which can stand up solo to just about all the BS spawns (save the 1.8m x3 BS'es, whatever they're called).
high: 5x 1400mm arty cannon (named to save cpu) 2x ZW-whatever torp launcher (best) 1x tractor
med: 1x tracking comp 1x f-90 signal amp (more of a toy than a need) 2x cap rechargers
low: 1x tracking program 2x kinetic hard 2x explosive hard 1x CPR 1x large repper (soon to be T2)
drones: 2x berserker 2x valkyrie 1x warrior
ammo: fusion L and bane torps (nuke L if you think you can keep range on those MWD'ing BSes)
note: previous skills meant i couldn't have this loadout unless i swapped the CPR for a co-processor. i only have large proj 2 and since ammo is plentiful from angels, it made sense for me to go for artys instead of lasers. however, the range problem is a big limiting factor since your tracking is crap in close. gotta manage your transversal to hope to be able to hit them.
i chose artys because the ammo drain from using ACs is just ridiculous, imo. so, this fig works for me! |
Insidi Us
Amarr The Imperial Commonwealth Interstellar Alcohol Conglomerate
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Posted - 2006.10.23 22:25:00 -
[67]
Originally by: Kinsy
You also fire every 12 seconds. With good skills Geddon fires a lot faster.
Downside to this is your cap running out noticeably faster. I have all the cap skills to 4 or 5, but I also have rapid firing 5 and BS 4, which boosts your RoF by a fair amount. Without cap injectors, I use about 1/3 of my cap on a triple BC spawn in 0.1 (although I am fighting angels with radios at 130 km).
Since the apoc kills slower without the RoF bonus (does it have a damage bonus? I forgot), you'll want better tanking skills. Getting the armor compensation skills to level 4 will make 3 EANM IIs better than 3 active hardeners, which frees up a little more cap.
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Byzan Zwyth
Caldari
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Posted - 2006.10.23 22:32:00 -
[68]
when I had 2 mil SP's I changed from using a Prophecy to do lvl3 missions to an APOC.
the Hardest missions went from ~3 hours down to ~50min and I only had lvl1 large energy turret skill.
and people are saying dont fly a BS without uber SP's lol
I would not take it near lvl4 missions but it's awesome for lvl3's ---------------------- I fly Amarr and Gallente ships Amarr because they peow peow - and look cool... Gallente because they are effective |
Xlord II
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Posted - 2006.10.24 09:16:00 -
[69]
Originally by: Byzan Zwyth when I had 2 mil SP's I changed from using a Prophecy to do lvl3 missions to an APOC.
the Hardest missions went from ~3 hours down to ~50min and I only had lvl1 large energy turret skill.
and people are saying dont fly a BS without uber SP's lol
I would not take it near lvl4 missions but it's awesome for lvl3's
lol i think most of the mean in a real fight or real missions. lvl 3 missions arent that hard in a apoc (or am i confused with lvl 2 missions)
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Gyro DuAquin1
Tri Optimum Dusk and Dawn
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Posted - 2006.10.24 09:21:00 -
[70]
why is everyone fitting launchers on pocs, the damage output without the bonus is poor and u can deal with npc cruisers/destroyers/frigs with ur drones, its easier and one laser more boosts ur output.
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Imechal Ravpeim
Amarr International Multi-Player Consortium Interstellar Alcohol Conglomerate
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Posted - 2006.10.24 09:56:00 -
[71]
Originally by: Gyro DuAquin1 why is everyone fitting launchers on pocs, the damage output without the bonus is poor and u can deal with npc cruisers/destroyers/frigs with ur drones, its easier and one laser more boosts ur output.
variety. It takes longer than you could imagine to take down a well EM/therm tanked rat. The missles can speed that up along with the drones. the apoc doesn't get any kind of damage mod, so it doesn't really matter what you put on it.
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Kumas DeSauj
Amarr
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Posted - 2006.10.25 06:50:00 -
[72]
Edited by: Kumas DeSauj on 25/10/2006 06:50:09
Originally by: Gyro DuAquin1 why is everyone fitting launchers on pocs, the damage output without the bonus is poor and u can deal with npc cruisers/destroyers/frigs with ur drones, its easier and one laser more boosts ur output.
in addition, when you're doing missions, the extra cap from not firing lasers helps with keeping your tank up and running. that's always an important thing when fighting lots of NPCs.
_________ [08:47:49] Kumas DeSauj > at the tone, kumas has performed another stupid maneuver. [08:47:58] Kumas DeSauj > *BEEP!* [08:48:05] Kumas DeSauj > *BEEP!* [08:48:11] Kumas DeSauj > *BEEP! |
Rubitel
Amarr Russian Coalition United Legion
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Posted - 2006.12.12 14:17:00 -
[73]
What is the general "CAP-DRAINER" config? Join the Fight Club! |
Miri Tirzan
Caldari Reikoku Band of Brothers
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Posted - 2006.12.12 14:28:00 -
[74]
Edited by: Miri Tirzan on 12/12/2006 14:33:29 I fly the Apoc alot and for mid to short range use:
High 7xMega Pulse Laser II 1xOfficer SmartBomb (if I find one cheap)
Mid 1xTracking Computer II 3xCap Recharger II
Low 1xLAR (named) 1xMAR (named) 3xEANM II 1xDC (named) 1xCPR
With this I can run the weapons forever, run the LAR/MAR for a very long time. This is a fairly well rounded set up, and yes I know that I should drop one of the EANM IIs but I like the resists more than the HP.
With my skills (59 million SP) I can engage from 80km down to 9km vs cruisers and larger while tanking around 500 dps.
svetlana - "whining gets you stuff. that is why humans got to the top of the food chain and all the other animals got nerfed."
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belzebub1
Gallente Magma Industries
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Posted - 2006.12.25 12:54:00 -
[75]
The real question is how do rigs now affect the setups.
I am thinking of using 2 resist rigs and 1 cap rig |
Eurinho
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Posted - 2006.12.26 22:04:00 -
[76]
I ve moved to lvl 4's not much ago and intend to work with an Apoc... This is my setup so Far:
6 x Mega Pulse II's 1 x Tractor Beam 1 x Salvager
1 x 100mn AB II 1 x Tracking Computer II 1 x X5 Stasis Web 1 x Eutetic Cap Recharger / Cap Recharger II (depending on cash)
1 x LAR II 2 x Heat Sink II 4 x Energized plating specific to the damage enemy inflicts on each mission...
Drone Bay: 5x Valkiries II
So Far i ve managed to do the easy missions but it doesnt look ver solid...
Any suggestion is appreciated, i ll stick to pulses since i have the large pulse spec lvl 4, and to get beam to that level would take much time i m not intended to do for the time to come... Thanks
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RujoKinJal
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Posted - 2006.12.29 13:45:00 -
[77]
Hi all. I was just wondering what everyone thought of my Apoc setup. Please be as critical as you want i need to know if this will work.
High Slots: Mega Pulse laser T2 X8
Mid Slots: Tracking Computer T2 Eutectic Cap Recharge (+18%) X3 Low slots: Large Armor Rep T2 EANM T2 N-type EXP N-type KIN N-type THERM HeatSink T2 X2
I would use t2 hardeners but with the skills i have i can't seem to make it fit with the t2 guns.And i don't have the money for the cap recharge T2,(but when i do they will be going on.) Could I do lvl4's in this set up? Should I put on tach's instead? With a tackler could i use this for PVP? Please let me know what you think.
OF ALL THE THINGS I'VE LOST I MISS MY MIND THE MOST.
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Almarez
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Posted - 2006.12.30 04:07:00 -
[78]
Someone may have said this, but missiles on an Apoc is a no-no. Downgrade to mega beams if you have to but fit more guns. You would even be better fitting NOS in place of those missile launchers.
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Hinesh
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Posted - 2007.01.02 11:55:00 -
[79]
I use this setup on my apoc to rat in 0.0 with and ut runs quite sweet, do tell me what you all think of it:
Highs: x3 Mega anode paritcle streams (different crystals for various range) x2 Seige launchers x2 Heavy NOS
Meds: x4 Eutectic cap rechargers
Lows: Large armor repper II Specific hardeners (in this case serpentis, so x2 Kinetic, x2 Thermic) Energized adaptive nano Membrane II Cap power relay
Drones: x2 Heavies x2 Medium x1 Light
I can easily run a repper forever along with the hardeners so i can sit there and tank 0.0 spawns all day and i only have 4.5mill SP.
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Woodstock
Vesa Supply Corp
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Posted - 2007.01.16 15:49:00 -
[80]
the setup that has worked the best for me for lvl 4 mission running is this.
5 t2 mega pulse 3 t2 heavy pulse
1 t2 100mw ab 1 t2 tracking comp 1 t2 cap rechargers 1 webber (need a 90% kind)
1 lar 1 t2 heat sink 2 cap relays
the other 4 slots are filled with hardeners, energized nano's.
With this setup you have no need for small/med drones for fast targets with the webber and med guns.
You have no need to worry about cap or powergrid.
You can remove the heat sink if you are getting pounded too much by the rats and use another tank mod, just dont use more than 3 towards a resist since it does next to no good.
It would be in your best interest to go out and spend a few mil on a dark blood energized adaptive nano or similar. With the resistance skills up to lvl 4 you get 27% towards all resists with one of these which is very efficient use out of a single slot.
And if your concerned with dmg output for big targets just make sure you have at least radio and multi crystals for both guns and fill your drone bay with med and large drones that do the damage the big rats are most vulnerable too.
Biggest thing to remember with lvl 4's is not going in with the wrong resists and having the means of getting out if you get into trouble. The more efficiently you use each slot, the better chance you have of not having issues.
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Shadow Phaze
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Posted - 2007.02.09 00:26:00 -
[81]
Edited by: Shadow Phaze on 09/02/2007 00:23:59 what would be best set up with over 3 mill sp and beams only? if you could pm me as i dont check forums much :)
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madaluap
Gallente Mercenary Forces Exquisite Malevolence
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Posted - 2007.02.09 00:31:00 -
[82]
Originally by: padraig animal Hi there just wandered what you think of my apoc set up, its the best set up i have tried(i have tried about 6). Also bear in mind that i am pretty new so my skills are low 2.6 mill but 2xlearning skills at 5 and thge rest at going to 5 ok here goes = high 5x large tachyon with 3 diff crystal types for each short med and long range 2x large missile launcher 1x large smart bomb med 1x ab cant remember what type but faster than the 100mn i had on it before 3x tech2 cap recharger 2 low 1x large accom repairer 1x 1600 tung plates 1x energized nano plates 2x cpu 2x cap reley
remember i cant have tech 2 hardners yet.
fit nano's dude!111!11 _________________________________________________ Breetime
A killmail!11!1 omgrawr: BOOOOOOOOOOOOOOYAAAAAAAAAAAAAAAAAAA |
Kidd Billups
Reflex.
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Posted - 2007.02.24 19:40:00 -
[83]
8x Heavy NOS
1x 100mn MWD - 2x Tracking Disrupter - 1x 20km Disrupter
6x Nanofiber Inernals - 2x iStabs
Drone Bay: 5x Mediums, 5x Lights
Have fun
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Sonya Rayner
Amarr Unicorn Enterprise
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Posted - 2007.02.26 11:27:00 -
[84]
Originally by: Kidd Billups 8x Heavy NOS
1x 100mn MWD - 2x Tracking Disrupter - 1x 20km Disrupter
6x Nanofiber Inernals - 2x iStabs
Drone Bay: 5x Mediums, 5x Lights
Have fun
FYI apoc has only 7 lowslots :]
And here's my apoc setup for level4 missions:
Hi: 8x Mega Modulated Pulse Energy Beam I (going to swap these for t2s after i get the required skills)
Meds: 4x Cap Recharger II
Lows: 2x Large Armor Repairer II, 1x 'Local Power Plant' CPR (best named), 4 slots for tanks - either rat-specific, or 'omni' - 1x Explosive Hardener II, 1x Kinetic Hardener II, 1x Thermic Hardener II, 1x Energized Adaptive Nano Membrane II
Rigs: 1x Auxillary Nano Pump I 2x Capacitor Control Circuit (not sure about the name, the one with -15% capacitor recharge time)
Drones: 5x Hobgoblin II 5x Hammerhead II
with Energy Management @4, Energy Systems Operation @5, Amarr Battleship @4 and Advanced Weapon Upgrades @4 i can hold the LAR2s running forever, also i can keep all of my 8 guns firing almost indefinitely with LAR2s running.
p.s. this setup is not for the ones with low skillpoints, since it is important to keep all of the tank running indefinitely, which requires all of this tech2 equipment, which also requires quite high skills - though if you're capable of buying all of these, i bet you already have the necessary skills :D
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Goramath
Viziam
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Posted - 2007.03.06 17:40:00 -
[85]
Edited by: Goramath on 06/03/2007 17:37:21
Originally by: Sonya Rayner
Originally by: Kidd Billups 8x Heavy NOS
1x 100mn MWD - 2x Tracking Disrupter - 1x 20km Disrupter
6x Nanofiber Inernals - 2x iStabs
Drone Bay: 5x Mediums, 5x Lights
Have fun
FYI apoc has only 7 lowslots :]
And here's my apoc setup for level4 missions:
Hi: 8x Mega Modulated Pulse Energy Beam I (going to swap these for t2s after i get the required skills)
Meds: 4x Cap Recharger II
Lows: 2x Large Armor Repairer II, 1x 'Local Power Plant' CPR (best named), 4 slots for tanks - either rat-specific, or 'omni' - 1x Explosive Hardener II, 1x Kinetic Hardener II, 1x Thermic Hardener II, 1x Energized Adaptive Nano Membrane II
Rigs: 1x Auxillary Nano Pump I 2x Capacitor Control Circuit (not sure about the name, the one with -15% capacitor recharge time)
Drones: 5x Hobgoblin II 5x Hammerhead II
with Energy Management @4, Energy Systems Operation @5, Amarr Battleship @4 and Advanced Weapon Upgrades @4 i can hold the LAR2s running forever, also i can keep all of my 8 guns firing almost indefinitely with LAR2s running.
p.s. this setup is not for the ones with low skillpoints, since it is important to keep all of the tank running indefinitely, which requires all of this tech2 equipment, which also requires quite high skills - though if you're capable of buying all of these, i bet you already have the necessary skills :D
And fyi when it comes to CPR's/Power Diag's Beta is better then Local
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NebulaSurfer
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Posted - 2007.05.14 06:45:00 -
[86]
ello all....thought i would provide some fresh meat for the grinder of flames...
just bought an apoc for mission running..upgraded from the geddon...the latter a very sturdy ship...but when i flown the apoc in lvl3 missions i found a noticable difference when it comes to tanking...
with the geddon, i was unable to permarun a LAR, 2 active hardeners, DCU and all guns...but i can do it nicely with the cap holding at 60% in my apoc..might consider running a second lar for lvl4 missions...
my current setup is:
hi: 8X Mega modulated pulse t1 (infrared/xray/multifreg - change to vary range...the closer they get the more painful it gets :p)
mid: 4X cap recahrger t2
low: 1X large "accomodation" vestment armor repair 1X EANM t2 1X Damage control unit t2 2X active hardener t2 (mission rat specific) 2X heatsink t2
rigs: 3X CCC t1
with the above setup i can get decent dmg while maintaining a fairly decent tank (overstatement :p). i can get a resist of round 80% with DCU and hardeners on.
i'm planning to try the following setup when i get the opprtunity:
a) replacing the 2 heatsinks for 2 rat specific energized membranes t2. (increases the resist at the cost of dmg)
b) replacing a heatsink for a second LAR (increase tanking ability). possibly repacing the second heatsink for another EANM t2.
for every1s information my char has bout 3.9 million sp 1.2 million in gunnery and the rest sporatically in learning and supporting skills...still very inexperience as i think the OP might have already moved on to other ships...
so as Johnny Storm aka Human Torch would say.. "Flame on!!!" :p
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MellaRinn
Exit 13 Anarchy Empire
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Posted - 2007.05.29 02:21:00 -
[87]
NebulaSurfer: Sounds like a good setup, but I'd change the following: drop 1 CR II for a web drop 1-2 CCC for 1-2 nano pumps
lows: 2lar, 3-4 hards (or any 4-slot resistance combo u want) and 1-2 heatsinks II.
My friend flies a Navy Poc and his damage output with modulated is appaling (compared with his t2 damage output) without the heatsinks. The cap should be fine once you get BS lv3-4 and cap skills maxxed out :)
My Vids - Click |
Hinesh
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Posted - 2007.05.29 12:06:00 -
[88]
Doesnt anyone use beams?
Highs:
x6 Mega modulated energy beams (different crystals for range)
Meds:
x4 Cap recharger II's
Lows:
x1 Large repper II x3 Rat specific hardeners x2 energized adaptive nano Membrane II x1 Cap power Relay I
Drones:
Smalls for the bugs
Works a treat without Rigs, if u can fit 2 heavy nos in the high slots then that would be a bonus.
If u wanna use rigs, go for:
x1 Nano pump x1 CCC x1 Armor thermic pump
This means u can take out a thermic hardener and fit a second repper, and it *should* hold fine, (only tried this setup with rigs on my bhaalgorn and not on an ordinary apoc, so dont point the fingers if it dont work, however the setup without rigs works on a normal apoc, its an absoloute treat but you cant have a second repper but it works fine).
Hinesh
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Damares
Flying While Intoxicated The Threshold
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Posted - 2007.05.29 13:23:00 -
[89]
id go with mega beams instead of the tachyons, also, resists>hp having a plate on might slow down your death, but having a little extra resists might make the difference between you tanking the damage or dieing, if damage>tank your going down, now if you reduce damage so tank>damage, you will live aslong as cap sustains
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DoctorBautz
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Posted - 2007.05.29 17:29:00 -
[90]
Edited by: DoctorBautz on 29/05/2007 17:54:38 Edited by: DoctorBautz on 29/05/2007 17:53:44 Edited by: DoctorBautz on 29/05/2007 17:34:26 6x800mm Acs 2x Large Nos 1x web, 1x warpdisruptor, 1x large cap injector, 1x optical tracking computer 2 large accomodation vestment reps 2x gyros 3x n-type active hardeners
looks funny isnt it?
have fun
edit: since this setting is pretty close on cpu you can replace 3x n-type actives by 3 eanm II's. but with weapon upgrades V you shouldnt have much problems.
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