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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Malcanis
Vanishing Point. The Initiative.
10197
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Posted - 2013.06.18 21:45:00 -
[31] - Quote
Maldiro Selkurk wrote:Malcanis wrote:Maldiro Selkurk wrote:Someone once asked in the 'help' channel how to place a bounty on someone that had just ganked their ship.
I told them that whomever ganked their ship owned them and by wasting ISK putting a bounty on that person's head they were essentially owning themselves a second time.
The bounty system should be renamed "ISK Sink" or "***** and Giggles" ,so as to more accurately reflect its general utility. Please do explain Place a bounty on the head of your ganker doesn't make someone want to kill them for the bounty because the bounty payout is so low = 'ISK Sink" Placing bounties on people randomly because you have enough ISK to burn = "***** and Giggles"
Force the guy you put a bounty on to only ever fly trash ships...
1 Kings 12:11
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Doc Spectre
State War Academy Caldari State
7
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Posted - 2013.06.18 22:38:00 -
[32] - Quote
I only have 1 problem... Do we have to have such a huge red WANTED splashed across our name? Make it smaller please... |
Shock
Interim Industries
5
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Posted - 2013.06.18 22:51:00 -
[33] - Quote
Doc Spectre wrote:I only have 1 problem... Do we have to have such a huge red WANTED splashed across our name? Make it smaller please...
Or make it's visibility depend on the size of the bounty?
Anyway, this new 'wanted' is not an improvement visually over the old style. |
Malcolm Shinhwa
Suns Of Korhal Terran Commonwealth
48
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Posted - 2013.06.18 23:18:00 -
[34] - Quote
Malcanis wrote:Maldiro Selkurk wrote:Malcanis wrote:Maldiro Selkurk wrote:Someone once asked in the 'help' channel how to place a bounty on someone that had just ganked their ship.
I told them that whomever ganked their ship owned them and by wasting ISK putting a bounty on that person's head they were essentially owning themselves a second time.
The bounty system should be renamed "ISK Sink" or "***** and Giggles" ,so as to more accurately reflect its general utility. Please do explain Place a bounty on the head of your ganker doesn't make someone want to kill them for the bounty because the bounty payout is so low = 'ISK Sink" Placing bounties on people randomly because you have enough ISK to burn = "***** and Giggles" Force the guy you put a bounty on to only ever fly trash ships...
Who would do that? In hisec the guy could have a billion isk bounty and undock in almost anything and it wouldn't be profitable to shoot him because CONCORDOKEN and the payouts suck. In lowsec, people will shoot him anyway because, its lowsec, they shoot everything. In nullsec if he's not blue, people are shooting him anyway, because why not thats why.
The bounty system is for making carebears feel like they are making a difference and striking back hard at their enemies. The people with the bounties LOL, paste the msgs in corp chat, and like Erotica 1, fly whatever they want because the payouts don't justify the cost if it is hisec, and any where else they'd shoot you anyway.
EDIT: I just checked. You have a 170mil bounty. Has that changed the way you fly in any way? I have 5 different chars that I play. This may be my main, or maybe not. I have no idea. |
keld Alduin
Pator Tech School Minmatar Republic
0
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Posted - 2013.06.19 00:00:00 -
[35] - Quote
remove the concord from the game,
it's EvE |
Sex Slave Girl
Federal Navy Academy Gallente Federation
66
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Posted - 2013.06.19 06:06:00 -
[36] - Quote
Malcanis wrote:Maldiro Selkurk wrote:Someone once asked in the 'help' channel how to place a bounty on someone that had just ganked their ship.
I told them that whomever ganked their ship owned them and by wasting ISK putting a bounty on that person's head they were essentially owning themselves a second time.
The bounty system should be renamed "ISK Sink" or "***** and Giggles" ,so as to more accurately reflect its general utility. Please do explain
It's very easy explain.
There over 9000 freighter pilots here with 100.000 isk bounty. They will never get blown up or podded. So that's already 900.000.000 isk gone.
Now take all those other pilots with billions on their head, I am sure CCP hopes that they will quit so that's already another isk part out of the game(sort off) |
Linna Baresi
12
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Posted - 2013.06.19 06:11:00 -
[37] - Quote
Cipher7 wrote:Linna Baresi wrote:I, completely new to EVE, have had a bounty on me since my 7th day of play, just for asking a question when people were talking about bounties in chat. Fortunately, an experienced player was kind enough to explain what (not) to expect. A good thing too, because a few days later I ran into another new player, 1 day old, who'd completely freaked out because he had a 100K bounty placed on him, and I was able to relay what I'd been told and (I hope) calm him down.
That this could even happen, baffles me. However harsh a PVP game may be - and I've played plenty - generally, new people are given a chance to get their feet wet before being dragged into the deep. It kinda helps if you don't scare them off right away.
So yeah, I think the bounty system in EVE needs work. I could understand it if flying specific types of ship or participating in specific activities automatically made you a legitimate kill with a bounty - new character or not. I'm not so sure I understand the logic of allowing anyone to place a bounty on anyone, with or without reason, and then having a bounty payout system that sounds like a bit of a bad joke.
You have nothing to worry about, play the game normally.
Not as much worried about myself... the vast majority of the MMOs I've played are PVP games. Being 'red' is normal to me. I do, however, know for a fact that starting off with too much too soon is a rather big deterrent to new players in general, especially those who are new to MMOs. I've seen it happen all too often. People whom you could have wooed into PVP by a more gradual introduction, leave in frustration. In most games, this ends up with the veteran players complaining there's no PVP to be had and that you only see the same old faces (until those too quit in boredom).
Other than that, the system just strikes me as silly and too random. If you want to go for some sense of realism, then posting a bounty on a player in good standing should result in YOUR standings plummeting, for one. And having bounty payout depend on actual financial loss for the victim... well, I understand where it comes from, but it doesn't strike me as particularly fun, either for the bounty hunter or for the target. Member of <Fated> since 2003 fated.europefreeforum.com |
Riot Girl
Thundercats The Initiative.
1131
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Posted - 2013.06.19 06:24:00 -
[38] - Quote
Linna Baresi wrote:I do, however, know for a fact that starting off with too much too soon is a rather big deterrent to new players If they can't handle having a bounty placed on them, they aren't going to handle being docked up for a month while a mercenary corp camps their station, making sure every player who passes through local knows how helpless and pathetic they are. Oh god. |
Turelus
Caldari Independent Navy Reserve The Fourth District
409
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Posted - 2013.06.19 06:57:00 -
[39] - Quote
CCP said they wanted to expand on it and make people in the top ten more worth hunting (bigger pay outs) but as always this awesome feature they spend months working on and based a whole expansion on will now be left to die with no iteration or love. However we get some nice new shiny stuff which will need iteration and love and not get it! Lieutenant Turelus
Caldari Independent Navy Reserve
The Fourth District |
Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS strain SELKURK
4
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Posted - 2013.06.19 14:22:00 -
[40] - Quote
Quote:The payout is not necessarily low, it depends on the size of the bounty and what they are flying at the time. However it does make it quite likely that the bounty will be able to be collected many times.
20% payouts are too low, even at say 60% payouts people still dont have a strong incentive to erase their own bounties but bounty hunters now have a reason to hunt.
Quote: Combine that with the kill right (which you can sell or give away freely), and you can certainly make life more interesting for the target. Some do bring out those characters only to suicide gank, and they likely won't be overly affected, but others make the mistake of trying to do other things with those characters.
I didnt complain about the kill Rights system, it seems to work fine.
Quote:By the way, spreading discord via indiscriminate bounty placing is a perfectly good reason to do so. The only thing we need to bring a bit more balance to the system is for Incarna to be developed to the point where you can put a bullet in the brain of those that do so from the safety of a station and never leave.
The word 'bounty' is not some nebulous word that EVE made up it is a word that has had an accepted definition for a very long time, and randomly placing a price on someones head because you saw them fly by you in space and thought i'd be funny isnt even close to that definition.
If the bounty system is to be left as it is, then rename it something more accurate, if it is to be a bounty system then perhaps it is time to make placing bounties restricted to victims placing bounties on people that have committed crimes against them.
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Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS strain SELKURK
4
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Posted - 2013.06.19 14:30:00 -
[41] - Quote
Sex Slave Girl wrote:Malcanis wrote:Maldiro Selkurk wrote:Someone once asked in the 'help' channel how to place a bounty on someone that had just ganked their ship.
I told them that whomever ganked their ship owned them and by wasting ISK putting a bounty on that person's head they were essentially owning themselves a second time.
The bounty system should be renamed "ISK Sink" or "***** and Giggles" ,so as to more accurately reflect its general utility. Please do explain It's very easy explain. There over 9000 freighter pilots here with 100.000 isk bounty. They will never get blown up or podded. So that's already 900.000.000 isk gone. Now take all those other pilots with billions on their head, I am sure CCP hopes that they will quit so that's already another isk part out of the game(sort off)
I like the way you put it better than the way i explained it myself.
+1 for you ! |
Sex Slave Girl
Federal Navy Academy Gallente Federation
67
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Posted - 2013.06.19 15:02:00 -
[42] - Quote
Well honestly, you can't put Bounties on CCP members, so I think CCP also disagree with the system. But what can you do... |
RomeStar
Empire Investments Logistics
192
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Posted - 2013.06.19 16:51:00 -
[43] - Quote
Black Dranzer wrote:What annoys me is how rare buyable kill rights are. But I guess assassins are implicitly criminals.
You can use killrights to your advantage. Have your alt attack you then sell the kill rights for an outrageous ammount while you fly around in a crap ship. Some idiot is going to see buyable kill rights and click to buy without realizing he just bought you a new tengu. Signatured removed, CCP Phantom |
Feyd Rautha Harkonnen
Lords.Of.Midnight
101
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Posted - 2013.06.19 17:09:00 -
[44] - Quote
The missed opportunity here (again) is to drive an actual bounty hunting career, where bounties actually drive people to hunt those with them.
How do you fix it?
1) Create a real bounty hunting career tied into skills, that take hella long time to train 2) Allow those with those skills to activate suspect flags on bountied players (who also have a negative sec status) in HISEC
An example: 'Bounty Hunting Enablement' skill: (35 days to LV 5) LV 1: Can activate suspect flag on players with >200m bounty AND sec status below -4 LV 2: Can activate suspect flag on players with >100m bounty AND sec status below -3 LV 3: Can activate suspect flag on players with > 50m bounty AND sec stuats below -2 LV 4: Can activate suspect flag on players with > 25m bounty AND sec status below -1 LV 5: Can activate suspect flag on players with > 0 bounty and sec status below 0
"Bounty Hunting Pursuit' skill: (35 days to LV 5) LV 0 (no training): Bounty-activated suspect flag lasts only 10 seconds LV 1: Suspect flag lasts 30 seconds LV 2: 1 minutes LV 3: 3 minutes LV 4: 6 minutes LV 5: 15 minutes AND bountied player gets a 1 minute no-dock/jump weapons timer :)
Now before the usual asshats nitpick these brainstorming ideas to death, remember they are ideas. Key is that somehow like this we make bounty hunting a viable/compelling/real profession; tied to skills, and activating rights in hisec.
Failing to do those critical use cases, bounties and bounty hunting will forever remain fail IMHO.
F http://evedarklord.blogspot.ca |
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