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Thread Statistics | Show CCP posts - 6 post(s) |
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CCP Eterne
C C P C C P Alliance
2551
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Posted - 2013.06.06 16:56:00 -
[1] - Quote
The sound experience in EVE is a wonderful thing. From heart-thumping music to bone-shaking artillery fire, you constantly have an evocative and immersive auditory experience. In EVE Odyssey, numerous new sounds were introduced; both the obvious (several new music tracks and jump effects) as well as the subtle (undock and hacking effects). In this latest dev blog, CCP WhiteNoiseTrash goes into Team Klang's process for creating the new sounds for Odyssey.
You can use this thread to sound off on the blog. New Eden Community Representative GÇ+ New Eden Illuminati GÇ+ Fiction Adept
@CCP_Eterne GÇ+ @EVE_LiveEvents |
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Steve Ronuken
Fuzzwork Enterprises
1495
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Posted - 2013.06.06 17:01:00 -
[2] - Quote
Oh boy. Hacking just took on a whole new aspect. Steve Ronuken for CSM 9!-á I'm starting early :) Handy tools and an SDE conversion Twitter: @fuzzysteve on Twitter |
James Amril-Kesh
4S Corporation RAZOR Alliance
5461
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Posted - 2013.06.06 17:02:00 -
[3] - Quote
At Fanfest you said you'd give nullsec new music. Instead you gave lowsec new music, despite lowsec already having several tracks and nullsec having to content with the same annoying humming and droning track all the damn time. -áMy (mostly boring) Youtube channel. |
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Chribba
Otherworld Enterprises Otherworld Empire
8507
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Posted - 2013.06.06 17:08:00 -
[4] - Quote
Awesome. need surround **** now
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Elmanketticks
Happy Endings. The Retirement Club
78
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Posted - 2013.06.06 17:19:00 -
[5] - Quote
It's devblogs like this that make me proud to be part of the EVE community even more. I mean which other game communities can claim for themselves to know how the devs of their game constructed their sounds? I'm full of awe, a great devblog and great new sounds (YES, EVE has sound). The State will not fall. Join us. Fight. Conquer.
edit: disregard that, the state has fallen. |
Kusum Fawn
State War Academy Caldari State
320
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Posted - 2013.06.06 17:42:00 -
[6] - Quote
I guess it's really too bad that the majority of eve players have the sound off as there is no way to isolate which sounds you want coming out of eve. station sounds were what killed it for me years ago and i havent had eve sound turned on past the first two hours after each patch. More often then not because the patch makes the launcher forget that ive turned off the sound. Since you killed the eve jukebox there has been even less of a reason to have eve background noises turned on. With the many of the sounds being dependent on how close you are zoomed in on your ship, I never hear any of the more interesting ones. At least not if i actually want to be able to play the game to any degree.
Of course as to the sounds that i can hear while zoomed out, whoever thought that electronic raspberries for target lock loss is an idiot. Its nice that you are putting a lot of work into it, and it does show when its being displayed but for general usage its not evident.
What would make more people hear your hard work is allowing us to customize the sounds that are used and at what levels much more specifically. But I understand CCP that customization is not high on your list of priorities. Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
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Elmanketticks
Happy Endings. The Retirement Club
79
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Posted - 2013.06.06 17:46:00 -
[7] - Quote
I find it sufficient to turn off music while having every other sound activated and running in the background. I like the humming and talking background sounds of stations and I like the warpsounds, scansounds and spacesound altogether.
Only reason I cut off music is because otherwise I wouldn't be able to listen to the b/s my corpmates talk about in ts3 ;) The State will not fall. Join us. Fight. Conquer.
edit: disregard that, the state has fallen. |
Garr Earthbender
Justified Chaos
157
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Posted - 2013.06.06 17:47:00 -
[8] - Quote
Eve has sound?
J/K. I was actually commenting on the new jump sounds I love the 'ping' at the top side of things. It's just awesome. Keep up the good work! -Rock is overpowered, Scissors is fine. -Paper |
Destination SkillQueue
Are We There Yet
5143
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Posted - 2013.06.06 17:51:00 -
[9] - Quote
I listen to audiobooks or coms when playing, so I totally missed all the new audio. |
Ethan Revenant
Adhocracy Incorporated Adhocracy
67
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Posted - 2013.06.06 18:01:00 -
[10] - Quote
The new wormhole sound is hard to distinguish from other random-space noises. The previous sound was absolutely unmistakeable and also sounded pretty awesome when you had a lot of people jumping through a wormhole at once. Could we get the oomph back in the wormhole transit sound? |
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Wolf Kolona
Ghost Headquarters The Ghost Army
67
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Posted - 2013.06.06 18:11:00 -
[11] - Quote
Hold on.
Choking when you get podded? Wont that completely go against the lore?
The lore being that in order to transfer you to a new clone, the pod takes a 'Snapshot' of your brain, killing you in the process. This process only occurs when the pod is breached ofc. -The Ghost Army- Mercs For Hire |
Ingkala
Mind Games. Suddenly Spaceships.
17
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Posted - 2013.06.06 18:54:00 -
[12] - Quote
Yeah, I just read that and thought it was completly inconsistant with the lore.
Wolf Kolona wrote:Hold on.
Choking when you get podded? Wont that completely go against the lore?
The lore being that in order to transfer you to a new clone, the pod takes a 'Snapshot' of your brain, killing you in the process. This process only occurs when the pod is breached ofc.
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Maggie Dezno
Center for Advanced Studies Gallente Federation
1
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Posted - 2013.06.06 19:05:00 -
[13] - Quote
Ingkala wrote:Yeah, I just read that and thought it was completly inconsistant with the lore. Wolf Kolona wrote:Hold on.
Choking when you get podded? Wont that completely go against the lore?
The lore being that in order to transfer you to a new clone, the pod takes a 'Snapshot' of your brain, killing you in the process. This process only occurs when the pod is breached ofc.
just because you're brain dead after your pod is breached doesn't mean you might not still have some autonomic dying reflexes... |
Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
322
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Posted - 2013.06.06 19:09:00 -
[14] - Quote
I just tested it, on TQ, is there any way to seperate and allow us to amplify the actual 'alert' sound so that we can hear it better?
Also, this will get very annoying as an armor tanked ship, since the constant shield 'wuummmph' is always going off.
The Armor and Hull traditional 'warning sounds' are WAY too quiet. As you were told on SiSi. Yet nothing changed. Do you guys even play this game? (shield peep is also too quiet, but the other too and much much worse)
Also, i feel really bad for all those poor WH dwellers that will now be nearly forced to fully 100% rep armor AND hull after each engagement, as this constant hull sound is very annoying. http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |
TheLostPenguin
Surreal Departure
61
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Posted - 2013.06.06 19:14:00 -
[15] - Quote
Nice detail on bothering do extra stuff for the hacking etc, that is actually a nice touch that many games would miss entirely.
But then
devblog wrote:...but there will be a new continuous sound along with the new visual warnings to remind you that you are just about to die
I know full well that giving us options goes against every rule at CCP, but for goodness sake separate this pointless noise from the other hp warnings and let us chose which we want to hear. The configurable warnings at X of shield/armor are actually useful at times, having the game make a broken electronic chirping at me constantly to tell me I'm being shot back whilst shooting rats is entirely useless, redundant and extremely annoying. Of course I can just turn the whole lot of warnings off, but then as I said the configurable ones are actually useful at times, or at least they were when they were audible, seems you broke the only good bit there along the way too.
Would be a shame to end up losing functionality from a (misguided) attempt to improve things, just add additional checkboxes to the hp sounds config menu for the constant irritant sound on/off and job will be a good 'un. |
TheLostPenguin
Surreal Departure
61
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Posted - 2013.06.06 19:17:00 -
[16] - Quote
Maggie Dezno wrote:Ingkala wrote:Yeah, I just read that and thought it was completly inconsistant with the lore. Wolf Kolona wrote:Hold on.
Choking when you get podded? Wont that completely go against the lore?
The lore being that in order to transfer you to a new clone, the pod takes a 'Snapshot' of your brain, killing you in the process. This process only occurs when the pod is breached ofc. just because you're brain dead after your pod is breached doesn't mean you might not still have some autonomic dying reflexes...
Sure your body might well choke/gurgle/whatever, but *you* wont be there to hear it, nor hear your (now destroyed) pod synthesise the sound for you like it does all the other un-hearable things normally. |
Wolf Kolona
Ghost Headquarters The Ghost Army
67
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Posted - 2013.06.06 19:20:00 -
[17] - Quote
TheLostPenguin wrote:Maggie Dezno wrote:Ingkala wrote:Yeah, I just read that and thought it was completly inconsistant with the lore. Wolf Kolona wrote:Hold on.
Choking when you get podded? Wont that completely go against the lore?
The lore being that in order to transfer you to a new clone, the pod takes a 'Snapshot' of your brain, killing you in the process. This process only occurs when the pod is breached ofc. just because you're brain dead after your pod is breached doesn't mean you might not still have some autonomic dying reflexes... Sure your body might well choke/gurgle/whatever, but *you* wont be there to hear it, nor hear your (now destroyed) pod synthesise the sound for you like it does all the other un-hearable things normally.
Your brain liquifies from the process. There would be no choking/gurgling or whatever.
-The Ghost Army- Mercs For Hire |
Maggie Dezno
Center for Advanced Studies Gallente Federation
1
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Posted - 2013.06.06 19:29:00 -
[18] - Quote
Wolf Kolona wrote:TheLostPenguin wrote:Maggie Dezno wrote:Ingkala wrote:Yeah, I just read that and thought it was completly inconsistant with the lore. Wolf Kolona wrote:Hold on.
Choking when you get podded? Wont that completely go against the lore?
The lore being that in order to transfer you to a new clone, the pod takes a 'Snapshot' of your brain, killing you in the process. This process only occurs when the pod is breached ofc. just because you're brain dead after your pod is breached doesn't mean you might not still have some autonomic dying reflexes... Sure your body might well choke/gurgle/whatever, but *you* wont be there to hear it, nor hear your (now destroyed) pod synthesise the sound for you like it does all the other un-hearable things normally. Your brain liquifies from the process. There would be no choking/gurgling or whatever.
at the risk of prolonging a really silly debate -- just because your brain liquefied doesn't mean your lungs can't relax and pass air (or pod fluid) out of your throat, thereby making a sound. (which wouldn't be heard in space anyway...) |
Spathe Ne Boirelle
Federal Navy Academy Gallente Federation
0
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Posted - 2013.06.06 19:50:00 -
[19] - Quote
I went to soundCloud's page and listened to his 2 first tunes presented on your blog and I have to say that even if the quality of the sound I heard is superb and without a hesitation a very high quality tune ... I do have to say its very redundant from the start to the finish. I start earing something different after 1m30 to 2m but thats it. Personally I don't like it since its too redundant reminds of what eve has to offer already and I heard enough of those. They were other tunes but since the first 2 were soo redundant, I stopped.
good try though |
Zloco Crendraven
BALKAN EXPRESS
373
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Posted - 2013.06.06 20:09:00 -
[20] - Quote
I have a problem when scrolling the camera in and out. My speakers start crackling. That happen when i enter the gate warp. BALEX is recruiting -----> tinyurl.com/oscmmlv |
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ROXGenghis
agony unleashed Agony Empire
114
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Posted - 2013.06.06 20:29:00 -
[21] - Quote
Thanks for the blog, but I have a question and request.
Why did you remove the sound of a gate firing for those NOT going through the gate? There used to be a distinct gatefire sound that let you know someone had just gone through the gate. This sound was quite important to situational awareness for roaming PVPers, for example to know when hostile reinforcements arrive.
So my request: please put the gatefire sound back in.
And while I'm at it, a related request: put the decloaking sound back in. That one was removed a while ago without an explanation. Hearing hostiles decloak is another important situational awareness cue.
Thanks for listening. |
Spyker Slater
Red Federation RvB - RED Federation
25
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Posted - 2013.06.06 20:47:00 -
[22] - Quote
James Amril-Kesh wrote:At Fanfest you said you'd give nullsec new music. Instead you gave lowsec new music, despite lowsec already having several tracks and nullsec having to contend with the same annoying humming and droning track all the damn time.
Don't worry the new music is total crap. I don't even want to call it music its just an irritating drone. Very disappointing. |
Korotani
Seraphim Inc Black Fence.
10
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Posted - 2013.06.06 20:52:00 -
[23] - Quote
Awesome blog, really interesting to see the techniques and detail behind the finished product.
Trust no one.-á |
DarthNefarius
Minmatar Heavy Industries
1103
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Posted - 2013.06.06 21:13:00 -
[24] - Quote
Obligatory: "Eve has Sound" An' then [email protected], he come scramblin outta theTerminal room screaming "The system's crashing! The system'scrashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children' |
Kor'el Izia
59
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Posted - 2013.06.06 21:44:00 -
[25] - Quote
With regards to hacking: I found the notion of sound being another input into your sense of awareness rather cool as I've been trying out the new sites and been unable to get the faction tower bpcs due to not having maxed skills and running into swarms of the nodes that boost the other nodes(ended with a couple having over 500 coherence!) as they spider tanked my attempt to kill them.
Quote:...hover over the yet-to-be-clicked nodes and, as part of the soundscape, hear very subtle changes... I can confirm that there are subtle changes
Quote:Each of these provide a tiny bit information about what is to come out of the specific nodes... While there are subtle changes they are not consistent, one particular, let's call it "scratchy-static" can be heard over node A, which turns out be a regular non-fancy node. Moving on to node B, the same sound can be heard but turns out be an enemy.
Edit: And by listening it takes a lot longer to complete the sites, as it takes a few seconds for the sound to "adjust" to the new node you are hovering over, but clearly since there is no help from the sound it's better to just click away, click away! |
Sir Livingston
Quantum Cats Syndicate Samurai Pizza Cats
196
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Posted - 2013.06.06 21:52:00 -
[26] - Quote
I play eve with sound because internet spaceship space is far more enjoyable with Team Klang's audio work keeping me company.
Nicely done i create videos about the EVE Universe http://www.youtube.com/JonnyPew
chat channel: Club Deadspace |
Niko Lorenzio
United Eve Directorate
255
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Posted - 2013.06.06 22:53:00 -
[27] - Quote
A bit of rambling: Since removing the jukebox, the music has become unbearable. I'm sure it's great for someone who's constantly traveling between different sec levels, but you need to realize that most people spend majority of their time in a certain location. Sometimes for weeks, months, even years. For them, hearing the same songs over and over and OVER again is making the music repulsive. Instead of thinking or ways to entice people to turn on their audio and/or music, think of why they turned it off in the first place. At least with the jukebox I could go for a few months with music, and a few without. Now, I have it off always.
As mentioned, the HP warning sounds are broken as you can barely hear them. This is one of the most important sounds in EVE, please fix them.
On the positive note: Love all the new sounds, station, hacking, jumping through gates, undocking and radial menu. This is all amazing stuff and I thank you for the hard work and detailed blog. |
DarthNefarius
Minmatar Heavy Industries
1104
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Posted - 2013.06.07 00:15:00 -
[28] - Quote
Since the population of a station will affect the soundscape there I suggest making Jita everytime the population CAP is reached sound like New York city with a big crowd sceamming " Get tha fug outta here" or a traffic cop in a busy intersection saying " move along nuthin' to see here" An' then [email protected], he come scramblin outta theTerminal room screaming "The system's crashing! The system'scrashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children' |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3654
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Posted - 2013.06.07 01:04:00 -
[29] - Quote
I like the attention to detail
One thing I miss from old versions of the client was the Doppler effect when landing on grid and warping off: this would impact acceleration gate and jump gate ambient sounds. It would be really nice if the Doppler shift could be reintroduced to add to the feeling of stuff in motion.
Thank you for taking the soundscape of EVE so seriously! Day 0 advice for new players: Day 0 Advice for New Players |
Kor'el Izia
59
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Posted - 2013.06.07 01:05:00 -
[30] - Quote
Sir Livingston wrote:I play eve with sound because internet spaceship space is far more enjoyable with Team Klang's audio work keeping me company.
Nicely done I turned it back off when I came to the conclusion audio didn't help in hacking |
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