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Author |
Thread Statistics | Show CCP posts - 23 post(s) |
Xorionna
Power Absolute Absolute Damage Inc.
4
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Posted - 2013.10.28 21:49:00 -
[181] - Quote
Planetary Interaction certificate lvl II :
Have science IV, don't have planetology
EDIT: Social certificate level III : Have leadership, trade and industry to lvl III, don't have mining connections distribution connections security connections
I do think rigs have to be in the certificates. Let's take targeting, advanced target management as an exemple. If I just focus on targeting, I should be able to use rigs that allows me to target things better. Whith need electronic superioty rigging to lvl 1 for let's say a lvl 3 certificate. That way I know there are rigs that can optimize target speed/range and I know the skill I need. For the lvl 5 certificate, I just need the rigging skill to lvl 4 because that is what I need to use tech 2 rigs. A rig skill to 5 dont change my targeting at all. However it affects (drumroll) my shield tanking.
The question is, will you add electronic superiority rigging to a shield tanking cettificate ? Because you need this skill to 5 only to optimize your shield tanking with this type rig on your ship. The only in-game effect for any rig skill to level 5 is to lower the drawbacks, so I think lvl 5 rigs should appear on some kind of universal certificate, not necessarily linked to any ship. With that logic, universal shield tanking lvl 5 should have electronic superiority rigging to lvl 5 on it. |
Sarah Stallman
International Unification
33
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Posted - 2013.10.29 20:41:00 -
[182] - Quote
Rigging should, I think, be a set of certificates dedicated to exclusively to rigging, then assign Rigging (n-1) as part of the relevent Ship Master n. |
Kahega Amielden
Rifterlings Point Blank Alliance
1024
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Posted - 2013.10.29 20:42:00 -
[183] - Quote
Sarah Stallman wrote:Rigging should, I think, be a set of certificates dedicated to exclusively to rigging, then assign Rigging (n-1) as part of the relevent Ship Master n.
Why?
To competently fit a ship it needs to be rigged. |
Black Dranzer
354
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Posted - 2013.10.30 03:22:00 -
[184] - Quote
As a whole, I like this system. I've already used it to set up a skill plan for the coming month. It saddens me slightly that I won't have gold icons across the board, but I'll settle for being a master of the shuttle. As horrified as I was to learn that I wasn't nearly as competent in flying the wide variety of ships that I thought I was, it's nice to have a system to passive-aggressively tell me that I've been slacking on my supportive weapon skills. I mean that sincerely.
I will suggest that a ship's mastery level should be hard capped by the ship's main command skill: I should not be considered a master of the Cormorant without level 5 in Caldari Destroyers.
Also, a minor annoyance: Where it lists the factions in the top left of the ISIS interface, the Guristas are on the same level as the four main races and ORE. It should be on the second line with all the other pirate factions.
Finally, I've noticed in the ISIS interface that the line leading to rookie ships basically comes from nothing.
You should consider having the pod be there instead.
I want to be a master of the pod. Walking in Stations as a Social Hub: Business vs Pleasure in Incarna |
Hashi Lebwohl
Oberon Incorporated RAZOR Alliance
35
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Posted - 2013.11.02 16:09:00 -
[185] - Quote
Astronautic Engineering - Part of the datacore certificate - suggest you remove it from the certificate as this skill was accidently introduced to the game and does nothing other than be a collectors item for those who want all the skills ever issued. |
Elena Thiesant
Sun Micro Systems
680
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Posted - 2013.11.02 19:10:00 -
[186] - Quote
Rough thoughts on useful manufacturing certificates. Still want to do one for T3 construction and another for capital ship construction.
Ships don't have just one certification, why should the industrialist be stuck with a single useless cert?
Certificates
Manufacturing - Basic Technology (possibly add levels of Science? What about manufacturing skills for stuff like faction drones) Level 1 Industry 3 Production Efficiency 3 Mass Production 3
Level 2 Industry 5 Production Efficiency 4 Mass Production 3 Supply Chain Management 1
Level 3 Industry 5 Production Efficiency 5 Mass Production 5 Advanced Mass Production 1 Supply Chain Management 3 Mechanics 3
Level 4 Industry 5 Production Efficiency 5 Mass Production 5 Advanced Mass Production 3 Supply Chain Management 4 Mechanics 3 Jury Rigging 3 {all rigging skills 1}
Level 5 Industry 5 Production Efficiency 5 Mass Production 5 Advanced Mass Production 5 Supply Chain Management 5 Mechanics 3 Jury Rigging 3 {all rigging skills 1}
Manufacturing - Advanced Technology Level 1 Industry 5 Mechanics 5 science 5 CPU Management 5 Power Grid Managment 5 Production Efficiency 3 Mass Production 3 {all T2-related data core skills, except ships, at 1}
Level 2 Industry 5 Mechanics 5 science 5 CPU Management 5 Power Grid Managment 5 Production Efficiency 4 Mass Production 3 Supply Chain Management 1 {all T2-related data core skills, except ships, at 2} {ship data cores at 1} Frigate Construction 1
Level 3 Industry 5 Mechanics 5 science 5 CPU Management 5 Power Grid Managment 5 Production Efficiency 5 Mass Production 5 Advanced Mass Production 3 Supply Chain Management 4 {all T2-related data core skills, except ships, at 3} {ship data cores at 2} Frigate Construction 3 Cruiser Construction 1 Industrial Construction 1
Level 4 Industry 5 Mechanics 5 science 5 CPU Management 5 Power Grid Managment 5 Production Efficiency 5 Mass Production 5 Advanced Mass Production 3 Supply Chain Management 4 {all T2-related data core skills, except ships, at 4} {ship data cores at 3} Frigate Construction 5 Cruiser Construction 3 Industrial Construction 3 Battleship Construction 1
Level 5 Industry 5 Mechanics 5 science 5 CPU Management 5 Power Grid Managment 5 Production Efficiency 5 Mass Production 5 Advanced Mass Production 5 Supply Chain Management 5 {all T2-related data core skills at 5} Frigate Construction 5 Cruiser Construction 5 Industrial Construction 3 Battleship Construction 4
Thoughts? |
Abuca
Daemonia Rejicit
0
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Posted - 2013.11.04 08:38:00 -
[187] - Quote
CCP Ytterbium maybe i can get an answer to my nagging question in the back on my mind by posting on this thread.....maybe not.
i have heard rumors that the tech2 training for guns (lasers, hybrids, projectiles) is going to get changed to match the tech2 training for missiles. Meaning you don't have to train everything under it to get to large t2 guns. Is this fact or false?
Personally i find myself using missiles more than anything for combat bc i can pick a missile type i want and train it to tech2. If i wanted to do the same thing with guns i would have to spend massive amounts of time training everything under the guns i want to use to tech2 in order to have access to the tech2 variety i wanted. On top of that you have 2 different sets of guns for each type and have to again train everything under it to get to the tech2 variety.
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Elena Thiesant
Sun Micro Systems
681
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Posted - 2013.11.04 10:13:00 -
[188] - Quote
Abuca wrote:i have heard rumors that the tech2 training for guns (lasers, hybrids, projectiles) is going to get changed to match the tech2 training for missiles. Meaning you don't have to train everything under it to get to large t2 guns. Is this fact or false?
Semi-fact, check the dev blog that was posted end Sept. Title is something about Certificates iirc, the gun skill tree changes are described in there.
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Katherine Raven
ALTA Industries Intergalactic Conservation Movement
28
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Posted - 2013.11.04 17:05:00 -
[189] - Quote
Elena Thiesant wrote:
Thoughts?
This would make a lot more sense then what it currently is. |
Sarah Stallman
International Unification
54
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Posted - 2013.11.04 21:37:00 -
[190] - Quote
The core turrets will require the lower level turret skill at 3 (So Large Hybrid 1 requires Medium Hybrid 3) but Medium X Specialization has been removed from Large X Specializations prereqs. Other gunnery skills have not been removed, only the smaller size guns. |
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fabian 2
Boca del Infierno
0
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Posted - 2013.11.05 16:24:00 -
[191] - Quote
CCP Ytterbium wrote:Update: All rigs skills have been removed from Certificates / Masteries as they were more cluttering them than anything else. All those skills, at varying levels, are required for:
T1 rig research T1 rig manufacture T2 rig invention T2 rig manufacture T3 subsystems manufacture
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xttz
GoonWaffe Goonswarm Federation
268
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Posted - 2013.11.06 12:55:00 -
[192] - Quote
Ship masteries are pretty odd at the capital level.
One of my characters shows as having Mastery V for an Anshar, yet it doesn't have Jump Freighters V.
This character fails the requirements for mastery of an Erebus because it lacks Tactical Weapon Reconfiguration V and Magnetometric Sensor Compensation Level V. Neither of these skills affect Titans at all.
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fabian 2
Boca del Infierno
1
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Posted - 2013.11.08 00:42:00 -
[193] - Quote
The manufacturing, research and datacore certs are not fit for purpose. Having hundreds(?) of certs for ships and associated modules - and only one cert to manufacture all those ships and modules is... odd.
Some specifics on the manufacturing cert:
1. Anchoring at any level is not required to manufacture anything. Mechanics, CPU Management and Power Grid Management are prerequisites for the 13 advanced science skills - so why include them when many of the 13 advanced science skills are not on the certs?
2. Industrial Construction (max L3) and Capital Ship Construction are missing. All rigging skills are missing.
3. The 5 Subsystem Technology skills are only required to Level 1.
4. Jury Rigging 5 is required for T3 subsystems
5. The highest level required for Battleship Construction is L4
6. Mechanical Engineering L4 is required for (some?) T2 ships and T3 ships.
7. Production Efficiency 5 is required much much earlier than the Mastery level.
I strongly suggest you go back to the drawing board for the manufacturing cert. Consider having at least 3 certs for T1, T2 and T3 manufacturing. Better still, further sub-divide them between modules, rigs and ships at least. |
Deornoth Drake
Black Hole Squadron
39
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Posted - 2013.11.08 05:31:00 -
[194] - Quote
Split Resource Harvesting into related (at least) topics:
- Ore Mining: Include xxx Processing Skill IV due to usage of T2 crystals. Required for Mining Frigates, Mining Barges, Exhumers (feel free to split it further apart, e.g. high, med, low ores)
- Mercoxit Mining: separate due to Mercoxit being the only ore requiring Deep Core Mining, also include Mercoxit Processing IV. Required for Mining Frigates, Mining Barges, Exhumers
- Ice Harvesting. Required for Mining Barges and Exhumers
- Gas Cloud Harvesting. Required for Mining Frigates only.
Same for Refining - Ore Refining (split similar to Ore Mining) - Mercoxit Refining - Ice Refining |
fabian 2
Boca del Infierno
1
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Posted - 2013.11.08 11:17:00 -
[195] - Quote
Quote:Research This certificate represents level of competence in blueprint research. This is a skill set to improve manufacturing efficiency or as a extra source of income when selling blueprint copies. 1. Typos in your description.
2. Change name from Research to Basic Research. Covers the research of T1 BPOs only.
3. Remove all skills apart from the following: Research, Science, Metallurgy, Lab Op, Advanced Lab Op and Sci. Networking
4. Add rigging skills to appropriate levels
Quote: Datacores This certificate represents level of competence in invention and reserve engineering. It is a good skill set to research Tech 2 or Tech 3 items.
1. Typos in your description.
2. Change name from Datacores to Advanced Research *or preferably* split the cert into two - T2 Invention (including RPM) and T3 Research (Reverse Engineering)
3. Remove all skills apart from the following: The 4 encryption skills The 4 ship engineering skills The 13 advanced science skills (delete Astronautic Engineering unless you have firm plans to seed the skill). RPM Reverse Engineering The 5 subsystem tech skills
NB: If you have a separate RE cert, include the following: RE The 5 subsystem tech skills The 6 advanced science skills required. |
LtCol Laurentius
Deep Core Mining Inc. Caldari State
139
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Posted - 2013.11.08 18:26:00 -
[196] - Quote
Elena Thiesant wrote:Rough thoughts on useful manufacturing certificates. Still want to do one for T3 construction and another for capital ship construction.
Snip
Good proposal.
Also make sure the skill astronautic engineering at least isnt included in any certs (preferrably it should be removed from the game entirely) |
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CCP Ytterbium
C C P C C P Alliance
3013
|
Posted - 2013.11.12 11:40:00 -
[197] - Quote
Hey people,
Been away from this thread for some time, but I wanted to bring an update regarding the industry and research certificates; we are aware they are quite clumsy at the moment. I mainly had time to focus on the ship certificates to make sure they were well integrated with the ISIS and could not refine them based on your comments.
However, we've planned an iteration task to make industry / research Certificates less generic and more granular. It's planned for Rubicon 1.1, so we'll keep updating this thread from time to time with feedback.
Thanks for your time. |
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Calorn Marthor
Standard Fuel Company
8
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Posted - 2013.11.12 15:58:00 -
[198] - Quote
Good to hear!
Also, what about industry as a whole being "quite clumsy"? I have been waiting for some sort of overhaul since several expansions now. Sure, industry is not as sexy as new spacecrafts, but surely the guys who make all the explosions possible deserve SOME love as well! And I am not talking about new player-manufactured items, but about the production process itself.
Please cut the clickfest some day. I wont go into details here, but the Science & Industry interface is really crappy and makes you do a lot of unnecessary clicks. |
Deornoth Drake
Black Hole Squadron
39
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Posted - 2013.11.12 17:40:00 -
[199] - Quote
CCP Ytterbium wrote:Hey people,
Been away from this thread for some time, but I wanted to bring an update regarding the industry and research certificates; we are aware they are quite clumsy at the moment. I mainly had time to focus on the ship certificates to make sure they were well integrated with the ISIS and could not refine them based on your comments.
However, we've planned an iteration task to make industry / research Certificates less generic and more granular. It's planned for Rubicon 1.1, so we'll keep updating this thread from time to time with feedback.
Thanks for your time.
Good to hear!
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Varenth Esher
Reverberation Inc
2
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Posted - 2013.11.12 20:40:00 -
[200] - Quote
Trajectory Analysis is still required at high levels for certs involving energy turrets when better falloff is nearly pointless for those turret types.
please fix this. |
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stoicfaux
3341
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Posted - 2013.11.12 21:14:00 -
[201] - Quote
xttz wrote:Ship masteries are pretty odd at the capital level.
One of my characters shows as having Mastery V for an Anshar, yet it doesn't have Jump Freighters V.
In a similar vein, I have Mastery V for freighters, but only Freighter IV.
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Alticus C Bear
University of Caille Gallente Federation
181
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Posted - 2013.11.12 21:16:00 -
[202] - Quote
CouldnGÇÖt help but notice that I donGÇÖt even register a mastery level for the Proteus. This is due to not having Siege Warfare level 5 and siege warfare specialist (got all the others but I am mostly armour).
Feels a bit misleading, might be worth splitting out Warfare Link certificate into separate types, arguably perhaps siege warfare should be required for level 5 but not perhaps for level 1.
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Xercodo
Xovoni Astronautical Manufacturing and Engineering
2907
|
Posted - 2013.11.12 22:07:00 -
[203] - Quote
Varenth Esher wrote:Trajectory Analysis is still required at high levels for certs involving energy turrets when better falloff is nearly pointless for those turret types.
please fix this.
I dont think you realize that tachyons have something like 20km falloff
And it actually comes in handy when using gleam crystals, it actually doubles the range I can actually hit something. The Drake is a Lie |
Varenth Esher
Reverberation Inc
2
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Posted - 2013.11.13 06:14:00 -
[204] - Quote
Xercodo wrote:Varenth Esher wrote:Trajectory Analysis is still required at high levels for certs involving energy turrets when better falloff is nearly pointless for those turret types.
please fix this. I dont think you realize that tachyons have something like 20km falloff And it actually comes in handy when using gleam crystals, it actually doubles the range I can actually hit something.
Yes which would make sense if a few levels of it were required for the large energy turret cert, and especially if your going for large beam laser specialization.
However they have level III required for anything more than basic level cert even for small energy turrets. |
Unforgiven Storm
Eternity INC. Goonswarm Federation
843
|
Posted - 2013.11.13 13:51:00 -
[205] - Quote
Quote:Hi, just checked the last changes in sisi. I found a couple of things, if you could check and give feedback on them I would thank you since some I'm not sure if they are bugs or you want them to be like that.
1 - JFs need a certificate that groups all the passive capacitor related skills because they need cap to jump and recharge rate is an important thing when we are jumping around
2 - In all dreads the tactical weapon reconfiguration skill is missing from any weapon related certificates
3 - sensor compensation skills in supers and titans is wrong since they are invul to eletronic warfare, I think this two ships need a special capital targeting certificate without any sensor compensation skills
4 - Dread with sensor compensation skills also doesn't make sense since when in siege, they are also invul, but this is open for discussion since there are always idiots that can use a dread without a siege module and/or not use it if equiped... :-)
5 - battleship navigation missing the MJD skill
6 - Marauders are missing the new bastion skill in one of the "weapons" certificates
---- Final problem is open for discussion and if possible I would like for you to explain in more details what is CCP position about this issue and why did you choose to configure the certificated like that ----
I'm talking about the strategic cruiser masteries and the certificates each one needs. I was surprised to not have level 1 for this ships, when I have 100k skill points and IV in any other ship other than command ships. Then I notice that there is a warfare link certificate at mastery 1 that requires me to have all 5.
I understand that this ship is a jack of all trades due to the different subsystems. Question is and if I only want to use this ship for combat or only for electronic warfare, and never for command ?
Its my opinion that this ship in the ship view should have 5 children subsystem lines coming from it representing the main 5 subsystems groups with 4 entries each, one for each subsystem and it should be the subsystems that contains masteries and certificates and the strategic cruiser only should contain basic certificates related with the hull itself.
what is ccp position about this issue?
ship issues still pending Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-) |
justavisit
Phrogs of War My Other Laboratory is a Distillery
1
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Posted - 2013.11.13 16:51:00 -
[206] - Quote
"Carefull, wall of text"
Generally i like the new certificate system and its implementation. Some of them however are more missleading than helpfull and still need some work imho. (they are not directly connected to flying ships and therefore 'under the radar')
Short example: Science - Datacores has Astronautic Engineering (it is a useless skill; maybe for the lv 5 'gold' cert) is missing Research Project Management, which is necessary to use more than 1 R&D agent.
Long example: Production - Manufacturing
For level 1 you need: Anchoring 3 Industry 3 Mass Prod. 1 Production Eff. 1 Mechanics 3 Frigate Construction 3 Science 3
There ist just this single certificate for all various jobs. On one side that is simplifying it to much and on the other you got stuff in there which many producers will simply never need.
Anchoring .... is not necessary if you are using stations or already set up POSes Frigate Construction you need just for t2 ships... but not for modules, rigs, ammo, everything else. ... Production Efficiency and Mass Production on 4 or 5 are way more important than these two imho, since they are relevant for all jobs. Like it is now it gives new industrialists the wrong idea that is is necessary to train for all these extras instead of focusing on the essentials.
I suggest either splitting the cert. in different sets or at least moving more specialised skills to higher levels of it.
- 'Core' Manufacturing: Industry Production efficiency (Adv) Mass production, Supply chain management ... and nothing else on lower levels. That one is for most t1 stuff and a base skillset for all other extras like:
- Advanced Ship Production: Science, Frig/Cruiser/Battleship construction, 'Racial' ship engineering. ...for t2 ships
- General T2 Production: Science, Mechanics, CPU/Powergrid management, various science skills like Plasma Physics, Rocket science etc.
- MAYBE extra certificates for Capital Ships, Outposts ...
Of course vetarans know which skills are important and which ones are not. Newer players do not. Therefore the certificate system should help them at selecting and training the important skills, rather than just filling their skillques with stuff they do not need (yet).
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CCP Ytterbium
C C P C C P Alliance
3022
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Posted - 2013.11.13 17:15:00 -
[207] - Quote
Unforgiven Storm wrote:Hi, just checked the last changes in sisi. I found a couple of things, if you could check and give feedback on them I would thank you since some I'm not sure if they are bugs or you want them to be like that.
1 - JFs need a certificate that groups all the passive capacitor related skills because they need cap to jump and recharge rate is an important thing when we are jumping around
2 - In all dreads the tactical weapon reconfiguration skill is missing from any weapon related certificates
3 - sensor compensation skills in supers and titans is wrong since they are invul to eletronic warfare, I think this two ships need a special capital targeting certificate without any sensor compensation skills
4 - Dread with sensor compensation skills also doesn't make sense since when in siege, they are also invul, but this is open for discussion since there are always idiots that can use a dread without a siege module and/or not use it if equiped... :-)
5 - battleship navigation missing the MJD skill
6 - Marauders are missing the new bastion skill in one of the "weapons" certificates
1 - Fair point, may want to add that.
2 - Done! Removed Tactical Weapon Reconfiguration from Capital Energy Turret, Capital Hybrid Turret, Capital Projectile Turret and Capital Missile Certificates and instead added a new Certificate named "Tactical Weapon Reconfiguration" that got added to all Dreadnoughts.
3 - Done! Removed all Sensor Compensation skills for all Titans and Supercarriers.
4 - I am a bit torn on that one, I'd be tempted to leave them on dreadnoughts, but I'll ask other Devs for feedback
5 - Last I checked the Battleship Navigation Certificate has the "Micro Jump Drive Operation" skill at level 4. Didn't want to add it in the first levels since it kind of specialized module.
6 - Marauders, Interdictors and Heavy Interdictors don't have specific skills for their unique modules like Siege, Triage or Industrial Core modules. The requirements are included in the ships themselves, so if you can fly the ship, you can fit the module. Thus, no need for a Certificate
7 - Strategic cruisers and Warfare Links - good point, I can move that to level 4-5 like battlecruisers.
8 - There was no 8 from your list, but adding this anyway because someone from the ISIS blog thread pointed that. Removed the "Tactical Logistics Reconfiguration" skills from Capital Remote Armor Repairer and Capital Remote Shield Booster Certificates, as this module is not required on the Rorqual or Supercarriers. Instead, Carriers now require a new "Tactical Logistics Reconfiguration" Certificate at Masteries level 4 and 5.
9 - Talked with CCP Karkur - she used her magic to fix the Compare Tool window. You can now use drag and drop ships from the ISIS (or from ship show info) directly in the compare tool.
That's it for now - remember Industry Certificates will have to wait until Rubicon 1.1 though. |
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LtCol Laurentius
Deep Core Mining Inc. Caldari State
141
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Posted - 2013.11.14 02:15:00 -
[208] - Quote
CCP Ytterbium wrote:6 - Marauders, Interdictors and Heavy Interdictors don't have specific skills for their unique modules like Siege, Triage or Industrial Core modules. The requirements are included in the ships themselves, so if you can fly the ship, you can fit the module. Thus, no need for a Certificate
Say what? Me thinks your brain decieves you Ytterbium! Don't trust it!
High energy physics (required for bastion) has never been required for the Marauders. And just to check, I logged into SISI just now. You havent changed that |
Elena Thiesant
Sun Micro Systems
697
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Posted - 2013.11.14 07:17:00 -
[209] - Quote
CCP Ytterbium wrote:That's it for now - remember Industry Certificates will have to wait until Rubicon 1.1 though.
Good. Way better than getting just the one that's in the OP.
Will you post a new thread about the industry certs after Rubicon 1.0? So we have somewhere specific to whine and complain.
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CCP Ytterbium
C C P C C P Alliance
3026
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Posted - 2013.11.14 11:09:00 -
[210] - Quote
LtCol Laurentius wrote:Say what? Me thinks your brain decieves you Ytterbium! Don't trust it! High energy physics (required for bastion) has never been required for the Marauders. And just to check, I logged into SISI just now. You havent changed that
NeinneinneinneinNEINNEIN! Achtung NEINNEINACHTUNGWARUMDERBLITZKREIGINFRANKREICHNEINNEIN
Augh, my deficient French brain positively thought Bastion modules required Advanced Weapon Upgrades and Energy Grid Upgrades 5! But NEINNEINNEIN, I actually authored them with High Energy Physics 4.
Anyway, Bastion Modules now require Advanced Weapon Upgrades and Energy Grid Upgrades 5, both of which you unlock with the Marauder hull.
Also, Strategic Cruiser certificates have been tweaked not to require Warfare Links at level1. Instead, Warfare Links will be required for level5 Mastery, like Tech 1 Battlecruisers. |
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