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Author |
Thread Statistics | Show CCP posts - 18 post(s) |
Alvatore DiMarco
Capricious Endeavours Ltd
528
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Posted - 2013.06.26 14:00:00 -
[61] - Quote
Rees Noturana wrote:I looked through this thread but didn't see any references to other industrial work. What are you referring to?
CCP Rise referred to it in the other thread.
Twice, actually. |
Rees Noturana
Red Rock Mining Company
236
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Posted - 2013.06.26 14:02:00 -
[62] - Quote
CCP Rise wrote:Quote:I looked through this thread but didn't see any references to other industrial work. What are you referring to? I should be more careful about making vague references to future development. Basically, our extremely high level direction for the next while is focused towards building things - we have no idea what will fall out of this specifically, but the overall direction may lead to new potential uses for indie ships, which is why I felt fine leaving 4 of them more or less open to change down the road. Please don't read into this, there's nothing particular that I know of relative to these ships coming in the near future. As far as the the abuse of the hoarder ammo bay for compression - the difference in potential capacity and unpacked volume between it and the old Iteron V isn't enormous. Not different enough to create a new kind of abuse, though obviously would make for more efficiency. I'll make sure we talk about if we are happy with this and if not we can adjust the unpacked volume on the Hoarder accordingly.
Building as in creating new content as opposed to rebalancing existing content or building as in industry? -á |
Rees Noturana
Red Rock Mining Company
236
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Posted - 2013.06.26 14:02:00 -
[63] - Quote
Thank you.
-á |
Kekminator
Loktar Ogar Co.
3
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Posted - 2013.06.26 14:05:00 -
[64] - Quote
CCP Rise wrote:Ore hold includes Gas
Mineral hold does not include Gas and Ice products
Ammo hold includes cap charges, nanite paste, bombs, and anything else in the "charge" group I believe (I will confirm this soon).
We talked about doing a POS fueler (and I expect this to be the most legit complaint) but it just isn't possible atm. I can't go into specifics but please trust me here =/
Renaming strikes me as messy, but I'll bring it up with our story department and see what their opinion is.
There will be much cheering if you implement POS fuel / ice products bays, please consider at least one of those.
Renaming is less messy than having MK II for ore and MK III for minerals - or was it the other way round |
Alvatore DiMarco
Capricious Endeavours Ltd
528
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Posted - 2013.06.26 14:07:00 -
[65] - Quote
Rees Noturana wrote:Building as in creating new content as opposed to rebalancing existing content or building as in industry?
If you haven't yet, go listen to The section of "CCP Presents!" from Fanfest this year where CCP Seagull talks about her dream of building things, building huge large-scale things, and knowing that never-before-seen wonders lay waiting "if only you could build the right kind of stargate." Interpret it how you wish, as long as you don't join the insufferable "when do we get to build stargates?" crowd.
Kekminator wrote:There will be much cheering if you implement POS fuel / ice products bays, please consider at least one of those. It might be quicker and easier, rather than implementing bays for those things, to just add them into the list of eligible cargo. POS fuel into the ammo bays and gas products/ice products into the mineral bays. It would be enormously wonderful and nobody would hate it. ...Okay, nobody would hate it who doesn't already hate everything CCP does. |
Johnson Oramara
Science and Trade Institute Caldari State
104
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Posted - 2013.06.26 14:08:00 -
[66] - Quote
CCP Rise wrote:Alright, here we go. Exciting and cool industry ships
These are excellent, thank you. Not that hard once you give it some serious thought right? |
Denidil
Turalyon Plus
598
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Posted - 2013.06.26 14:10:00 -
[67] - Quote
Looks good Rise - I don't know if you saw my post on reddit - but looking at this numbers it makes my post even more relevant: The Ore Hold on the Orca needs to be a LOT larger... 300k m3 - 400k m3 given the changes to ore bays on the industrials and mining barges / exhumers.
Then let's talk about light carriers ..... :P Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design. |
Maximus Andendare
Future Corps Sleeper Social Club
305
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Posted - 2013.06.26 14:10:00 -
[68] - Quote
Let's see--all the same, slightly different. This one does this, that one does that. GREAT! Fantastic changes!
Thanks for making them all be able to haul, with each doing it a little bit differently. A couple of questions I'd ask though: Is it possible to have 2x launchers on the Badger Mark II, or would that be unbalanced? Is the 55000 PI bay, for example, at max skills or is it lower and +25% to get 55000?
Otherwise, thanks so much for listening to our feedback and delivering in spades! Now make a hauler that performs hauling better than a mining support ship! |
Dark Stryke
Terrulian Exo Arcologies
6
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Posted - 2013.06.26 14:13:00 -
[69] - Quote
What a let-down. So you've gone through the trouble of adding 'special bays to the extra ships', yet ignored the entire point of them - to get around the shield vs armor tankers and cargo expanders problems. |
Saheed Cha'chris'ra
Krautz WH Exploration and Production LiVingInTheBoX
85
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Posted - 2013.06.26 14:14:00 -
[70] - Quote
CCP Rise wrote: Looking forward to your feedback, but please don't expect version 3, I have to get on with my life at some point
You Sir, are a genius. CCP should double you paycheck right now. And of course, thanks to everyone who was helping you with this one.
The new special haulers are REALLY USEFUL now. Wow. This is so great.
Thank you for your work. |
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Dark Stryke
Terrulian Exo Arcologies
6
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Posted - 2013.06.26 14:16:00 -
[71] - Quote
Denidil wrote:Looks good Rise - I don't know if you saw my post on reddit - but looking at this numbers it makes my post even more relevant: The Ore Hold on the Orca needs to be a LOT larger... 300k m3 - 400k m3 given the changes to ore bays on the industrials and mining barges / exhumers.
Then let's talk about light carriers ..... :P The Orca and Rorqual both need revamps, especially the compression mechanics. |
Krell Kroenen
Miners In Possession
175
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Posted - 2013.06.26 14:23:00 -
[72] - Quote
Have to say very interesting, over all I like these changes more than the first version. Now just switched the Hoarder and the Wreath and I will be totally happy.
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Omnathious Deninard
The Scope Gallente Federation
1211
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Posted - 2013.06.26 14:28:00 -
[73] - Quote
A nice look for many old, dusty and mostly unused Industrials. I like it. Ideas for Drone ImprovementTwitter Account-á @Omnathious |
Aurora Fatalis
24th Imperial Crusade Amarr Empire
33
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Posted - 2013.06.26 14:39:00 -
[74] - Quote
Now to hope for a T2 Hoarder able to use Covops bridges to supply Bomber fleets with bombs. |
Steve Ronuken
Fuzzwork Enterprises
1587
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Posted - 2013.06.26 14:42:00 -
[75] - Quote
Nicely done.
They're all useful now. Steve Ronuken for CSM 9!-á I'm starting early :) Handy tools and an SDE conversion Twitter: @fuzzysteve on Twitter |
Phoenix Jones
Shockwave Innovations Surely You're Joking
26
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Posted - 2013.06.26 14:43:00 -
[76] - Quote
Maximus Andendare wrote:Let's see--all the same, slightly different. This one does this, that one does that. GREAT! Fantastic changes!
Thanks for making them all be able to haul, with each doing it a little bit differently. A couple of questions I'd ask though: Is it possible to have 2x launchers on the Badger Mark II, or would that be unbalanced? Is the 55000 PI bay, for example, at max skills or is it lower and +25% to get 55000?
Otherwise, thanks so much for listening to our feedback and delivering in spades! Now make a hauler that performs hauling better than a mining support ship!
I think those were base stats, if so, the ships will be of good use.
The mineral hauler still would need to have the ability to move ice products though I think. |
Kali Maat
PVP FAST
25
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Posted - 2013.06.26 14:44:00 -
[77] - Quote
No more pride to fly the longest train ship in the game (iteron V) when it will only require gallente indu at lvl1 to fly it :(
The length of the Iteron model should be tied to your skill lvl. (in complete logic with the cargo capacity expansion per lvl) pls like this post to vote for this cool idea |
Bloodpetal
Sal's Waste Management and Pod Disposal The Mockers AO
1288
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Posted - 2013.06.26 14:48:00 -
[78] - Quote
Thanks for going the extra mile and a half.
I'm excited to make sure all my pilots have Ammo Hoarders ready to go for structure bash ops. :) Where I am. |
lycaniz
Grim Determination Nulli Secunda
13
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Posted - 2013.06.26 14:49:00 -
[79] - Quote
I feel that the mammoth is a bit underwhelming but maybe that's just me..
As for the hoarder, make the 'ammo' count for cap boosters aswell and it will have a use! but as it is it is pretty meh tbh. |
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CCP Rise
C C P C C P Alliance
1340
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Posted - 2013.06.26 14:50:00 -
[80] - Quote
lycaniz wrote:I feel that the mammoth is a bit underwhelming but maybe that's just me..
As for the hoarder, make the 'ammo' count for cap boosters aswell and it will have a use! but as it is it is pretty meh tbh.
It does count for cap boosters. Edited OP to make that more clear. |
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lycaniz
Grim Determination Nulli Secunda
13
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Posted - 2013.06.26 14:51:00 -
[81] - Quote
CCP Rise wrote:lycaniz wrote:I feel that the mammoth is a bit underwhelming but maybe that's just me..
As for the hoarder, make the 'ammo' count for cap boosters aswell and it will have a use! but as it is it is pretty meh tbh. It does count for cap boosters.
Ah, good!
*hides* thanks for quick answer. |
Phoenix Jones
Shockwave Innovations Surely You're Joking
26
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Posted - 2013.06.26 14:52:00 -
[82] - Quote
Actually if you "REALLY" want the ammo hauler to be a popular ship...
Have it able to haul Strontium.
Ran the numbers on the Ore Hauler, it is decent for hauling ore/ice, but the Mineral hauler would really have to be changed in order to haul refined Ice products (isotopes, heavy water, etc). If it can.. then I would consider the whole industrial change a good start.
In otherwords, the only real change thats now needed is the Mineral Hauling Iteron to be able to haul refined ice products (just as it can haul refined ore products (Isogen, Tritanium).
Here is the concept. Ore hauler goes out, hauls ore, bring it to refinery, refinery refines the product, the mineral hauler hauls the minerals where it needs to go. The mineral hauler currently does not haul ice products (but the ore hauler can haul ice blocks). Thats the only real change I see that's needed. |
Phoenix Jones
Shockwave Innovations Surely You're Joking
26
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Posted - 2013.06.26 15:00:00 -
[83] - Quote
*doublepost |
WInter Borne
Cold Station 12 Surely You're Joking
68
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Posted - 2013.06.26 15:01:00 -
[84] - Quote
Dont suppose the ore hold could updated to include refined ice products?
I know some of us wormholers would enjoy a dedicated stront/fuel hauler with high capacity/low mass. |
MrZany
Ministry of War Amarr Empire
53
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Posted - 2013.06.26 15:01:00 -
[85] - Quote
Erien Rand wrote:CCP Rise wrote:Jowen Datloran wrote:Thank you for listening to the feedback, Rise. Much appreciated. CCP Rise wrote:
Special purpose bays - This will be for Hoarder, Iteron Mark II, III, and IV. We wanted to do this originally, but held back because of concerns about racial inequality. Based on feedback I'm now hoping you guys will be fine with this inequality, as long as it isn't so favored towards Gallente that no one would ever train another race for hauling. This is as much an issue as people having to train Caldari ship skills if they want to fly a powerful ECM or missile boat. People keep saying this but it is simply not true. It would be if there was a counterpart for the other races. If you don't want to train missiles, its okay because you can train lasers. In this case, there is no option for Caldari or Amarr to counter balance, even if it was a different bay. CCP Rise, why not just make the remaining haulers Ore ships? Ore could purchase the rights to the ships and modify them as they see fit. That would remove any accusations of "inequality" among the races. IIRC when the real world financial crisis happened China purchased the Hummer brand. Something similar could be put into the lore where due to constant wars the empires were forced to sell off some of their excess ship models. Doing this would allow you to get as creative as you like with the ships and also would give a reason why the ships were so drastically remodeled; they are owned by an entirely different corp that wants to take them in a different direction.
Love the direction you are going in! Is there a reason why moving the remaining ships to Ore or Interbus can't happen?
It would seem that from a design and lore standpoint it could be an exciting change. Another faction purchasing the rights to what had been iconic gallente and minmatar hulls due to (insert reason) seems like it would generate interest and create a bit of content.
Also it would free you from having to make the Itty 5 "average" for balancing purposes. Seems like a win/win.
Regardless of what you decide, you have done an excellent job with these changes and you area credit to the game.
Thank you, now go ask for a raise |
Alvatore DiMarco
Capricious Endeavours Ltd
528
|
Posted - 2013.06.26 15:03:00 -
[86] - Quote
@ Phoenix Jones: The Iteron Iterations would follow Gallente naming convention. That being said, it's not hard to tell a cylindrical-spacewang Itty 3 from a lots-of-boxes itty 2. |
Orakkus
Winds of Dawn Kraken.
105
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Posted - 2013.06.26 15:04:00 -
[87] - Quote
CCP Rise wrote:Alright, here we go.
First off, love that you changed the Warp AU and coupled it with the agility. This should save industry pilots a lot of time in trying to get items to market.
SIGIL - Most HP - Good increase in PG, and it appears that it might have enough to mount a medium turret. I'm still not a fan of "tanky" being only more HP, but it should be a bit better for running against high-sec gankers.
BADGER - Most potential Cargo and Base Cargo in role (Also battle HAM Badger) - The only thing I disagree with here is the 1 turret/1 launcher thing. CCP Fozzie is well aware of how bad split weapon systems work. Just allow two launchers and/or two turrets and be done with it. They aren't bonused anyways.
WREATHE - Fastest - Good, the ship definately needed some PG to make it viable.
Iteron - Good all-around (and Drones!?) - Drones, eh. Not bad and well played.
=======================================================================================
Glad that you kept every race having their own heavy hauler.
BESTOWER - Most potential Cargo - Cool
BADGER MARK II - Launcher, Most Base Cargo - Same issue with the Badger
MAMMOTH - Best travel time in role - I don't see an AU speed, so does travel time mean ONLY normal space speeds, or is there an AU bonus as well?
ITERON MARK V - Average (to balance awesome Iteron II, III, IV) - Good
=======================================================================================
ITERON MARK II - Mineral Bay - Awesome, good size bay.
ITERON MARK III - PI Commodities Bay - I hope this includes the ability to haul bases.. but other than that.. this is rather nice for base level operations.
ITERON MARK IV - Ore Bay (Ore includes Gas, Ice, and Mineral Ore) - This is the best idea of the bunch. Being able to haul ore around more efficently will be a fairly big boon to starting industrialists.
HOARDER - Ammo bay (This includes anything in the 'charge' group - bombs/cap charges/etc) - This comes in a very close second for good idea and you are now hero worshipped by anyone making cap charges. It will be interesting to see how this ship will play out.
Now for the next important question.. when will we see it? |
Omnathious Deninard
The Scope Gallente Federation
1211
|
Posted - 2013.06.26 15:04:00 -
[88] - Quote
Just out of curiosity, were all the warp speeds changed to 6au/s, only the first 4 say. Ideas for Drone ImprovementTwitter Account-á @Omnathious |
LujTic
Unforeseen Consequences. The Unthinkables
9
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Posted - 2013.06.26 15:05:00 -
[89] - Quote
I think the mineral and ore specialisations will be popular, but few people need to move more than 40k ammo and > 40k PI products sounds like you're asking to get ganked. I'd rather see the Hoarder than the Iteron II haul ice products (fuel) to make the Hoarder more usefull. Right now it's only good for cap boosters. |
Dex Ratzinger
Epsilon Lyr Nulli Secunda
1
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Posted - 2013.06.26 15:05:00 -
[90] - Quote
Sofia Wolf wrote:I really like new industrials. Only reservation is that many of them don't have sufficient PWG to fit MWD and PCD to do MWD trick. This is necessity of survival in low sec, and quite helpful in 0.0, and highsec during wardecks.
Minimal PWG that someone noobish with Engineering at lvl 4 can fit mwd+pcd is ~130, so consider upgrading PWG of all industrials that are below that threshold.
Nope, you have to gimp your fit for that, and it needs to remain that way. Just fly a blockade runner. |
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