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JR Morgan
Machtpolitik Test Friends Please Ignore
0
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Posted - 2011.10.20 14:59:00 -
[1] - Quote
CCP, I was thinking about some of the recent changes. How do you feel about the Anom changes after 6 months. In this time the NC did fall but I am not sure that had much to do with havens and sanctums. I am reading on the old forums and there are 118 pages of white hot hate about not making the change but it was still implemented. These were the goals of the change do we think it was successful (and did it effect subscriptions of the user base)? Not trying to troll CCP but would be nice if we could we could revisit this in the future.
* Some alliances will immediately start wanting to look for better space * In the longer run, there'll be more conflicts going on, with more localized goals * Newer alliances will have an easier time getting a foothold in nullsec * Coalitions will be marginally less stable * Alliances will have to choose more carefully what space they develop, where their staging systems are, and so on (low truesec systems generally tend to be in strategically inconvenient places) |
Knot'Kul Sun
Society Of The Abattoir Rebel Alliance of New Eden
9
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Posted - 2011.10.20 15:03:00 -
[2] - Quote
Don't touch anoms.
EDIT: I misunderstood, I fully endorse the idea of bringing anoms to a higher potency. |
Dalek Commander
Lorentzian Traversable Corporation
1
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Posted - 2011.10.20 15:18:00 -
[3] - Quote
Nullsec shrank back to being hot pockets of activity around decent systems, and the rest is empty. The small corps and alliances that used to live there were either absorbed into the larger "parent" alliances, went back to highsec, got into wormholes or simply withered and died.
End result after 6 months is:
- SOV war is nearly impossible for small up and coming alliances to get into (CCP Super Cap nerf will not fix this)
- NAPs are turning into NIPs and minus a serious political or budget blunder the nullsec map will not change
- Vast chunks of nullsec are now empty since any system under -0.45 is near useless unless it has a strategic (moon, station, or jump bridge) value.
- Goons are so bored their only fun is found messing with ice markets
- PL hasn't had a contract in so long their members are found on BF3 more then on EVE battle fields.
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Gasm
Colossus Enterprises
0
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Posted - 2011.10.20 17:00:00 -
[4] - Quote
Dalek Commander wrote:Nullsec shrank back to being hot pockets of activity around decent systems, and the rest is empty. The small corps and alliances that used to live there were either absorbed into the larger "parent" alliances, went back to highsec, got into wormholes or simply withered and died. End result after 6 months is:
- SOV war is nearly impossible for small up and coming alliances to get into (CCP Super Cap nerf will not fix this)
- NAPs are turning into NIPs and minus a serious political or budget blunder the nullsec map will not change
- Vast chunks of nullsec are now empty since any system under -0.45 is near useless unless it has a strategic (moon, station, or jump bridge) value.
- Goons are so bored their only fun is found messing with ice markets
- PL hasn't had a contract in so long their members are found on BF3 more then on EVE battle fields.
every word of this is... TRUE. |
Jenn aSide
Smokin Aces.
1
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Posted - 2011.10.20 17:39:00 -
[5] - Quote
Gasm wrote:Dalek Commander wrote:Nullsec shrank back to being hot pockets of activity around decent systems, and the rest is empty. The small corps and alliances that used to live there were either absorbed into the larger "parent" alliances, went back to highsec, got into wormholes or simply withered and died. End result after 6 months is:
- SOV war is nearly impossible for small up and coming alliances to get into (CCP Super Cap nerf will not fix this)
- NAPs are turning into NIPs and minus a serious political or budget blunder the nullsec map will not change
- Vast chunks of nullsec are now empty since any system under -0.45 is near useless unless it has a strategic (moon, station, or jump bridge) value.
- Goons are so bored their only fun is found messing with ice markets
- PL hasn't had a contract in so long their members are found on BF3 more then on EVE battle fields.
every word of this is... TRUE.
+1 Leave it to ccp to fix one problem (to much liquid isk from anomalies/space to "even") and create anohter, culminatiing in a need to "repopulate" null sec lol
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Amsterdam Conversations
Cheesecake Starshine
30
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Posted - 2011.10.20 17:48:00 -
[6] - Quote
Wow. You realize that before Dominion, most of the people didn't even know about anomalies?
0.0 was fine back then. Implementing the upgradable anoms without any sort of malus to bad security systems, 0.0 got bloated so hard (remember the maps saying 70000 or so players in NC space?). It was literally impossible to solo roam through NC space in anything but a frigate. The moment the anoms got nerfed again, you were at least good to travel between the bad intersections.
If anything, anomalies lead to carebears coming from empire to 0.0, who unfortunately coming in the thousands can have quite a punch at anyone who is "visiting" their systems.
The first rollout of upgradable anomalies did a lot more harm to 0.0 than good. |
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CCP Navigator
C C P C C P Alliance
203
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Posted - 2011.10.20 18:15:00 -
[7] - Quote
It is late in the day and there are not any developers around but I believe there will be some balance changes to anomalies with the winter release. You should see more details about this in a coming blog from Team BFF
Edit - Just in case I picked up incorrect information, I will aim to give you an update tomorrow. CCP Navigator - Lead Community Representative |
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Smoking Blunts
Zebra Corp BricK sQuAD.
119
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Posted - 2011.10.20 18:26:00 -
[8] - Quote
Amsterdam Conversations wrote:Wow. You realize that before Dominion, most of the people didn't even know about anomalies?
0.0 was fine back then. Implementing the upgradable anoms without any sort of malus to bad security systems, 0.0 got bloated so hard (remember the maps saying 70000 or so players in NC space?). It was literally impossible to solo roam through NC space in anything but a frigate. The moment the anoms got nerfed again, you were at least good to travel between the bad intersections.
If anything, anomalies lead to carebears coming from empire to 0.0, who unfortunately coming in the thousands can have quite a punch at anyone who is "visiting" their systems.
The first rollout of upgradable anomalies did a lot more harm to 0.0 than good.
before dom. 0.0 residenst funded there pvp from mission alts in empire. so were at best 50% 0.0 residents. the anoms changed this. it moved those alts to 0.0. i brought new players to 0.0. new corps and alliances.
so while there were people in 0.0 before dom. there were alot more targets there after. now its back to the same if not lower than before dom.
unless you have these magicly increasing sub numbers hilmar has, teh anom nerf was not only bad for 0.0 grunts, it was bad for eve and ccp.
CCP-áare full of words and no action. We watch what they do and its nothing but false statements and lies.
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JR Morgan
Machtpolitik Test Friends Please Ignore
0
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Posted - 2011.10.20 18:26:00 -
[9] - Quote
K thx sounds good. |
Renan Ruivo
Hipernova Vera Cruz Alliance
197
|
Posted - 2011.10.20 18:38:00 -
[10] - Quote
Amsterdam Conversations wrote:Wow. You realize that before Dominion, most of the people didn't even know about anomalies?
0.0 was fine back then. Implementing the upgradable anoms without any sort of malus to bad security systems, 0.0 got bloated so hard (remember the maps saying 70000 or so players in NC space?). It was literally impossible to solo roam through NC space in anything but a frigate. The moment the anoms got nerfed again, you were at least good to travel between the bad intersections.
If anything, anomalies lead to carebears coming from empire to 0.0, who unfortunately coming in the thousands can have quite a punch at anyone who is "visiting" their systems.
The first rollout of upgradable anomalies did a lot more harm to 0.0 than good.
Back then everyone had a mission alt or similar moneymaking alt in high-sec. Not to mention chaining worked much better.
Isk faucets were much much smaller so the value of the ISK was much higher. 220m would buy you a 30 day GTC (before they were called PLEX). So before dominion prices weren't as high as they are today.
After sanctum nerf we got the worst of both worlds. High prices introduced with the easy money given by anomalies, and crap space in 80% of nullsec. Like i said in the original "white-hot" thread, it would have been much better if they had removed anomalies alltogether, at least we would see a decrease in prices.
Today its even worse.. less money is beeing made by the average grunt, and things cost even more than they did 6 months ago.
And don't get me wrong, i have access to both sanctums and profitable LVL 4 agents so my money is guaranteed regardless. But i have no use for my money, if other people can't afford ships to fight me like it currently is in null-sec. Sometimes the only difference between a budding genius and a blooming idiot is where they chose to take a stand. |
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White Tree
XxBroski North Reloaded Federation NinjaGuldDotxX. Elite Space Guild
429
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Posted - 2011.10.20 18:57:00 -
[11] - Quote
I have continuously moaned about the Anom changes since their release. I felt, and continue to feel that they had no impact on sovereignty warfare, and all they did was make the lives of the average foot-soldier in the average nullsec alliance a nightmare.
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Raid'En
Apprentice Innovations
79
|
Posted - 2011.10.20 19:10:00 -
[12] - Quote
Dalek Commander wrote:
- Vast chunks of nullsec are now empty since any system under -0.45 is near useless unless it has a strategic (moon, station, or jump bridge) value.
got on sov null not long ago and was wondering if that was normal or not... so it was not like that before the nerf ? |
White Tree
XxBroski North Reloaded Federation NinjaGuldDotxX. Elite Space Guild
429
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Posted - 2011.10.20 19:14:00 -
[13] - Quote
Raid'En wrote:Dalek Commander wrote:
- Vast chunks of nullsec are now empty since any system under -0.45 is near useless unless it has a strategic (moon, station, or jump bridge) value.
got on sov null not long ago and was wondering if that was normal or not... so it was not like that before the nerf ?
In the week between CSM5 leaving office and CSM6 entering office, CCP Greyscale pushed a change to anoms making it so that sanctums were only available in the high end security systems, and havens were available in the low ends, anything 0.4 and lower basically has nothing. CSM6 hates this system and continues to object to it. |
White Tree
XxBroski North Reloaded Federation NinjaGuldDotxX. Elite Space Guild
429
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Posted - 2011.10.20 19:14:00 -
[14] - Quote
Double post. |
Jack bubu
GK inc. Pandemic Legion
52
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Posted - 2011.10.20 19:15:00 -
[15] - Quote
White Tree wrote:I have continuously moaned about the Anom changes since their release. I felt, and continue to feel that they had no impact on sovereignty warfare, and all they did was make the lives of the average foot-soldier in the average nullsec alliance a nightmare.
It took away a overpowered isk making machine.
It was a redicoulus ISK generator totally out of scale, just like (highsec) incursions are now. |
Vertisce Soritenshi
SHADOW WARD Tragedy.
95
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Posted - 2011.10.20 19:16:00 -
[16] - Quote
CCP Navigator wrote:It is late in the day and there are not any developers around but I believe there will be some balance changes to anomalies with the winter release. You should see more details about this in a coming blog from Team BFF Edit - Just in case I picked up incorrect information, I will aim to give you an update tomorrow.
By this he means...
"Anomalies are now moved entirely to High Sec. Lowsec and Nullsec as well as WH space will no longer have anomalies."
At least thats the kind of descision I have come to expect from CCP in these kinds of matters...I guess we will see though. Maybe they will listen to the community and implement the system to be based on Sov as was suggested numerous times on the old forums? Support the cause! [url]https://forums.eveonline.com/default.aspx?g=posts&t=19266&find=unread[/url] |
Hrald
Dreddit Test Alliance Please Ignore
7
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Posted - 2011.10.20 19:32:00 -
[17] - Quote
Jack bubu wrote:White Tree wrote:I have continuously moaned about the Anom changes since their release. I felt, and continue to feel that they had no impact on sovereignty warfare, and all they did was make the lives of the average foot-soldier in the average nullsec alliance a nightmare.
It took away a overpowered isk making machine. It was a redicoulus ISK generator totally out of scale, just like (highsec) incursions are now. Well, let us examine their goals then, shall we?
Quote:1.) Some alliances will immediately start wanting to look for better space 2.) In the longer run, there'll be more conflicts going on, with more localized goals 3.) Newer alliances will have an easier time getting a foothold in nullsec 4.) Coalitions will be marginally less stable 5.) Alliances will have to choose more carefully what space they develop, where their staging systems are, and so on (low truesec systems generally tend to be in strategically inconvenient places)
1: This would be admirable if nullsec alliances didn't control pretty large chunks of space. Many have a number of -1.0 systems within their space.
2: Conflict, just like the real world, is driven by money. If a pilot can afford ships more readily, they are more willing to put them on the line for the alliance. Basically more ships means more people x'ing up to kill things. This generates more conflict. Making people poorer doesn't. I couldn't sit in havens for several hours a day just to afford a decent PvP ship, so I pretty much didn't PvP for a couple months while I afk trained into a zealot to do incursions. Suddenly I had money again and oh look, my killboard became active again.
3.) Welp, this certainly hasn't happened.
4.) What destabilized the North was that they committed the cardinal sin of invading Russians. It never ends well. Aside from that, what has decided conflicts is money, who can afford the most supers, the most caps, etc. So taking away isk making actually makes it more difficult to unseat larger powers.
5.) I suppose this is somewhat true in that players will base themselves closer to the crowded truesec systems, but I personally didn't even bother because of how crowded they were.
You're from PL, do you really want to make people poorer so they can't afford ships to pad your killboard stats even more? C'maaaaan. |
Tanya Powers
Science and Trade Institute Caldari State
43
|
Posted - 2011.10.20 19:32:00 -
[18] - Quote
White Tree wrote: I felt, and continue to feel that they had no impact on sovereignty warfare, and all they did was make the lives of the average foot-soldier in the average nullsec alliance a nightmare.
So true. |
Herping yourDerp
Federal Navy Academy Gallente Federation
171
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Posted - 2011.10.20 19:49:00 -
[19] - Quote
IMO, make it so every nullsec system can have santum spawns, make it so the lowend nullsec systems have to actually scan for it though, this means a probe launcher and probes btw.
this will help prevent botting and whatnot, while still keeping those high end systems still high end.
santums should be about as hard to scan down as a highsec wormhole ( which is easy btw) |
White Tree
XxBroski North Reloaded Federation NinjaGuldDotxX. Elite Space Guild
435
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Posted - 2011.10.20 19:53:00 -
[20] - Quote
Jack bubu wrote: It took away a overpowered isk making machine.
Yeah then they buffed level 4s and made them a lot more profitable. Because thats what hisec players needed, more easy ISK that never gets blown up. |
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Lee'lei
Broski Enterprises Elite Space Guild
0
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Posted - 2011.10.20 19:54:00 -
[21] - Quote
I love how everyone seems to be ignoring the fact that you can STILL make more money in highsec regardless of any Risk vs. Reward ****. I'm pretty sure that's why the sov upgrades where implemented, to allow people living in 0.0 to ACTUALLY live in 0.0, instead of PvPing in 0.0 and living in highsec running lvl4's.
We've basically gone full circle and are back to the point where 0.0 is poor as ---- on a personal (not alliance) level.
Nerf missions and buff 0.0 to a level where Risk vs. Reward is viable again, screw the value of isk, it'l balance out sooner or later. |
Renan Ruivo
Hipernova Vera Cruz Alliance
198
|
Posted - 2011.10.20 20:07:00 -
[22] - Quote
White Tree wrote:Jack bubu wrote: It took away a overpowered isk making machine.
Yeah then they buffed level 4s and made them a lot more profitable. Because thats what hisec players needed, more easy ISK that never gets blown up.
As delicate and as gentle as a 10 inches thick steel door.
That is why you, trebor and seleene are my favourites xD Sometimes the only difference between a budding genius and a blooming idiot is where they chose to take a stand. |
White Tree
XxBroski North Reloaded Federation NinjaGuldDotxX. Elite Space Guild
436
|
Posted - 2011.10.20 20:11:00 -
[23] - Quote
I just hate it when people are wrong. Not even wrong via the proxy of my interpretation of a statement being subject to my opinion about whether or not something is wrong. But when someone is basically just wrong. |
Renan Ruivo
Hipernova Vera Cruz Alliance
198
|
Posted - 2011.10.20 20:11:00 -
[24] - Quote
Don't look now, but there might be another buff coming for high-sec missioning in the form of a FW tweak. That is, removing faction NPC police. If you don't know how that affects missioning i'm not going to bother to educate.
And i also don't understand the ones who said that the anom nerf brought about a good riddance when the "carebears" and the "noobs" were forced to leave. Null-sec is looking so much better for PVP, with such an abundant disposition of clueless targets for us to shoot now that they are all gone.. All hail the anom nerf.
sigh.. Sometimes the only difference between a budding genius and a blooming idiot is where they chose to take a stand. |
Hakaru Ishiwara
Republic Military School Minmatar Republic
31
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Posted - 2011.10.20 20:12:00 -
[25] - Quote
Renan Ruivo wrote:Amsterdam Conversations wrote:Wow. You realize that before Dominion, most of the people didn't even know about anomalies?
0.0 was fine back then. Implementing the upgradable anoms without any sort of malus to bad security systems, 0.0 got bloated so hard (remember the maps saying 70000 or so players in NC space?). It was literally impossible to solo roam through NC space in anything but a frigate. The moment the anoms got nerfed again, you were at least good to travel between the bad intersections.
If anything, anomalies lead to carebears coming from empire to 0.0, who unfortunately coming in the thousands can have quite a punch at anyone who is "visiting" their systems.
The first rollout of upgradable anomalies did a lot more harm to 0.0 than good. Back then everyone had a mission alt or similar moneymaking alt in high-sec. Not to mention chaining worked much better. Isk faucets were much much smaller so the value of the ISK was much higher. 220m would buy you a 30 day GTC (before they were called PLEX). So before dominion prices weren't as high as they are today. After sanctum nerf we got the worst of both worlds. High prices introduced with the easy money given by anomalies, and crap space in 80% of nullsec. Like i said in the original "white-hot" thread, it would have been much better if they had removed anomalies alltogether, at least we would see a decrease in prices. Today its even worse.. less money is beeing made by the average grunt, and things cost even more than they did 6 months ago. And don't get me wrong, i have access to both sanctums and profitable LVL 4 agents so my money is guaranteed regardless. But i have no use for my money, if other people can't afford ships to fight me like it currently is in null-sec. QFT.
Also, pre-dominion, wealth was much more concentrated in the hands of R64 moon owners (and T2 BPO holders).
With the Dominion patch (as much as I loath its Sov mechanics), the smaller guy was able to make some ISK in order to afford the next level of ships for which s/he had been training. The little guy was finally able to gain some financial independence WHILE LIVING AND FIGHTING IN NULL-SEC.
This should not be underestimated.
When a pilot makes bank and generally spends most of their in-game time in null-sec with corp mates, the social fabric (MMO, right?) of the entity is far superior than when there are a bunch of high-sec mission / Incursion runners who may or may not actually be around to fight roaming gangs or defend a structure timer.
How CCP believes that it is better for corp members to segment themselves off into high and null-sec groups is beyond me.
And CCP Greyscale never responded to this type of question once he shat out the anomaly change this past Spring. Furthermore, Greyscale never addressed the significant loss of ISK invested by smaller entities in Sovereignty structures and upgrades rendered valueless by the anom change. It is not that these items were auto-magically destroyed, but that the entities installing them honestly believed that they would see X-return when, post-patch, they were shafted with Y-returns.
If there was ever a change to raise the ire of the subscriber base, this was it. [edit]And then CCP released Incarna. A double whammy in the same quarter did nothing good for CCP's relations with its customers.[/edit]
Is CCP Greyscale still employed by CCP? 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |
Lee'lei
Broski Enterprises Elite Space Guild
0
|
Posted - 2011.10.20 20:12:00 -
[26] - Quote
Lets have a look at making money in eve (instant cash that is).
Highsec (99.9% safe, can be done almost afk):- lvl4 running (this is minmaxing LP, like you should): anywhere between 80-150m/hour (highest recorded is 250m/hour) Highsec incursions (inc. LP): 100-170m/hour
Lowsec (reasonably safe, no bubbles and you're in a fleet for both):- Lowsec incursions (inc. LP): 180-240m/hour lvl5 mission running: unknown (not many run them due to risk)
0.0 (unsafe, cloaky campers and logoff traps everywhere, have to be constantly aware) :- Combat sites (pre-nerf): 100-170m/hour <----- any upgraded 0.0 (note, this costs and takes heavy logistics) Combat sites (post-nerf): 70-100m/hour <-----IN A -0.8 SYSTEM!
Ignore escalations, you get maybe one every few days unless you poopsock and aren't soloable unless you have 3 alts, the rewards also vary heavily based on pure luck.
Please, tell me pre-nerfed combat sites are overpowered isk printing machines, I'd love to hear more. |
White Tree
XxBroski North Reloaded Federation NinjaGuldDotxX. Elite Space Guild
436
|
Posted - 2011.10.20 20:13:00 -
[27] - Quote
Hakaru Ishiwara wrote:
Is CCP Greyscale still employed by CCP?
Yes. |
Hakaru Ishiwara
Republic Military School Minmatar Republic
31
|
Posted - 2011.10.20 20:21:00 -
[28] - Quote
White Tree wrote:Hakaru Ishiwara wrote:
Is CCP Greyscale still employed by CCP?
Yes. Thanks for the response; not surprising.
Have procedural, management and disciplinary controls been put into place to limit the amount of damage that he can do with future game design changes? 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |
Jenn aSide
Smokin Aces.
5
|
Posted - 2011.10.20 20:22:00 -
[29] - Quote
An unmentioned part of the anom problem is that most of them suck terribly.Other than the 2 flavors of havens and sanctums, the only anom worth doing is forsaken hubs (which ROCK btw, I don't even screw with sanctums and havens when forsaken hubs are available).
All the other hubs (regular, forlorn, and hidden) suck magical unicorn balls, and the rally points aren't even worth considering. You don't NEED more havens and sanctums, you could simply make it to where the other anomalie types don't suck so much. |
Renan Ruivo
Hipernova Vera Cruz Alliance
198
|
Posted - 2011.10.20 20:24:00 -
[30] - Quote
Now now.. Greyscale aint a bad dev. He just had a bad idea and got convinced by the wrong people that this was the way to go. Sometimes the only difference between a budding genius and a blooming idiot is where they chose to take a stand. |
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Renan Ruivo
Hipernova Vera Cruz Alliance
198
|
Posted - 2011.10.20 20:29:00 -
[31] - Quote
Jenn aSide wrote:An unmentioned part of the anom problem is that most of them suck terribly.Other than the 2 flavors of havens and sanctums, the only anom worth doing is forsaken hubs (which ROCK btw, I don't even screw with sanctums and havens when forsaken hubs are available).
All the other hubs (regular, forlorn, and hidden) suck magical unicorn balls, and the rally points aren't even worth considering. You don't NEED more havens and sanctums, you could simply make it to where the other anomalie types don't suck so much.
And on any system below -0.4 you only get 2 forsakens and 1 haven (the ugly child version) at MIL V. So you're talking about a shitload of money, a lot of logistical work to get that system upgraded, then a lot of grinding to up the military level (good luck if you only have a handfull of belts) only to get 2 forsaken hubs and 1 haven of the sucky sort.
And by the way!? Forsaken hubs are bugged. More often than not they will not spawn any rats and the GM's can't do anything about it. The solution is waiting for 3 to 4 consecutive DT's in the hopes that they will be fixed for a day, only to bug out again. Sometimes the only difference between a budding genius and a blooming idiot is where they chose to take a stand. |
Smoking Blunts
Zebra Corp BricK sQuAD.
119
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Posted - 2011.10.20 20:34:00 -
[32] - Quote
White Tree wrote:Hakaru Ishiwara wrote:
Is CCP Greyscale still employed by CCP?
Yes.
does he actually play eve at all? CCP-áare full of words and no action. We watch what they do and its nothing but false statements and lies.
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Renan Ruivo
Hipernova Vera Cruz Alliance
198
|
Posted - 2011.10.20 20:41:00 -
[33] - Quote
You know, everyone's FiS darling Soundwave also had his pretty hand on this =) Sometimes the only difference between a budding genius and a blooming idiot is where they chose to take a stand. |
White Tree
XxBroski North Reloaded Federation NinjaGuldDotxX. Elite Space Guild
439
|
Posted - 2011.10.20 20:44:00 -
[34] - Quote
Renan Ruivo wrote:You know, everyone's FiS darling Soundwave also had his pretty hand on this =) He did.
This is one of the things that get me flustered, so I have strong opinions on it.
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Orion GUardian
54
|
Posted - 2011.10.20 22:01:00 -
[35] - Quote
Lee'lei wrote:Lets have a look at making money in eve (instant cash that is).
Highsec (99.9% safe, can be done almost afk):- lvl4 running (this is minmaxing LP, like you should): anywhere between 80-150m/hour (highest recorded is 250m/hour) Highsec incursions (inc. LP): 100-170m/hour
Lowsec (reasonably safe, no bubbles and you're in a fleet for both):- Lowsec incursions (inc. LP): 180-240m/hour lvl5 mission running: unknown (not many run them due to risk)
0.0 (unsafe, cloaky campers and logoff traps everywhere, have to be constantly aware) :- Combat sites (pre-nerf): 100-170m/hour <----- any upgraded 0.0 (note, this costs and takes heavy logistics) Combat sites (post-nerf): 70-100m/hour <-----IN A -0.8 SYSTEM!
Ignore escalations, you get maybe one every few days unless you poopsock and aren't soloable unless you have 3 alts, the rewards also vary heavily based on pure luck.
Please, tell me pre-nerfed combat sites are overpowered isk printing machines, I'd love to hear more.
Please elaborate how you get those numbers.
How many accounts running the things etc and how many ISK/account
Because even prenerf you were NOT able to make 100m from Sanctums/Havens with one account.
20m/tick witha Subcap and 25m with a carrier which translates to 60/75m ISK/hour. With a Salvaging/Looting Alt that may be boosted a little. But with a single ship you'd get nowhere near 100-170m from Anomalies even pre-nerf!!
I am not sure about missions/Incursions, because LP factor into your calculation (which is no ISK faucet fortunately)
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Rhaegor Stormborn
BURN EDEN Northern Coalition.
121
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Posted - 2011.10.20 23:14:00 -
[36] - Quote
I agree with changing back anoms now, or at least toning down the previous nerf, since carriers and supers have been nerfed to where they can't run them the way they did previously. I want more people in 0.0, and more people spread out everywhere, not just in -.9 and -1.0 systems. |
Tanya Powers
Science and Trade Institute Caldari State
44
|
Posted - 2011.10.20 23:20:00 -
[37] - Quote
Orion GUardian wrote:How many accounts running the things etc and how many ISK/account
For let's say 100 null guys I know 40% have at least 3 accounts, 10% single account and 50% from 3 to 20accounts... I could almost safely say null is populated with alts. |
Baron vonDoom
Scorn.
7
|
Posted - 2011.10.20 23:49:00 -
[38] - Quote
Rhaegor Stormborn wrote:I agree with changing back anoms now, or at least toning down the previous nerf, since carriers and supers have been nerfed to where they can't run them the way they did previously. I want more people in 0.0, and more people spread out everywhere, not just in -.9 and -1.0 systems.
When did that happen? |
FlamesOfHeaven
Sarif Digital Augmentation Research
7
|
Posted - 2011.10.21 00:26:00 -
[39] - Quote
I dont see why ppl want to force carebears to nullsec by nerfing highsec stuff, just so some ppl can get some easy killmails
Null just needs to be flexible with many many pvp options/contents.
|
Brooks Puuntai
Nomadic Asylum KUGUTSUMEN.
196
|
Posted - 2011.10.21 00:34:00 -
[40] - Quote
One thing is clear. Between Dominions release and the Anom nerf Nullsec was more populated and had more conflicts then ever before. Whys that? Because individual pilots where able to fund themselves much better and not necessary have to rely on corp/alliance reimbursements. What happened after the nerf? Stagnation and a mass exodus of null.
Now I do honestly believe that anomalies should have been tones down a bit. However doing a blanket removal of high end anomalies in ****** truesec was bad. The same high ends anomalies should have stayed however bounties should have scaled based off of truesec. This would still give good income to individual pilots, while at the same time keeping to the core reason CCP had for the changes intact. |
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Skunk Gracklaw
GoonWaffe Goonswarm Federation
258
|
Posted - 2011.10.21 00:43:00 -
[41] - Quote
Jack bubu wrote:White Tree wrote:I have continuously moaned about the Anom changes since their release. I felt, and continue to feel that they had no impact on sovereignty warfare, and all they did was make the lives of the average foot-soldier in the average nullsec alliance a nightmare.
It took away a overpowered isk making machine. It was a redicoulus ISK generator totally out of scale, just like (highsec) incursions are now. Incursions make way more money than sanctums used to.
|
Asuri Kinnes
Adhocracy Incorporated Adhocracy
28
|
Posted - 2011.10.21 01:27:00 -
[42] - Quote
Lee'lei wrote:Lets have a look at making money in eve (instant cash that is).
Highsec (99.9% safe, can be done almost afk):- lvl4 running (this is minmaxing LP, like you should): anywhere between 80-150m/hour (highest recorded is 250m/hour) Highsec incursions (inc. LP): 100-170m/hour
Lowsec (reasonably safe, no bubbles and you're in a fleet for both):- Lowsec incursions (inc. LP): 180-240m/hour lvl5 mission running: unknown (not many run them due to risk)
0.0 (unsafe, cloaky campers and logoff traps everywhere, have to be constantly aware) :- Combat sites (pre-nerf): 100-170m/hour <----- any upgraded 0.0 (note, this costs and takes heavy logistics) Combat sites (post-nerf): 70-100m/hour <-----IN A -0.8 SYSTEM!
Ignore escalations, you get maybe one every few days unless you poopsock and aren't soloable unless you have 3 alts, the rewards also vary heavily based on pure luck.
Please, tell me pre-nerfed combat sites are overpowered isk printing machines, I'd love to hear more. I've never come near the numbers you list for hi-sec missions (80m isk / hour) in 4 years...
Not saying it can't be done, but *I've* never seen it.
CSM have solid numbers from CCP on isk/lp / hour in hi-sec?
Wormholes: The *NEW* end game of Eve - Online: No Local. No Lag. No Blues (No Intell Channesl). No Blobs.
NEW FEATURE: NO INCARNA! |
Marsha Mallow
Caldari Provisions Caldari State
0
|
Posted - 2011.10.21 01:39:00 -
[43] - Quote
Brooks Puuntai wrote:One thing is clear. Between Dominions release and the Anom nerf Nullsec was more populated and had more conflicts then ever before. Whys that? Because individual pilots where able to fund themselves much better and not necessary have to rely on corp/alliance reimbursements. What happened after the nerf? Stagnation and a mass exodus of null.
Now I do honestly believe that anomalies should have been tones down a bit. However doing a blanket removal of high end anomalies in ****** truesec was bad. The same high ends anomalies should have stayed however bounties should have scaled based off of truesec. This would still give good income to individual pilots, while at the same time keeping to the core reason CCP had for the changes intact.
+1
Not sure why CCP felt that the ecomomy was being unbalanced by Sanctum income in particular, when L4 mission running and bottting appeared to be at an all time high. Mining had also recently been boosted by the introduction of the Orca yet Grav sites were left untouched. Rebalancing agent quality was a further slap in the face, as it seemed like it rewarded high sec players above null. Incursions as they stand now, also seem to reward empire players as opposed to null.
Obviously we'll never see reports for that, I doubt CCP can even produce them accurately internally. The botting team was put into place after the sanctum nerf I think, could be wrong?
The annoying thing pre anom nerf was that station bulding was cheaper than building a supercap, so everyone threw them up and nullsec was becoming pretty populated and farmable as a result for pvpers. CCP addressed stagnancy in sov holding by removing isk making at grunt level (diminishing content) nerfing JBs (increase logistics) and pretty much demoralised a large portion of the nullsec population, whilst another section utilised what CCP have previously referred to as "temporary but deliberate game disbalances", ie supercaps. Moon mining imbalances left untouched, and no word when that will ever be addressed.
If this was a social experiment, think we'd all like to see some results before we unsub.... |
Jita Bloodtear
Bloodtear Labs
14
|
Posted - 2011.10.21 04:50:00 -
[44] - Quote
Just wait. They won't restore anomalies to nullsec in any form. They'll go on to nerf ore mining by tying it to sec status as well.
"We believe this will allow smaller alliances a better chance to... " "Coalitions will be more unstable..." etc etc |
Headerman
Quovis Shadow of xXDEATHXx
250
|
Posted - 2011.10.21 04:57:00 -
[45] - Quote
One thing that would get more people out to more areas of 0.0 is to have ever second or third system as a pretty high true sec in some regions.
Remove most roid fields from said systems, move ABC to high true sec systems (so -0.1 would have lots of ABC). Get each corp competing for said resources. Maybe. [img]http://i53.tinypic.com/bebnf8.jpg[/img] |
Vastek Non
State War Academy Caldari State
23
|
Posted - 2011.10.21 05:11:00 -
[46] - Quote
White Tree wrote:Jack bubu wrote: It took away a overpowered isk making machine.
Yeah then they buffed level 4s and made them a lot more profitable. Because thats what hisec players needed, more easy ISK that never gets blown up.
and
https://forums.eveonline.com/default.aspx?g=posts&t=23191&p=14
Skunk Gracklaw wrote:Lharanai wrote:maybe I have not tried enough Considering you can make more isk shooting gate rats in nullsec than you can running a level 4 mission I'm going to agree.
=
Sounds like the 'I hates high sec cause they iz smelly carebears' bunch is on the bandwagon again. |
Myz Toyou
the Organ Grinder and Company Higginbotham and Bailey's Circus
5
|
Posted - 2011.10.21 05:15:00 -
[47] - Quote
White Tree wrote:Jack bubu wrote: It took away a overpowered isk making machine.
Yeah then they buffed level 4s and made them a lot more profitable. Because thats what hisec players needed, more easy ISK that never gets blown up.
Maybe you should read all the whine threads about LP stores collapsing left and right then.
|
EI Digin
Dreddit Test Alliance Please Ignore
188
|
Posted - 2011.10.21 05:19:00 -
[48] - Quote
I wouldn't blame the anomaly rebalance for all of this.
I would put the blame on the fact that low and medium grade anomalies are not worth the time invested. It's more profitable to do other things, like L4s or incursions. This oversight pretty much made any high trusec system worthless for average player because of the low bounty potential, and because the sov bills for bad systems will cost you more than the taxes you get from people farming the system, people packed up and went to highsec, or left the game.
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Headerman
Quovis Shadow of xXDEATHXx
251
|
Posted - 2011.10.21 05:20:00 -
[49] - Quote
Maybe the high sec guys should start reporting bots. I think it's getting to be Holy Vengeance levels again [img]http://i53.tinypic.com/bebnf8.jpg[/img] |
Vastek Non
State War Academy Caldari State
23
|
Posted - 2011.10.21 05:23:00 -
[50] - Quote
Headerman wrote:Maybe the high sec guys should start reporting bots. I think it's getting to be Holy Vengeance levels again
I mine in HS and always report bots when I find one. Many others do the same.
Question is, who is looking at the Null Sec bots that (seemingly) roam with inpunity as they are protected by a 'don't ask don't tell' alliance leadership.
Arguably the null sec ones are the worst due to the huge isk injections (read up on Leetcheese for tips) into the system.
Ultimately they are all game ruining cheaters and nothing would make me happier than to see all bots and their mains perma banned, null, low and high.
Edit: How many high sec dwellers can afford multiple SCaps and replacements if needed? I understand from failheap that something like 3/4 SCap pilots are in this boat. Boohoo poor broke nullseccers? I'm guessing the problems with null are somewhat more than just obtaining isk.
FYI I lived there in 2006 before any of the ridiculous overpowered sanctums/anoms etc etc existed, and we did just fine. Maybe nullsec pilots have been spoilt too long. |
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The Apostle
The Black Priests
604
|
Posted - 2011.10.21 05:28:00 -
[51] - Quote
Lee'lei wrote:I love how everyone seems to be ignoring the fact that you can STILL make more money in highsec regardless of any Risk vs. Reward ****. I'm pretty sure that's why the sov upgrades where implemented, to allow people living in 0.0 to ACTUALLY live in 0.0, instead of PvPing in 0.0 and living in highsec running lvl4's.
We've basically gone full circle and are back to the point where 0.0 is poor as ---- on a personal (not alliance) level.
Nerf missions and buff 0.0 to a level where Risk vs. Reward is viable again, screw the value of isk, it'l balance out sooner or later. I don't agree with this at all.
Making isk in 0.0 WAS a lot easier and happened much more rapidly than highsec. Yes, there was plenty of risk, HD's, gangs etc.
THEN came the nerf, systems got camped or too many blues and bang when the coin and I've said this repeatedly. The reward v risk got badly rolled in reverse. It got to the point I couldn't afford to go pick a fight. So I left.
Nerfing highsec is NOT going to fix the problem because it's not the cause. You have to work much harder on L4 missions to pull the same coin. There are people saying they make 40+m/hr doing L4's. I've got chars on faction standings of 9.9 (in other words I have done 100's, if not 1000's of missions), flying 750dps Tengus with Claymore support and I cannot make that kind of cash so I have no idea where they say that kind of money is coming from. You may get a mission occassionally that makes 40m/hr but it just doesn't happen enough to call it an "average"... Nowhere near it.
3m is probably best for a L4 mission. 3m in SP. 13-18 in bounties - on the good ones.
So they must be getting what, 16-20m in salvage? EVERY mission? AND it has to be done solo to get it!
No way. (Please correct me if I am wrong. Please.)
A few Sanctums and a run of well chained belts I can average 45-60m per hour. ALL DAY, EVERY DAY....
Take an aspirin. If pain persists consult your local priest. WTB: An Austrian kangaroo!
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Vastek Non
State War Academy Caldari State
23
|
Posted - 2011.10.21 05:36:00 -
[52] - Quote
The Apostle wrote:Lee'lei wrote:I love how everyone seems to be ignoring the fact that you can STILL make more money in highsec regardless of any Risk vs. Reward ****. I'm pretty sure that's why the sov upgrades where implemented, to allow people living in 0.0 to ACTUALLY live in 0.0, instead of PvPing in 0.0 and living in highsec running lvl4's.
We've basically gone full circle and are back to the point where 0.0 is poor as ---- on a personal (not alliance) level.
Nerf missions and buff 0.0 to a level where Risk vs. Reward is viable again, screw the value of isk, it'l balance out sooner or later. . You have to work much harder on L4 missions to pull the same coin. There are people saying they make 40+m/hr doing L4's. I've got chars on faction standings of 9.9 (in other words I have done 100's, if not 1000's of missions), flying 750dps Tengus with Claymore support and I cannot make that kind of cash so I have no idea where they say that kind of money is coming from. You may get a mission occassionally that makes 40m/hr but it just doesn't happen enough to call it an "average"... Nowhere near it. 3m is probably best for a L4 mission. 3m in SP. 13-18 in bounties - on the good ones. So they must be getting what, 16-20m in salvage? EVERY mission? AND it has to be done solo to get it! No way. (Please correct me if I am wrong. Please.) A few Sanctums and a run of well chained belts I can average 45-60m per hour. ALL DAY, EVERY DAY....
A lot of those quotes on the 40m + per hour are related to low sec pirate L4's and in specific systems and circumstances I have seen claims of higher (several hundred mill per hour).
It is possible to get high isk doing L4's with main in a decent semi afk BS (Domi/Rattlesnake/HAC) and a alt salvaging, if you include Bounties, salvage, loot and LP, however its a mind numbingly bad way to earn isk compared to a decent LS L5 or Null sanctum etc
|
Steelshine
Wildly Inappropriate Goonswarm Federation
9
|
Posted - 2011.10.21 06:23:00 -
[53] - Quote
In my sanctum setup for two characters, I can clean one per tick, three per hour, roughly 70m/hour or 35m/account-effort.
Setting up a hisec alt in a guardian doing safe incursions is more profitable and easier |
Hirana Yoshida
Behavioral Affront
73
|
Posted - 2011.10.21 06:29:00 -
[54] - Quote
The removal did exactly what it was meant to; - Eliminated a gaping wound in the economy at the cost of a chunk (of debatable size) of the slave population (or renters if you want to be PC). - Reintroduced the "grass is greener" concept to null, the lack of which was the direct cause of the longest slumber-party Eve has ever seen.
Why it failed at actually making a difference has more to do with CCPs ineptitude as they never did anything to change how Sov is won/lost, so the "little guy" still gets clobbered/enslaved and the fat-cats are still gaining weight .. With the promise of iteration taking the drivers seat and large'ish changes coming before the end of the year there may still be hope though .. challenge for CCP is to make the null barons fall in-line and accept the changes that are no longer optional if Eve as a whole is to survive (ie. Sov). |
Florestan Bronstein
The Waterworks
120
|
Posted - 2011.10.21 06:30:00 -
[55] - Quote
Brooks Puuntai wrote:One thing is clear. Between Dominions release and the Anom nerf Nullsec was more populated and had more conflicts then ever before. Whys that? Because individual pilots where able to fund themselves much better and not necessary have to rely on corp/alliance reimbursements. What happened after the nerf? Stagnation and a mass exodus of null. For half a year to a year after Dominion the general consensus was that 0.0 pvp is dead due to unpredictable lag making battles a toin coss.
Your post smells of revisionist history. |
The Apostle
The Black Priests
606
|
Posted - 2011.10.21 06:33:00 -
[56] - Quote
Steelshine wrote:In my sanctum setup for two characters, I can clean one per tick, three per hour, roughly 70m/hour or 35m/account-effort. Setting up a hisec alt in a guardian doing safe incursions is more profitable and easier So from that we can assume that INCURSIONS may be the cause of 0.0 dropout rates?
I have nfi what kind of money they make so personally cannot comment. But I do know that L4 missions does not make anywhere near the kind of money I can make in 0.0... Ever.
I combine production with L4's on multiple chars I can get close but man, it becomes a job!
I play Eve to chillax
/me thinks about doing Incursions... Take an aspirin. If pain persists consult your local priest. WTB: An Austrian kangaroo!
|
Sofia Bellard
Pator Tech School Minmatar Republic
70
|
Posted - 2011.10.21 06:39:00 -
[57] - Quote
White Tree is still butt hurt about the anom nerf? Get over it noob!
Poor sad little pirates, -áwhy you so mad? |
Steelshine
Wildly Inappropriate Goonswarm Federation
9
|
Posted - 2011.10.21 06:39:00 -
[58] - Quote
The Apostle wrote:Steelshine wrote:In my sanctum setup for two characters, I can clean one per tick, three per hour, roughly 70m/hour or 35m/account-effort. Setting up a hisec alt in a guardian doing safe incursions is more profitable and easier So from that we can assume that INCURSIONS may be the cause of 0.0 dropout rates? I have nfi what kind of money they make so personally cannot comment. But I do know that L4 missions does not make anywhere near the kind of money I can make in 0.0... Ever. I combine production with L4's on multiple chars I can get close but man, it becomes a job! I play Eve to chillax /me thinks about doing Incursions...
Maybe. Sanctums with two characters can make more then hisec missions. But a single Tengu/Nightmare/Mach who knows what they are doing can come close to scraping the bottom of the two(2) character Sanctum by blitzing lvl4s. And the sanctum runner is one per ~good~ truesec system on a 5 minute respawn.
Incursions combined with the availability nerf probably pulled a lot of people from null, but I guess the question is should a single character running (relatively)safe hisec incursions make more then someone equally competent doing anoms in null? |
The Apostle
The Black Priests
606
|
Posted - 2011.10.21 06:42:00 -
[59] - Quote
Hirana Yoshida wrote:The removal did exactly what it was meant to; - Eliminated a gaping wound in the economy at the cost of a chunk (of debatable size) of the slave population (or renters if you want to be PC). - Reintroduced the "grass is greener" concept to null, the lack of which was the direct cause of the longest slumber-party Eve has ever seen.
Why it failed at actually making a difference has more to do with CCPs ineptitude as they never did anything to change how Sov is won/lost, so the "little guy" still gets clobbered/enslaved and the fat-cats are still gaining weight .. With the promise of iteration taking the drivers seat and large'ish changes coming before the end of the year there may still be hope though .. challenge for CCP is to make the null barons fall in-line and accept the changes that are no longer optional if Eve as a whole is to survive (ie. Sov). I've often said, albeit tongue in cheek, that the way to solve sov is to remove "alliances" and max out corp sizes.
No it won't get rid of NAPS/NIPS but it would certainly encourage more corps into 0.0 as well as reducing the alliance strangleholds on 0.0 and create instability. I can't imagine this ever happening though. CCP would **** off a lot of people if they did although we know that even the CSM is really advocating to break the deadlock called 0.0.
Remember that CCP themselves suggested that the anom nerf would help smaller alliances get established.
Question they forgot to ask was WHERE? Everything is owned!
If anything the good systems became better defended because the ratters congregated. Whilst it was harder to make isk, it WAS easier to get a defense fleet up (usually ). Take an aspirin. If pain persists consult your local priest. WTB: An Austrian kangaroo!
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The Apostle
The Black Priests
606
|
Posted - 2011.10.21 06:45:00 -
[60] - Quote
Sofia Bellard wrote:White Tree is still butt hurt about the anom nerf? Get over it noob! White Tree. A noob? lol.
EVERYONE was hurt by the anom nerf. That's what the topic is about Sofia... Take an aspirin. If pain persists consult your local priest. WTB: An Austrian kangaroo!
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The Apostle
The Black Priests
606
|
Posted - 2011.10.21 06:52:00 -
[61] - Quote
Vastek Non wrote:A lot of those quotes on the 40m + per hour are related to low sec pirate L4's and in specific systems and circumstances I have seen claims of higher (several hundred mill per hour). It is possible to get high isk doing L4's with main in a decent semi afk BS (Domi/Rattlesnake/HAC) and a alt salvaging, if you include Bounties, salvage, loot and LP, however its a mind numbingly bad way to earn isk compared to a decent LS L5 or Null sanctum etc tbh I wasn't aware that lowsec L4's paid any better than higshec L4's. Is this correct?
Even then, it's not going to be 100's m/hour? L5's can make some very serious coin but for mine, that's often riskier than hanging your ass out in a Rorqual in the centre of G^^n space
Take an aspirin. If pain persists consult your local priest. WTB: An Austrian kangaroo!
|
Renan Ruivo
Hipernova Vera Cruz Alliance
198
|
Posted - 2011.10.21 07:20:00 -
[62] - Quote
Level 4 missioning isn't measured in bounty cycles so the isk/h is an average of the money you get after 2 to 3 days. Running 4 hours of missions for 3 days will get me 900.000.000,00 isk so thats an average of 75m ISK per hour after all the work is done. Like the OP said, the proper way to run missions is farming LP which means more often than not you will simply blitz through the missions without bothering to salvage at all, unless its a faction mission in which case the tags will be usefull for the LP store.
So yes it is quite possible to make over 2b in one week with nothing but lvl 4 high-sec missions, playing only 4 hours per day. The gold is there, just don't insult me by asking how to get to it.
Do your own homework =) Sometimes the only difference between a budding genius and a blooming idiot is where they chose to take a stand. |
Vastek Non
State War Academy Caldari State
23
|
Posted - 2011.10.21 08:01:00 -
[63] - Quote
The Apostle wrote:Vastek Non wrote:A lot of those quotes on the 40m + per hour are related to low sec pirate L4's and in specific systems and circumstances I have seen claims of higher (several hundred mill per hour). It is possible to get high isk doing L4's with main in a decent semi afk BS (Domi/Rattlesnake/HAC) and a alt salvaging, if you include Bounties, salvage, loot and LP, however its a mind numbingly bad way to earn isk compared to a decent LS L5 or Null sanctum etc tbh I wasn't aware that lowsec L4's paid any better than higshec L4's. Is this correct? Even then, it's not going to be 100's m/hour? L5's can make some very serious coin but for mine, that's often riskier than hanging your ass out in a Rorqual in the centre of G^^n space
The LP payout is based directly on security status of the system as it always has been (even post agent buff/nerf whatever it was). Thus a 0.6 L4 pays significantly less than a 0.5 and so on. The bounties of course remain the same, though the mission reward changes, however this is basically the least important part in the equation.
LP store items really need to be chosen carefully however as there is so many more LP floating around recently.
The reference to the 100+ million per hour i'm a little dubious about myself. The constricting set of missions and circumstances are so onerous that it really couldn't be counted on regularly. If I recall correctly it was some guy doing Blood Raiders L4's in a T3 in a specific lowsec sytem etc etc.
Edit: and yes, what the above poster said. You really should understand how mission payouts work if you have done that many |
Sashaaa
Pator Tech School Minmatar Republic
4
|
Posted - 2011.10.21 08:10:00 -
[64] - Quote
White Tree wrote:- 1.) Some alliances will immediately start wanting to look for better space
Nope.
- 2.) In the longer run, there'll be more conflicts going on, with more localized goals
Nope.
- 3.) Newer alliances will have an easier time getting a foothold in nullsec
Hahahahahaha no.
- 4.) Coalitions will be marginally less stable
Nope.
- 5.) Alliances will have to choose more carefully what space they develop, where their staging systems are, and so on (low truesec systems generally tend to be in strategically inconvenient places)
Nope.
The worrying, but completely unsurprising part of all this is that everyone who plays this game could see this a mile away, apart from CCP.
They were told time and time again, but ignored everyone. But, hey the "new" CCP listens apparently, so everything will now be fine.................
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Louis deGuerre
Malevolence. Void Alliance
41
|
Posted - 2011.10.21 08:24:00 -
[65] - Quote
If ice mining is moved to 0.0 only and especially if PI gets boosted in 0.0 this might compensate for the loss of decent anomalies and be good for DUST514. The problem now is that either a system is useless or it is profitable. There is no middle ground, no reason to live in 0.0 if you cannot take one of the few profitable systems. The completely deserted Providence region is a sad testimony to this.
FIRE FRIENDSHIP TORPEDOES ! |
Pr1ncess Alia
Perkone Caldari State
29
|
Posted - 2011.10.21 08:25:00 -
[66] - Quote
Renan Ruivo wrote:Level 4 missioning isn't measured in bounty cycles so the isk/h is an average of the money you get after 2 to 3 days. Running 4 hours of missions for 3 days will get me 900.000.000,00 isk so thats an average of 75m ISK per hour after all the work is done. Like the OP said, the proper way to run missions is farming LP which means more often than not you will simply blitz through the missions without bothering to salvage at all, unless its a faction mission in which case the tags will be usefull for the LP store.
So yes it is quite possible to make over 2b in one week with nothing but lvl 4 high-sec missions, playing only 4 hours per day. The gold is there, just don't insult me by asking how to get to it.
Do your own homework =)
see, this is how you troll
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Brooks Puuntai
Nomadic Asylum KUGUTSUMEN.
200
|
Posted - 2011.10.21 10:10:00 -
[67] - Quote
Florestan Bronstein wrote:Brooks Puuntai wrote:One thing is clear. Between Dominions release and the Anom nerf Nullsec was more populated and had more conflicts then ever before. Whys that? Because individual pilots where able to fund themselves much better and not necessary have to rely on corp/alliance reimbursements. What happened after the nerf? Stagnation and a mass exodus of null. For half a year to a year after Dominion the general consensus was that 0.0 pvp is dead due to unpredictable lag making battles a toin coss. Your post smells of revisionist history.
It wasn't dead it was just large fleet battle that where horrible. Lag after Dominion did make fleet battles horrible, however it was still heavily populated and large fleet battles still attempted to be done. Remember some of the largest fleet battles in null happened between Dominion and the nerf, which would obviously mean there was more people out in null and more willing to fight. Granted people will argue about blobs, but thats not the point here.
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