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Author |
Thread Statistics | Show CCP posts - 53 post(s) |
Telrei
Federal Navy Academy Gallente Federation
13
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Posted - 2013.05.30 03:15:00 -
[1] - Quote
mynnna wrote:
I sincerely hope that CCP doesn't abandon the original intent of the can spray and that future iterations on this feature bring back sites that really do require cooperation. Multiplayer hacking to release multiple can sprays and the like, perhaps.
And in the meantime, since the loot is currently (in theory?) tuned to be rewarding for two players working to get all the cans, I hope they dial it back, since after all, one player getting loot meant for two would be a bit too good, right? [;)
They should abandon the can spew because it solves a problem in the complete opposite way of EvE...
As many have stated before NOWHERE ELSE from mining, running plexes, missioning, PvE, PvP, High Sec, Low Sec, Null Sec, does the end goal involve a time sensitive reward factor.
The punishment is never AFTER you trigger the reward it is always before.
If I bring a Battleship into a 10/10 complex I get obliterated.... I am not able to kill all mobs and then suddenly as soon as I kill the overseer I need to grab six cargo containers before they despawn. Soo I might get the tag or I might get that shield booster but not both....
No it is I bring at least a group of people to provide logistical support as well as added DPS and we see what goodies we have uncovered when the overseer is destroyed ..
That is what hacking and the arch sides need to be as I and many others have stated...
Have multi-tiered levels that require multiple people to hack at once.. Have the better sites constantly spew out NPCs so that a fleet is constantly needed to shield the hacker at every turn while hes trying to hack the system. Have it so that to even begin the hack you need a fleet to kill off the mobs. There are a lot of different ways to do it that don't focus on making Hacking and Arch into a group tablet game clickfest..... |
Telrei
Federal Navy Academy Gallente Federation
14
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Posted - 2013.05.30 04:04:00 -
[2] - Quote
mynnna wrote:"It's always been this way, so it always should be that way" makes things pretty boring.
Also, every single one of the ways you suggested to make it "multiplayer" just makes it "multi-account". Any of them could be multiboxed. The unique thing about the spray is that multiboxing it and being better off than having a genuine second person would be rather difficult. That's a good thing, because cooperation isn't cooperation when it involves your alts.
Ok... Then I propose that we make all complexes have this new anti-multibox feature as well.
Why should it be mandatory that all Hacking and Arch sites be shielded from multiboxers when I can run a 10/10 multibox and get 1-2b+
"You can't run a 10/10 that easily multi-boxed" Then make the high level hacking sites as difficult to run multi-boxed without this new gimmick
Why are you and some of the other CSM so intent on making sure that Hacking and Arch sites MUST require two+ people to run when I can run a 5/10-6/10 complex solo and more than likely make as much isk if not more....
It almost seems as if you want to punish any solo player who isn't fielding a 1b+ ship and EVEN THEN in this situation it wouldn't help you one bit.
Am I stating that I want to breeze through every hacking site no of course not. I am saying that the risk reward should remain constant... The higher level the site the more difficult the more risk I take running it solo or multi-boxed if even possible
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Telrei
Federal Navy Academy Gallente Federation
14
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Posted - 2013.05.30 04:24:00 -
[3] - Quote
I don't usually like to double post but it just came to me....
This is the emergency nerf....
Someone suddenly realized that if you added the new mini-game people would go after EVERY hacking site in the game to try it out....
The entire market would be flooded with the onset of new and old people who never gave a hoot about hacking or just did it from time to time and now suddenly enmass are trying it...
Rather then pulling the plug this late in the iteration you needed a balance....
You knew that most people run hacking/arch sites solo so you added the can spew in to make sure that the VAST amount of people who used to run hacking would still stay away... As I have said before if I try and get someone to help they will say don't waste your time on that hacking site come mine/plex/mission. et....
You keep the solo players in check because most will stop running and the market will remain unflooded....
Well played... you have succeeded on this until the next iteration where the can spew is magically gone and replaced with one if not multiple of the ideas listed that will take much much longer to code and balance....
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Telrei
Federal Navy Academy Gallente Federation
14
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Posted - 2013.05.30 06:10:00 -
[4] - Quote
mynnna wrote: You, uh, do realize that CCP went ahead and made the cans so slow that a reasonably capable player can get nearly all of them now, right? I mean, it kinda pokes a hole in your theory there...
Not really just means that they went too far.... Your keyword is nearly.. still means a solo player will still be put off enough after time just because of the mechanics and missing a couple of cans.
I have been playing for a very very long time and I know you have been around since the start. Eve is always and should always be the giant sandbox...
If you want to play solo you can play solo If you come to a harder challenge you just need more skills and a better ship If you come to great challenges you can't beat no matter the skill or ship you need a group If you want to play with a group made up of yourself to overcome those same great challenges you can
The current system does away with that as a blanket ban....
I guess my question to you is simple. Why do you feel that all hacking and Arch sites should require multiple players no matter what the difficulty of the challenge is. Doesn't matter if I have 100+SP char with a +1b properly fit ship. Doesn't matter if I have 4 accounts that I am multi-boxing at once that can easily run almost any other site/mission/plex in the game.
Just that currently every hacking/Arch site no matter the level or difficulty must have two people running it.... |
Telrei
Federal Navy Academy Gallente Federation
15
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Posted - 2013.06.01 01:39:00 -
[5] - Quote
Heinel Coventina wrote: I guess it really depends on how they are going to iterate on hacking. If it's just doing the exploration sites we have now, the cov ops frigs mostly fits the bill.
Unless you have five virus on the board at once and fail the hack.......
I will admit at least that would give the second needed person SOMETHING TO DO instead of twiddling their thumbs until the clickfest begins.... |
Telrei
Federal Navy Academy Gallente Federation
15
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Posted - 2013.06.01 16:20:00 -
[6] - Quote
Naren Vintas wrote:
You really don't have to remove it from the game, just change the purpose of it. As "success" mechanic, this is very frustrating and dealbraking. But as a "failure" mechanic, it would actually be fun for many - because even if they fail the hacking, they can still get some of the loot (which is punishment enough), and they have to put more effort into that then. Having that from time to time would be even refreshing... but not every single time you succeed at hacking.
This.... As one of the biggest critics of the can spew even I can see where it could be used in this case. If used on a failure it makes sense and is more EvE like. You screwed up, deal with it, welcome to EvE. Would also have the added bonus if combined with NPC spawning of making you chose if soloing....
Do you have a strong enough ship to loot and tank the NPC and get anything. Or are you going to be blow to bits in the covert ops when that big nasty cruiser whatever else spawns on top of you..
In fact I dare say if you make it so that the cans go faster in this case I wouldn't care. As above, you failed.. |
Telrei
Federal Navy Academy Gallente Federation
17
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Posted - 2013.06.04 01:22:00 -
[7] - Quote
Robert Caldera wrote:so, NPC are removed from relic sites? "This gate is locked! There are synchronized gate scramblers on all hostile entities in this deadspace pocket. Unless you are physically inside one of them to unscramble the signal, you must simply clear the vicinity of enemy ships. So grab your guns." 3 NPC BS waiting to be killed in a "Forgotten Ruins" Site. then this in "Digital Complex" Data Site
Oh please god yes.......
Please tell me that you replaced can spew on success and instead actually gave us a valid reason to either have a fleet up or an expensive ship/high skill sp char.
I fully approve.... and as I said this forces fleets for hacking/Arch in a EvE way not in a we're going to force teamplay through a new gimmick even on success..... |
Telrei
Federal Navy Academy Gallente Federation
17
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Posted - 2013.06.04 04:51:00 -
[8] - Quote
Alvatore DiMarco wrote:Sorry to inform you, Telrei.
Those sites are not actually Data/Relic sites. They're Combat sites that were mis-categorized because of their names.
One can dream.... |
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