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Author |
Thread Statistics | Show CCP posts - 27 post(s) |
Savira Terrant
Forsaken Identity Unchained.
63
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Posted - 2013.10.29 21:54:00 -
[121] - Quote
How about a fixed order on the screen that the player is able to change to his or her desire, staying the same until again changed? . |
Mizhir
AQUILA INC Verge of Collapse
41823
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Posted - 2013.10.30 16:09:00 -
[122] - Quote
Sorry if it has been brought up before. But have you considered this problem with the new char selection when skills with long names are being trained? My first pvp video: If I Survive - RR Vexors |
Savira Terrant
Forsaken Identity Unchained.
63
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Posted - 2013.11.02 10:52:00 -
[123] - Quote
Can you please leave the promotions to the launcher?! That is part of why you have one, no?! No promotions in the selection screen. This is where all the important information should be only! You already have enough places to have your plex ads... . |
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CCP karkur
C C P C C P Alliance
2695
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Posted - 2013.11.02 12:16:00 -
[124] - Quote
Hi all
If you now log onto Sisi, you might notice quite a bit of changes. The "Enter EVE button is gone, and also is the notion of "selected character". Now you just mouse over your character, it lights up and you click it to enter the game.
The 2nd/3rd character in training, as well as the PLEX/ETC counters should now be displayed as a logo and text telling you how long there is left. Clicking on those elements will open up the account management page.
We have shifted the screen when you have camera offset + ui offset (for dual displays).
The current background is a placeholder, and I'm looking forward to getting the real one :)
We are in polishing mode now, and will be tweaking colors, fixing overlapping issue as well as other issues, moving lines one pixel here and there.
One of the main goals of this screen was that it had to load fast, and as cool as it would have been to have 3D characters in it, that would never have met that goal without some serious work being put into optimizing the character loading, which at this point we were not ready to do.
CCP karkur | User Interface Programmer | Team Kurosomething |-á@CCP_karkur |
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Savira Terrant
Forsaken Identity Unchained.
63
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Posted - 2013.11.02 12:36:00 -
[125] - Quote
CCP karkur wrote:Hi all
If you now log onto Sisi, you might notice quite a bit of changes. The "Enter EVE button is gone, and also is the notion of "selected character". Now you just mouse over your character, it lights up and you click it to enter the game.
The 2nd/3rd character in training, as well as the PLEX/ETC counters should now be displayed as a logo and text telling you how long there is left. Clicking on those elements will open up the account management page.
We have shifted the screen when you have camera offset + ui offset (for dual displays).
The current background is a placeholder, and I'm looking forward to getting the real one :)
We are in polishing mode now, and will be tweaking colors, fixing overlapping issue as well as other issues, moving lines one pixel here and there.
You are my personal heroine! This stuff is awesome. Greetings to the rest of your team, too!
How do I apply for an internship in your team? I am still in first semester of my Games Engineering study program at TU Munich, but EVE inspired me to do it and you inspired me to focus on UI and player interaction, so applying can't be done too early, I guess.
On another note: While polishing, don't miss the 'p' in expires... . |
Flying Apocalypse
12
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Posted - 2013.11.02 14:17:00 -
[126] - Quote
CCP karkur wrote:Hi all
If you now log onto Sisi, you might notice quite a bit of changes. The "Enter EVE button is gone, and also is the notion of "selected character". Now you just mouse over your character, it lights up and you click it to enter the game.
The 2nd/3rd character in training, as well as the PLEX/ETC counters should now be displayed as a logo and text telling you how long there is left. Clicking on those elements will open up the account management page.
We have shifted the screen when you have camera offset + ui offset (for dual displays).
The current background is a placeholder, and I'm looking forward to getting the real one :)
We are in polishing mode now, and will be tweaking colors, fixing overlapping issue as well as other issues, moving lines one pixel here and there.
One of the main goals of this screen was that it had to load fast, and as cool as it would have been to have 3D characters in it, that would never have met that goal without some serious work being put into optimizing the character loading, which at this point we were not ready to do.
I don't mind the new screen too much, but I am missing quite a bit of things that we do have with the TQ screen which I really like and don't understand why it is gone. Sure we can see them in-game as well, but I liked being able to see it while logging in.
News(Which we can't actually open ingame in an easy way as far as I am aware) How long we got left in total on the training queue(Seeing only the most soonly completed skill is useless, if you got a lot of lvl 1/2/3 skills in there) I can't see the name/type of the ship I am flying No corp name/alliance name. No sec status. Can't see my characters faction.
Not all of them are important, but why remove functionality while we get none in exchange?
Edit: If that means no more splash screens, so be it. But the 1 second I spend on log in screen I won't see it anyway. And unless there comes a button to hide the characters and view the splashscreen, I don't see the point of it since it is completely hidden behind the characters.
And the issue of: It says "Less than one day" in the top left when I never activated it. It should just say "Inactive" in that case. For some reason I can't delete my signature o.o |
Savira Terrant
Forsaken Identity Unchained.
63
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Posted - 2013.11.02 14:45:00 -
[127] - Quote
I agree that the skillqueue still needs changing.
The corp and alliance name shows on mouse-over (arguably with too much delay).
I find the faction to be a useless info in the scope of what the login screen does... and how irrelevant it is for game-(non-role-) play in EVE, then again if you roleplay, you know your stuff by heart. Sec status is only in the category of nice to know. But since it is no pertinent information on deciding which character to login with, I would actually argue that it should not be there (also it does not change while you are offline). News fall into the same category and should be reserved for the launcher. I actually like news to be out-of-client content, while world news should be presented entirely different out of the scope of CCP karkur's team for now.
A request for CCP karkur:
Can you please release a screenshot with every single item of the login screen shown, some are case sensitive so I cannot see all of them. Would be nice to get a good overview of how stuff is implemented. Or better yet emulate it on SiSi as if every item was relevant to us (e.g. give us a Tritanium to redeem and so on). . |
Flying Apocalypse
12
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Posted - 2013.11.02 15:28:00 -
[128] - Quote
Savira Terrant wrote:I agree that the skillqueue still needs changing. The corp and alliance name shows on mouse-over (arguably with too much delay). I find the faction to be a useless info in the scope of what the login screen does... and how irrelevant it is for game-(non-role-) play in EVE, then again if you roleplay, you know your stuff by heart. Sec status is only in the category of nice to know. But since it is no pertinent information on deciding which character to login with, I would actually argue that it should not be there (also it does not change while you are offline). News fall into the same category and should be reserved for the launcher. I actually like news to be out-of-client content, while world news should be presented entirely different out of the scope of CCP karkur's team for now. A request for CCP karkur: Can you please release a screenshot with every single item of the login screen shown, some are case sensitive so I cannot see all of them. Would be nice to get a good overview of how stuff is implemented. Or better yet emulate it on SiSi as if every item was relevant to us (e.g. give us a Tritanium to redeem and so on).
1. Glad you agree. 2. Things that appear on mouse over are bad(Look at Isis and ship showing, I didn't even know it was there if it wasn't for watching EVE vegas) 3. although you are true about faction/sec status, why remove them? sec status might be a nice reminder of how far you have reached so far without having to open character sheet 4. news on the launcher I disagree with. The launcher has a too small area to display all the news and regularly misses 50%+ of the news reported ingame currently. So if that will be our news source without stalking billboards ingame it better get upgraded real good. For some reason I can't delete my signature o.o |
Noriko Mai
1020
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Posted - 2013.11.02 20:40:00 -
[129] - Quote
There is a problem with corp logo if it has transparent "colour" in it. While greyed out it isn't showing. I'll try to explain it a little better
First layer (top layer) is a transparent symbol. Second layer is a white disc.
While greyed out, the first layer symbol disappears.
I can't make a screenshot, because it takes one of my desktop and not from the game |
Savira Terrant
Forsaken Identity Unchained.
63
|
Posted - 2013.11.02 22:19:00 -
[130] - Quote
Noriko Mai wrote:There is a problem with corp logo if it has transparent "colour" in it. While greyed out it isn't showing. I'll try to explain it a little better First layer (top layer) is a transparent symbol. Second layer is a white disc. While greyed out, the first layer symbol disappears. I can't make a screenshot, because it takes one of my desktop and not from the game
You mean your corp logo? . |
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Atlantis Fuanan
Uncharted Skies Cerberus Unleashed
52
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Posted - 2013.11.02 22:42:00 -
[131] - Quote
I like the current selection screen, but what i for sure dislike is the advertisment on the lower bottom. We can already see your ads in the launcher, which is fine on that point, but beyond that i don't want to see them! :( Things that would make EVE better: NRDS - Remove Local - Balance Cloak - Sov-Mechanic Changes - Less QQ |
Oberine Noriepa
1348
|
Posted - 2013.11.03 03:04:00 -
[132] - Quote
Is the background art temporary? I find it rather bland. |
Serge SC
The Valhalla Project
74
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Posted - 2013.11.03 03:23:00 -
[133] - Quote
Something to note.
I'm sitting on my Paladin, and the ship hull shows as if it was the older model (pre-Rubicon, current TQ one).
I assume the "schematics" of the hull are different since the hulls are different. Right? Serge SC Le Frenchman Friendly FC |
Noriko Mai
1020
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Posted - 2013.11.03 05:18:00 -
[134] - Quote
Savira Terrant wrote:Noriko Mai wrote:There is a problem with corp logo if it has transparent "colour" in it. While greyed out it isn't showing. I'll try to explain it a little better First layer (top layer) is a transparent symbol. Second layer is a white disc. While greyed out, the first layer symbol disappears. I can't make a screenshot, because it takes one of my desktop and not from the game You mean your corp logo? No it's not my corp. The cross in my logo is blue. I changed it to transparent on SiSi but it takes time to refresh in the Character Selection |
Savira Terrant
Forsaken Identity Unchained.
63
|
Posted - 2013.11.03 09:15:00 -
[135] - Quote
Oberine Noriepa wrote:Is the background art temporary? I find it rather bland.
Come on! At least read the dev posts before posting. Just a few posts back no less...
CCP karkur wrote:
The current background is a placeholder, and I'm looking forward to getting the real one :)
. |
Oberine Noriepa
1348
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Posted - 2013.11.03 16:59:00 -
[136] - Quote
Savira Terrant wrote:Oberine Noriepa wrote:Is the background art temporary? I find it rather bland. Come on! At least read the dev posts before posting. Just a few posts back no less... CCP karkur wrote:
The current background is a placeholder, and I'm looking forward to getting the real one :)
Thanks.
I hope the real one looks cool.
CCP karkur wrote:One of the main goals of this screen was that it had to load fast, and as cool as it would have been to have 3D characters in it, that would never have met that goal without some serious work being put into optimizing the character loading, which at this point we were not ready to do. So... you're telling me there's a chance for a 3D version in the future? |
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CCP karkur
C C P C C P Alliance
2705
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Posted - 2013.11.03 17:09:00 -
[137] - Quote
Noriko Mai wrote:Savira Terrant wrote:Noriko Mai wrote:There is a problem with corp logo if it has transparent "colour" in it. While greyed out it isn't showing. I'll try to explain it a little better First layer (top layer) is a transparent symbol. Second layer is a white disc. While greyed out, the first layer symbol disappears. I can't make a screenshot, because it takes one of my desktop and not from the game You mean your corp logo? No it's not my corp. The cross in my logo is blue. I changed it to transparent on SiSi but it takes time to refresh in the Character Selection. EDIT: It refreshed. Here is a screenshot. Is this on Sisi now? We just created a new effect for those pictures in the character selection screen, so maybe it need to be tweaked a little bit (the new effect is new on Sisi as of last update). CCP karkur | User Interface Programmer | Team Kurosomething |-á@CCP_karkur |
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Noriko Mai
1020
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Posted - 2013.11.03 19:05:00 -
[138] - Quote
CCP karkur wrote:Is this on Sisi now? We just created a new effect for those pictures in the character selection screen, so maybe it need to be tweaked a little bit (the new effect is new on Sisi as of last update). Yes it's in the current build. I checked it just this minute and it's still there. And yes, my new Logo on Sisi has a transparent cross in the top layer atm. Hope this helps. |
Soleil Fournier
StarFleet Enterprises Fatal Ascension
2
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Posted - 2013.11.04 04:30:00 -
[139] - Quote
I like the new screen, and the information it gives, the one click selection, definitely a big improvement from what we have on TQ now.
Not a fan of the 'current ship' image displayed though. I'd be a fan of it if you made it an actual hologram that spun around (or at least added a lot more detail), but it doesn't have that wow factor and looks dated. |
Tappits
North Eastern Swat Pandemic Legion
18
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Posted - 2013.11.04 09:35:00 -
[140] - Quote
CCP WhiteNoiseTrash wrote:and it will have sound too :D
all brand new, but one thing is old and I'm sure you all missed her voice while logging in. (for those who play with sound of course, the rest of you can just pffft off - or at least turn it on once and just .. ah . . bah! who am I fooling. )
I have to say for the past few months I have been using sound (no music as it sucks I.E bring back the old songs) and I have been liking it.
Back on topicGǪ. I like the new things. |
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Savira Terrant
Forsaken Identity Unchained.
63
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Posted - 2013.11.05 09:14:00 -
[141] - Quote
I just saw that my main character was moved to the middle of the slots... did you change it so it stays there or do the characters shuffle? |
luna1102
Perkone Caldari State
4
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Posted - 2013.11.05 09:25:00 -
[142] - Quote
In the Redeem Items of the new character selection the location of the Item is not displayed anymore (if a plex was returned to redeem items) |
Noriko Mai
1028
|
Posted - 2013.11.05 11:20:00 -
[143] - Quote
Savira Terrant wrote:I just saw that my main character was moved to the middle of the slots... did you change it so it stays there or do the characters shuffle? The change position. Last used is first/let. Second last middle. |
Savira Terrant
Forsaken Identity Unchained.
63
|
Posted - 2013.11.05 13:02:00 -
[144] - Quote
Noriko Mai wrote:Savira Terrant wrote:I just saw that my main character was moved to the middle of the slots... did you change it so it stays there or do the characters shuffle? The change position. Last used is first/let. Second last middle.
I see, I thought they implemented the wish. I don't remember to have logged in the other character at all... |
Noriko Mai
1034
|
Posted - 2013.11.11 04:26:00 -
[145] - Quote
The graphics bug with corp logos is still there, btw. This |
Lost Hamster
FREE GATES
117
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Posted - 2013.11.11 21:57:00 -
[146] - Quote
Redeem Items: Please display the location of the item - if they are locked to it. Like a Plex which have been reverse redeemed. |
BlakPhoenix
Veni Vidi Vici Reloaded
55
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Posted - 2013.11.12 00:10:00 -
[147] - Quote
Just adding my voice to the "Characters should be in a fixed location" argument. This would make it much easier to login quickly with muscle memory instead of them constantly changing. |
Lost Hamster
FREE GATES
117
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Posted - 2013.11.12 07:03:00 -
[148] - Quote
BlakPhoenix wrote:Just adding my voice to the "Characters should be in a fixed location" argument. This would make it much easier to login quickly with muscle memory instead of them constantly changing. Agree. For sorting I would suggest the birth date. So left side the oldest, right side the youngest character. |
seth Hendar
I love you miners
238
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Posted - 2013.11.12 09:04:00 -
[149] - Quote
Lost Hamster wrote:BlakPhoenix wrote:Just adding my voice to the "Characters should be in a fixed location" argument. This would make it much easier to login quickly with muscle memory instead of them constantly changing. Agree. For sorting I would suggest the birth date. So left side the oldest, right side the youngest character. tbh, the sorting doesn't matter to me, what matters is that they don't move! |
Scarlett Audeles
Center for Advanced Studies Gallente Federation
0
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Posted - 2013.11.13 06:42:00 -
[150] - Quote
My character portrait is not showing up on the new login screen. Could it be something to do with the direct x 11 feature? I have no clue is this is a bug or just on my end. |
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