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Thread Statistics | Show CCP posts - 0 post(s) |
Jeanne-Luise Argenau
Federal Defense Union Gallente Federation
23
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Posted - 2013.11.13 09:03:00 -
[91] - Quote
me again ^^
thing is maybe u choose a site when u warp to it, join a fleet with eve comms activated (u get a passive defender tag). And the u r visible tagged after using your first module which effects other players. That way you would also get a bit of structure in there. |
El Jin'meiko
Filthy Casuals
14
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Posted - 2013.11.13 09:50:00 -
[92] - Quote
Better than ghost sites. |
OkaskiKali
School of Applied Knowledge Caldari State
48
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Posted - 2013.11.13 10:43:00 -
[93] - Quote
Great idea. This sort of gameplay is what is missing from eve e.g. the Roaming Alien fleet mentioned in another post.
Incursions are great for the player that perhaps cannot devote hours upon hours to grind isk since most of the time you can sign in and get in a fleet pretty quickly but Incursions become boring very quickly especially when they are seen as a mechanic that certain communities *cough* ISN should only be for the elitest and all other people need to invest billions of isk to be able to run them.
Back on topic great idea. |
Devlin Shardo
Gallivanting Travel Company Rebel Alliance of New Eden
12
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Posted - 2013.11.16 20:26:00 -
[94] - Quote
El Jin'meiko wrote:Better than ghost sites. Yes it is. Although i like the fact that you receive damage if you fail a ghost site, the rest of it is meh. Sorry a bit off-topic there. I like this idea and it is something much needed in eve. As people have said, to get LoLsec Carebears to join in you need it to be somewhat balanced, but i like the idea. Would be fun to see lowsec versions as well, with it escalating to full on capital fight \o/ . |
Will Harold
Derelik Mining Coalition
14
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Posted - 2013.11.16 20:41:00 -
[95] - Quote
I shall also support this. +1
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Taiko Igunen
Choke-Hold
7
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Posted - 2013.11.17 09:38:00 -
[96] - Quote
The reference to coming Rubicon is very much on-topic.
Consider Odyssey's overall theme was *whoo-hoo, get into deep space and explore. What actually happened was that exploration was turned into a pain in the aft. More work for less ISK. Now, what's the theme of the next expansion? Even more exploration.
A really demanding theme would be pvp - a really exciting feature the described "distress calls". Now if you tell me "But boo-hoo, Retribution was all about pvp" -> frakk you, it wasn't. The tagging system was changed, granted, but bounty hunting is still a joke.
It even would compliment CCP's desire for us to get into deep space -> we would have to fight our way through. CCP just needs to make pvp a mandatory thing, let's say a necessity.
Cheers
Taiko Here's to you, here's to me, friends forever we will be ... and if we ever disagree, f*** you, and here's to me. Cheers!
CCP, give us open pvp:-áDistress Calls |
ExookiZ
The Dark Space Initiative Scary Wormhole People
109
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Posted - 2013.11.17 20:01:00 -
[97] - Quote
I like the direction this is going.
Now i havent read the previous pages, but perhaps this could be similiar to incursions in the sense that people can "subscribe" to empire emergency broadcasts? With a galaxy so large I imagine theres always a NPC in distress somewhere, you could easily expand this to be mining colonies being raided, caravans under attack, etc, people interested in this kind of work could always find something. It would be almost like missions that just pop up, happena nd are done, some probably resolved one way or another quickly. Get people moving around outside of their comfort zones. has the potential to be much more dynamic than missions. The Wormhole Kid |
Minor Dirt
State Protectorate Caldari State
0
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Posted - 2013.11.25 02:14:00 -
[98] - Quote
I don't see anyway that this could be implemented for WH space but like the idea for K Space quite a bit. +1 from me. |
Endovior
Osmosis Inc Li3 Federation
95
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Posted - 2013.11.25 02:24:00 -
[99] - Quote
I support this idea. More conflict drivers are always welcome. |
OptimuzPR
Oblivious Elements Collide
1
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Posted - 2013.11.25 08:55:00 -
[100] - Quote
+1
Love the concept. Needs to be properly balanced but it seems very interesting indeed. |
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Ganthrithor
GoonWaffe Goonswarm Federation
785
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Posted - 2013.11.25 10:15:00 -
[101] - Quote
Sabriz Adoudel wrote: 'Defender' also makes it a Crimewatch red card offense to shoot a Defender or to assist someone with the 'Attacker' flag. In highsec this means CONCORDOOKEN.
Yeah, this will be fun as people try to avoid accidentally shooting the target they were intending to rep, or vice versa. |
Sabriz Adoudel
Mission BLITZ
1236
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Posted - 2013.11.25 11:25:00 -
[102] - Quote
Ganthrithor wrote:Sabriz Adoudel wrote: 'Defender' also makes it a Crimewatch red card offense to shoot a Defender or to assist someone with the 'Attacker' flag. In highsec this means CONCORDOOKEN.
Yeah, this will be fun as people try to avoid accidentally shooting the target they were intending to rep, or vice versa.
Safety settings are your friend.
In high sec, people looking for trouble live on yellow and those looking to avoid it live on green. Red is only ever used for suicide ganking or by the occasional idiot that ends up with a hard to explain but hilarious loss mail.
And yes, yellow safety does currently prevent remote assistance (RR, ReSeBo,projected ECCM etc) that would incur a Crimewatch red card, such as remote repping someone that is being blaapped by CONCORD. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. An enemy is just a friend that you stab in the front. |
Autumn Shepard
S T R A T C O M Critical-Mass
4
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Posted - 2013.11.25 12:51:00 -
[103] - Quote
+1 Would read again S T R A T C O M is open for recruiting. Check the Link bellow for details.
https://forums.eveonline.com/default.aspx?g=posts&t=250625&find=unread |
Komodo Askold
No Code of Conduct Fluffeh Bunneh Murder Squad
76
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Posted - 2013.11.25 20:15:00 -
[104] - Quote
You've just got my +1 =3 I like this! |
Narwz
Zerglingz United
8
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Posted - 2013.12.02 14:25:00 -
[105] - Quote
Needs a bit of work but for its nice idea. |
Yu Tasogare
The TERRA Guardians of Serenity
1
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Posted - 2013.12.02 21:40:00 -
[106] - Quote
must have....... Please CCP! please put this in at some point! |
Sabriz Adoudel
Mission BLITZ
1311
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Posted - 2013.12.14 01:33:00 -
[107] - Quote
Minor changes made to the 'why' section to clarify how these have different design intentions to low/null incursions. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. An enemy is just a friend that you stab in the front. |
Taiko Igunen
Choke-Hold
7
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Posted - 2013.12.14 11:32:00 -
[108] - Quote
Why should blues shoot each other? They will just complete the distress call and harvest the grapes. ^^ A distress call site in sov space could mean that it's just a gift to the ruling Alliance.
Still, I like the idea of bringing more pvp content into game a lot - and, as I mentioned earlier, it would complement the Rubicon idea of getting people into deep space. The Titans could be ships on their way to null and so on. Here's to you, here's to me, friends forever we will be ... and if we ever disagree, f*** you, and here's to me. Cheers!
CCP, give us open pvp:-áDistress Calls |
Taegis Malukker
Pator Tech School Minmatar Republic
0
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Posted - 2013.12.24 06:09:00 -
[109] - Quote
I like the concept - it would actually fit well with the Rubicon theme of "the empires are losing control...".
As an idea to keep both sides balanced as players pick sides, maybe it could be scripted to have an NPC ship warp in on the opposing side each time a new player is flagged as either an "Attacker" or "Defender". |
Malphas Inanis
Brave Newbies Inc. Brave Collective
4
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Posted - 2013.12.27 15:58:00 -
[110] - Quote
this idea is something that EvE needs, there could be alot of content added this way with minimal effort (good for us and the devs i think)
thank you for taking the time to post this here for us to read!
This is one of the hardest lessons for humans to learn. We cannot admit that things might be neither good nor evil, neither cruel nor kind, but simply callous GÇô indifferent to all suffering, lacking all purpose.
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Sabriz Adoudel
Mission BLITZ
1650
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Posted - 2014.01.05 03:58:00 -
[111] - Quote
One more thing I'd add.
The more players that are on the losing side, the faster the distress call should respawn in that region.
For instance, if there's no attackers and ten defenders (and the defenders win) it might be a day until that region sees another distress call - whereas if there's 175 attackers and 140 defenders (and the defenders win) it might only be six hours until the next distress call in that region.
As for why - this is a sovereign nullsec-driven suggestion. It's so that if your alliance or coalition has solid control over a region that a distress call occurs in, there is an incentive to shoot blues rather than just form up one fleet that all work together. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. An enemy is just a friend that you stab in the front. |
Anthalon Phenoma
The Quiet Room
4
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Posted - 2014.01.05 05:49:00 -
[112] - Quote
I like this idea a lot, would be a ton of fun. +1
I can just imagine the "Coast Guard" like fleets flying around with this. The battles could be immense. Only issue I can see coming from this is if the distress calls were to be all too common in a region, lowering the value of them in the long run. This just requires tweaking with time from a well constructed starting point and so on.
How would these region-wide messages be transmitted? Pop-ups? (Please no) Local message? New chat channel that opens up like with incursions?
I would like to add in for RealX to write a few new tracks for this that are more beat-driven and heavier than the standard fare... To intensify the situation... This is just me wanting more non-ambent music but I throw it in where I can. |
Barbarrossa Buchner
Bath Salts Face Eaters
20
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Posted - 2014.01.08 17:30:00 -
[113] - Quote
+ 1
Just for the interest this thing received. To new to throw down an articulate argument for or against.
The more I learn the more I realize just how much I don't know. |
Bill Lane
The Konvergent League Sev3rance
48
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Posted - 2014.01.08 21:58:00 -
[114] - Quote
+1
Hard to come up with original ideas that get more than 2 likes. This is an outstanding suggestion. I've never been interested in running incursions, but this seems like, properly done, it would be a lot of fun and could affect so many different aspects. Would boost the economy for industry guys (would settle out after a while but the initial boost would probably raise prices pretty substantially). Would encourage PVP for carebears (myself included, I've never been much into PVP but I'm trying). Would encourage teamwork among the capsuleers. Possibly a decent isk sink, which is always needed these days. Really great idea, hope CCP is watching. http://www.militarygamers.com/ |
Sabriz Adoudel
Mission BLITZ
1684
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Posted - 2014.01.08 22:23:00 -
[115] - Quote
Barbarrossa Buchner wrote:+ 1
Just for the interest this thing received. To new to throw down an articulate argument for or against.
You're never too new to have an opinion; if you change your mind with more experience, no harm done.
Out of interest, would you as a new player participate in an event like this, knowing there was a good chance of both losing the ship you field and getting your pod popped, but also a good chance of getting some tasty loot and a chance to see null/low sights like capital ships in combat? https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. An enemy is just a friend that you stab in the front. |
Kuro Bon
Running with Knives Nexus Fleet
75
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Posted - 2014.01.09 00:05:00 -
[116] - Quote
it's a good idea, I suggest one small wrinkle..
- players receive a "call for assistance" but are not told who they are fighting for until after they signup (with fleet or without). this allows the game to balance how many people sign up for each side. Protip: 100M ISK per hour is about $3US an hour. |
Barbarrossa Buchner
Bath Salts Face Eaters
22
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Posted - 2014.01.09 02:25:00 -
[117] - Quote
Sabriz Adoudel wrote:Barbarrossa Buchner wrote:+ 1
Just for the interest this thing received. To new to throw down an articulate argument for or against.
You're never too new to have an opinion; if you change your mind with more experience, no harm done. Out of interest, would you as a new player participate in an event like this, knowing there was a good chance of both losing the ship you field and getting your pod popped, but also a good chance of getting some tasty loot and a chance to see null/low sights like capital ships in combat?
Just think... a NOOB gets a computer generated call for help... I know what I would do.. consequences be damned. :) The more I learn the more I realize just how much I don't know. |
Sabriz Adoudel
Mission BLITZ
1713
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Posted - 2014.01.13 09:55:00 -
[118] - Quote
Barbarrossa Buchner wrote: Just think... a NOOB gets a computer generated call for help... I know what I would do.. consequences be damned. :)
Hehehe... I think my proposed reward system would make this pretty damn appealing to newbies anyway. Come along, lose a cruiser, then if your side wins, get more than enough ISK to replace your cruiser as well as a chance at big other rewards. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. An enemy is just a friend that you stab in the front. |
Xe'Cara'eos
A Big Enough Lever
55
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Posted - 2014.01.13 11:09:00 -
[119] - Quote
ElQuirko wrote:Sabriz Adoudel wrote:- As the attackers will win without capsuleer interference anyway, fighting for the attackers does not offer rewards unless at least twenty capsuleers fight for the defenders. This would encourage silly imbalance between the teams; it'd only be worth attacking once 20 defenders are present and then very few people are going to fancy attacking a team of 20 people without their own squad, resulting in the defender team continuously and disproportionately swelling. Might I suggest that the pirate corporation rewards the attackers for every player ship killed (with a multiplier depending on how many defenders are present) and a separate reward for portion of damage done to the NPC capital? Maybe large amounts of LP for the player kill (multiplied by ship class) and a proportional amount of ISK for the NPC kill? That way it encourages players to both engage other players and assist the pirates in attacking the capital, rather than just letting them get on with it and going for player loot. Giving the pirate-players LPs also means that, if they want to earn money from killing players, it can come from loot and bounties, whilst a lack of immediate ISK reward also points them towards shooting at the capital.
Maybe the attacking side doesn't pay out at all if there are more attackers than defenders? I can see people warping rookie ships into the fight to join the attackers right at the end, resulting in no payout. |
Ritual Union
ykx ltd
18
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Posted - 2014.01.16 06:51:00 -
[120] - Quote
+1 great idea Advertising Campaign: You will not click this link, you will block this character, you will leave a lame comment in local about this link, you will eve-mail me just to say that you don't care, and remember: under no circumstances you will click this link. |
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