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Othran
Route One
497
|
Posted - 2013.05.17 14:10:00 -
[391] - Quote
fuer0n wrote:because it widens the gap between new players and old. it's a balance an equalizer that you lot want shifted.
It doesn't do anything for new players - the new player will run out of ISK long before I do.
What it does is encourage people to stop training a character.
By any standard of measure that is bloody stupid game design. |
Tippia
Sunshine and Lollipops
14311
|
Posted - 2013.05.17 14:11:00 -
[392] - Quote
fuer0n wrote:because it widens the gap between new players and old. GǪyou mean that gap that the skill system already makes a non-issue? The gap that has nothing to do with what's being affected by the mechanic? Yeah, no.
That's not a good reason to have a penalty for being old.
Quote:it's a balance an equalizer that you lot want shifted. It's neither, actually.
It doesn't affect anything that is a matter of balance, and since it GǣequalisesGǥ (actually, penalises) something that is not a function of what's being measured to determine that equalisationGǪ
GǪnot to mention that this supposed equaliser isn't being applied in any kind of equal way.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |
Radius Prime
Tax Evading Ass.
67
|
Posted - 2013.05.17 14:30:00 -
[393] - Quote
Zeko Rena wrote:Isn't this one of the few things in EVE that actually makes money vanish, I think we need more things like that, I hope they don't make it so that one day players can produce and sell clones, otherwise we are just printing money forever from rat bounties *sigh* https://forums.eveonline.com/default.aspx?g=posts&t=235781&find=unreadJust found this, looks like it is being decreased anyway.
That makes no sense whatever way one looks at it. The people with the insane amount of money who need to lose some to balance out the game are not the ones doing the PVPing and paying the absurd clone costs. All the clones do is take money away from people who already are relatively poor, this results in them pvping less cause they can't afford it which in turn results in them buying less ships and modules to pvp in which in turn hurts the whole EVE economy.
Burning money to reduce inflation only works when the people who inflate the market in the first place lose their wealth.
Reopen the EVE gate so we can invade Serenity. Goons can go first. |
Radius Prime
Tax Evading Ass.
67
|
Posted - 2013.05.17 14:37:00 -
[394] - Quote
Vega Umbranox wrote:LHA Tarawa wrote:So make an alt. Super cheap clone.
No one says you have to keep training your original toon. not everyone likes having or even playing alts. i HATE alts i would never use one. your suggestion is horrible go home. there needs to be an option or atleast cut clone costs. its unnecessary imo. it seems like a huge penalty for something the game encourages (pvp and skilling up) Some people are loyal to their main character and get attached to the idea of that character. we arent all space sluts and just ***** out to 10 alt accounts and still enjoy it. I NEVER have used an alt in a game other than for market checking etc and i NEVER will. its just how i play and pushing me to change that will only ruin the freedom of an mmo
Couldn't have said it better. Your main is your baby, your pride and joy, the one you started EVE in and the game is about him jouneying through the universe and learning all there is to learn. This brings EVE down to its very essence and a player shouldn't be punished for playing EVE the way it was intended.
If people have such a problem with this, maybe CCP should just add some skills that lower clone costs, Clone Bio Engineering or something. That way the advantage goes again to high SP toons but that seems to be what low SP players want... They can keep paying the full clone costs out of principle then... Reopen the EVE gate so we can invade Serenity. Goons can go first. |
Doc Severide
Caldari Provisions Caldari State
56
|
Posted - 2013.05.17 14:47:00 -
[395] - Quote
The whole idea of clones is stupid and unnecessary, just get rid of them completely. Just like Rigs and Implants. Why the hell not just let us remove them??? |
March rabbit
epTa Team Inc.
681
|
Posted - 2013.05.17 14:52:00 -
[396] - Quote
Radius Prime wrote:If people have such a problem with this, maybe CCP should just add some skills that lower clone costs, Clone Bio Engineering or something. That way the advantage goes again to high SP toons but that seems to be what low SP players want... They can keep paying the full clone costs out of principle then... bad idea. Like Learning skills your "Clone Bio Engineering" will be MANDATORY for everyone. Thus there will be lots of people complain about it "I MUST TRAIN IT TO V TO UNDOCK FIRST TIME".
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March rabbit
epTa Team Inc.
681
|
Posted - 2013.05.17 14:55:00 -
[397] - Quote
Mangold wrote:Six Six Six wrote:
Are you still talking about shaking in your boots when your talking about in game dynamics?
How is a disincentive that prevents some people from PvPing a good thing?
You are wrong, it's only a disincentive for those people that can't afford to keep replacing them. If you have more isk than you know what to do with then isk becomes practically worthless to you and in those cases it's certainly not a disincentive.
What you appear to be missing is that effortless pvp where losses doesn't mean anything is completely worthless (at least to me). Sure, remove clone costs, add 100% insurance for ship and modules, even make a new ship appear in your hangar fitted the same way as the ship you just lost. That would really really make people pvp more, wouldn't it? But what would the reason to pvp be? I really don't care exactly how much a clone costs. I've been playing since 2003 and my clone is expensive now, with or without implants. The changes you propose would benifit me but it's another step towards meaningless pvp. I want losses to hurt. I want people to get mad when I kill their ship. I want to be afraid of losing my own ship and pod. I don't want this game to end up all about killmails and killstats. I WANT PEOPLE TO NOT UNDOCK IN A NEW SHIP BECAUSE THEY CAN'T AFFORD A NEW SHIP OR POD. it's really nice to see that smart people are still present in this forums |
Six Six Six
Republic Military School Minmatar Republic
60
|
Posted - 2013.05.17 15:22:00 -
[398] - Quote
March rabbit wrote:Mangold wrote:Six Six Six wrote:
Are you still talking about shaking in your boots when your talking about in game dynamics?
How is a disincentive that prevents some people from PvPing a good thing?
You are wrong, it's only a disincentive for those people that can't afford to keep replacing them. If you have more isk than you know what to do with then isk becomes practically worthless to you and in those cases it's certainly not a disincentive.
What you appear to be missing is that effortless pvp where losses doesn't mean anything is completely worthless (at least to me). Sure, remove clone costs, add 100% insurance for ship and modules, even make a new ship appear in your hangar fitted the same way as the ship you just lost. That would really really make people pvp more, wouldn't it? But what would the reason to pvp be? I really don't care exactly how much a clone costs. I've been playing since 2003 and my clone is expensive now, with or without implants. The changes you propose would benifit me but it's another step towards meaningless pvp. I want losses to hurt. I want people to get mad when I kill their ship. I want to be afraid of losing my own ship and pod. I don't want this game to end up all about killmails and killstats. I WANT PEOPLE TO NOT UNDOCK IN A NEW SHIP BECAUSE THEY CAN'T AFFORD A NEW SHIP OR POD. it's really nice to see that smart people are still present in this forums
Smart what's smart about over reacting?
Don't think anyone has mentioned free clones, they've mentioned reduced price clones which is what this is about. Can't say I've noticed anyone asking for 100% ship insurance and module cover or even a ship exactly as it was before other than Mangold who is just trying to scare monger and doing a bad job of it. Probably with the old type argument of it's this now it'll be something else later, which can happen but the EVE players wouldn't let that happen because I doubt any of us want that.
It's just about clone cost reduction shall we keep it to that.
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fuer0n
Republic Military School Minmatar Republic
75
|
Posted - 2013.05.17 16:32:00 -
[399] - Quote
Tippia wrote:fuer0n wrote:because it widens the gap between new players and old. GǪyou mean that gap that the skill system already makes a non-issue? The gap that has nothing to do with what's being affected by the mechanic? Yeah, no. That's not a good reason to have a penalty for being old. Quote:it's a balance an equalizer that you lot want shifted. It's neither, actually. It doesn't affect anything that is a matter of balance, and since it GǣequalisesGǥ (actually, penalises) something that is not a function of what's being measured to determine that equalisationGǪ GǪnot to mention that this supposed equaliser isn't being applied in any kind of equal way.
your just butt hurt. your jsut **** and you know dust should have could have been so much better. |
fuer0n
Republic Military School Minmatar Republic
76
|
Posted - 2013.05.17 16:36:00 -
[400] - Quote
Tippia wrote:fuer0n wrote:because it widens the gap between new players and old. GǪyou mean that gap that the skill system already makes a non-issue? The gap that has nothing to do with what's being affected by the mechanic? Yeah, no. That's not a good reason to have a penalty for being old. Quote:it's a balance an equalizer that you lot want shifted. It's neither, actually. It doesn't affect anything that is a matter of balance, and since it GǣequalisesGǥ (actually, penalises) something that is not a function of what's being measured to determine that equalisationGǪ GǪnot to mention that this supposed equaliser isn't being applied in any kind of equal way.
your dead hard dumbarse and i refuse to ............... dumb i tell ye.
the only reason im still here is old aquantances. they turned out to be not what i expected. cya.
ps i s till miss real games. |
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Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
492
|
Posted - 2013.05.17 16:52:00 -
[401] - Quote
Tippia wrote:fuer0n wrote:it's why ccp originally gave you 3 char slots. GǪexcept that if the only rational answer is Gǣget an altGǥ, then that's pretty much all the proof you need that something isn't working properly.
Thats not true at all Tipia. Eve has no class restrictions but that doesn't mean that one character should learn all the skills and do everything. Part of the fun of the game is building characters into existing niches.
Pirates build themselves out of the highsec dweller niche, faction warfare pilots build themselves out of options to mission for opposing factions, and these high SP chars have built themselves out of the frig pilot niche.
The game is working as intended with forced specialization for some activities.
-áKick ass soundtrack and Eve Pewpew http://www.youtube.com/watch?v=Gvc4KljpRGI |
Six Six Six
Republic Military School Minmatar Republic
60
|
Posted - 2013.05.17 17:12:00 -
[402] - Quote
Corey Fumimasa wrote:
Thats not true at all Tipia. Eve has no class restrictions but that doesn't mean that one character should learn all the skills and do everything. Part of the fun of the game is building characters into existing niches.
Ok, I'm not Tippia but,
The whole point of being able to learn all the skills is you can build your character to do what you like doesn't have to be stuck in a niche and some people don't want to have to make alts to compensate.
Part of your fun is building characters into existing niches, that's not the same for everyone.
Corey Fumimasa wrote: Pirates build themselves out of the highsec dweller niche, faction warfare pilots build themselves out of options to mission for opposing factions, and these high SP chars have built themselves out of the frig pilot niche.
Pirate and faction warfare - working as intended through player choice.
High sp character unable to play aspects of the game because of the high cost of JC is a balancing issue namely it's out of balance regarding cost which is unlikely to be intended.
Corey Fumimasa wrote: The game is working as intended with forced specialization for some activities.
There we disagree again, you wouldn't be able to train all skills if they intended to force you into specialization. If they did want specialization on main characters then they might as well have done that on character creation and hence the learning trees would be specific to the specializations. But they didn't. |
Mangold
Seems Legit. Legit.
38
|
Posted - 2013.05.17 17:36:00 -
[403] - Quote
Six six six.
I am still waiting for your answer. |
Tippia
Sunshine and Lollipops
14316
|
Posted - 2013.05.17 17:38:00 -
[404] - Quote
Corey Fumimasa wrote:Thats not true at all Tipia. Eve has no class restrictions but that doesn't mean that one character should learn all the skills and do everything. Actually, it rather does. In particular, it means that if you want to put all your eggs in one basket and have no redundancy or ability to do parallel tasks, you should be able to do so.
Quote:Part of the fun of the game is building characters into existing niches. Another part of the game that is really fun is to make a jack of all trades, which doesn't build itself out of any niche. The downside to doing this is that it takes a really, really long time.
Oh, and no, pirates do not build themselves out of the highsec dweller niche, nor do FW pilots build themselves out of opposing-faction-mission niches. Those are standings decisions that come out of gameplay, not the meta-game, and that have absolutely nothing to do with the character build. Those decisions are also 100% reversible at any time, should you choose to. This is not true for skills. If at any point you can build yourself out of a niche, that building system is an abject failure.
Quote:The game is working as intended with forced specialization for some activities. The skill system already provides that, so why should a character be penalised just because it's old? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |
Six Six Six
Republic Military School Minmatar Republic
60
|
Posted - 2013.05.17 17:44:00 -
[405] - Quote
Mangold wrote:Six six six.
I am still waiting for your answer.
Hadn't read the post you refer to.
Not sure where you get the idea from that I like KBs, KBs don't interest me. |
Mangold
Seems Legit. Legit.
38
|
Posted - 2013.05.17 17:54:00 -
[406] - Quote
Six Six Six wrote:Mangold wrote:Six six six.
I am still waiting for your answer. Hadn't read the post you refer to. Not sure where you get the idea from that I like KBs, KBs don't interest me.
Mangold wrote:Six Six Six wrote: a lot of posts.
Destiny Corrupted wrote: even more posts.
So. Your argument is that it's boring to grind up isk to pay for a new clone and if people don't have to do that more people would pvp? I don't believe that is correct. The costs of pvp is not what's drivning players away from it. Either you like pvp in all kinds and try to find it in a way that suits you or you don't like it and stay clear of it. Clone costs wont change that. I do believe that you are correct that the isk sink of clone costs are relatively small. However, the major thing about this game is that losses should (in my opinion) hurt. This is not a game where you respawn with all your gear when you die. That is the beauty of it. That you need to get isk to pay for a new ship or pod or whatever you just lost. I see that you don't share my opinion on this matter. I will leave it at that and just ask you: - why do you pvp if losses or wins doesn't mean more than killboard stats or a killmail?
Still eager to hear your answer. |
Sergeant Acht Scultz
School of Applied Knowledge Caldari State
743
|
Posted - 2013.05.17 18:25:00 -
[407] - Quote
Bi-Mi Lansatha wrote:Destiny Corrupted wrote: Being required to buy more accounts doesn't constitute player choice...
Interesting, because I have been told since day one... "lost a ship in lowsec to a gate camp.... did you scout?"
So, if I tell you to jump out of the window you will do it because I said so, you can't think for yourself and see what's wrong?
*removed inappropriate ASCII art signature* - CCP Eterne |
Six Six Six
Republic Military School Minmatar Republic
60
|
Posted - 2013.05.17 18:37:00 -
[408] - Quote
Mangold wrote:Mangold wrote:Six Six Six wrote: a lot of posts.
Destiny Corrupted wrote: even more posts.
So. Your argument is that it's boring to grind up isk to pay for a new clone and if people don't have to do that more people would pvp? I don't believe that is correct. The costs of pvp is not what's drivning players away from it. Either you like pvp in all kinds and try to find it in a way that suits you or you don't like it and stay clear of it. Clone costs wont change that. I do believe that you are correct that the isk sink of clone costs are relatively small. However, the major thing about this game is that losses should (in my opinion) hurt. This is not a game where you respawn with all your gear when you die. That is the beauty of it. That you need to get isk to pay for a new ship or pod or whatever you just lost. I see that you don't share my opinion on this matter. I will leave it at that and just ask you: - why do you pvp if losses or wins doesn't mean more than killboard stats or a killmail? Still eager to hear your answer.
Well I did actually answer that with an eye roll and a comment directed at you saying 'Also a lot of posts'.
Well you're quoting me saying 'A lot of posts' well that does not tell me what you're specifically referring to and especially as you're adding it in with Destiny's comments. So I answered in the shortest and best way possible.
But what I will say to your comments on losses, who's losses are you worried about most, yours or the victims, I think it's the victims you just want the max hurt you can get. Because if you have more isk than you need then isk is irrelevant to you and hence so are the losses. Nobody is suggesting that this is the type of game where you get a replica of your ship given to you after yours has been destroyed that's just silly talk. It's just a reduction in the clone costs that will allow vets to participate in PvP in whatever ship they like.
Ah typical 5 quote limit rule
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Mangold
Seems Legit. Legit.
38
|
Posted - 2013.05.17 18:50:00 -
[409] - Quote
Six Six Six wrote:
But what I will say to your comments on losses, who's losses are you worried about most, yours or the victims, I think it's the victims you just want the max hurt you can get. Because if you have more isk than you need then isk is irrelevant to you and hence so are the losses. Nobody is suggesting that this is the type of game where you get a replica of your ship given to you after yours has been destroyed that's just silly talk. It's just a reduction in the clone costs that will allow vets to participate in PvP in whatever ship they like.
Ah typical 5 quote limit rule
You're still avoiding the question. Why do you pvp if losses doesn't mean anything? |
Six Six Six
Republic Military School Minmatar Republic
60
|
Posted - 2013.05.17 19:02:00 -
[410] - Quote
Mangold wrote:Six Six Six wrote:
But what I will say to your comments on losses, who's losses are you worried about most, yours or the victims, I think it's the victims you just want the max hurt you can get. Because if you have more isk than you need then isk is irrelevant to you and hence so are the losses. Nobody is suggesting that this is the type of game where you get a replica of your ship given to you after yours has been destroyed that's just silly talk. It's just a reduction in the clone costs that will allow vets to participate in PvP in whatever ship they like.
Ah typical 5 quote limit rule
You're still avoiding the question. Why do you pvp if losses doesn't mean anything?
Have you ever thought about fun, or even RP.
I'm not interesting in kill stats or patting myself on the back that's all pretty much irrelevant to me.
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Tippia
Sunshine and Lollipops
14318
|
Posted - 2013.05.17 19:08:00 -
[411] - Quote
Mangold wrote:You're still avoiding the question. Why do you pvp if losses doesn't mean anything? Of course he is. Why should he defend a position he's not taking? Also, why are you assuming that losses having meaning is in any way related to the reason why people PvP?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |
Mangold
Seems Legit. Legit.
38
|
Posted - 2013.05.17 19:09:00 -
[412] - Quote
Six Six Six wrote:Mangold wrote:Six Six Six wrote:
But what I will say to your comments on losses, who's losses are you worried about most, yours or the victims, I think it's the victims you just want the max hurt you can get. Because if you have more isk than you need then isk is irrelevant to you and hence so are the losses. Nobody is suggesting that this is the type of game where you get a replica of your ship given to you after yours has been destroyed that's just silly talk. It's just a reduction in the clone costs that will allow vets to participate in PvP in whatever ship they like.
Ah typical 5 quote limit rule
You're still avoiding the question. Why do you pvp if losses doesn't mean anything? Have you ever thought about fun, or even RP. I'm not interesting in kill stats or patting myself on the back that's all pretty much irrelevant to me.
Just to make one thing clear. I started out as part of the hard core RP community. I was part of the war between Ushra'Khan and CVA years before those alliances even existed, so yes, I have thought of RP.
That's what I am aiming at. I want pvp to have a meaning. I don't give a crap about killstats and I can say with certainty that I way better killstats than you. I enjoy fun pvp but I want the end result of a fight to have a meaning. That's what I am aiming at and what you fail to grasp. You're either not understanding that or just ignoring it. I enjoy that if you lose a ship you need to grind missions, mine asteroids, do incursions, scamming, station trading or whatever to get isk to buy a new ship. That's RP. that's losses having a meaning.
So I ask again: Why do you pvp if that and killstats are of no concern to you? |
Sergeant Acht Scultz
School of Applied Knowledge Caldari State
743
|
Posted - 2013.05.17 19:19:00 -
[413] - Quote
Mangold wrote:Six Six Six wrote:Mangold wrote:Six Six Six wrote:
But what I will say to your comments on losses, who's losses are you worried about most, yours or the victims, I think it's the victims you just want the max hurt you can get. Because if you have more isk than you need then isk is irrelevant to you and hence so are the losses. Nobody is suggesting that this is the type of game where you get a replica of your ship given to you after yours has been destroyed that's just silly talk. It's just a reduction in the clone costs that will allow vets to participate in PvP in whatever ship they like.
Ah typical 5 quote limit rule
You're still avoiding the question. Why do you pvp if losses doesn't mean anything? Have you ever thought about fun, or even RP. I'm not interesting in kill stats or patting myself on the back that's all pretty much irrelevant to me. Just to make one thing clear. I started out as part of the hard core RP community. I was part of the war between Ushra'Khan and CVA years before those alliances even existed, so yes, I have thought of RP. That's what I am aiming at. I want pvp to have a meaning. I don't give a crap about killstats and I can say with certainty that I way better killstats than you. I enjoy fun pvp but I want the end result of a fight to have a meaning. That's what I am aiming at and what you fail to grasp. You're either not understanding that or just ignoring it. I enjoy that if you lose a ship you need to grind missions, mine asteroids, do incursions, scamming, station trading or whatever to get isk to buy a new ship. That's RP. that's losses having a meaning. So I ask again: Why do you pvp if that and killstats are of no concern to you?
Bad news for you, the majority of Eve community doesn't give a crap about RP.
This is not being rude but realist.
So why in the name of whatever space argument or stellar insult should the larger interest suffer from some minor interest masochism?
*removed inappropriate ASCII art signature* - CCP Eterne |
Six Six Six
Republic Military School Minmatar Republic
60
|
Posted - 2013.05.17 19:41:00 -
[414] - Quote
Mangold wrote:Six Six Six wrote:Mangold wrote:Six Six Six wrote:
But what I will say to your comments on losses, who's losses are you worried about most, yours or the victims, I think it's the victims you just want the max hurt you can get. Because if you have more isk than you need then isk is irrelevant to you and hence so are the losses. Nobody is suggesting that this is the type of game where you get a replica of your ship given to you after yours has been destroyed that's just silly talk. It's just a reduction in the clone costs that will allow vets to participate in PvP in whatever ship they like.
Ah typical 5 quote limit rule
You're still avoiding the question. Why do you pvp if losses doesn't mean anything? Have you ever thought about fun, or even RP. I'm not interesting in kill stats or patting myself on the back that's all pretty much irrelevant to me. Just to make one thing clear. I started out as part of the hard core RP community. I was part of the war between Ushra'Khan and CVA years before those alliances even existed, so yes, I have thought of RP. That's what I am aiming at. I want pvp to have a meaning. I don't give a crap about killstats and I can say with certainty that I way better killstats than you. I enjoy fun pvp but I want the end result of a fight to have a meaning. That's what I am aiming at and what you fail to grasp. You're either not understanding that or just ignoring it. I enjoy that if you lose a ship you need to grind missions, mine asteroids, do incursions, scamming, station trading or whatever to get isk to buy a new ship. That's RP. that's losses having a meaning. So I ask again: Why do you pvp if that and killstats are of no concern to you?
I've already told you, I can't force you accept the answer, but that is the answer.
We are only talking about reducing clone costs nothing else (although I'd get rid of learning implants too, but won't go into that here). So you will still have to grind some isk, although even that doesn't matter too much unless you want to grind the isk as you could simply buy and sell PLEX.
PvP have meaning, that depends on how you view it as an individual, I don't need material things to give meaning to it.
I think some people feel they need something to lose before they will try their best, but that's simply not true. |
Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
492
|
Posted - 2013.05.17 20:21:00 -
[415] - Quote
Six Six Six wrote: Have you ever thought about fun, or even RP.
I'm not interesting in kill stats or patting myself on the back that's all pretty much irrelevant to me.
Six Six Six wrote:
I've already told you, I can't force you accept the answer, but that is the answer.
We are only talking about reducing clone costs nothing else (although I'd get rid of learning implants too, but won't go into that here). So you will still have to grind some isk, although even that doesn't matter too much unless you want to grind the isk as you could simply buy and sell PLEX.
PvP have meaning, that depends on how you view it as an individual, I don't need material things to give meaning to it.
I think some people feel they need something to lose before they will try their best, but that's simply not true.
You don't need 150 million skill points to go out in Eve and RP and have fun in mindless PvP. If you want to fight cheap and not be concerned about ISK then join FW. It is specifically designed for players like you.
If you don't want to play the bigger game then don't play it. -áKick ass soundtrack and Eve Pewpew http://www.youtube.com/watch?v=Gvc4KljpRGI |
Six Six Six
Republic Military School Minmatar Republic
60
|
Posted - 2013.05.17 20:24:00 -
[416] - Quote
Corey Fumimasa wrote:Six Six Six wrote: Have you ever thought about fun, or even RP.
I'm not interesting in kill stats or patting myself on the back that's all pretty much irrelevant to me.
Six Six Six wrote:
I've already told you, I can't force you accept the answer, but that is the answer.
We are only talking about reducing clone costs nothing else (although I'd get rid of learning implants too, but won't go into that here). So you will still have to grind some isk, although even that doesn't matter too much unless you want to grind the isk as you could simply buy and sell PLEX.
PvP have meaning, that depends on how you view it as an individual, I don't need material things to give meaning to it.
I think some people feel they need something to lose before they will try their best, but that's simply not true.
You don't need skills to go out in Eve and RP and have fun in mindless PvP. If you want to fight cheap and not be concerned about ISK then join FW. It is specifically designed for players like you. If you don't want to play the bigger game then don't play it.
Lol, where did that come from. I do wonder about your thought process Corey. |
Tippia
Sunshine and Lollipops
14321
|
Posted - 2013.05.17 20:24:00 -
[417] - Quote
Corey Fumimasa wrote:You don't need 150 million skill points to go out in Eve and RP and have fun in mindless PvP. If you want to fight cheap and not be concerned about ISK then join FW. It is specifically designed for players like you.
If you don't want to play the bigger game then don't play it. GǪso you agree, then, that this whole GÇ£more SP GåÆ forced higher costGÇ¥ mechanic is completely nonsensical. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |
Tom Gerard
Blue Republic RvB - BLUE Republic
1046
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Posted - 2013.05.17 20:25:00 -
[418] - Quote
CLONE COSTS ARE TOO DAMNED HIGH! One of the oldest mission players in EVE designed a chart that explains stat priority in regards to mission running, compared Alpha, DPS, Ship Speed and Sig Radius and scores them. http://25.media.tumblr.com/tumblr_m24dbrfuWn1r86ax8o1_1280.jpg |
Six Six Six
Republic Military School Minmatar Republic
61
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Posted - 2013.05.17 20:26:00 -
[419] - Quote
Tom Gerard wrote:CLONE COSTS ARE TOO DAMNED HIGH!
Agreed |
Adunh Slavy
803
|
Posted - 2013.05.17 20:32:00 -
[420] - Quote
Some of the gorillas are still trying to defend one of the worst mechanics of Eve? Get over it. CCP knows it is broken and is going to change it. Adapt. |
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