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Author |
Thread Statistics | Show CCP posts - 11 post(s) |
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CCP Guard
C C P C C P Alliance
4112
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Posted - 2013.08.22 16:28:00 -
[1] - Quote
For those...probing the internet for cool stuff to read today, probe no further. CCP Tuxford is here to tell you all about the upcoming improvements to probe scanning in the soon-to-be-released Odyssey 1.1.
We will of course be...probing this thread for feedback so don't be shy! CCP Guard | EVE Community Developer |-á@ccp_guard |
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tgl3
Wormhole Engineers Greater Realms
351
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Posted - 2013.08.22 16:33:00 -
[2] - Quote
I approve of these changes. Member of the EVE Blog Pack - Through Newb Eyes
Twitter - TG_3 |
Mashie Saldana
BFG Tech
677
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Posted - 2013.08.22 16:36:00 -
[3] - Quote
Does this mean I can ping any wt/pimp ship as they exit the station and then just hunt down that signature even after it left the system? Mashie Saldana Dominique Vasilkovsky
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Vincent Athena
V.I.C.E. Aegis Solaris
2128
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Posted - 2013.08.22 16:37:00 -
[4] - Quote
Good changes, thanks.
Will there be any bug fixes in this iteration, in particular, the bug where none of the probe spheres are visible? http://vincentoneve.wordpress.com/ |
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CCP Paradox
917
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Posted - 2013.08.22 16:38:00 -
[5] - Quote
Mashie Saldana wrote:Does this mean I can ping any wt/pimp ship as they exit the station and then just hunt down that signature even after it left the system?
No the signatures have not changed, just the information of the group/type being retained by the UI. CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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CCP Paradox
917
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Posted - 2013.08.22 16:39:00 -
[6] - Quote
Vincent Athena wrote:Good changes, thanks.
Will there be any bug fixes in this iteration, in particular, the bug where none of the probe spheres are visible?
You are referring to the Mac OSX client right? I will see if I can find out if our Mac partner Transgaming has the fix in this client. (You can also try out Singularity) CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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CCP Tuxford
C C P C C P Alliance
555
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Posted - 2013.08.22 16:39:00 -
[7] - Quote
Mashie Saldana wrote:Does this mean I can ping any wt/pimp ship as they exit the station and then just hunt down that signature even after it left the system?
works pretty much the same way as always except you no longer have to note down the signature. I belief the itemID to signature is a unique mapping with no random element so yes you probably could but then again you always could have done that. It's just a little easier now https://gate.eveonline.com/Profile/CCP%20Tuxford/StatusUpdates |
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Akrasjel Lanate
Naquatech Conglomerate
1188
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Posted - 2013.08.22 16:41:00 -
[8] - Quote
Yay |
JTK Fotheringham
Infinity Engine Sleeping Dragons
64
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Posted - 2013.08.22 16:45:00 -
[9] - Quote
This is pretty cool. Thanks.
But...
Quote:Cosmic Anomalies and Cosmic Signatures are no longer removed from results
These results used to be populated when you entered the system and when you started scanning we would only show the ones which the probes were in range of. This was a bit odd behavior since you could get those results back by re-logging or jumping in and out of the system.
Does this mean there'll be annoying big red bubbles from un-scanned sigs each pass until everything is scanned down?
I'm weird, I hate red bubbles is all.
/JTK |
Solek7
Infinite Covenant Tribal Band
0
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Posted - 2013.08.22 16:45:00 -
[10] - Quote
CCP finally listened to me :)
https://forums.eveonline.com/default.aspx?g=posts&m=2573588 |
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Vincent Athena
V.I.C.E. Aegis Solaris
2128
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Posted - 2013.08.22 16:45:00 -
[11] - Quote
CCP Paradox wrote:Vincent Athena wrote:Good changes, thanks.
Will there be any bug fixes in this iteration, in particular, the bug where none of the probe spheres are visible? You are referring to the Mac OSX client right? I will see if I can find out if our Mac partner Transgaming has the fix in this client. (You can also try out Singularity) Well I could if I had 10.8. The bug only appears on users of 10.8. Its just that our IT department is slowly pushing out 10.8 to the Mac users and I might get it any day. And when I do it would be nice if this bug was fixed.
Also, I just do not like the idea of other users having to deal with bugs.
Edit: The keeping of information will be quite nice. When I explore I bypass wormhole sites. As soon as I get sufficient strength to see its a WH, I move on to the next signal. It will be nice for the game to remember which sites Ive scanned out to WHs for me. http://vincentoneve.wordpress.com/ |
Lateris
30
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Posted - 2013.08.22 16:46:00 -
[12] - Quote
I use to drive a Ford "Probe". Nice torque on the transmission. Looking forward to this. .:=[ObscuriLateris.com--áMining Corp]=:. .:=[ObscuriSoft.com- Soft Development]=:. |
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CCP Paradox
917
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Posted - 2013.08.22 16:49:00 -
[13] - Quote
JTK Fotheringham wrote:This is pretty cool. Thanks. But... Quote:Cosmic Anomalies and Cosmic Signatures are no longer removed from results
These results used to be populated when you entered the system and when you started scanning we would only show the ones which the probes were in range of. This was a bit odd behavior since you could get those results back by re-logging or jumping in and out of the system. Does this mean there'll be annoying big red bubbles from un-scanned sigs each pass until everything is scanned down? I'm weird, I hate red bubbles is all. /JTK
The signatures in the map only appear if you have them selected in the probe scanner results, just select the signatures you are interested, or ignore sigs you do not care about.
CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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Jerick Ludhowe
trolllolcorp
540
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Posted - 2013.08.22 16:52:00 -
[14] - Quote
Tuxford! F#@$yeah!
P.S. you're still my favorite dev (sorry guard) |
Callic Veratar
Power of the Phoenix
438
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Posted - 2013.08.22 16:53:00 -
[15] - Quote
Where are the custom formations saved? If I make a super awesome set of 4 custom formations, do I have to manually reproduce them for anyone else who wants them?
Random thought: would it be possible to allow the formations or overview settings to be saved as in game items like bookmarks? DirectX 11, it's not rocket appliance! |
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Chribba
Otherworld Enterprises Otherworld Empire
9210
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Posted - 2013.08.22 16:55:00 -
[16] - Quote
No hiding now!
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CCP Tuxford
C C P C C P Alliance
556
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Posted - 2013.08.22 16:57:00 -
[17] - Quote
Callic Veratar wrote:Where are the custom formations saved? If I make a super awesome set of 4 custom formations, do I have to manually reproduce them for anyone else who wants them?
Random thought: would it be possible to allow the formations or overview settings to be saved as in game items like bookmarks?
I really, really hate the idea of saving information as items. I do agree with the ability to share stuff with your fellow pilots but I don't think items is a convenient way to do it. These are saved locally and not in any nice format you can easily import or export sadly. https://gate.eveonline.com/Profile/CCP%20Tuxford/StatusUpdates |
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Nairb Hig
Feathered Exploration
12
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Posted - 2013.08.22 16:57:00 -
[18] - Quote
1. CCP Guard you should be ashamed of that pun!
2. Does this mean if I scan a signature to see its type, leave the system, and come back, the signature will still show its type? |
Vincent Athena
V.I.C.E. Aegis Solaris
2128
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Posted - 2013.08.22 16:59:00 -
[19] - Quote
Chribba wrote:No hiding now! So, placing the Veldnaught behind a bush will no longer work? http://vincentoneve.wordpress.com/ |
War Kitten
Panda McLegion xXPlease Pandemic Citizens Reloaded Alliance.Xx
2624
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Posted - 2013.08.22 17:02:00 -
[20] - Quote
Looks good, +1 for coming through with promises to add custom formations and keep improving. Probing is in good shape.
I find that without a good mob to provide one for them, most people would have no mentality at all. |
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Vincent Athena
V.I.C.E. Aegis Solaris
2128
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Posted - 2013.08.22 17:02:00 -
[21] - Quote
CCP Tuxford wrote:Callic Veratar wrote:Where are the custom formations saved? If I make a super awesome set of 4 custom formations, do I have to manually reproduce them for anyone else who wants them?
Random thought: would it be possible to allow the formations or overview settings to be saved as in game items like bookmarks? I really, really hate the idea of saving information as items. I do agree with the ability to share stuff with your fellow pilots but I don't think items is a convenient way to do it. These are saved locally and not in any nice format you can easily import or export sadly. And yet, at its core, every item in the game is just information. http://vincentoneve.wordpress.com/ |
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CCP Tuxford
C C P C C P Alliance
556
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Posted - 2013.08.22 17:02:00 -
[22] - Quote
Nairb Hig wrote:1. CCP Guard you should be ashamed of that pun!
2. Does this mean if I scan a signature to see its type, leave the system, and come back, the signature will still show its type? Actually thinking about it then no because we purge all the data when we switch systems. https://gate.eveonline.com/Profile/CCP%20Tuxford/StatusUpdates |
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Lecom
Airkio Mining Corp Gentlemen's Agreement
10
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Posted - 2013.08.22 17:08:00 -
[23] - Quote
still nothing on dealing with afk cloakies.... |
Morikvendi
Astral Expedition
0
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Posted - 2013.08.22 17:10:00 -
[24] - Quote
Huge flaw:
1. Scan anomaly up to 64% 2. Dock to the station 3. Undock to continue scanning - progress is back to 0%
Same goes even if you scan up to 100% and dock without "saving location" manually It will reset the scan.
On-board computers on spaceships can't save information ?! Really?!
Boldly go where no man has gone before... |
Nairb Hig
Feathered Exploration
12
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Posted - 2013.08.22 17:12:00 -
[25] - Quote
CCP Tuxford wrote:Nairb Hig wrote:1. CCP Guard you should be ashamed of that pun!
2. Does this mean if I scan a signature to see its type, leave the system, and come back, the signature will still show its type? Actually thinking about it then no because we purge all the data when we switch systems.
Well that would be rather useful, since by the time I'm done looping around a constellation I would like to know if any new sigs popped up without having to re-scan the old ones or manually enter the sig names and type into a notepad (followed by manually checking the list). Regardless, I'm happy with the change! (not so much the pun) |
Vincent Athena
V.I.C.E. Aegis Solaris
2128
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Posted - 2013.08.22 17:14:00 -
[26] - Quote
Morikvendi wrote:Huge flaw:
1. Scan anomaly up to 64% 2. Dock to the station 3. Undock to continue scanning - progress is back to 0%
Same goes even if you scan up to 100% and dock without "saving location" manually It will reset the scan.
On-board computers on spaceships can't save information ?! Really?!
Until you turn it into savable information by making a bookmark all the ships computer has is a state of quantum entanglement. Docking causes the quantum entanglement to lose coherence. http://vincentoneve.wordpress.com/ |
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CCP Tuxford
C C P C C P Alliance
557
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Posted - 2013.08.22 17:16:00 -
[27] - Quote
Morikvendi wrote:Huge flaw:
1. Scan anomaly up to 64% 2. Dock to the station 3. Undock to continue scanning - progress is back to 0%
Same goes even if you scan up to 100% and dock without "saving location" manually It will reset the scan.
On-board computers on spaceships can't save information ?! Really?!
I mostly agree with you but this was just a minor client side logic to ease the use of probe scanning. Once you start persisting scans over location changes you have to account for that anything can happen while you were gone, most importantly the site you scanned down might have despawned. Not an unsolvable task but a lot more complex than remembering group and type information of signatures. https://gate.eveonline.com/Profile/CCP%20Tuxford/StatusUpdates |
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Vincent Athena
V.I.C.E. Aegis Solaris
2129
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Posted - 2013.08.22 17:19:00 -
[28] - Quote
Lecom wrote:still nothing on dealing with afk cloakies.... Its not the afk cloakies that's the problem. Its the long term cloakies that are not afk. Unfortunately the only way to tell one from the other is to go to their home and look at their computer. It would be nice for CCP to add an in-game way to distinguish between these two. http://vincentoneve.wordpress.com/ |
Noriko Mai
933
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Posted - 2013.08.22 17:24:00 -
[29] - Quote
If you have more than one formation saved, the only way to find out which of them is active is to move you mouse over the "custom formation" icon and wait for the tooltip. Can you make the active formation in the list bold or italic or something? |
Sinak Shadowlord
Imperial Academy Amarr Empire
0
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Posted - 2013.08.22 17:43:00 -
[30] - Quote
I have some ideas / request
1st The ability to snap the move to a celestial. 2nd The ability to set where they will be before deploying out. 3rd The ability to create a bookmark wherever they are. |
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Hong Hu
EVE University Ivy League
8
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Posted - 2013.08.22 18:07:00 -
[31] - Quote
The panel uses the phrases Cosmic Anomaly and Cosmic Signature. Would it be possible to remove the redundant word 'Cosmic'? That way the column width could be narrowed to show as little as an A or S and improve the use of limited screen space. |
Max Kolonko
High Voltage Industries Ash Alliance
340
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Posted - 2013.08.22 18:23:00 -
[32] - Quote
Sinak Shadowlord wrote:I have some ideas / request
1st The ability to snap the move to a celestial. 2nd The ability to set where they will be before deploying out. 3rd The ability to create a bookmark wherever they are.
by 3rd You mean where the probes are? Are You serious? You want easiest Deep-Spot mechanics ever? Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |
Alexander the Great
Imperial Academy Amarr Empire
132
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Posted - 2013.08.22 18:37:00 -
[33] - Quote
Nice improvements but still some old functionality missing.
1. Don't auto-recall probes when exiting system or logging off. Sometimes I want to leave probes behind then reconnect to them. Also it fits EVE philosophy much better if you can forget probes as well as all other things.
2. In system map center formations around ship location not around sun (or at least add such option). This is very important in PvP when you want to scan not the whole system but your current location.
If this is done I'll be totally happy about new scanning system except skill changes. |
Callic Veratar
439
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Posted - 2013.08.22 18:38:00 -
[34] - Quote
CCP Tuxford wrote:Callic Veratar wrote:Where are the custom formations saved? If I make a super awesome set of 4 custom formations, do I have to manually reproduce them for anyone else who wants them?
Random thought: would it be possible to allow the formations or overview settings to be saved as in game items like bookmarks? I really, really hate the idea of saving information as items. I do agree with the ability to share stuff with your fellow pilots but I don't think items is a convenient way to do it. These are saved locally and not in any nice format you can easily import or export sadly.
Yea, information-as-items is a weird design. I'd love to see a new system built to share bookmarks, overview settings, formations, fits, and whatever else in a cloud-like system. DirectX 11, it's not rocket appliance! |
Gilbaron
Free-Space-Ranger Nulli Secunda
1040
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Posted - 2013.08.22 18:40:00 -
[35] - Quote
CCP Tuxford wrote:Nairb Hig wrote:1. CCP Guard you should be ashamed of that pun!
2. Does this mean if I scan a signature to see its type, leave the system, and come back, the signature will still show its type? Actually thinking about it then no because we purge all the data when we switch systems.
and that is so annoying :( We are recruiting german-speaking PVP players, contact me :)
Banner was used for this Post |
Sinak Shadowlord
Imperial Academy Amarr Empire
0
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Posted - 2013.08.22 18:41:00 -
[36] - Quote
Obiously you cant boookmark anything farther than 14au from a celestial. (however was that rule that already exists)
To me it makes much more sense than the way of doing bookmarks that eve has.. you have to be midle warp and drop it... its ridiculous and inmersion breaking.
With my way... the Prober could have an interesting role in pvp. Probe enemys and creating bookmars for the fleet. |
Snopzet
Inglourious Squirrels SoulWing Alliance
0
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Posted - 2013.08.22 18:49:00 -
[37] - Quote
Alexander the Great wrote:... 2. In system map center formations around ship location not around sun (or at least add such option). This is very important in PvP when you want to scan not the whole system but your current location. ...
Hell, no! This is perfect in combination with the custom formations (hint: one pattern for each system to rule them all )
Improvement suggestions:
- To switch the custom formations you have to do two clicks atm. Please make it so, if you click on a formation in the drop-down, the probes will be launched instantly.
- Increase the custom formations from 10 to 50
- Add a quick search above the drop-down
- Make the custom formations exportable and trade-able
inb4 warp-to-zero-bookmarks dilemma 2.0 |
Vim
Spiritus Draconis Sicarius Draconis
3
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Posted - 2013.08.22 18:58:00 -
[38] - Quote
Any chance we'll be seeing the anomaly/signature overlay in space that pops up everytime we enter a system after a few secs, that then fades away; that this when we have it set to not show signatures that it will not do that initial drawing?
...the site overlay blocks out anything under it and makes a huge box on screen and seem to stay longer if I mouseover them . eg I cant click a celestial/belt/sun that is from my position behind a site in space when I enter a system. This is at times, highly annoying esp if your quick about dirscanning things. Naturaly sometimes they are in the site ontop of planet/belt/etc but No wrecks will kinda give you that idea. Any rate, hugely annoying that they have to popup by default when they've been turned to 'Don't show!' Thanks.
/V
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Freelancer117
So you want to be a Hero
71
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Posted - 2013.08.22 19:36:00 -
[39] - Quote
It all sounds nice, please add it to the game, summertime well spend Eve rule no.1: The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg http://bit.ly/13cGuW0 |
TZeer
Dirt Nap Squad Dirt Nap Squad.
18
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Posted - 2013.08.22 19:38:00 -
[40] - Quote
CCP Guard wrote:For those...probing the internet for cool stuff to read today, probe no further. CCP Tuxford is here to tell you all about the upcoming improvements to probe scanning in the soon-to-be-released Odyssey 1.1. We will of course be...probing this thread for feedback so don't be shy!
All nice and dandy.
But when will you actually do something about the instaprobing around gates, stations,+++
I have nothing against streamlining the interface and making it userfriendly....
But the time it takes to probe a set location is utter stupid.
Will you do anything with it? A battleship doesn't even have time to warp out again if he peeks his head out on a gate with probes deployed. |
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Lipbite
Express Hauler
756
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Posted - 2013.08.22 20:25:00 -
[41] - Quote
The only scanning change I could be interesting in is removal of whole scanning mini-game. Not really interesting in moving transparent balls on black screen. I could play exploration game but not when it's coupled with extremely boring scanning mini-game.
Just make an automated module with scanning time depending on skills level and ship bonus - without probes micro-management. |
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CCP Guard
C C P C C P Alliance
4118
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Posted - 2013.08.22 20:29:00 -
[42] - Quote
Jerick Ludhowe wrote:Tuxford! F#@$yeah!
P.S. you're still my favorite dev (sorry guard)
I'll search my heart for forgiveness. CCP Guard | EVE Community Developer |-á@ccp_guard |
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Shvak
The Warp Core Stabilizers Tactical Narcotics Team
12
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Posted - 2013.08.22 20:36:00 -
[43] - Quote
Why not dump scanning as a skill set and just give every 14 day trial account holder instant access to sites. Why even bother having scanning at all. If you dumb it down any more that is what you might as well do?. I really feel sorry for those learning scanning now, there is no sense of accomplishment at all when you lock a ship down or identify an anomolie. Takes me a maximium of four or less scans to lock down any anomolie. Now with the added changes you will make it even easier. Insta scan ships, anomolies and wh...
Feel really sorry for all the long time vets that bought scanning implants lot talk about make them obsolete.
Make something easy is easy, but without giving the player a goal, a reason to level 5 any scanning skills you start making that easy skill very hard to stomach.
CCP has successfully made scanning mind numbingly boring.
Please for the love of all that is holy, stop and think. If I wanted to be spoonfed like a two-year old ****** I would play Warcraft or heaven forbid battlefield lol. |
Baron Deathicon
Outerspace Vanguard Quebec United Legions
29
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Posted - 2013.08.22 20:38:00 -
[44] - Quote
Please make it so that the default string when doing Save Location from the probe scanning window contains the ID name was well...
i.e. XYZ-123 Guristas Fortress instead of Guristas Fortress
Thank you! |
Terrorfrodo
Renegade Hobbits for Mordor
572
|
Posted - 2013.08.22 20:43:00 -
[45] - Quote
CCP Tuxford wrote:Callic Veratar wrote:Where are the custom formations saved? If I make a super awesome set of 4 custom formations, do I have to manually reproduce them for anyone else who wants them?
Random thought: would it be possible to allow the formations or overview settings to be saved as in game items like bookmarks? I really, really hate the idea of saving information as items. I do agree with the ability to share stuff with your fellow pilots but I don't think items is a convenient way to do it. These are saved locally and not in any nice format you can easily import or export sadly. Please, do not ever allow probe formations to be exported and given to other players. Scanning is more than easy enough as is now, we don't need to spoon-feed lazy noobs even more by giving them perfectly optimized formations simply as a download. . |
l0rd carlos
Friends Of Harassment
561
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Posted - 2013.08.22 20:46:00 -
[46] - Quote
Will it remember the name after session change? Like I probe something 75% down, jump out of the system, jump back in, will it still show me the name? German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com |
Vladimir Norkoff
Income Redistribution Service
241
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Posted - 2013.08.22 21:07:00 -
[47] - Quote
Please do not tell me this is the fabled reiteration of Exploration, and that you are now going wash your hands of it and walk away. Leaving it in the same trash heap with PI, POSs, Blops, sov, and a vast shitload of other stuff that has been left unfinished, but will no doubt be fixed "Soon(tm)". This is just a tweak to probing and there is far more to come... right? |
Hawk Hegirin
The-Hole-Idea Void-Legion
6
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Posted - 2013.08.22 21:16:00 -
[48] - Quote
Since this is to do with scanning improvements, I'd like to add my two cents to something in wormholes and scans.
New signatures appearing on the dscan without having a probe out has been costing kills here and there. Often people who know about this, when they see a new signature they PoS up and sit. It makes the whole sneaky tackle rather tough too do and hurts that gameplay area.
Though people have stated 'there is no point to change it because it is the same as keeping probes out', often, on the most case, people did not have probes out. Alot of people who can fly solo or in pairs don't sit with a combat ship or probes out, so this gives them a free warp out card on any new signatures.
It would be great if wormhole signatures would have a delay of 15 minutes or would not display at all unless they are using probes. This would help keep the whole sneaky sneaky bit against WH dwellers again ;)
I do like the current changes so far though 8) |
GeeShizzle MacCloud
331
|
Posted - 2013.08.22 21:25:00 -
[49] - Quote
GeeShizzle MacCloud wrote:CCP Paradox wrote:GeeShizzle MacCloud wrote:we need a dedicated section of team super friends new custom formations on the probing, it looks good so far but theres some aspects that need tweaking and some confusion on anchor points for probes that need clarification.
plz ask sum1 from Team SuperFriends to make a stickied thread for this in either Test server sub forum or F&I sub forum.
thankoooooo! <3 We're actually working on a dev blog which should be out pretty shortly. We're still reading feedback in this thread, so dump it on us. alrighty! one of the most requested combat based custom formations people are looking for is the 4 probe spread that allows us to probe 2 different places, im glad its possible to make that formation now and save it for later use. As far as i can tell the resizing anchor points work well and resize both the position and range of the probes well. However one aspect of the custom formations that will become a pain point is getting custom formations to be accurate to not create inconsistencies when changing from large 32AU spreads to 0.5AU spreads. the way probes appear in the system map screen is the problem. they for the most part appear there in a pre-formed formation as opposed to their 'actual' location in space at the time. 1) So, when setting up a new formation we have to re-collect the probes into 1 place in the system map screen and arrange the probes from there, which can become messy unless u do it from the most zoomed in shortest range perspective, which is less than convenient. 2) the other pain point is that when applying a custom formation, said formation tends to place the probes in the location in system where the custom formation was made, which can be wildly off axis or on the other side of the system to your current location. both these issues are to do with anchor points. When launching probes initially we need the probes to be positioned on the system map screen where they currently are, not only for quick orientation but also for a more accurate starting point for custom formations. Secondly we need the custom formations to anchor initially to the location where the probes were launched, so that when we open the system map screen we dont have to go hunting for phantom probe locations in the heat of the moment.
last bit is more of a want, but would add so much flexibility and functionality. allow probes to be grouped in the probe list at the top of the UI window, with the ability to set formations to the group as opposed to the entirety of the probes in space. if this can systematically allow independent control of the movement of these groups of probes (so i can move 1 group of 4 probes without that movement affecting the other group of 4 probes out) that would be the Pi+¿ce de r+¬sistancethanks for all your continued hard work! <3
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Albert Spear
meadhan oidhche cinneach HELM Alliance
27
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Posted - 2013.08.22 21:32:00 -
[50] - Quote
Probably a wasted post but:
Thank you very much that is 3 frustrating things that have disappeared with this update. All 3 have to do with probes, you got it right in my mind with this update.
Al |
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Chris Winter
Zephyr Corp V.A.S.T.
207
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Posted - 2013.08.22 21:32:00 -
[51] - Quote
Hawk Hegirin wrote:Since this is to do with scanning improvements, I'd like to add my two cents to something in wormholes and scans.
New signatures appearing on the dscan without having a probe out has been costing kills here and there. Often people who know about this, when they see a new signature they PoS up and sit. It makes the whole sneaky tackle rather tough too do and hurts that gameplay area.
Though people have stated 'there is no point to change it because it is the same as keeping probes out', often, on the most case, people did not have probes out. Alot of people who can fly solo or in pairs don't sit with a combat ship or probes out, so this gives them a free warp out card on any new signatures.
It would be great if wormhole signatures would have a delay of 15 minutes or would not display at all unless they are using probes. This would help keep the whole sneaky sneaky bit against WH dwellers again ;)
I do like the current changes so far though 8) Things are fine as they are. It's basically the same as before: you can catch people who aren't paying attention, and you can't catch people who are unprepared.
WH sigs need to be visible instantly, as that's now the only way that mining fleets have of defending themselves (now that ore sites are anomalies). |
NUXI7
B0rthole Test Alliance Please Ignore
147
|
Posted - 2013.08.22 22:04:00 -
[52] - Quote
Can Cosmic Anomalies please be moved back into the filter menu presets instead of having an independent checkbox?
This is how it was before Odyssey and it makes more sense. Why should the filter for Anomalies be a special case? Having it be part of the filter menu presets made it much easier to switch between looking for WH sites to run and looking for hostiles. |
Temba Ronin
235
|
Posted - 2013.08.22 22:15:00 -
[53] - Quote
I remember scanning down an anomaly once that was just too difficult for my then skill level to pinpoint. So I called a friend who was also in my NPC who was a scanning wizard, we were all highsec miners and this was a large grav site probably full of yummy ores we did not see everyday. When the scanning wizard showed up, and fortunately no one else had come and scanned it down before his arrival, we were both shocked to discover even his skill level was not good enough to pinpoint this anomaly!
Now you might think we would have been pissed off or really mad about not getting to the goods we so dearly wanted, .... not so!
Instead we both just spoke about how we needed to upgrade our skill training and or implants if we wanted to get to sites like that in the future!
EVE is a game that rewards time commitments, the fact that you can't instantly do everything is a part of the game I love to hate lol.
Saving probe formations is brilliant well done, please don't dumb down scanning until it's not a thing that rewards time spent in training and isk spent on the best probes, launchers, implants, modules, and ships.
Power To The Players! |
Circumstantial Evidence
81
|
Posted - 2013.08.22 22:21:00 -
[54] - Quote
CCP Tuxford wrote:These are saved locally and not in any nice format you can easily import or export sadly. Locally? Is this lost if I need to reinstall EVE? Please store formation settings on server.
|
seth Hendar
I love you miners
173
|
Posted - 2013.08.22 22:39:00 -
[55] - Quote
i approve those changes, but is it possible that when the sensor overlay is OFF it DOESN'T show (and i mean AT ALL) when entering a new system / undocking?
overlay is cool when i need it, but is really annoying when i don't (because traveling / hunting someone / running missions etc....)
THIS would be a great improvement |
Temba Ronin
235
|
Posted - 2013.08.22 22:51:00 -
[56] - Quote
seth Hendar wrote:i approve those changes, but is it possible that when the sensor overlay is OFF it DOESN'T show (and i mean AT ALL) when entering a new system / undocking?
overlay is cool when i need it, but is really annoying when i don't (because traveling / hunting someone / running missions etc....)
THIS would be a great improvement I wholeheartedly agree! Get this junk off my screen when I don't want it, it destroys the whole immersive feel of the better graphics you have implemented.
Power To The Players! |
Senji Vuran
Traverse Holdings
4
|
Posted - 2013.08.22 23:13:00 -
[57] - Quote
[quote=CCP TuxfordThese are saved locally and not in any nice format you can easily import or export sadly.[/quote]
-1 Boo! I use two different PCs regulary, not saving server side FTL! Fail!
EVERY SETTING should be persisted server side, I simply do not understand. :( |
BayneNothos
United Electro-Magnetic Federation The Nightingales of Hades
13
|
Posted - 2013.08.23 00:16:00 -
[58] - Quote
I know you guys do everything you can to avoid the Wormholes section of the forums, but still...
https://forums.eveonline.com/default.aspx?g=posts&t=255597&find=unread |
MeBiatch
Republic University Minmatar Republic
1238
|
Posted - 2013.08.23 00:57:00 -
[59] - Quote
CCP Guard wrote:Jerick Ludhowe wrote:Tuxford! F#@$yeah!
P.S. you're still my favorite dev (sorry guard) I'll search my heart for forgiveness.
read this
http://3.bp.blogspot.com/-eiUuyeYXd9w/UfgzDfDaIjI/AAAAAAAACKw/xiRYSbnt3Qk/s320/forgive-others.jpg There are no stupid Questions... just stupid people... Winter Expansion new ship request |
Kel hound
Lycosa Syndicate Surely You're Joking
50
|
Posted - 2013.08.23 03:45:00 -
[60] - Quote
CCP Tuxford wrote: I really, really hate the idea of saving information as items. I do agree with the ability to share stuff with your fellow pilots but I don't think items is a convenient way to do it. These are saved locally and not in any nice format you can easily import or export sadly.
a¦á_a¦á
...maybe ya'll should save custom probe formations as .xml format or something then. |
|
Seolfor
Caldari Provisions Caldari State
12
|
Posted - 2013.08.23 04:22:00 -
[61] - Quote
Small request.
Please shift the 'Recover Probes' icon AWAY from the 'Scan' icon, to the far right, next to the 'Map' icon.
Grazie! |
St Mio
Imperial Academy Amarr Empire
1270
|
Posted - 2013.08.23 06:50:00 -
[62] - Quote
I've been nagging for these tiny improvements for over a year now, nice to see that they're finally being implemented \Gÿ¦/
Edit: Obligatory feature creep: Please add a keyboard shortcut/hotkey for the Analyze button. Pretty please with a cherry on top! :D |
Alpheias
Euphoria Released Verge of Collapse
2440
|
Posted - 2013.08.23 08:32:00 -
[63] - Quote
Not bad. Shame about being to be able to import and export. Allow me to be frank. You will not like me. You will not like me now, and you will not like men++ a good deal less as we go on. |
Terrorfrodo
Renegade Hobbits for Mordor
572
|
Posted - 2013.08.23 08:44:00 -
[64] - Quote
Senji Vuran wrote:CCP Tuxford wrote:These are saved locally and not in any nice format you can easily import or export sadly. -1 Boo! I use two different PCs regulary, not saving server side FTL! Fail! EVERY SETTING should be persisted server side, I simply do not understand. :( Oh noes, now you will have to invest the 30 seconds needed to set up a good formation TWICE!!! . |
|
CCP Tuxford
C C P C C P Alliance
560
|
Posted - 2013.08.23 09:13:00 -
[65] - Quote
Senji Vuran wrote:CCP Tuxford wrote:These are saved locally and not in any nice format you can easily import or export sadly. -1 Boo! I use two different PCs regulary, not saving server side FTL! Fail! EVERY SETTING should be persisted server side, I simply do not understand. :(
I agree they really should be. I play on two computers as well so I feel your pain. We used the standard way we save settings this time because it really didn't make sense to make a special setting that was persisted on the server. We should solve this problem in a general manner but it was way out of scope for this little iteration. https://gate.eveonline.com/Profile/CCP%20Tuxford/StatusUpdates |
|
seth Hendar
I love you miners
173
|
Posted - 2013.08.23 09:43:00 -
[66] - Quote
CCP Tuxford wrote:Senji Vuran wrote:CCP Tuxford wrote:These are saved locally and not in any nice format you can easily import or export sadly. -1 Boo! I use two different PCs regulary, not saving server side FTL! Fail! EVERY SETTING should be persisted server side, I simply do not understand. :( I agree they really should be. I play on two computers as well so I feel your pain. We used the standard way we save settings this time because it really didn't make sense to make a special setting that was persisted on the server. We should solve this problem in a general manner but it was way out of scope for this little iteration. please, can you at least say you are considering doing something about the sensor overlay?
when i set it to OFF, it shall not show at all.
the current behaviour looks like forced bad advertising more than a feature ("hey look how awesome are those sigs")
the changes were forced down our throat, resulting in our profession being so dumbed down it's not worse doing anymore, i don't expect it to go back where it ways, but at least when i turn this "feature" OFF, i wnat it 100% off, and not "off but let me show it to you when you jump every....f***ing.....time)
thank you for considering this |
Vyktor Abyss
The Abyss Corporation
329
|
Posted - 2013.08.23 09:54:00 -
[67] - Quote
Please make the 'moon data' scan results persistent.
|
Minmatar Citizen160812
The LGBT Last Supper
389
|
Posted - 2013.08.23 13:04:00 -
[68] - Quote
Quote: IGÇÖm CCP Tuxford from team Super Friends and IGÇÖm here...
Oh no... |
Fanatic Row
DED Drug Enforcement Department
49
|
Posted - 2013.08.23 13:15:00 -
[69] - Quote
Team Super Friends; best Friends!
Nice to see Little Things are still being worked on.
+1 for 'OFF' really meaning off on the Discovery Scanner tho |
Utremi Fasolasi
La Dolce Vita
268
|
Posted - 2013.08.23 14:03:00 -
[70] - Quote
Chribba wrote:No hiding now!
No hiding place! |
|
DexterShark
Li3's Electric Cucumber Li3 Federation
29
|
Posted - 2013.08.23 16:05:00 -
[71] - Quote
Can I have an option to disable the auto-scan on every jump and every undock?
Please? |
Pantson Head
Caldari Provisions Caldari State
33
|
Posted - 2013.08.23 16:21:00 -
[72] - Quote
It seems to be the case from the statement that "you can have up to 8 probes..." in custom formations but I would like clarification that I could have a formation of just one probe or easily launch just one probe, as my biggest gripe with scanning now is the inability to easily launch a single probe. Also, if talking about exploration sites isn't off topic here, can you do something about a scatter can being wasted if the first thing you pick up is something like a hundred auxiliary parts and they fill up your cargo hold? Right now if your hold is full you can't pick up anything you tractor in and it's a bit much to ask that we spend time doing inventory management while we're chasing down the little containers. If it's a time-sensitive thing that you're going for, then please somehow make it so the random nature of what we get from an individual scattering can doesn't combine with cargo hold limits to waste our time. |
|
CCP Paradox
920
|
Posted - 2013.08.23 16:28:00 -
[73] - Quote
Pantson Head wrote:It seems to be the case from the statement that "you can have up to 8 probes..." in custom formations but I would like clarification that I could have a formation of just one probe or easily launch just one probe, as my biggest gripe with scanning now is the inability to easily launch a single probe. Also, if talking about exploration sites isn't off topic here, can you do something about a scatter can being wasted if the first thing you pick up is something like a hundred auxiliary parts and they fill up your cargo hold? Right now if your hold is full you can't pick up anything you tractor in and it's a bit much to ask that we spend time doing inventory management while we're chasing down the little containers. If it's a time-sensitive thing that you're going for, then please somehow make it so the random nature of what we get from an individual scattering can doesn't combine with cargo hold limits to waste our time.
Yes, you can configure the formation to any number, up to and including 8. So if you have a three probe formation that happens to scan three stargates in a system - you can save this out like any other.
Exploration Sites, you might want to post over on the Features & Ideas forum, or Test Server Feedback forum. CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
|
Pantson Head
Caldari Provisions Caldari State
33
|
Posted - 2013.08.23 16:31:00 -
[74] - Quote
Thanks |
Alundil
Seniors Clan Get Off My Lawn
288
|
Posted - 2013.08.23 16:47:00 -
[75] - Quote
Persisting the scan results within the same session/system/ship is fine and actually not bad. We are flying highly advanced ships after all (well excluding those rusty cheetahs).....
However, the "exploration" system is still, imo (and if you head over to the Wormhole Forums a LOT of other people's as well), missing the "exploration."
Exploration in EVE, as in RL, ought to be difficult and challenging. Providing instant visibility to signatures regardless of range or pilot skill or ship class is a bad thing. It's a given that not every ship has the same sensor capabilities. Why would they all have instantaneous access to identical information that is, ostensibly, derived from the ship sensors?
This is immersion breaking at best.
There have been literally dozens of suggestions about exploration enhancements and scanning changes that would actually go a long way to improving (and restoring) some of the difficulty in regard to exploration.
Here are several that sound promising or highlight issues with the current system: Improving Site Diversity Comets, the new Grav Site The return of the Deep Space Probe Scatter Containers Odyssey Exploration <> Fun Unknown in the unknown, Discovery Scanner Loot Spew D-Scan Love Prospecting Probing Wrecks DSP Removal Odyssey's Lack of Exploration
These are simply a sample of the last 80+ page of the F&I forum. The vast majority of which, regardless of player contribution, show a glaring absence of "Dev tags".
Those players who were doing/enjoying exploration content prior to Odyssey are, in many cases, those most negatively affected by the changes. To quote:
CCP Bayesian wrote:To be fair I don't see a disconnect with the copy and my point of view which I stress is mine rather than speaking for CCP as a whole. In general I don't think the Exploration system which is a product of the time it was created aeons ago is a great starting point to thinking about what exploration in space should entail as actual exploration. Here is my full post on what I think are the main 'beats': Quote:Exploration essentially has to involve going into the unknown and making it known whilst having adventures. This can only really happen if the universe is reasonably dynamic and more unpredictable. Probably the best way of doing that is giving players the tools to shape the universe and making the universe itself more dynamic. That way exploration isn't some content you chew through but a continuous use of tools in the Universe to understand it in order to do something meaningful.
Essentially if any player from a completely new character through to a ten year vet can have perfect information about the Universe and it's contents true exploration is never going to exist. That way exploration to a vet is understanding the dynamics of the universe. Whereas almost everything feels like exploration to the new player, which is the case at the moment really if they don't look at all the guides etc.
That's my take on it anyway. Improving the experience and content of the Exploration sites is definitely something we should also think about.
I have added emphasis to this quote as it perfectly illustrates the issue that I, and many others, have with Odyssey's exploration content. It is ALL KNOWN the minute grid loads and the scanner window populates. We are presented, immediately, with a list of supposedly unknown locations in space. However we didn't have to DO anything to gain that knowledge. It was presented to us without any involvement, time, skill, equipment et cetera. This is the problem.
Please look into "iterating" in such a way that actually wanting to perform exploration activities and choosing to scan systems is a required part of the exploration mechanic.
If exploration functioned in RL the same way it does in EVE we would all be out of work archaeologists because it would be so easy that everyone did it and then there would be nothing left to explore/find. Clone mechanics enchancements Deep Space Probe Revival |
Erutpar Ambient
Real Nice And Laidback Corporation Black Core Alliance
83
|
Posted - 2013.08.23 17:20:00 -
[76] - Quote
So with these changes it will make it easier for people to scan down objects even further than the changes already implemented in Odyssey. However now that Asteroid clusters have been moved out of the scanning system there are less things to actually scan now.
Is there any talks of moving Asteroid and Ice sites into the the scan-required category? The field of scanning has been narrowed quite considerably while it's difficulty has decreased. It used to be a complimentary profession as well as a stand alone profession. As a complimentary position it increased the reward of the professions it complemented.
It still complements combat but that is the extent of it's complimentary position anymore.
Is it the goal of the Devs to bring each profession into a simple and stand-alone role? Are we in the Tiericide of professions also? |
Vultre9
Tweety Birds of Terror
5
|
Posted - 2013.08.23 18:10:00 -
[77] - Quote
seth Hendar wrote:CCP Tuxford wrote:Senji Vuran wrote:CCP Tuxford wrote:These are saved locally and not in any nice format you can easily import or export sadly. -1 Boo! I use two different PCs regulary, not saving server side FTL! Fail! EVERY SETTING should be persisted server side, I simply do not understand. :( I agree they really should be. I play on two computers as well so I feel your pain. We used the standard way we save settings this time because it really didn't make sense to make a special setting that was persisted on the server. We should solve this problem in a general manner but it was way out of scope for this little iteration. please, can you at least say you are considering doing something about the sensor overlay? when i set it to OFF, it shall not show at all. the current behaviour looks like forced bad advertising more than a feature ("hey look how awesome are those sigs") the changes were forced down our throat, resulting in our profession being so dumbed down it's not worse doing anymore, i don't expect it to go back where it ways, but at least when i turn this "feature" OFF, i wnat it 100% off, and not "off but let me show it to you when you jump every....f***ing.....time) thank you for considering this 100% agree |
Temba Ronin
237
|
Posted - 2013.08.23 18:42:00 -
[78] - Quote
CCP Guard wrote:For those...probing the internet for cool stuff to read today, probe no further. CCP Tuxford is here to tell you all about the upcoming improvements to probe scanning in the soon-to-be-released Odyssey 1.1. We will of course be...probing this thread for feedback so don't be shy!
Ok here is my not shy comment that is the least aggressive, in the future CCP devs should always consider letting players turn completely OFF any new feature that shows up in their UI Display.
Some of us paying players really like the look of the game and don't want more gizmos cluttering the screen. Being able to turn things OFF without them reappearing on your next jump or undock is key to avoiding making us a little disgruntled.
CCP developers should have this posted on a whiteboard .... Quote:Allow players to completely turn OFF your new improvement if they choose to. We the players for the most part get you are 110% in the mode of making the game better, but good intentions do not guarantee that we will like it, not all of us, so ALWAYS give us the option to turn it completely OFF please.
Power To The Players! |
Kenny Drein
Big Shadows Initiative Mercenaries
1
|
Posted - 2013.08.23 20:07:00 -
[79] - Quote
+1 for the changes, however I've got 2 colourblind friend playing eve, and according to them probing is really frustrating for some colourblind reason (can't understand it myself since I'm not colourblind, and rarely probe) Is there any ideas on what might be done to improve this? maybe add a colourblind mode? |
Lelira Cirim
2
|
Posted - 2013.08.23 20:44:00 -
[80] - Quote
Much appreciated!! Do not actively tank my patience. |
|
Stridsflygplan
Tigers in the Snow Nyratic
67
|
Posted - 2013.08.23 21:45:00 -
[81] - Quote
When setting up a new formation it is very tricky to do something symmetrical. Would be nice if there is a standard probe launch formation were all 8 probes are at the same place on top of the sun or your own ship and after that its easy to move the probes into the desired formation you want to save them in. If you try make a save without probes in space it don't work right now. maybe make it possible to save that and when you then use that save, all probes end up on the sun on top of each other so you have a good benchmark to create a new formations. |
DeMichael Crimson
Republic University Minmatar Republic
10531
|
Posted - 2013.08.23 23:11:00 -
[82] - Quote
Gonna add my 2 ISK worth of opinion to this as well.
As an older explorer, I don't like having everything handed to me at a glance and I definitely don't like the click fest. That's why I never got into doing PI. I'm sure I have more to add but this will do for right now. This is what I think the Exploration mechanics need.
Sensor Overlay : Enable On / Off option. Only show Cosmic Anomalies when on. All Cosmic Signatures must be probed first before showing.
Cosmic Anomalies : Asteroid Belts added.
Cosmic Signatures : Gravimetric Sites added. Ice Fields added. Gas Sites added
Hacking Sites : Enable option to re-size Hacking mini game window. Remove mini game click fest and enable automatic completion timer based on skill level and equipment used. When Defense, Utility, etc subsystem is encountered, enable selection option - attack, bypass, use, etc. Remove loot spew and enable automatic de-spawn timer on loot cans based on skill level and equipment used. Enable check list to collect specific items from loot cans.
Combat Sites : Randomize spawn triggers. Must destroy all defenders to spawn Overseer.
DED 4/10 Sites : Enable T3 Cruiser access
DMC |
Aykeo
Primitive Future Incorporated
0
|
Posted - 2013.08.24 04:00:00 -
[83] - Quote
Another great improvement to the probing system, well done CCP.
Much respect from Australiaaaaa |
Magic Crisp
Amarrian Micro Devices Yulai Federation
134
|
Posted - 2013.08.24 07:55:00 -
[84] - Quote
Please, apply the category filters to anoms as well, not just to sigs. Like, when i say only display combat sites, then DO remove ore anoms as well, we're not interested in them. It's quite annoying how this works at the moment. |
Space Wanderer
121
|
Posted - 2013.08.24 11:16:00 -
[85] - Quote
While I do agree with the changes, there are a couple of observations:
1) Is there only a single custom formation? I hope we will be able to have AT LEAST two custom formations. Not everybody is completely focused on a specific scanning activity, and different formations have different purposes.
2) Scanning is incredibly dumbed down. Honestly these days I am ashamed to have the word "explorer" in my bio, it's so easy that it is embarassing... I suggest you listen to what is written down here:
DeMichael Crimson wrote:
Sensor Overlay : Enable On / Off option. Only show Cosmic Anomalies when on. All Cosmic Signatures must be probed first before showing.
Cosmic Anomalies : Asteroid Belts added.
Cosmic Signatures : Gravimetric Sites added. Ice Fields added. Gas Sites added
Also, remove the instaautorecall. Autorecall in itself is fine, as long as it entails WAITING at gate/station for probes to come back. Of course it should be switchable beacuse if you live in dangerous areas you'd rather being able to gtfo asap, instead than get stuck on a gate waiting for a few probes to come back. |
Kick Rocks
Tribal Liberation Force Minmatar Republic
4
|
Posted - 2013.08.24 13:04:00 -
[86] - Quote
DeMichael Crimson wrote:
DED 4/10 Sites : Enable T3 Cruiser access
DMC
No. Please No.
Yes, I am an alt. -áNo, I do not care how you feel about that. -á |
Kevin Emoto
No Code of Conduct Fluffeh Bunneh Murder Squad
25
|
Posted - 2013.08.24 16:10:00 -
[87] - Quote
Shvak wrote:Why not dump scanning as a skill set and just give every 14 day trial account holder instant access to sites. Why even bother having scanning at all. If you dumb it down any more that is what you might as well do?. I really feel sorry for those learning scanning now, there is no sense of accomplishment at all when you lock a ship down or identify an anomolie. Takes me a maximium of four or less scans to lock down any anomolie. Now with the added changes you will make it even easier. Insta scan ships, anomolies and wh...
Feel really sorry for all the long time vets that bought scanning implants lot talk about make them obsolete.
Make something easy is easy, but without giving the player a goal, a reason to level 5 any scanning skills you start making that easy skill very hard to stomach.
CCP has successfully made scanning mind numbingly boring.
Please for the love of all that is holy, stop and think. If I wanted to be spoonfed like a two-year old ****** I would play Warcraft or heaven forbid battlefield lol.
I think CCP thinks the old 'learning curve of eve' diagram was a complaint.
When i joined eve it was because it was difficult and beautiful. I had to work and spend time to master the different aspects of eve and I loved it when suddenly new parts of eve became available.
Now it seems that CCP wants to give everything to everyone within the first month or so of playing and remove all the racial differences between ship classes.
We chose eve because it was a challenge.
CCP STOP TAKING THAT AWAY FROM US!
We realize you think that spoon feeding people will keep the new player base growing faster than the 'bittervets' leave, but in a year you'll just have a lot of year old characters going somewhere else because they didn't invest the effort into eve that many of us did who have played for years.
|
Kevin Emoto
No Code of Conduct Fluffeh Bunneh Murder Squad
25
|
Posted - 2013.08.24 16:16:00 -
[88] - Quote
Vim wrote:Any chance we'll be seeing the anomaly/signature overlay in space that pops up everytime we enter a system after a few secs, that then fades away; that this when we have it set to not show signatures that it will not do that initial drawing?
...the site overlay blocks out anything under it and makes a huge box on screen and seem to stay longer if I mouseover them . eg I cant click a celestial/belt/sun that is from my position behind a site in space when I enter a system. This is at times, highly annoying esp if your quick about dirscanning things. Naturaly sometimes they are in the site ontop of planet/belt/etc but No wrecks will kinda give you that idea. Any rate, hugely annoying that they have to popup by default when they've been turned to 'Don't show!' Thanks.
/V
Please let us turn this off!!!!
There are aspects to this that negatively impact PVP style play. Not to mention that the scan sweep and the signatures in space are simply fugly and it would be nice that those of use who don't use these things could turn them off.
Clearly noob players who want to pve without exerting effort or thought may love it, but honestly, when there's a very invasive feature that has nothing to do with a large group of players (read: PVP) it would really be nice to be able to toggle it off.
I realize that you guys put a lot of effort into developing these 'exciting new features' and want to have us all see it and love you, however simply put, if it gets in the way of my game play, i want to be able to turn it off when it's not relevant to me.
|
Bukka Bazooka
5
|
Posted - 2013.08.24 17:25:00 -
[89] - Quote
I have a real problem with the way scanning anomalies is currently implemented as far as wormholes go. Scanning inside wormholes entails a lot of going into and out of various exit and entrance wormholes to investigate where they go. Upon reentering the top most wormholes that one starts in all the anomalies are reset and the ones you have already scanned down are completely indistinguishable form unscanned anomalies. When a wormhole has in excess of 16 anomalies this problem gets seriously problematic figuring which ID matches which anomalies. As more exit and entrance wormholes are discovered the ID numbers increase exponentially. Keeping track of all the ID on paper is about the only way to get his accomplished.
The fix for this is to make the person scanning not loose their scanned results upon exiting the wormhole to investigate and reentering to continue scanning or investigate more exit/entrance holes. Reentering to have all the things you scanned show up as unknown all over again is just pure frustration. You then have to correlate the written down ID number with any saved bookmarks or unsaved ID's.
This current method makes exploration completely SUCK and needs to be addressed. Rescanning or writing down all ID's is tedious and not a welcome adventure. The best ship in EVE....is friendship =) |
Erutpar Ambient
Real Nice And Laidback Corporation Black Core Alliance
86
|
Posted - 2013.08.24 17:48:00 -
[90] - Quote
Bukka Bazooka wrote:I have a real problem with the way scanning anomalies is currently implemented as far as wormholes go. Scanning inside wormholes entails a lot of going into and out of various exit and entrance wormholes to investigate where they go. Upon reentering the top most wormholes that one starts in all the anomalies are reset and the ones you have already scanned down are completely indistinguishable form unscanned anomalies. When a wormhole has in excess of 16 anomalies this problem gets seriously problematic figuring which ID matches which anomalies. As more exit and entrance wormholes are discovered the ID numbers increase exponentially. Keeping track of all the ID on paper is about the only way to get his accomplished.
The fix for this is to make the person scanning not loose their scanned results upon exiting the wormhole to investigate and reentering to continue scanning or investigate more exit/entrance holes. Reentering to have all the things you scanned show up as unknown all over again is just pure frustration. You then have to correlate the written down ID number with any saved bookmarks or unsaved ID's.
This current method makes exploration completely SUCK and needs to be addressed. Rescanning or writing down all ID's is tedious and not a welcome adventure. This is one of those give/take things. The level of convenience will determine the extent of usage of a system. If you like not having people flying through WH space constantly and going multiple holes deep then this is the reason and you deal with it. Or would you prefer to have people poking around your WH all the time? |
|
Silvonus
Future Corps Sleeper Social Club
52
|
Posted - 2013.08.24 20:17:00 -
[91] - Quote
Not sure if intentional or not. When scanning anomalies on singularity (build 8.33.590979), the map only remembers the "red dot" of the last scan that had a result, not the best. I can do a wide "pinpoint formation" scan and get dots on the map for all the signatures, if I then move my probes to the edge so only one probe overlaps one of the signatures I get a "red sphere" for the one signature and dots for the rest. if I then move all my probes off all the signatures, the sphere persists for the one signature and dots for the rest.
This is frustrating when you have a wormhole with lots of signatures it's when moving probes around to transition from dots back to rings and spheres, even though you have had a previous "better" result. With the new system on singularity, it would be better for me to get a wide spread and dots for everything, then go down super narrow to avoid hitting any other sigs, to preserve their dots, instead of narrowing the probes down in steps.
I would like it if every scan could compare the signal percentage to previous ones and only keep the "best" sphere/ring/dot instead of the "last". |
GeeShizzle MacCloud
333
|
Posted - 2013.08.25 09:07:00 -
[92] - Quote
so these are my issues with probing currently, especially with custom probe formations.:
- initially launched probes do not display where the probes are, they display as the spread formation by default. i personally HATE the spread formation and ive never heard even 1 good thing about the spread formation. it also has areas where signatures can hide between the main central prbe and the outliers.
- custom probe formations using less than 8 probes do not automatically recall excess probes in space, but leave the probes in space cluttering up the view and can screw up the placement of the movement arrow icon.
- applying custom probe formations throw probes to what appears to be a random location (although its not random but an absolute x,y,z co-ordinate saved on creation) this is confusing and annoying, especially if you're zoomed in to some extent in the map screen as your probes can just disappear and you have to chase around to find them again.
- You cannot easily use more than 1 group of probes without excessive use of the modifier keys, and with having to use the modifier keys to move individual probes its very click intensive, awkward and time consuming. especially when you consider that using more than 1 group of probes only occurs in combat probing operations where speed is critical.
what id like to see:
- on initial deployment of probes, when entering system map screen probes display their current location and not defaulted spread formation.
- when applying custom formations and the pinpoint formation the probes central anchor point stays where the probes currently are so you dont have to go on a probe hunt all the time!
- ability to group probes into explicit groups that can be independently moved around and can have custom formations applied.
- ability to right click in system map screen and snap view to current location.
- ability to right click on current location and celestials in system map screen and snap selected probes to their location.
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Rytell Tybat
Kallocain Pharmaceuticals
73
|
Posted - 2013.08.25 10:39:00 -
[93] - Quote
Considering how many people are asking for the ability to turn off the system scan, it seems like the general consensus is that it is too obtrusive. While I agree that it would be nice to be able to turn it off, I think that unfortunately it also needs to be redesigned. As it stands now, it is more distracting than useful, more clumsy than cool. It should be a function of travel that happens more in the background. Something that when you look closer you begin to appreciate, and not something that smacks you in the face every time you jump into a system.
While I appreciate that everyone on the team that worked on this probably worked very hard, the truth is it looks like a first iteration that really needed another month or two of work before being released. (Seems to be a common theme with much of CCP's newer features these days). IMO this is more a reflection of the compressed development schedule that CCP is on, as opposed to the quality of the work or workers. I hope that CCP considers changing their development roadmap such that there is one big feature rich expansion per year and another which focuses only on iteration and fixes. Otherwise it seems like there will continue to be 2 half baked expansions per year.
Meanwhile, please give us the option of turning this off. |
d'Arma Edd
Free Space Tech
24
|
Posted - 2013.08.26 07:18:00 -
[94] - Quote
How about fixing old bugs? 1. No "two dots" scanning results, only one of two points displayed. 2. No filter to separate combat sites and random asteroid belts (aka grav. sites). |
GeeShizzle MacCloud
339
|
Posted - 2013.08.26 08:55:00 -
[95] - Quote
d'Arma Edd wrote:How about fixing old bugs? 1. No "two dots" scanning results, only one of two points displayed. 2. No filter to separate combat sites and random asteroid belts (aka grav. sites).
err... theyre not bugs. |
d'Arma Edd
Free Space Tech
24
|
Posted - 2013.08.26 12:56:00 -
[96] - Quote
GeeShizzle MacCloud wrote:d'Arma Edd wrote:How about fixing old bugs? 1. No "two dots" scanning results, only one of two points displayed. 2. No filter to separate combat sites and random asteroid belts (aka grav. sites). err... theyre not bugs. But at least 1-st was accepted as bug by devs when I reported it with old bug-tracking system. Bug report about 2-nd wasn't processed before old bug-tracker closing. |
Terrorfrodo
Renegade Hobbits for Mordor
574
|
Posted - 2013.08.26 14:23:00 -
[97] - Quote
d'Arma Edd wrote:GeeShizzle MacCloud wrote:d'Arma Edd wrote:How about fixing old bugs? 1. No "two dots" scanning results, only one of two points displayed. 2. No filter to separate combat sites and random asteroid belts (aka grav. sites). err... theyre not bugs. But at least 1-st was accepted as bug by devs when I reported it with old bug-tracking system. Bug report about 2-nd wasn't processed before old bug-tracker closing.
Not only was it acknowledged as a bug, it is even supposed to be fixed:
CCP Paradox wrote:Nitrah wrote:While you're adding custom probes, how about fixing the three probe hits only showing the ghost signature? That has been fixed for 1.1 One result will be displayed in the results list, but two signatures will be visible in the 3D map. . |
Witchking Angmar
Perkele.
43
|
Posted - 2013.08.26 18:03:00 -
[98] - Quote
Could you make the probes appear on top of your ship on the map once more. There is no reason for them to appear on the sun, whereas there is sometimes a good reason for them to appear on top of your ship, i.e. when you want to quickly scan around yourself without having to painstakingly move the probes around the system.
Since the HUD probe launcher button doesn't really work properly anyway, could you revert that back to simply launching single probes? There is often a good reason to do this, and right now it just can't be done. Customizable formations might fix this, in which case could you fix the errant positioning of probes when launching from the HUD.
Also please allow us to set a primary probe formation or default to the pinpoint formation, since now every time you enter system, launching from the HUD will use the useless wide formation. |
GeeShizzle MacCloud
339
|
Posted - 2013.08.26 21:46:00 -
[99] - Quote
Terrorfrodo wrote:d'Arma Edd wrote:How about fixing old bugs? 1. No "two dots" scanning results, only one of two points displayed. 2. No filter to separate combat sites and random asteroid belts (aka grav. sites). Not only was it acknowledged as a bug, it is even supposed to be fixed: CCP Paradox wrote:Nitrah wrote:While you're adding custom probes, how about fixing the three probe hits only showing the ghost signature? That has been fixed for 1.1 One result will be displayed in the results list, but two signatures will be visible in the 3D map.
ohh had never considered the 1st one a bug, always worked around it (with 2 sigs with the same id appearing - had always viewed it as an artifact where the sig is midway between the 2 spots, so its never really affected me. |
Optimo Sebiestor
Bondage Goat Zombie Strictly Unprofessional
175
|
Posted - 2013.08.27 12:22:00 -
[100] - Quote
Atm the ships are small red squares, and they are pretty hard to see when in a cluster of other objects in space. Why not make them abit more user friendly? you know, if i got this installed at the station, i would go back and beat the crap out of the guy who sold it to me, and force him to install a better version. One that shows ships properly! |
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trzustka beta
Buterfly Mining and Reserche Northern Associates.
0
|
Posted - 2013.08.27 14:13:00 -
[101] - Quote
some other ideas for probing:
- shared probing ( share your results with fleet members in the same system )
- if there is needed only 4 probes to make successful scan there could be two formations ( each consisting of 4 probes) for probing, however it would need to move and scan separately ( tested before odyssey 1.0 )
"GeeShizzle MacCloud" wrote:allow probes to be grouped in the probe list at the top of the UI window, with the ability to set formations to the group as opposed to the entirety of the probes in space. if this can systematically allow independent control of the movement of these groups of probes (so i can move 1 group of 4 probes without that movement affecting the other group of 4 probes out)
- (last one, probably killing the whole idea of manual probing ) automated probing - launch, set to " probe autopilot" and after some time whole system would be scanned... ( however it would need to be nerfed from start, like probe warp speed multiplier = 0.20, scan strength multiplier = 0.6, probe scan time multiplier = 4... so it would need more time than manual probing )
"Lipbite" wrote:Just make an automated module with scanning time depending on skills level and ship bonus - without probes micro-management.
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GeeShizzle MacCloud
339
|
Posted - 2013.08.27 18:54:00 -
[102] - Quote
thanks trzustka beta for citing my post... but did u have to put it right next to suuch a terrible idea? :( |
trzustka beta
Buterfly Mining and Reserche Northern Associates.
0
|
Posted - 2013.08.27 19:57:00 -
[103] - Quote
GeeShizzle MacCloud wrote: but did u have to put it right next to suuch a terrible idea? :(
even if it is a "suuch a terrible" idea better fight for better conditions on that one ( prolonged time spent on scan ), than be silent
however i do not think CCP would get this in to "production" |
Webzy Phoenix
Center for Advanced Studies Gallente Federation
0
|
Posted - 2013.08.28 12:02:00 -
[104] - Quote
CCP Guard wrote:For those...probing the internet for cool stuff to read today, probe no further. CCP Tuxford is here to tell you all about the upcoming improvements to probe scanning in the soon-to-be-released Odyssey 1.1. We will of course be...probing this thread for feedback so don't be shy! Excellent, Excellent, Excellent changes! Thank you!!
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Nalren
Aperture Harmonics K162
31
|
Posted - 2013.08.30 15:38:00 -
[105] - Quote
I like these changes, though the :rabble: about probing getting too easy does resonate with me.
Snopzet wrote:Improvement suggestions:
- To switch the custom formations you have to do two clicks atm. Please make it so, if you click on a formation in the drop-down, the probes will be launched instantly.
I had the same thought. I honestly thought it was broken when I couldn't click on it and get the launch to happen.
Also, it is far too easy to delete custom formations by accidental mis-click. It would be really nice to add a confirmation box to the big red X button.
Overall, +1 from this heavy user of probes. Thanks for the improvements. |
Koby Botick
Eighty Joule Brewery Goonswarm Federation
84
|
Posted - 2013.08.30 21:20:00 -
[106] - Quote
Are you aware that the scan result list does not update when a new anomaly spawns? It does update when one is removed but when a new anomaly spawns, you can see the green thingie on the background pop up but the list of the scan results is not updated unless you do things like click "show anomalies" twice to remove all and readd all at which point the new one is there or wait until another anomaly despawns so it actually updates by itself.
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Ang Min
CPD Adventures Pte. Ltd.
6
|
Posted - 2013.09.03 20:42:00 -
[107] - Quote
Seolfor wrote:Small request.
Please shift the 'Recover Probes' icon AWAY from the 'Scan' icon, to the far right, next to the 'Map' icon.
Grazie!
Yes. And for the love of...why is the "Destroy Active Probes" button still there?? That's been obsolete for over four years, since the Apocrypha release. Prior to Apoc, probes could not be recalled, so it made some sense to be able to destroy them to cover your tracks, but now there is no scenario I can think of in which someone would want to destroy their probes. CCP, please either a) remove that button, or b) give a reason for it. It's too easy to hit it accidentally, especially for new players, and it's just cluttering up the UI for no reason. |
Souverainiste
Continuuum
47
|
Posted - 2013.09.03 23:03:00 -
[108] - Quote
Could you please consider adding ONE last thing to make it perfect: create a color code or a little icon next to the 100% scanned signature, telling wether the ship I am in can actually explore the site (or use the warp gate).
That would be VERY appreciated. |
Copper Rei
Copper Corp
60
|
Posted - 2013.09.07 03:45:00 -
[109] - Quote
I am seeing signature spheres and there is no signature. They are ghosts. Some have several for the same ID and there is no indication that one is a ghost. The entire scanning system seems broken. Starting out with no indicators and ending up with a bunch of false ones is just messed up. As for saving formations.....I would like to not use any formations....I would like to unlink all the probes and not have to hold shift ALL the time.
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Copper Rei
Copper Corp
60
|
Posted - 2013.09.07 03:57:00 -
[110] - Quote
I now officially hate playing the game. Every time I turn around CCP is breaking the good aspects of the game to accomodate the players who want it all now and without efforts.
10 yrs ago the world was not as into the whole instant gratification thing as bad as it is today...there seems to be a generation issue with people today wanting it all without having to learn it or invest time into something.
You have given everyone full access to all the probes, scan times, sites, made it so easy that a ******** monkey on LSD could find a site.
How about you do the same for all the explorers who actually trained and read...that's right, I said read.....Why don't you make them all insta-super PVP pilots or something....give them all marauders and full weapon skills and what ever else floats your boat.
Still no actual content for the explorers.
Starship Citizen is looking VERY promising.
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Judas II
Dark-Rising
23
|
Posted - 2013.09.07 10:25:00 -
[111] - Quote
Copper Rei wrote:I am seeing signature spheres and there is no signature. They are ghosts. Some have several for the same ID and there is no indication that one is a ghost. The entire scanning system seems broken. Starting out with no indicators and ending up with a bunch of false ones is just messed up. As for saving formations.....I would like to not use any formations....I would like to unlink all the probes and not have to hold shift ALL the time.
Same issue, CCP please respond. When I drop large probes, like 32 AU combat probes, I get ID results (they will say like a 10% signal), but on-screen I don't see anything. Normally you'd see the big large red bubbles, or even red dots on the systemmap, but now there is nothing, not a single indication where that signal might be. Bug or feature? Please answer. :) |
Caius Sivaris
Dark Nexxus S I L E N T.
73
|
Posted - 2013.09.07 12:57:00 -
[112] - Quote
Please rollback until basic stuff like showing dots for ships, having the button to clear ignored sigs etc works...
This was supposed to be an improvement, this is a huge regression.... |
Copper Rei
Copper Corp
61
|
Posted - 2013.09.07 14:03:00 -
[113] - Quote
No CCP DEV or other even reading this forum post after they begin the posts with 'look no further'.
Nice.
So soon after a patch release they should be in the scanning channels and on the forums and NOT out celebrating their latest disaster.
Red sphere and 0% sig, no matter where I place the probes and /or what config I still see a red sphere and have 0%.
Why is there a indicator if there is no sig?
The idea of keeping the label is alright for those too lazy to write them down or to slash post the ID's so they have the references in from of them.....but the dots and arrowes and spheres are still there indicating a site is present and doesn't change.
IT IS BROKEN.
|
Copper Rei
Copper Corp
61
|
Posted - 2013.09.07 19:43:00 -
[114] - Quote
It seems to me after looking through all the posts and reviewing the keynotes videos again and again......the entire exploration expansion seems to have put together by people who have never explored or who found it too difficult. They would appear to have made things they way they would want them to be even if they do not work well if at all.
All of the advice given by full time explorers has been pretty much thrown away as 'old thinking' and no one has bothered to look into the history of the people who were trying to help. If they had done some research that mattered then they would have discovered that hundreds of pilots found thier way to exploration with the help and guidance of those 'old thinking' people.
When it comes down to it...we don't matter.
LAST DEV POST Posted: 2013.08.23 16:28
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Tiv Barca
Vessels of the Line
0
|
Posted - 2013.09.08 21:19:00 -
[115] - Quote
RIP exploration.
Arise mainstream brain dead.
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DeMichael Crimson
Republic University Minmatar Republic
11038
|
Posted - 2013.09.09 00:33:00 -
[116] - Quote
Just posting to confirm this mutated form of Exploration we now have is indeed messed up. Seriously, the way it is now, experience and skill level doesn't make a difference at all.
Exploration was great the way it was before Odyssey.
In my opinion this would make it better:
Scanning: Enable on/off option for sensor sweep. Only Anomalies show in sensor sweep. All Cosmic Signatures must be probed first before showing. No automatic recall for probes. Option to save, trade and use multiple custom probe formations. Bring back Deep Space Probe.
Cosmic Signatures: Hacking sites: Combine Relic and Data sites into 1 group. Enable option to re-size Hacking mini game window. Remove mini game click fest and enable automatic completion timer based on skill level and equipment used. Enable user selection option - attack, bypass, use, etc, when Defense, Utility, etc, subsystem is encountered. Remove loot spew and enable automatic de-spawn timer on loot cans based on skill level and equipment used. Enable user selection list to automatically collect specific items from loot cans. Add NPC's to Hacking sites.
Combat Sites: Randomize spawn triggers. All defenders must be destroyed to spawn Overseer / Commander NPC's. Increase amount of wrecks holding loot. (Current average - 5 of 20 wrecks only hold loot) Increase amount of loot in wrecks. (Current average - 3 of 5 wrecks only hold 1x Metal Scrap) Add loot table to Rogue Drones. (Mixture of all Factions modules) Enable T3 Cruisers to access DED 4/10 sites.
Mineral sites: Add Gravimetric / Ore sites and Ice Fields.
Cosmic Anomalies: Add Asteroid Belts. Add W-holes.
I'm sure there's a few other things I'm forgetting but for a start this will do just nicely. It would definitely be a lot better than the current set up.
DMC |
Temba Ronin
255
|
Posted - 2013.09.09 17:09:00 -
[117] - Quote
In this thread I hear the voices of experienced players saying their investment in isk, time, and skill training has been diminished by the current scanning changes. Why do these voices merit no response from CCP? The Best Ship In EVE Online Is "Friendship", Power To The Players! |
Copper Rei
Copper Corp
65
|
Posted - 2013.09.09 23:36:00 -
[118] - Quote
HOLY **** they may have actually fixed it. It only took a week and they have absolutely no idea how to communicate with anyone but what the hell...they seem to have fixed the bigger issues for now. They must have brought in some outside assistance or asked a couple explorers what to do.....lol
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Mra Rednu
Black Watch Guard
335
|
Posted - 2013.09.29 08:05:00 -
[119] - Quote
Kevin Emoto wrote:Shvak wrote:Why not dump scanning as a skill set and just give every 14 day trial account holder instant access to sites. Why even bother having scanning at all. If you dumb it down any more that is what you might as well do?. I really feel sorry for those learning scanning now, there is no sense of accomplishment at all when you lock a ship down or identify an anomolie. Takes me a maximium of four or less scans to lock down any anomolie. Now with the added changes you will make it even easier. Insta scan ships, anomolies and wh...
Feel really sorry for all the long time vets that bought scanning implants lot talk about make them obsolete.
Make something easy is easy, but without giving the player a goal, a reason to level 5 any scanning skills you start making that easy skill very hard to stomach.
CCP has successfully made scanning mind numbingly boring.
Please for the love of all that is holy, stop and think. If I wanted to be spoonfed like a two-year old ****** I would play Warcraft or heaven forbid battlefield lol. I think CCP thinks the old 'learning curve of eve' diagram was a complaint. When i joined eve it was because it was difficult and beautiful. I had to work and spend time to master the different aspects of eve and I loved it when suddenly new parts of eve became available. Now it seems that CCP wants to give everything to everyone within the first month or so of playing and remove all the racial differences between ship classes. We chose eve because it was a challenge. CCP STOP TAKING THAT AWAY FROM US! We realize you think that spoon feeding people will keep the new player base growing faster than the 'bittervets' leave, but in a year you'll just have a lot of year old characters going somewhere else because they didn't invest the effort into eve that many of us did who have played for years.
NEQ |
Copper Rei
Copper Corp
79
|
Posted - 2013.09.30 01:10:00 -
[120] - Quote
Well said.
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