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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Vicar2008
Mindstar Technology Fatal Ascension
67
|
Posted - 2013.06.22 20:03:00 -
[1] - Quote
I really aint wanting to login to this crap. This is all....... |
Miilla
Hulkageddon Orphanage
511
|
Posted - 2013.06.22 20:04:00 -
[2] - Quote
Time dilation?
Isn't that just a way to slow down gametime so that CCP devs can manually process events?
|
Vicar2008
Mindstar Technology Fatal Ascension
67
|
Posted - 2013.06.22 20:06:00 -
[3] - Quote
Tidi in Fountain check, across the board in fountain from reports I am getting, Tidi in Dekelin check, tidi in cloud ring check, its really good fun all round. |
Theodoric Darkwind
PonyWaffe Test Alliance Please Ignore
258
|
Posted - 2013.06.22 20:07:00 -
[4] - Quote
It's an improvement over "blackscreen and dead online" |
Vicar2008
Mindstar Technology Fatal Ascension
67
|
Posted - 2013.06.22 20:09:00 -
[5] - Quote
an improvement of sorts, not really just another way to watch your screen will it, wont it. |
Miilla
Hulkageddon Orphanage
512
|
Posted - 2013.06.22 20:11:00 -
[6] - Quote
So instead of dying instantly, now it takes 120 seconds for your ship to blow up.
At least you get to see your pod pop instead of the black screen and hanger followed by WTFWTFWTF?
One thing I have noticed is that CCP devs can't code DirectX and shaders for s hit.
Just look at WiS and firing snowballs / fireworks on somebody zoomed in, even a huge high end machine lags. |
Roxwar
Dreddit Test Alliance Please Ignore
106
|
Posted - 2013.06.22 20:13:00 -
[7] - Quote
Seriously CCP its pathetic.
You KNOW a war is happening in fountain, and you KNOW 90% of nullsec will pile into a system when needed, yet its at the point we cant even leave the char selection screen to log back in.
Get your **** together ffs
|
Miilla
Hulkageddon Orphanage
512
|
Posted - 2013.06.22 20:14:00 -
[8] - Quote
Roxwar wrote:Seriously CCP its pathetic.
You KNOW a war is happening in fountain, and you KNOW 90% of nullsec will pile into a system when needed, yet its at the point we cant even leave the char selection screen to log back in.
Get your **** together ffs
You mean they have to actually use the metrics from their cluster?
|
Vicar2008
Mindstar Technology Fatal Ascension
67
|
Posted - 2013.06.22 20:14:00 -
[9] - Quote
Miilla wrote:So instead of dying instantly, now it takes 120 seconds for your ship to blow up.
At least you get to see your pod pop instead of the black screen and hanger followed by WTFWTFWTF?
One thing I have noticed is that CCP devs can't code DirectX and shaders for s hit.
Just look at WiS and firing snowballs / fireworks on somebody zoomed in, even a huge high end machine lags.
You think that happens? think again mate :( |
Vaerah Vahrokha
Vahrokh Consulting
4197
|
Posted - 2013.06.22 22:06:00 -
[10] - Quote
Vicar2008 wrote:I really aint wanting to login to this crap. This is all.......
It's actually a process akin to how nature works.
More grass crops up due to a good season? More herbivores will be able to survive because of that and they'll grow their numbers till they are again at a fine line below starvation. More carnivores will then be able to survive because of more herbivores and they too will push the line between growth and starvation induced "balance".
Same for blobsec, the more you allow to play in the same system, the more will join them till the server will (once again) barely manage to work.
Double ther server and double the blobbers will come, in a positive feedback process where CCP can't win because regardless of how powerful they make the server, N + 1 blobbers will join in till the server is brought down to its knees.
I have suggested to implement some diminishing returns mechanism to keep blobbers within less-than-pathetic amounts but alas, blobbers flamed me. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
|
Doc Fury
Furious Enterprises
2592
|
Posted - 2013.06.22 22:11:00 -
[11] - Quote
Theodoric Darkwind wrote:It's an improvement over "blackscreen and dead online"
^^this.
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'Hodor'. |
DarthNefarius
Minmatar Heavy Industries
1123
|
Posted - 2013.06.22 22:57:00 -
[12] - Quote
With the TiDi in HI SEC (especially Jita & Caldari PRIME event ) its showing that EVE is NOT DYING: the opposite EVE is THRIVING!!! What CCP really needs is to account that we may need a new way to account for Jita CAP & live events in HI SEC & especially NULL SEC big battles code wise. Patience is needed & I'm sure CCP is listening & banging thier DEV heads on server TECH that will help alleviate TiDi & other issues
IMHO in the meantime CCP should make Amarr more attractive as a second HUB to relieve the issues that the Jita CAP is presenting lately ( such as adding more gates to Amarr & possibly Dodixie & HEK ) An' then [email protected], he come scramblin outta theTerminal room screaming "The system's crashing! The system'scrashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children' |
Arch Stanton's Neighbour
Forceful Resource Acquisition Inc
49
|
Posted - 2013.06.22 23:14:00 -
[13] - Quote
If you don't enjoy tidiblobwarfare why are you in a nullblobbing alliance?
There are other fun ways to play the game you know. |
Sergeant Acht Scultz
School of Applied Knowledge Caldari State
878
|
Posted - 2013.06.23 01:51:00 -
[14] - Quote
Miilla wrote:So instead of dying instantly, now it takes 120 seconds for your ship to blow up.
Over an hour for 4 jumps it's not really a good gaming experience, while still better than a black screen and figure out a couple hours later your toon is back at station in new pod, it's still a bad gaming experience and these days this TiDi fest is way omnipresent and wasting many players gaming time or will to log at prime hours.
Quote:One thing I have noticed is that CCP devs can't code DirectX and shaders for s hit.
Eve stick with single thread and 2G clients because...well no one really knows but every one looks at XP. Weird enough Eve can crash your PC or Graphic Card while using only a fragment of your machine power, what else can go wrong? *removed inappropriate ASCII art signature* - CCP Eterne |
Amarra Mandalin
Red Federation RvB - RED Federation
675
|
Posted - 2013.06.23 02:14:00 -
[15] - Quote
Miilla wrote:So instead of dying instantly, now it takes 120 seconds for your ship to blow up.
Just pretend you're in a drake that got snagged by a lo-sec gang, pre-Tier 3 BC days.
In all seriousness though, that's a primary reason I'm not terribly motivated to partake in the festivities.
|
Katrina Oniseki
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
1764
|
Posted - 2013.06.23 03:09:00 -
[16] - Quote
Surely CCP will instantly and magically fix the server load now that OP has posted!
I'm so glad OP posted, aren't you? Ch+½j+ì Katrina Oniseki ~ (RDC) Chief Operations Officer ~ [I-RED] Sub-Director of Public Relations |
S Byerley
The Manhattan Engineer District
30
|
Posted - 2013.06.23 03:29:00 -
[17] - Quote
Miilla wrote:So instead of dying instantly, now it takes 120 seconds for your ship to blow up.
At least you get to see your pod pop instead of the black screen and hanger followed by WTFWTFWTF?
One thing I have noticed is that CCP devs can't code DirectX and shaders for s hit.
Just look at WiS and firing snowballs / fireworks on somebody zoomed in, even a huge high end machine lags.
CCP has made some....interesting graphic engine decisions, but you do realize that has nothing to do with TiDi? The load issue are all server side and the servers certainly aren't rendering anything. As far as I can tell, CCP's server-side junk is pretty well optimized considering the scales they deal with.
Edit: admittedly, they could throw more hardware at the problem |
Infinity Ziona
Cloakers
119
|
Posted - 2013.06.23 03:40:00 -
[18] - Quote
Vaerah Vahrokha wrote:Vicar2008 wrote:I really aint wanting to login to this crap. This is all....... It's actually a process akin to how nature works. More grass crops up due to a good season? More herbivores will be able to survive because of that and they'll grow their numbers till they are again at a fine line below starvation. More carnivores will then be able to survive because of more herbivores and they too will push the line between growth and starvation induced "balance". Same for blobsec, the more you allow to play in the same system, the more will join them till the server will (once again) barely manage to work. Double ther server and double the blobbers will come, in a positive feedback process where CCP can't win because regardless of how powerful they make the server, N + 1 blobbers will join in till the server is brought down to its knees. I have suggested to implement some diminishing returns mechanism to keep blobbers within less-than-pathetic amounts but alas, blobbers flamed me. Yup. The pile all your pilots into one system thing is getting old. So old problems return. Needs to be a better system. Hate to say it but I will, the system in WoW in BG where you needed to have multiple groups at different places to cap flags is superior to this pile as many people into one point and lag the node to death EvE system.
There are likely many other solutions besides that though.
|
S Byerley
The Manhattan Engineer District
30
|
Posted - 2013.06.23 03:50:00 -
[19] - Quote
Infinity Ziona wrote:Vaerah Vahrokha wrote:Vicar2008 wrote:I really aint wanting to login to this crap. This is all....... It's actually a process akin to how nature works. More grass crops up due to a good season? More herbivores will be able to survive because of that and they'll grow their numbers till they are again at a fine line below starvation. More carnivores will then be able to survive because of more herbivores and they too will push the line between growth and starvation induced "balance". Same for blobsec, the more you allow to play in the same system, the more will join them till the server will (once again) barely manage to work. Double ther server and double the blobbers will come, in a positive feedback process where CCP can't win because regardless of how powerful they make the server, N + 1 blobbers will join in till the server is brought down to its knees. I have suggested to implement some diminishing returns mechanism to keep blobbers within less-than-pathetic amounts but alas, blobbers flamed me. Yup. The pile all your pilots into one system thing is getting old. So old problems return. Needs to be a better system. Hate to say it but I will, the system in WoW in BG where you needed to have multiple groups at different places to cap flags is superior to this pile as many people into one point and lag the node to death EvE system. There are likely many other solutions besides that though.
Eve already encourages this (although cyno's are a big detractor). It's the players that really push for titan construction and blob warfare. I can only conjecture that it's because they have more ISK than they know what to do with. |
ACE McFACE
Radical Astronauts Plundering Eve
1364
|
Posted - 2013.06.23 04:35:00 -
[20] - Quote
I would rather go 90% slower than get kicked out of the game. You should be notified if someone quotes your post so you can continue the argument! |
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Sentamon
Imperial Academy Amarr Empire
1091
|
Posted - 2013.06.23 04:55:00 -
[21] - Quote
Vicar2008 wrote:Tidi in Fountain check, across the board in fountain from reports I am getting, Tidi in Dekelin check, tidi in cloud ring check, its really good fun all round.
so many lemmings so much fun to laugh at
~ Professional Forum Alt -á~ |
Frostys Virpio
Lame Corp Name
498
|
Posted - 2013.06.23 05:26:00 -
[22] - Quote
So many null sec players keep telling high sec ones to GTFO and come play the "real" game in null and then, when the population in null is high, they cry about it. Get your **** together and decide WTF you want... |
Neuntausend
GoonWaffe Goonswarm Federation
40
|
Posted - 2013.06.23 05:42:00 -
[23] - Quote
Yeah, our Cap ship welp last night was terrible. It was timedilated to 10% and was still lagging like it was 2008: modules not turning on or off, ships taking several minutes to respond to navigation commands, the grid breaking apart in the weirdest ways and all the fun stuff like that.
Tidi works well on a reinforced node for a single system, but if the system was not reinforced beforehand and a 1k player engagement happens there, the game experience goes down the drain. And battles are dynamic, even if the cause is a reinforcement timer it's hard to predict where a big fight will actually take place.
|
Amarra Mandalin
Red Federation RvB - RED Federation
676
|
Posted - 2013.06.23 05:44:00 -
[24] - Quote
Frostys Virpio wrote:So many null sec players keep telling high sec ones to GTFO and come play the "real" game in null and then, when the population in null is high, they cry about it. Get your **** together and decide WTF you want...
Misery loves company? |
Spurty
900
|
Posted - 2013.06.23 06:11:00 -
[25] - Quote
Miilla wrote:So instead of dying instantly, now it takes 120 seconds for your ship to blow up.
You're terribly wrong about the time taken to die before tidi
Could have been hours of desync and unable to log in at all or do anything with that character until a day or two after the fight.
Tidi is not to be snorted at
Also yah, so those thousand man space battles. You sign up for that, you enlist us all to tidi randomly.
Thanks :-/ --- GÇ£If you think this Universe is bad, you should see some of the others.GÇ¥ GÇò Philip K. **** |
Vaerah Vahrokha
Vahrokh Consulting
4201
|
Posted - 2013.06.23 07:34:00 -
[26] - Quote
S Byerley wrote: Eve already encourages this (although cyno's are a big detractor). It's the players that really push for titan construction and blob warfare. I can only conjecture that it's because they have more ISK than they know what to do with.
You don't need to conjecture too much. In every PvP game that allows blobbing, blobs happen. It's all the sheeps and bads who tag along a core of competent players and ride their tails to success.
Sadly in EvE it's more difficult for good players to farm those blobs, this is why the blobs in EvE are so prominent and all encompassing.
Other, even "lesser" games (Warhammer and even WoW) show groups of few guys easily fending off 5 times their numbers and no, it's not (just) because those games are gear based. Even in GW2 where everyone have the same stuff, 1 group can still stalemate a blob and even farm them.
EvE ruleset (no diminishing returns on anything), instead, allows for "strong blobs", it really takes awesome players to counter them and even then, some will have losses (something perfectly avoided in other games).
In most games, blobbers are shunned and laughed at as they deserve to be. In EvE "numbers are quality of their own". Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Smoking Blunts
ZC Industries Dark Stripes
599
|
Posted - 2013.06.23 08:06:00 -
[27] - Quote
it took 16 min's last night to just jump a gate.. yeh that's 16 min's from clicking jump to load at the ewarp spot.
I have nothing against TiDi as its made the game more playable for large fleets. but ccp have done something in the last patch that has made it even slower. its still showing 10% but omfg its not its more like 1%.
they need to address what ever they added to the TiDi mechanic to make it this way. OMG when can i get a pic here
|
Maybelater Headache
Republic University Minmatar Republic
52
|
Posted - 2013.06.23 08:30:00 -
[28] - Quote
Smoking Blunts wrote:it took 16 min's last night to just jump a gate.. yeh that's 16 min's from clicking jump to load at the ewarp spot.
I have nothing against TiDi as its made the game more playable for large fleets. but ccp have done something in the last patch that has made it even slower. its still showing 10% but omfg its not its more like 1%.
they need to address what ever they added to the TiDi mechanic to make it this way.
Exactly. And i am concerned they have no idea how to fix it. Thus, silence.
|
Dreadeye
Black Thorne Corporation The Cursed Few
13
|
Posted - 2013.06.23 09:46:00 -
[29] - Quote
Had 10% tidi in a constellation in sydicate also, 1 system didnt have any and next system was 10%, was like that for 45 mins until the node crashed. So basicly a fight up in fountain, watched it on the livestream, affects all the way down to syndicate cause we are on the same node, funny enough it didnt seem to affect the system they were fighting in. I know eve is about butterfly effect and all, but this **** is terrible .
Please CCP next time a node is asked to be reinforced make sure it doesnt affect the rest of us... |
Zloco Crendraven
BALKAN EXPRESS
381
|
Posted - 2013.06.23 10:17:00 -
[30] - Quote
You mourn about TIDI when large battle happens. We in lowsec (gallente/caldari and ammar/minmatar fw) have lag and TIDI when our 20 man fleet is jumping between systems. And whenever there is a cyno and smth larger starts to jump in, everyone is crashing. BALEX is recruiting -----> tinyurl.com/oscmmlv |
|
Sergeant Acht Scultz
School of Applied Knowledge Caldari State
878
|
Posted - 2013.06.23 10:39:00 -
[31] - Quote
Frostys Virpio wrote:So many null sec players keep telling high sec ones to GTFO and come play the "real" game in null and then, when the population in null is high, they cry about it. Get your **** together and decide WTF you want...
There's no problem with the population numbers in Null, on the contrary !!
Null sec is becoming healthier imho, more peeps playing around which is fantastic. The real proble is that you get a single node to take care of jita and the area of the game where big fights happens, where most of the player content is done you get a single node to take care of entire constellations. A simple 150man BS fleet crossing 3 systems away another of 200 or 100 of caracals talwars and whatnot makes you loose all will to live, turn your computer off or simply play another game.
*removed inappropriate ASCII art signature* - CCP Eterne |
MadMuppet
Three Fish In A Box
891
|
Posted - 2013.06.23 14:07:00 -
[32] - Quote
Make TiDi impact training time too and maybe people will spread out more.
(just kidding) I mine in EVE because I'm too drunk to fish in WoW.-á |
Seven Koskanaiken
Clan Steel Wolves
211
|
Posted - 2013.06.23 14:21:00 -
[33] - Quote
Vaerah Vahrokha wrote:Vicar2008 wrote:I really aint wanting to login to this crap. This is all....... It's actually a process akin to how nature works. More grass crops up due to a good season? More herbivores will be able to survive because of that and they'll grow their numbers till they are again at a fine line below starvation. More carnivores will then be able to survive because of more herbivores and they too will push the line between growth and starvation induced "balance". Same for blobsec, the more you allow to play in the same system, the more will join them till the server will (once again) barely manage to work. Double ther server and double the blobbers will come, in a positive feedback process where CCP can't win because regardless of how powerful they make the server, N + 1 blobbers will join in till the server is brought down to its knees. I have suggested to implement some diminishing returns mechanism to keep blobbers within less-than-pathetic amounts but alas, blobbers flamed me.
It's the players who can't win. CCP wins because the blobs get them in the New York Times, no way they will ever nerf that, the more players stuffed into the system the better.
One good thing about tidi, it gives time for logistics to cross reference the broadcast name with the overview to make sure they don't rep frigates or some small ****. |
Just Lilly
78
|
Posted - 2013.06.23 14:31:00 -
[34] - Quote
Tidi over blackscreen and crashdumps on any day
imho ^^ Powered by Nvidia GTX 690 |
Yummy Chocolate
Biohazard.
842
|
Posted - 2013.06.23 14:41:00 -
[35] - Quote
/me takes advantage of the opportunity that the OP is slowed down by 75% to steal all his stuff before he can effectively respond. |
ElQuirko
Jester Syndicate S0UTHERN C0MF0RT
1475
|
Posted - 2013.06.23 17:21:00 -
[36] - Quote
Roxwar wrote:Seriously CCP its pathetic.
You KNOW a war is happening in fountain, and you KNOW 90% of nullsec will pile into a system when needed, yet its at the point we cant even leave the char selection screen to log back in.
Get your **** together ffs
Dawhawhaw Save the Domi model! Spacewhales should be preserved. |
Beekeeper Bob
Beekeepers Anonymous
669
|
Posted - 2013.06.23 17:56:00 -
[37] - Quote
ACE McFACE wrote:I would rather go 90% slower than get kicked out of the game.
The fact that people really think that's an improvement, goes to show you how well CCP's PR department works....
I too am excited about trading playability for more lag and shiny pictures.....:( Petition for a Minimum bounty of 10 mil. Prevent useless bounties!
|
Amarra Mandalin
Red Federation RvB - RED Federation
683
|
Posted - 2013.06.23 19:04:00 -
[38] - Quote
Vaerah Vahrokha wrote:S Byerley wrote: Eve already encourages this (although cyno's are a big detractor). It's the players that really push for titan construction and blob warfare. I can only conjecture that it's because they have more ISK than they know what to do with.
You don't need to conjecture too much. In every PvP game that allows blobbing, blobs happen. It's all the sheeps and bads who tag along a core of competent players and ride their tails to success. Sadly in EvE it's more difficult for good players to farm those blobs, this is why the blobs in EvE are so prominent and all encompassing. Other, even "lesser" games (Warhammer and even WoW) show groups of few guys easily fending off 5 times their numbers and no, it's not (just) because those games are gear based. Even in GW2 where everyone have the same stuff, 1 group can still stalemate a blob and even farm them. EvE ruleset (no diminishing returns on anything), instead, allows for "strong blobs", it really takes awesome players to counter them and even then, some will have losses (something perfectly avoided in other games). In most games, blobbers are shunned and laughed at as they deserve to be. In EvE "numbers are quality of their own".
This is nearly poetic, too bad it's buried here.
Beekeeper Bob wrote:ACE McFACE wrote:I would rather go 90% slower than get kicked out of the game. The fact that people really think that's an improvement, goes to show you how well CCP's PR department works....
I'm still waiting for the "It's your fault, adapt" cavalry ....oh, wait, they are stuck in space staring at their character sheet.... |
Krazynikomo
Dreddit Test Alliance Please Ignore
66
|
Posted - 2013.06.23 19:04:00 -
[39] - Quote
Two pages of bitching, but I see nobody coming up with a real solution. Wanna know why? Because there isn't one.
CCP is currently working on an algorithmic approach to allocating server resources (aka automatically throwing nodes to dedicated servers ), but until that's about as much as they can do. This is not a problem you can just throw hardware at, a lot of the tasks that the server has to do are dependent on previous actions, so you can't really split it into multiple tasks, or do the tasks out-of-order.
|
Victoria Sin
Center for Advanced Studies Gallente Federation
306
|
Posted - 2013.06.23 19:07:00 -
[40] - Quote
Jeez. It's like coaching a 10 year old's football team.
STOP BUNCHING
|
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Amarra Mandalin
Red Federation RvB - RED Federation
683
|
Posted - 2013.06.23 19:07:00 -
[41] - Quote
Krazynikomo wrote:Two pages of bitching, but I see nobody coming up with a real solution. Wanna know why? Because there isn't one.
CCP is currently working on an algorithmic approach to allocating server resources (aka automatically throwing nodes to dedicated servers ), but until that's about as much as they can do. This is not a problem you can just throw hardware at, a lot of the tasks that the server has to do are dependent on previous actions, so you can't really split it into multiple tasks, or do the tasks out-of-order.
That was fast.
*puts out water for the horse* |
Victoria Sin
Center for Advanced Studies Gallente Federation
306
|
Posted - 2013.06.23 19:08:00 -
[42] - Quote
Dreadeye wrote: So basicly a fight up in fountain, watched it on the livestream,
Where do you watch it on livestream? |
Imawuss
Origin. Black Legion.
51
|
Posted - 2013.06.23 22:06:00 -
[43] - Quote
Yes im sure fixing lag of 3000+ players in 1 system is an easy fox and CCP is just being lazy
Think about the mass of Data that has to be transferred, processed, sent back, every second with that many people. Optimizing this and improving what it can handle is a technical feat that will take time. |
Pisov viet
Sniggerdly Pandemic Legion
125
|
Posted - 2013.06.23 22:11:00 -
[44] - Quote
Vicar2008 wrote:I really aint wanting to login to this crap. This is all....... Already on the way to fix the issue, then. |
Alavaria Fera
GoonWaffe Goonswarm Federation
3729
|
Posted - 2013.06.23 22:14:00 -
[45] - Quote
Pisov viet wrote:Vicar2008 wrote:I really aint wanting to login to this crap. This is all....... Already on the way to fix the issue, then. This is part of a war winning strategy.
Imagine shooting structures in TiDi, the joy. There are no goons. The goons' 0.0 dream is over.
TEST Defence, Please Ignore |
Amarra Mandalin
Red Federation RvB - RED Federation
683
|
Posted - 2013.06.23 22:19:00 -
[46] - Quote
Imawuss wrote:Yes im sure fixing lag of 3000+ players in 1 system is an easy fox and CCP is just being lazy
No one has said as much.
Quote: Think about the mass of Data that has to be transferred, processed, sent back, every second with that many people. Optimizing this and improving what it can handle is a technical feat that will take time.
An instant fix isn't really expected either, but there hasn't been much communication and the system seemed to work better before the last expansion.
Still it's the customer/player's prerogative how much they want to endure. If I had a vested interest in protecting/gaining assets, I would be more accepting as I wouldn't have much choice in the matter.
It doesn't mean it's enjoyable. |
Alavaria Fera
GoonWaffe Goonswarm Federation
3729
|
Posted - 2013.06.23 22:21:00 -
[47] - Quote
Amarra Mandalin wrote:An instant fix isn't really expected either, but there hasn't been much communication and the system seemed to work better before the last expansion. Sounds like some other feature(s) we know about... not much communication... seemed to work better before... There are no goons. The goons' 0.0 dream is over.
TEST Defence, Please Ignore |
Amarra Mandalin
Red Federation RvB - RED Federation
683
|
Posted - 2013.06.23 22:24:00 -
[48] - Quote
Alavaria Fera wrote:Amarra Mandalin wrote:An instant fix isn't really expected either, but there hasn't been much communication and the system seemed to work better before the last expansion. Sounds like some other feature(s) we know about... not much communication... seemed to work better before...
Sorry, I have brain melt today, not sure what you mean? Albeit, the complaint rings familiar. |
Mother Drone
Transcendent Breed
10
|
Posted - 2013.06.23 22:36:00 -
[49] - Quote
We can freely blame CCP for the crap tidi is. Why? Simply as this: almost all game mechanics favour numbers, numbers and numbers in PvP. Bringing superiour numbers is the strongest factor n PvP. Be it small or large scale PvP. CCP is aiming for large battles and/or ammassing forces. If they can't handle it - we can blame them. The biggest problem of tidi is, that it effects people, who try to stay out of massive fleet engagements. People, who are not even near the happening battles have to suffer from this giants blobs (performance wise).
ps: Since this is a drunk post, please excuse ugly grammar and/or spelling errors. |
Tippia
Sunshine and Lollipops
15191
|
Posted - 2013.06.23 22:46:00 -
[50] - Quote
Mother Drone wrote:The biggest problem of tidi is, that it effects people, who try to stay out of massive fleet engagements. People, who are not even near the happening battles have to suffer from this giants blobs (performance wise). That's not a problem with TiDi, though, but with server architecture.
Rather, tidi benefits the people who stay out of massive fleet engagements in much the same way it benefits the people who engage in them: it lets the game continue (so you can travel on and eventually jump to an unaffected node), rather than just leave you with a black screen for half an hour until you are summarily disconnected. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |
|
Mother Drone
Transcendent Breed
10
|
Posted - 2013.06.23 22:56:00 -
[51] - Quote
Hehe sounds as if we should be thankful, that our game experience is only horrible instead of non existant
|
Smoking Blunts
ZC Industries Dark Stripes
603
|
Posted - 2013.06.23 22:59:00 -
[52] - Quote
Mother Drone wrote:Hehe sounds as if we should be thankful, that our game experience is only horrible instead of non existant
TiDI is great. makes massive fights possible.
what ccp have done to it in this last patch isn't. its now kicking in for longer and harder. it might say 10% but its slower, like much slower than 10% before the patch. OMG when can i get a pic here
|
Kharamete
Feral Solutions Inc
66
|
Posted - 2013.06.23 23:07:00 -
[53] - Quote
Mother Drone wrote:Hehe sounds as if we should be thankful, that our game experience is only horrible instead of non existant
Yes. Yes, you probably should, and the reason is that your complaint tells me that you weren't around for the last Great War. During that conflict there was a distinct tactic in use. Whoever got first into a system won the fight, because once a certain level had been reached then anyone who jumped in would be black-screened. But... the ships would jump in, with the pilots still in them, immobile before the waiting horde that was already in the system. CVA learned this lesson in the most destructive way possible when the battle for Providence raged on.
The primary thing being that you do not actually understand is the nature of the problem, which is social rather than technological. CCP can never solve the problem of too many people in the same fight, because as soon as CCP achieve a level of stability at a certain level, then the players bring in even more players until the system once again becomes unstable.
TiDi is a solution to a social problem. Unfortunately it does not act much as a deterrent to the lemming behaviour of the player base that insist on bringing more and more people to a fight. CCP can never engineer away the human element, no matter how much hardware they dedicate to the problem. --- CCP FoxFour:-á"... the what button... oh god I didn't even know that existed. BRB." |
Amarra Mandalin
Red Federation RvB - RED Federation
683
|
Posted - 2013.06.23 23:18:00 -
[54] - Quote
Kharamete wrote:[quote=Mother Drone]
TiDi is a solution to a social problem. Unfortunately it does not act much as a deterrent to the lemming behaviour of the player base that insist on bringing more and more people to a fight. CCP can never engineer away the human element, no matter how much hardware they dedicate to the problem.
Maybe they could perform an engine overhaul on their marketing department who decided it was a good time for a return to EVE promotion., albeit a less then exciting one in my opinion.
That doesn't bode well for appearances, whether or not it makes much practical difference regarding the problem at hand.
Plus society is not to blame -- we've been reprogrammed, those whose pods haven't been snatched. You know that, right? |
Mother Drone
Transcendent Breed
11
|
Posted - 2013.06.23 23:24:00 -
[55] - Quote
What is this great war you speak of? I took a break of 2 years ... but the situation you're describing (who ever jumps in first = winner) was already dominant ... uh ... 5 years ago. And i'm more concerned about thiose guys and girls, who do not take part in massive blobs (yes just like me) and still get punished. According to your "social behavour problem" they're doing it right ... and still have to suffer from that game mechanic. So yeah we CAN blame CCP for that.
|
destiny2
Abh Academy Abh Alliance
131
|
Posted - 2013.06.24 04:26:00 -
[56] - Quote
ah yes, another cfc noob crying reminds me of hs complainers. |
Joan Greywind
Garoun Investment Bank Gallente Federation
21
|
Posted - 2013.06.24 06:36:00 -
[57] - Quote
http://www.pcgamer.com/2013/06/15/eve-online/
Please read this link (it was linked on this forum before but can't find it).
You can see that CCP is trying their best (I don't know **** about computer hardware, but if you are using military one of a kind setup I assume that is good), and the problem is much more complicated that it seems.
I don't believe that CCP is intentionally cutting corners and saving costs, it is just a problem that no one faces other than EVE. Where in the gaming industry do you have this many people with so much data in one instance (I guess there PS2 but that is much less calculations, less players, etc..). CCP is limited by the hardware options they have available (which there is none). There is simply no demand on such hardware, so why make them. I might be wrong about no other options but that is what the article says, so please don't scream at me with your L33t knowledge about hardware, just correct me nicely, I am a sensitive being.
It is a choice really, if you want big fights you have to deal with TIDI. It's ******, but at least it's fair, as both sides experiences equally, yes even the goons.
And CCP the balance of highsec and nullsec is still borked please fix NAOW (a complaint just so I don't sound like a CCP poodle) |
Frostys Virpio
Lame Corp Name
505
|
Posted - 2013.06.24 06:46:00 -
[58] - Quote
Isn't there a paperwork to be done to request a node to be reinforced in advance? If yes, was it filled in due time before the event?
Also, would it be possible for an invasion to happen in ultiple system insetda of all jumping in the same at the same time? I mean by now everybody know it jams after a few hundred. Is it impossible to work around the current limitation since a hard fix probably won't happen soon? |
Grimpak
Midnight Elites United Federation of Commerce
941
|
Posted - 2013.06.24 07:21:00 -
[59] - Quote
Beekeeper Bob wrote:ACE McFACE wrote:I would rather go 90% slower than get kicked out of the game. The fact that people really think that's an improvement, goes to show you how well CCP's PR department works.... well, the other improvement they had in sight was to implement something akin to Ifiniband to move processing threads about the whole network of processors in the server cluster. you don't need to be a tecnojumbo guy to understand that this bit here is pretty much hi-tech edge that only a handfull of companies have done, if there was anybody that did it.
when they implenented TiDi, it was visible that it was a stopgap so that they could catch some air and develop new ways, including the Infiniband project. Players, as usual, think the system can handle 1 zillion of players, so they try to put 2 zillion players in the same system. so yes, it's no wonder you get max TiDi in the end. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |
Dreadeye
Black Thorne Corporation The Cursed Few
13
|
Posted - 2013.06.24 07:25:00 -
[60] - Quote
Victoria Sin wrote:Dreadeye wrote: So basicly a fight up in fountain, watched it on the livestream,
Where do you watch it on livestream?
http://da.twitch.tv/mad_ani
|
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Rordan D'Kherr
Imperial Academy Amarr Empire
455
|
Posted - 2013.06.24 08:00:00 -
[61] - Quote
Funny to see all the pubbies complaining about the best improvement an MMO has got ever.
Guys, if you are new to the game, remember: There were times when you had 1-2 frames per minute with 300 people on grid. _______________________________________ Don't be scared, because being afk is not a crime. |
Lady Areola Fappington
New Order Logistics CODE.
367
|
Posted - 2013.06.24 08:38:00 -
[62] - Quote
Grimpak wrote:
well, the other improvement they had in sight was to implement something akin to Ifiniband to move processing threads about the whole network of processors in the server cluster. you don't need to be a tecnojumbo guy to understand that this bit here is pretty much hi-tech edge that only a handfull of companies have the capability to have it done, if there was anybody that did it.
when they implenented TiDi, it was visible that it was a stopgap so that they could catch some air and develop new ways, including the Infiniband project. Players, as usual, think the system can handle 1 zillion of players, so they try to put 2 zillion players in the same system. so yes, it's no wonder you get max TiDi in the end.
It's honestly rather funny to listen to the Dunning-Kruger know-it-alls screaming "Fix TiDi, Fix lag, I'm not a tech just fix it! More servers more code!" (This of course, not directed at you Mr. Grim, you seem to grasp it.)
If you actually pay attention to the tech world, and MMO gaming in particular, you find out CCP does some groundbreaking things with it's systems. IIRC, CCP has one of the either top 10 or top 25 supercomputers in the world, and Jita lives on hardware originally designed to keep up with high-speed high-volume Wall Street style trading (ironic, huh?).
The problem is us players. Population will always follow lag. Pack 2500 in a system, we'll try putting 3000 in. Get 3000 working smooth, we'll go up to 3500. Don't worry miners, I'm here to help!
|
Neuntausend
GoonWaffe Goonswarm Federation
42
|
Posted - 2013.06.24 12:28:00 -
[63] - Quote
Rordan D'Kherr wrote:Funny to see all the pubbies complaining about the best improvement an MMO has got ever.
Guys, if you are new to the game, remember: There were times when you had 1-2 frames per minute with 300 people on grid.
Tidi is indeed a good thing. When it lags despite of time running at 10% it still sucks.
TQ is nowhere near top 10, I am certain. In gaming there's nothing like it, but modern supercomputers are way out of TQs reach. |
Muad 'dib
The Imperial Fedaykin Amarrian Commandos
1152
|
Posted - 2013.06.24 12:31:00 -
[64] - Quote
I always thought TiDi was a bit of a werid thing to introduce.
Take a fight that lasts 2 hours, with heavy TiDi who knows how long you have to wait before you blown up/win
People have lives and need to eat etc TiDi is very bad for people with specific time windows to play and this makes 0.0 more unattractive. Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.
|
Neuntausend
GoonWaffe Goonswarm Federation
42
|
Posted - 2013.06.24 12:36:00 -
[65] - Quote
Muad 'dib wrote:People have lives and need to eat etc TiDi is very bad for people with specific time windows to play and this makes 0.0 more unattractive.
The same was true before as well. Fights before TiDi could take just as long as you had to wait for sessiontimers for 20 minutes straight, modules fired once and then either never again or you couldn't turn them of for the next 15 minutes. Blobfights don't work well with time restrictions, especially since players will not adapt to your plans as well. |
Sergeant Acht Scultz
School of Applied Knowledge Caldari State
885
|
Posted - 2013.06.24 12:50:00 -
[66] - Quote
Muad 'dib wrote:I always thought TiDi was a bit of a werid thing to introduce.
Take a fight that lasts 2 hours, with heavy TiDi who knows how long you have to wait before you blown up/win
People have lives and need to eat etc TiDi is very bad for people with specific time windows to play and this makes 0.0 more unattractive.
When you fleet up for a fight and spend already more than 2 fighting with TiDI just to get at destination, then another 1.5H fighting again with TiDi flowing warp/aling instructions to finally fight for 30min with only 1000 in system sucks.
Last year I've done fights with over 2800 in local, super/titan fleets on grid drones deployed, several support fleets fighting each other, bubbles popping everywhere and was far more playable than these last 600+guys fleets I've been doing lately.
Don't know wtf CCP is doing about reinforcement nodes or the heck they do but it's getting worst, not better. *removed inappropriate ASCII art signature* - CCP Eterne |
Smoking Blunts
ZC Industries Dark Stripes
605
|
Posted - 2013.06.24 13:22:00 -
[67] - Quote
Sergeant Acht Scultz wrote:Muad 'dib wrote:I always thought TiDi was a bit of a werid thing to introduce.
Take a fight that lasts 2 hours, with heavy TiDi who knows how long you have to wait before you blown up/win
People have lives and need to eat etc TiDi is very bad for people with specific time windows to play and this makes 0.0 more unattractive. When you fleet up for a fight and spend already more than 2 fighting with TiDI just to get at destination, then another 1.5H fighting again with TiDi flowing warp/aling instructions to finally fight for 30min with only 1000 in system sucks. Last year I've done fights with over 2800 in local, super/titan fleets on grid drones deployed, several support fleets fighting each other, bubbles popping everywhere and was far more playable than these last 600+guys fleets I've been doing lately. Don't know wtf CCP is doing about reinforcement nodes or the heck they do but it's getting worst, not better.
tbh I think the newly introduced lag into TiDi is caused by all the extra fluffy crap they added that cant be turned off. 2000 people jumping into a system scanning for anoms. like wtf were they thinking? OMG when can i get a pic here
|
baltec1
Bat Country
7011
|
Posted - 2013.06.24 13:27:00 -
[68] - Quote
Sergeant Acht Scultz wrote:Muad 'dib wrote:I always thought TiDi was a bit of a werid thing to introduce.
Take a fight that lasts 2 hours, with heavy TiDi who knows how long you have to wait before you blown up/win
People have lives and need to eat etc TiDi is very bad for people with specific time windows to play and this makes 0.0 more unattractive. When you fleet up for a fight and spend already more than 2 fighting with TiDI just to get at destination, then another 1.5H fighting again with TiDi flowing warp/aling instructions to finally fight for 30min with only 1000 in system sucks. Last year I've done fights with over 2800 in local, super/titan fleets on grid drones deployed, several support fleets fighting each other, bubbles popping everywhere and was far more playable than these last 600+guys fleets I've been doing lately. Don't know wtf CCP is doing about reinforcement nodes or the heck they do but it's getting worst, not better.
Those fights happened on a reinforced node. |
Muad 'dib
The Imperial Fedaykin Amarrian Commandos
1154
|
Posted - 2013.06.24 13:35:00 -
[69] - Quote
baltec1 wrote:Sergeant Acht Scultz wrote:Muad 'dib wrote:I always thought TiDi was a bit of a werid thing to introduce.
Take a fight that lasts 2 hours, with heavy TiDi who knows how long you have to wait before you blown up/win
People have lives and need to eat etc TiDi is very bad for people with specific time windows to play and this makes 0.0 more unattractive. When you fleet up for a fight and spend already more than 2 fighting with TiDI just to get at destination, then another 1.5H fighting again with TiDi flowing warp/aling instructions to finally fight for 30min with only 1000 in system sucks. Last year I've done fights with over 2800 in local, super/titan fleets on grid drones deployed, several support fleets fighting each other, bubbles popping everywhere and was far more playable than these last 600+guys fleets I've been doing lately. Don't know wtf CCP is doing about reinforcement nodes or the heck they do but it's getting worst, not better. Those fights happened on a reinforced node.
http://i.imgur.com/A18FbLt.jpg ?
Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.
|
BoBoZoBo
Paragon Fury Tactical Narcotics Team
253
|
Posted - 2013.06.24 14:59:00 -
[70] - Quote
Really? You don't remember the kind of lag and black screens we had before TiDi was introduced do you?
It's like banging a smoking hot woman and asking CCP to bring that old smelly hag back, but only because you forget how bad it was, or you just were not here to experience it;
TiDi is a fu@king gift. Why don't you go play that other game that lets you fight in 2000 man fleets... Primary Test Subject GÇó SmackTalker Elite |
|
Urgg Boolean
Center for Advanced Studies Gallente Federation
352
|
Posted - 2013.06.24 16:18:00 -
[71] - Quote
Time dilation is a program to hire older, fatter, slower and burnt out hamsters and simultaneously avoid age-related job discrimination. These hamsters are better off making a living wage compared to being on the dole and dragging down society. We must learn to accept this for the sake geriatric hamsters and society in general. |
Alavaria Fera
GoonWaffe Goonswarm Federation
3731
|
Posted - 2013.06.24 16:56:00 -
[72] - Quote
Grimpak wrote:when they implenented TiDi, it was visible that it was a stopgap so that they could catch some air and develop new ways, including the Infiniband project. Players, as usual, think the system can handle 1 zillion of players, so they try to put 2 zillion players in the same system. so yes, it's no wonder you get max TiDi in the end. Of course, we're blobbers. You better count on one-upping the other side until we're all in a TiDi Wonderland. There are no goons. The goons' 0.0 dream is over.
TEST Defence, Please Ignore |
Ruskarn Andedare
Lion Investments
202
|
Posted - 2013.06.24 18:02:00 -
[73] - Quote
Smoking Blunts wrote: tbh I think the newly introduced lag into TiDi is caused by all the extra fluffy crap they added that cant be turned off. 2000 people jumping into a system scanning for anoms. like wtf were they thinking?
Surely most of that is client side, the server just has to feed the anom info with the rest of the system data |
Murk Paradox
Red Tsunami The Cursed Few
409
|
Posted - 2013.06.24 18:05:00 -
[74] - Quote
Infinity Ziona wrote:Vaerah Vahrokha wrote:Vicar2008 wrote:I really aint wanting to login to this crap. This is all....... It's actually a process akin to how nature works. More grass crops up due to a good season? More herbivores will be able to survive because of that and they'll grow their numbers till they are again at a fine line below starvation. More carnivores will then be able to survive because of more herbivores and they too will push the line between growth and starvation induced "balance". Same for blobsec, the more you allow to play in the same system, the more will join them till the server will (once again) barely manage to work. Double ther server and double the blobbers will come, in a positive feedback process where CCP can't win because regardless of how powerful they make the server, N + 1 blobbers will join in till the server is brought down to its knees. I have suggested to implement some diminishing returns mechanism to keep blobbers within less-than-pathetic amounts but alas, blobbers flamed me. Yup. The pile all your pilots into one system thing is getting old. So old problems return. Needs to be a better system. Hate to say it but I will, the system in WoW in BG where you needed to have multiple groups at different places to cap flags is superior to this pile as many people into one point and lag the node to death EvE system. There are likely many other solutions besides that though.
So you think a 40v40 fight is going to outperform a 700 v 700? Great! You passed basic mathematics.
What if you have every battleground fight in one match, and every person in them had atleast 2-3 pets?
It still wouldn't match the scale we are talking.
But you're right, I too used to miss elementary school when I had to take an important test in college.
Now that we have that out of the way....
TiDi is going to happen. Time slows down when you have congestion on Eve servers. Just like any stretch a freeway in rush hour traffic. Certain chokepoints will move at 30% of what it should.
If you do not like Jita's congestion... move to a different trade hub. You really won;t be losing THAT much money if you think about it. Or atleast, the money you would be spending would be for a greater peace of mind.
TiDi affecting your mining? Find a new region to hope over to. Especially if you are in highsec.
Oh, you're a null entity who can't go on a roam because of TiDi? Dock up or rat for now. Stand down for a good 20 minutes. It'll clear up. (Yes, yes it will. Syndicate was affected by the activity in Fountain, we even roamed through to outer ring. Some bits got laggy and dicey but nothing major for very long).
Yes TiDi is a problem, a nuisance, and a hassle.
But it will happen. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
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Murk Paradox
Red Tsunami The Cursed Few
409
|
Posted - 2013.06.24 18:12:00 -
[75] - Quote
Alavaria Fera wrote:Pisov viet wrote:Vicar2008 wrote:I really aint wanting to login to this crap. This is all....... Already on the way to fix the issue, then. This is part of a war winning strategy. Imagine shooting structures in TiDi, the joy.
That would actually be fun.
Make bets on the % of shields the structure has left at the next "update". "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|
Murk Paradox
Red Tsunami The Cursed Few
409
|
Posted - 2013.06.24 18:16:00 -
[76] - Quote
Frostys Virpio wrote:Isn't there a paperwork to be done to request a node to be reinforced in advance? If yes, was it filled in due time before the event?
Also, would it be possible for an invasion to happen in ultiple system insetda of all jumping in the same at the same time? I mean by now everybody know it jams after a few hundred. Is it impossible to work around the current limitation since a hard fix probably won't happen soon?
I would assume that something like Fountain should already be filed, and that any CCP employee in any of those corps involved should have made the necessary calls.
Anything less is irresponsible. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|
Toshiro Hasegawa
The Circus Corp Nulli Tertius
13
|
Posted - 2013.06.24 18:38:00 -
[77] - Quote
lolz me loves da pvp tears .. QQ
moar please ccp |
Vaerah Vahrokha
Vahrokh Consulting
4208
|
Posted - 2013.06.24 18:48:00 -
[78] - Quote
Kharamete wrote: The primary thing being that you do not actually understand is the nature of the problem, which is social rather than technological. CCP can never solve the problem of too many people in the same fight, because as soon as CCP achieve a level of stability at a certain level, then the players bring in even more players until the system once again becomes unstable.
TiDi is a solution to a social problem. Unfortunately it does not act much as a deterrent to the lemming behaviour of the player base that insist on bringing more and more people to a fight. CCP can never engineer away the human element, no matter how much hardware they dedicate to the problem.
Look, overpopulation phenomenon happens in nature. Nature has developed efficient ways to deal with the issue, be it simple starvation due to scarcity of resources to lemmings brute force migrations that result in mass deaths.
In MMOs the most used and efficient way to deal with overpopulation is to place diminishing returns. If benefits from taking in more people would rapidly decrease past a certain thresold, then it'd be useless to farm huge tons of disposable fresh meat to throw to the grinder and the phenomenon would slowly settle down to the last best known balance between numbers and efficiency. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Amarra Mandalin
Red Federation RvB - RED Federation
687
|
Posted - 2013.06.24 19:00:00 -
[79] - Quote
Lady Areola Fappington wrote:[quote=Grimpak]
It's honestly rather funny to listen to the Dunning-Kruger know-it-alls screaming "Fix TiDi, Fix lag, I'm not a tech just fix it! More servers more code!" (This of course, not directed at you Mr. Grim, you seem to grasp it.)
If you actually pay attention to the tech world, and MMO gaming in particular, you find out CCP does some groundbreaking things with it's systems. IIRC, CCP has one of the either top 10 or top 25 supercomputers in the world, and Jita lives on hardware originally designed to keep up with high-speed high-volume Wall Street style trading (ironic, huh?).
The problem is us players. Population will always follow lag. Pack 2500 in a system, we'll try putting 3000 in. Get 3000 working smooth, we'll go up to 3500.
One of my beats was soft tech and I have 250+ games, so I have an inkling of what is going on. But if you pay attention to the business world, the customer is always right -- even when they are wrong. They don't care about military grade supercomputers, they care if their dam things work. That is business, that is life. |
Smoking Blunts
ZC Industries Dark Stripes
606
|
Posted - 2013.06.24 19:04:00 -
[80] - Quote
Ruskarn Andedare wrote:Smoking Blunts wrote: tbh I think the newly introduced lag into TiDi is caused by all the extra fluffy crap they added that cant be turned off. 2000 people jumping into a system scanning for anoms. like wtf were they thinking?
Surely most of that is client side, the server just has to feed the anom info with the rest of the system data
yeh probably, but before all the pointless fluffy stuff was dumped on us TiDi wasn't this extreme, id just love them to remove what ever has made the game worse to play
pre patch 10% TiDi was not this bad. most people ive spoken agree on this, and this is what needs to be addressed imho OMG when can i get a pic here
|
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Malcolm Shinhwa
Suns Of Korhal Terran Commonwealth
58
|
Posted - 2013.06.24 19:12:00 -
[81] - Quote
DarthNefarius wrote:With the TiDi in HI SEC (especially Jita & Caldari PRIME event ) its showing that EVE is NOT DYING: the opposite EVE is THRIVING!!! What CCP really needs is to account that we may need a new way to account for Jita CAP & live events in HI SEC & especially NULL SEC big battles code wise. Patience is needed & I'm sure CCP is listening & banging thier DEV heads on server TECH that will help alleviate TiDi & other issues
IMHO in the meantime CCP should make Amarr more attractive as a second HUB to relieve the issues that the Jita CAP is presenting lately ( such as adding more gates to Amarr & possibly Dodixie & HEK ) Also for the next Caladri Prime like live event CCP should have multiple systems contingencies to spread out the CAPs for systems
Or maybe just iterate that Launcher one more time. Bet that will fix everything right up! I have 5 different chars that I play. This may be my main, or maybe not. I have no idea. |
Malcolm Shinhwa
Suns Of Korhal Terran Commonwealth
58
|
Posted - 2013.06.24 19:19:00 -
[82] - Quote
Joan Greywind wrote:http://www.pcgamer.com/2013/06/15/eve-online/
Please read this link (it was linked on this forum before but can't find it).
You can see that CCP is trying their best (I don't know **** about computer hardware, but if you are using military one of a kind setup I assume that is good), and the problem is much more complicated that it seems.
I always love the "military grade" descriptor. As if that shows something must be really good. It might be good in the one aspect the military requires: reliable. As in, doesn't break. Doesn't mean its fast. Doesn't mean it will even get the job done in the best way. Just that when it is deployed it will last.
When someone says a piece of gear comes from the military, remember one thing: Almost everything in the military is designed and built by the lowest bidder. If you ever get into a military helicopter, please try to put that thought out of your mind.
I have 5 different chars that I play. This may be my main, or maybe not. I have no idea. |
Grimpak
Midnight Elites United Federation of Commerce
941
|
Posted - 2013.06.24 20:07:00 -
[83] - Quote
Alavaria Fera wrote:Grimpak wrote:when they implenented TiDi, it was visible that it was a stopgap so that they could catch some air and develop new ways, including the Infiniband project. Players, as usual, think the system can handle 1 zillion of players, so they try to put 2 zillion players in the same system. so yes, it's no wonder you get max TiDi in the end. Of course, we're blobbers. You better count on one-upping the other side until we're all in a TiDi Wonderland. I call it "human nature". if you want to call it "blobbing", then by all means. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |
Frostys Virpio
Lame Corp Name
505
|
Posted - 2013.06.24 20:47:00 -
[84] - Quote
Murk Paradox wrote:Frostys Virpio wrote:Isn't there a paperwork to be done to request a node to be reinforced in advance? If yes, was it filled in due time before the event?
Also, would it be possible for an invasion to happen in ultiple system insetda of all jumping in the same at the same time? I mean by now everybody know it jams after a few hundred. Is it impossible to work around the current limitation since a hard fix probably won't happen soon? I would assume that something like Fountain should already be filed, and that any CCP employee in any of those corps involved should have made the necessary calls. Anything less is irresponsible.
They probably can't reinforce a complete region. Were the paperwork done for the system where the fights happened or not? |
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ISD LackOfFaith
ISD Community Communications Liaisons
532
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Posted - 2013.06.24 22:21:00 -
[85] - Quote
Quote:22. Post constructively.
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Thread locked. ISD LackOfFaith Lieutenant Community Communication Liaisons (CCLs) Interstellar Services Department |
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