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Thread Statistics | Show CCP posts - 1 post(s) |
Ghoest
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Posted - 2005.12.28 05:03:00 -
[1]
Is that correct?
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Imhotep Khem
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Posted - 2005.12.28 06:07:00 -
[2]
I believe it is. Have you seen the targeting range on these ships? webber range boost is also one of Minmatar Command Module bonuses. ____ If your not dyin' your not tryin'. |
Leno
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Posted - 2005.12.28 06:25:00 -
[3]
Originally by: Imhotep Khem I believe it is. Have you seen the targeting range on these ships? webber range boost is also one of Minmatar Command Module bonuses.
so if u had a domi web, rapier with skills trained to lvl 5 and then a t2 bc with that mod running, what kinda range could you web at? --------------- RIP - Smoske, My Friend
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Berilac
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Posted - 2005.12.28 06:30:00 -
[4]
lvl 5 skill*60%=total of 300% increase 3*15=45km i think thats it.
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Kyozoku
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Posted - 2005.12.28 06:57:00 -
[5]
scary
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Tuxford
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Posted - 2005.12.28 08:54:00 -
[6]
Originally by: Berilac lvl 5 skill*60%=total of 300% increase 3*15=45km i think thats it.
300% increase actually results in 4x multiplier (1+300/100) = 4 so it's 60km range on a 15km webber, 40km range on the standard tech 1. _______________ |
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Testy Mctest
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Posted - 2005.12.28 08:56:00 -
[7]
Indeed it is scary - a webbed frigate at 40km+ is a dead frigate in one volley from pretty much anything that can hit it. Not to mention no frigates (bar bombers) can shoot back at that range.
One of these with multiple webbers with a single decent ranged support ship will rip the very prevalent frig gangs to bits.
Loading sig, please wait... |
Serj Darek
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Posted - 2005.12.28 09:38:00 -
[8]
Edited by: Serj Darek on 28/12/2005 09:38:58 Skill at: Level 1: 1,6 * webber range (60%) Level 2: 2,2 * webber range (120%) Level 3: 2,8 * webber range (180%) Level 4: 3,4 * webber range (240%) Level 5: 4,0 * webber range (300%)
So 15km webber and skilla at level 5 = 4,0*15=60km
Regular Webber (10km) and level 5 = 4,0*10=40km
That's how i calculated it.
And by all the Minmatar Gods of War i wan't the Huginn!
This is what happened to Bunny: http://people.freenet.de/schnubelken/bunnys/ |
wierchas noobhunter
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Posted - 2005.12.28 09:59:00 -
[9]
Originally by: Tuxford
Originally by: Berilac lvl 5 skill*60%=total of 300% increase 3*15=45km i think thats it.
300% increase actually results in 4x multiplier (1+300/100) = 4 so it's 60km range on a 15km webber, 40km range on the standard tech 1.
no this is scary
soar angelic now recruting |
Maya Rkell
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Posted - 2005.12.28 11:14:00 -
[10]
Yep. Don't bother with frigs arround them. Period. Sigh.
Warning: above post may contain traces of sarcasm. "Corpse cannot be fitted onto ship. Only hardware modules can be fitted." |
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Crellion
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Posted - 2005.12.28 11:24:00 -
[11]
lol when reading notes pre-patch peeps assumed a flat increase :O why do gallente get a crappy 10% scram increase then?
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Grimpak
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Posted - 2005.12.28 11:25:00 -
[12]
Originally by: wierchas noobhunter
Originally by: Tuxford
Originally by: Berilac lvl 5 skill*60%=total of 300% increase 3*15=45km i think thats it.
300% increase actually results in 4x multiplier (1+300/100) = 4 so it's 60km range on a 15km webber, 40km range on the standard tech 1.
no this is scary
add a curse to the equation
result = I see dead tacklers -------------------
Celestial Horizon: we go zerg on you |
Deros
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Posted - 2005.12.28 11:34:00 -
[13]
crellion, probably because a warp scrambler or disruptor stops you going anywhere while a web only slows you down.
projectiles have been screwed in this patch, so 1 upside doesnt seem so bad does it.
Deros
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Hawksister
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Posted - 2005.12.28 11:37:00 -
[14]
hey hey,
yep i noticed that today too. but can someone explain why the 125km targeting range ? whats it gonna fit that will actually do anything that far away ? i havent seen the new heavy missile range but maybe that can hit something that far. and for an ECM ship it has no other ECM bonuses and its covert and no covert bonuses ??? ? ?
excuse my n00bness :)
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Arimai
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Posted - 2005.12.28 12:04:00 -
[15]
Originally by: Hawksister whats it gonna fit that will actually do anything that far away ?
projected eccm?
You probably wouldnt want that though. (aka useless module 99% of the time)
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Testy Mctest
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Posted - 2005.12.28 12:06:00 -
[16]
Originally by: Hawksister hey hey,
yep i noticed that today too. but can someone explain why the 125km targeting range ? whats it gonna fit that will actually do anything that far away ? i havent seen the new heavy missile range but maybe that can hit something that far. and for an ECM ship it has no other ECM bonuses and its covert and no covert bonuses ??? ? ?
excuse my n00bness :)
Either: Heavy missiles with good skills and mods
Or: 720mm II with Carbonized Lead and maxed skills
(24000*1.6*1.25)+(17500*1.25)=70km before any tracking stuff
Or: Electronics Warfare
Or: Making sure you're locked onto something prior to your max engagement range
Plenty of uses there!
Loading sig, please wait... |
DigitalCommunist
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Posted - 2005.12.28 12:08:00 -
[17]
theoretical max, with a dom disruptor and best gang skills:
83.28km, -90% velocity
rip taranis :\
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Eyeshadow
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Posted - 2005.12.28 13:29:00 -
[18]
Originally by: DigitalCommunist theoretical max, with a dom disruptor and best gang skills:
83.28km, -90% velocity
rip taranis :\
holy crap thats insane. talk about the ultimate fleet support frig killer
My Latest Vid (16/11/05) |
elFarto
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Posted - 2005.12.28 13:34:00 -
[19]
And I know someone who has the BPO \o/
Regards elFarto
Stratego > 2005.10.22 14:15:17 combat Imperium Alliance petitions you, glancing off causing no real damage. |
Tachy
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Posted - 2005.12.28 13:46:00 -
[20]
Wich ship would be the prime target i nthe future? Got an idea which ship got no bonus to defenses whatever?
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Liu Kaskakka
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Posted - 2005.12.28 13:51:00 -
[21]
Originally by: elFarto And I know someone who has the BPO \o/
Regards elFarto
Now I know someone who knows someone who has the BPO \o/
King Liu is RIGHT!!
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Woopie
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Posted - 2005.12.28 13:59:00 -
[22]
The high locking range is to protect it against dampers, just like the high sensor strength vs ecm.
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Shadowsword
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Posted - 2005.12.28 14:03:00 -
[23]
Every recon ship has a very high lock range and sensor strenght because, as anti-support support, it's often their job to engage and take out Blackbirds, Celestis, Scorpions... So they need some pretty heavy resilience where EW is concerned.
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Sarmaul
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Posted - 2005.12.28 14:06:00 -
[24]
Originally by: Liu Kaskakka
Originally by: elFarto And I know someone who has the BPO \o/
Regards elFarto
Now I know someone who knows someone who has the BPO \o/
and now I know someone who knows someone who... ------------- Please make Minmatar overpowered, CCP |
Malthros Zenobia
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Posted - 2005.12.28 19:44:00 -
[25]
Originally by: Tuxford
Originally by: Berilac lvl 5 skill*60%=total of 300% increase 3*15=45km i think thats it.
300% increase actually results in 4x multiplier (1+300/100) = 4 so it's 60km range on a 15km webber, 40km range on the standard tech 1.
Inties getting webbed so far out, talk about instant pwn(except by the time you lock them they will have MWD'd right next to you.
Originally by: Asnar Bush:but most importantly wtf was my carrier doing without support?
Admiral: well sorry mr president, guess you're not that stupid after all..... Bush: /me shoots Admiral
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Harry Voyager
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Posted - 2005.12.28 20:54:00 -
[26]
Oh, it gets better. Notice the 7.5% bonus to painters per level it also gets? Well, it seems target paints don't have a stacking penalty anymore.
You know what this means? How do 125m radius Inties sound to you?
The Huggin and Rapier are going to be *the* premire frigate sweepers in the game, bar none.
Harry Voyager ____________________ I'm not an idiot; I just play one on the forums. |
Gierling
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Posted - 2005.12.29 06:46:00 -
[27]
ITs not that bad, its not like they use Artillery.
*snip* That's not very appropriate. - Teblin |
Thercon Jair
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Posted - 2005.12.29 11:16:00 -
[28]
Make a Huginn/Sabre team and get rid off all the pesky frigs
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Harry Voyager
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Posted - 2005.12.29 11:32:00 -
[29]
Edited by: Harry Voyager on 29/12/2005 11:32:20
Originally by: Gierling ITs not that bad, its not like they use Artillery.
Actually, the Huginn and Rapier should both be able to fit a full rack of 720 Howi IIs without fitting mods, and have grid for an AB, light shield tank, and their Ewar. I'm thinking 1x 10MN II, 1x Mid SB II, 1x Boost Amp, and 3x Web+Painters, and possible sensor amps or Gyros in the lows.
Nasty, nasty, frig killer. ____________________ I'm not an idiot; I just play one on the forums. |
Tachy
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Posted - 2005.12.29 11:35:00 -
[30]
Target painter effect should have stacking penalties too. At least one of the gods started that they have a penalty. Probably on a #effects on the target ship.
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