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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Vicar2008
Mindstar Technology Fatal Ascension
67
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Posted - 2013.06.22 20:03:00 -
[1] - Quote
I really aint wanting to login to this crap. This is all....... |
Miilla
Hulkageddon Orphanage
511
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Posted - 2013.06.22 20:04:00 -
[2] - Quote
Time dilation?
Isn't that just a way to slow down gametime so that CCP devs can manually process events?
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Vicar2008
Mindstar Technology Fatal Ascension
67
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Posted - 2013.06.22 20:06:00 -
[3] - Quote
Tidi in Fountain check, across the board in fountain from reports I am getting, Tidi in Dekelin check, tidi in cloud ring check, its really good fun all round. |
Theodoric Darkwind
PonyWaffe Test Alliance Please Ignore
258
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Posted - 2013.06.22 20:07:00 -
[4] - Quote
It's an improvement over "blackscreen and dead online" |
Vicar2008
Mindstar Technology Fatal Ascension
67
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Posted - 2013.06.22 20:09:00 -
[5] - Quote
an improvement of sorts, not really just another way to watch your screen will it, wont it. |
Miilla
Hulkageddon Orphanage
512
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Posted - 2013.06.22 20:11:00 -
[6] - Quote
So instead of dying instantly, now it takes 120 seconds for your ship to blow up.
At least you get to see your pod pop instead of the black screen and hanger followed by WTFWTFWTF?
One thing I have noticed is that CCP devs can't code DirectX and shaders for s hit.
Just look at WiS and firing snowballs / fireworks on somebody zoomed in, even a huge high end machine lags. |
Roxwar
Dreddit Test Alliance Please Ignore
106
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Posted - 2013.06.22 20:13:00 -
[7] - Quote
Seriously CCP its pathetic.
You KNOW a war is happening in fountain, and you KNOW 90% of nullsec will pile into a system when needed, yet its at the point we cant even leave the char selection screen to log back in.
Get your **** together ffs
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Miilla
Hulkageddon Orphanage
512
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Posted - 2013.06.22 20:14:00 -
[8] - Quote
Roxwar wrote:Seriously CCP its pathetic.
You KNOW a war is happening in fountain, and you KNOW 90% of nullsec will pile into a system when needed, yet its at the point we cant even leave the char selection screen to log back in.
Get your **** together ffs
You mean they have to actually use the metrics from their cluster?
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Vicar2008
Mindstar Technology Fatal Ascension
67
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Posted - 2013.06.22 20:14:00 -
[9] - Quote
Miilla wrote:So instead of dying instantly, now it takes 120 seconds for your ship to blow up.
At least you get to see your pod pop instead of the black screen and hanger followed by WTFWTFWTF?
One thing I have noticed is that CCP devs can't code DirectX and shaders for s hit.
Just look at WiS and firing snowballs / fireworks on somebody zoomed in, even a huge high end machine lags.
You think that happens? think again mate :( |
Vaerah Vahrokha
Vahrokh Consulting
4197
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Posted - 2013.06.22 22:06:00 -
[10] - Quote
Vicar2008 wrote:I really aint wanting to login to this crap. This is all.......
It's actually a process akin to how nature works.
More grass crops up due to a good season? More herbivores will be able to survive because of that and they'll grow their numbers till they are again at a fine line below starvation. More carnivores will then be able to survive because of more herbivores and they too will push the line between growth and starvation induced "balance".
Same for blobsec, the more you allow to play in the same system, the more will join them till the server will (once again) barely manage to work.
Double ther server and double the blobbers will come, in a positive feedback process where CCP can't win because regardless of how powerful they make the server, N + 1 blobbers will join in till the server is brought down to its knees.
I have suggested to implement some diminishing returns mechanism to keep blobbers within less-than-pathetic amounts but alas, blobbers flamed me. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
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Doc Fury
Furious Enterprises
2592
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Posted - 2013.06.22 22:11:00 -
[11] - Quote
Theodoric Darkwind wrote:It's an improvement over "blackscreen and dead online"
^^this.
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'Hodor'. |
DarthNefarius
Minmatar Heavy Industries
1123
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Posted - 2013.06.22 22:57:00 -
[12] - Quote
With the TiDi in HI SEC (especially Jita & Caldari PRIME event ) its showing that EVE is NOT DYING: the opposite EVE is THRIVING!!! What CCP really needs is to account that we may need a new way to account for Jita CAP & live events in HI SEC & especially NULL SEC big battles code wise. Patience is needed & I'm sure CCP is listening & banging thier DEV heads on server TECH that will help alleviate TiDi & other issues
IMHO in the meantime CCP should make Amarr more attractive as a second HUB to relieve the issues that the Jita CAP is presenting lately ( such as adding more gates to Amarr & possibly Dodixie & HEK ) An' then [email protected], he come scramblin outta theTerminal room screaming "The system's crashing! The system'scrashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children' |
Arch Stanton's Neighbour
Forceful Resource Acquisition Inc
49
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Posted - 2013.06.22 23:14:00 -
[13] - Quote
If you don't enjoy tidiblobwarfare why are you in a nullblobbing alliance?
There are other fun ways to play the game you know. |
Sergeant Acht Scultz
School of Applied Knowledge Caldari State
878
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Posted - 2013.06.23 01:51:00 -
[14] - Quote
Miilla wrote:So instead of dying instantly, now it takes 120 seconds for your ship to blow up.
Over an hour for 4 jumps it's not really a good gaming experience, while still better than a black screen and figure out a couple hours later your toon is back at station in new pod, it's still a bad gaming experience and these days this TiDi fest is way omnipresent and wasting many players gaming time or will to log at prime hours.
Quote:One thing I have noticed is that CCP devs can't code DirectX and shaders for s hit.
Eve stick with single thread and 2G clients because...well no one really knows but every one looks at XP. Weird enough Eve can crash your PC or Graphic Card while using only a fragment of your machine power, what else can go wrong? *removed inappropriate ASCII art signature* - CCP Eterne |
Amarra Mandalin
Red Federation RvB - RED Federation
675
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Posted - 2013.06.23 02:14:00 -
[15] - Quote
Miilla wrote:So instead of dying instantly, now it takes 120 seconds for your ship to blow up.
Just pretend you're in a drake that got snagged by a lo-sec gang, pre-Tier 3 BC days.
In all seriousness though, that's a primary reason I'm not terribly motivated to partake in the festivities.
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Katrina Oniseki
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
1764
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Posted - 2013.06.23 03:09:00 -
[16] - Quote
Surely CCP will instantly and magically fix the server load now that OP has posted!
I'm so glad OP posted, aren't you? Ch+½j+ì Katrina Oniseki ~ (RDC) Chief Operations Officer ~ [I-RED] Sub-Director of Public Relations |
S Byerley
The Manhattan Engineer District
30
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Posted - 2013.06.23 03:29:00 -
[17] - Quote
Miilla wrote:So instead of dying instantly, now it takes 120 seconds for your ship to blow up.
At least you get to see your pod pop instead of the black screen and hanger followed by WTFWTFWTF?
One thing I have noticed is that CCP devs can't code DirectX and shaders for s hit.
Just look at WiS and firing snowballs / fireworks on somebody zoomed in, even a huge high end machine lags.
CCP has made some....interesting graphic engine decisions, but you do realize that has nothing to do with TiDi? The load issue are all server side and the servers certainly aren't rendering anything. As far as I can tell, CCP's server-side junk is pretty well optimized considering the scales they deal with.
Edit: admittedly, they could throw more hardware at the problem |
Infinity Ziona
Cloakers
119
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Posted - 2013.06.23 03:40:00 -
[18] - Quote
Vaerah Vahrokha wrote:Vicar2008 wrote:I really aint wanting to login to this crap. This is all....... It's actually a process akin to how nature works. More grass crops up due to a good season? More herbivores will be able to survive because of that and they'll grow their numbers till they are again at a fine line below starvation. More carnivores will then be able to survive because of more herbivores and they too will push the line between growth and starvation induced "balance". Same for blobsec, the more you allow to play in the same system, the more will join them till the server will (once again) barely manage to work. Double ther server and double the blobbers will come, in a positive feedback process where CCP can't win because regardless of how powerful they make the server, N + 1 blobbers will join in till the server is brought down to its knees. I have suggested to implement some diminishing returns mechanism to keep blobbers within less-than-pathetic amounts but alas, blobbers flamed me. Yup. The pile all your pilots into one system thing is getting old. So old problems return. Needs to be a better system. Hate to say it but I will, the system in WoW in BG where you needed to have multiple groups at different places to cap flags is superior to this pile as many people into one point and lag the node to death EvE system.
There are likely many other solutions besides that though.
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S Byerley
The Manhattan Engineer District
30
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Posted - 2013.06.23 03:50:00 -
[19] - Quote
Infinity Ziona wrote:Vaerah Vahrokha wrote:Vicar2008 wrote:I really aint wanting to login to this crap. This is all....... It's actually a process akin to how nature works. More grass crops up due to a good season? More herbivores will be able to survive because of that and they'll grow their numbers till they are again at a fine line below starvation. More carnivores will then be able to survive because of more herbivores and they too will push the line between growth and starvation induced "balance". Same for blobsec, the more you allow to play in the same system, the more will join them till the server will (once again) barely manage to work. Double ther server and double the blobbers will come, in a positive feedback process where CCP can't win because regardless of how powerful they make the server, N + 1 blobbers will join in till the server is brought down to its knees. I have suggested to implement some diminishing returns mechanism to keep blobbers within less-than-pathetic amounts but alas, blobbers flamed me. Yup. The pile all your pilots into one system thing is getting old. So old problems return. Needs to be a better system. Hate to say it but I will, the system in WoW in BG where you needed to have multiple groups at different places to cap flags is superior to this pile as many people into one point and lag the node to death EvE system. There are likely many other solutions besides that though.
Eve already encourages this (although cyno's are a big detractor). It's the players that really push for titan construction and blob warfare. I can only conjecture that it's because they have more ISK than they know what to do with. |
ACE McFACE
Radical Astronauts Plundering Eve
1364
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Posted - 2013.06.23 04:35:00 -
[20] - Quote
I would rather go 90% slower than get kicked out of the game. You should be notified if someone quotes your post so you can continue the argument! |
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Sentamon
Imperial Academy Amarr Empire
1091
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Posted - 2013.06.23 04:55:00 -
[21] - Quote
Vicar2008 wrote:Tidi in Fountain check, across the board in fountain from reports I am getting, Tidi in Dekelin check, tidi in cloud ring check, its really good fun all round.
so many lemmings so much fun to laugh at
~ Professional Forum Alt -á~ |
Frostys Virpio
Lame Corp Name
498
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Posted - 2013.06.23 05:26:00 -
[22] - Quote
So many null sec players keep telling high sec ones to GTFO and come play the "real" game in null and then, when the population in null is high, they cry about it. Get your **** together and decide WTF you want... |
Neuntausend
GoonWaffe Goonswarm Federation
40
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Posted - 2013.06.23 05:42:00 -
[23] - Quote
Yeah, our Cap ship welp last night was terrible. It was timedilated to 10% and was still lagging like it was 2008: modules not turning on or off, ships taking several minutes to respond to navigation commands, the grid breaking apart in the weirdest ways and all the fun stuff like that.
Tidi works well on a reinforced node for a single system, but if the system was not reinforced beforehand and a 1k player engagement happens there, the game experience goes down the drain. And battles are dynamic, even if the cause is a reinforcement timer it's hard to predict where a big fight will actually take place.
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Amarra Mandalin
Red Federation RvB - RED Federation
676
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Posted - 2013.06.23 05:44:00 -
[24] - Quote
Frostys Virpio wrote:So many null sec players keep telling high sec ones to GTFO and come play the "real" game in null and then, when the population in null is high, they cry about it. Get your **** together and decide WTF you want...
Misery loves company? |
Spurty
900
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Posted - 2013.06.23 06:11:00 -
[25] - Quote
Miilla wrote:So instead of dying instantly, now it takes 120 seconds for your ship to blow up.
You're terribly wrong about the time taken to die before tidi
Could have been hours of desync and unable to log in at all or do anything with that character until a day or two after the fight.
Tidi is not to be snorted at
Also yah, so those thousand man space battles. You sign up for that, you enlist us all to tidi randomly.
Thanks :-/ --- GÇ£If you think this Universe is bad, you should see some of the others.GÇ¥ GÇò Philip K. **** |
Vaerah Vahrokha
Vahrokh Consulting
4201
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Posted - 2013.06.23 07:34:00 -
[26] - Quote
S Byerley wrote: Eve already encourages this (although cyno's are a big detractor). It's the players that really push for titan construction and blob warfare. I can only conjecture that it's because they have more ISK than they know what to do with.
You don't need to conjecture too much. In every PvP game that allows blobbing, blobs happen. It's all the sheeps and bads who tag along a core of competent players and ride their tails to success.
Sadly in EvE it's more difficult for good players to farm those blobs, this is why the blobs in EvE are so prominent and all encompassing.
Other, even "lesser" games (Warhammer and even WoW) show groups of few guys easily fending off 5 times their numbers and no, it's not (just) because those games are gear based. Even in GW2 where everyone have the same stuff, 1 group can still stalemate a blob and even farm them.
EvE ruleset (no diminishing returns on anything), instead, allows for "strong blobs", it really takes awesome players to counter them and even then, some will have losses (something perfectly avoided in other games).
In most games, blobbers are shunned and laughed at as they deserve to be. In EvE "numbers are quality of their own". Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Smoking Blunts
ZC Industries Dark Stripes
599
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Posted - 2013.06.23 08:06:00 -
[27] - Quote
it took 16 min's last night to just jump a gate.. yeh that's 16 min's from clicking jump to load at the ewarp spot.
I have nothing against TiDi as its made the game more playable for large fleets. but ccp have done something in the last patch that has made it even slower. its still showing 10% but omfg its not its more like 1%.
they need to address what ever they added to the TiDi mechanic to make it this way. OMG when can i get a pic here
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Maybelater Headache
Republic University Minmatar Republic
52
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Posted - 2013.06.23 08:30:00 -
[28] - Quote
Smoking Blunts wrote:it took 16 min's last night to just jump a gate.. yeh that's 16 min's from clicking jump to load at the ewarp spot.
I have nothing against TiDi as its made the game more playable for large fleets. but ccp have done something in the last patch that has made it even slower. its still showing 10% but omfg its not its more like 1%.
they need to address what ever they added to the TiDi mechanic to make it this way.
Exactly. And i am concerned they have no idea how to fix it. Thus, silence.
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Dreadeye
Black Thorne Corporation The Cursed Few
13
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Posted - 2013.06.23 09:46:00 -
[29] - Quote
Had 10% tidi in a constellation in sydicate also, 1 system didnt have any and next system was 10%, was like that for 45 mins until the node crashed. So basicly a fight up in fountain, watched it on the livestream, affects all the way down to syndicate cause we are on the same node, funny enough it didnt seem to affect the system they were fighting in. I know eve is about butterfly effect and all, but this **** is terrible .
Please CCP next time a node is asked to be reinforced make sure it doesnt affect the rest of us... |
Zloco Crendraven
BALKAN EXPRESS
381
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Posted - 2013.06.23 10:17:00 -
[30] - Quote
You mourn about TIDI when large battle happens. We in lowsec (gallente/caldari and ammar/minmatar fw) have lag and TIDI when our 20 man fleet is jumping between systems. And whenever there is a cyno and smth larger starts to jump in, everyone is crashing. BALEX is recruiting -----> tinyurl.com/oscmmlv |
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