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Author |
Thread Statistics | Show CCP posts - 48 post(s) |
Tonto Auri
Vhero' Multipurpose Corp
162
|
Posted - 2013.05.10 19:14:00 -
[601] - Quote
CCP Tallest wrote:Most people seemed to be using 7 probes. You drunk from yesterday? Most people using 4, 5 or 8. I mean, people who actually know what they are doing and have Astro 5. (Which is why, probably, you refer to 7 probes. Astro 4 is a major stopping point for many who are "kinda into it", but "not too bothered to go that deep".)
> Additionally, that number lends itself much better to isometric shapes
Tetrahedron - 4 probes. Double tetra - 8 probes. Dual cross - 8 probes.
> which are easy to identify and assemble.
You never scanned in your life, are you?
> Fixing it at 7 probes was done to simplify things for less experienced players
It teaches bad habits to new players, complicate things for experienced players, and increase scanning deviation.
> and reduce micromanagement of probes.
Let us save our own presets. Problem solved.
Quote:The overwhelming consensus in this thread is that you want the 8th probe back, so we are now working on putting it back. Sheesh... The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |
Zu'ferna
Astral Horizons Rock Paper Lasers
3
|
Posted - 2013.05.10 19:16:00 -
[602] - Quote
CCP Paradox wrote:
Exploration site signature changes Unknown sites now display whether it is a Wormwhole or Combat site when you discover the group. Signature Types have been changed to: Combat Sites (from Unknown) Wormhole (from Unknown) Data Sites (from Radar) Relic Sites (from Magnometric) Gas Sites (from Ladar) Ore Sites (from Gravimetric)
Yes! Just what I wanted! CCP to dumb things down to levels that 4 year olds can understand without thinknig. This is the greatest thing ever! /sarcasm
Seriously, stupidest thing ever, way to go WoW's route. Dumb things down to casual levels. This is a sci-fi game. Let us *Expletive deleted* use sci-fi names for stuff. Keep it up and you will fall into WoW's pace. Good for you.
Also, hate making scanning easier. I took the time to learn to do it, everyone else should too. It's not freaking hard. Launhing probes at once, good. Scanning mods, good. Everything else, bad. |
Tonto Auri
Vhero' Multipurpose Corp
162
|
Posted - 2013.05.10 19:16:00 -
[603] - Quote
CCP Paradox wrote:Chi'Nane T'Kal wrote:Omnathious Deninard wrote:Also what about keeping our skills as is, they work fine no real need to change how they work. Since they sem to be moving away from the limitation of using exactly 7 probes, reverting the skill change would be an option, true. On the other hand, I just finished Astrometrics V because of the nice skill boni it will give :) (I'd be ok with only getting the 8th probe, though) Skill changes are final. What about reimbursement? The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |
Olari Vanderfall
Z3R0 RETURN MINING INC. Illusion of Solitude
25
|
Posted - 2013.05.10 19:20:00 -
[604] - Quote
Tonto Auri wrote:CCP Paradox wrote:Chi'Nane T'Kal wrote:Omnathious Deninard wrote:Also what about keeping our skills as is, they work fine no real need to change how they work. Since they sem to be moving away from the limitation of using exactly 7 probes, reverting the skill change would be an option, true. On the other hand, I just finished Astrometrics V because of the nice skill boni it will give :) (I'd be ok with only getting the 8th probe, though) Skill changes are final. What about reimbursement?
Hahaha.
Haulie Berry will answer.
|
Zu'ferna
Astral Horizons Rock Paper Lasers
3
|
Posted - 2013.05.10 19:28:00 -
[605] - Quote
Kitanga wrote:CCP Tallest wrote:Hey all.
Deep Space Probes??!?
The purpose of Deep Space Probes is to give you a quick scan of the solar system before you start probing things down. The new system overlay already gives you this information without needing probes so Deep Space Probes are no longer needed.
The overlay does not give all the intel that a single DSP at 256au gives you. does the overlay show ships? player owned structures? anything other than cosmic/gravimetric/anomalies? as far as i understand it, and with the testing i have done, the answer is no. please acknowledge that you as a team will rethink this further.
I wholeheartedly agree. Don't take away our deep space probes unless this new overlay will do exactly what deep space probes do. |
Exodus 3D Gidrine
eXceed Inc. No Holes Barred
0
|
Posted - 2013.05.10 19:29:00 -
[606] - Quote
I can load 20 Probes into the "Expanded Probelauncher II" and im launching 7 probes in a formation.
So i can launch and recall 2 formations. Then i have 6 probes left in the launcher. And Im not able to launch these 6 Probes.
So please set the max-value to 21 (3*7 probes) instead of 20 probes. |
Zu'ferna
Astral Horizons Rock Paper Lasers
3
|
Posted - 2013.05.10 19:31:00 -
[607] - Quote
CCP Paradox wrote:Chi'Nane T'Kal wrote:Omnathious Deninard wrote:Also what about keeping our skills as is, they work fine no real need to change how they work. Since they sem to be moving away from the limitation of using exactly 7 probes, reverting the skill change would be an option, true. On the other hand, I just finished Astrometrics V because of the nice skill boni it will give :) (I'd be ok with only getting the 8th probe, though) Skill changes are final.
CCP *expletive deleted* |
Sipphakta en Gravonere
4S Corporation RAZOR Alliance
88
|
Posted - 2013.05.10 19:36:00 -
[608] - Quote
Zu'ferna wrote:I wholeheartedly agree. Don't take away our deep space probes unless this new overlay will do exactly what deep space probes do.
DSPs are easymode 256AU D-scan. I thought you don't want to have dumbed down things in eve. Sending mixed signals much?
I wish I were a cat. That way, I could kill things and people would applaud - instead of screaming out "OH GOD NO, NOT MY DAUGHTER!" |
Tyberius Franklin
Federal Navy Academy Gallente Federation
665
|
Posted - 2013.05.10 19:37:00 -
[609] - Quote
Tonto Auri wrote:CCP Tallest wrote:Most people seemed to be using 7 probes. You drunk from yesterday? Most people using 4, 5 or 8. I mean, people who actually know what they are doing and have Astro 5. (Which is why, probably, you refer to 7 probes. Astro 4 is a major stopping point for many who are "kinda into it", but "not too bothered to go that deep".) > Additionally, that number lends itself much better to isometric shapes Tetrahedron - 4 probes. Double tetra - 8 probes. Dual cross - 8 probes. > which are easy to identify and assemble. You never scanned in your life, are you? > Fixing it at 7 probes was done to simplify things for less experienced players It teaches bad habits to new players, complicate things for experienced players, and increase scanning deviation. > and reduce micromanagement of probes. Let us save our own presets. Problem solved. Quote:The overwhelming consensus in this thread is that you want the 8th probe back, so we are now working on putting it back. Sheesh... Most people I know use 4, 5 or 7 depending on what setup they want to do. 7 was center and one in each direction of each axis. Seemed pretty common and was a faster setup that double tetra for me from launch. |
Zu'ferna
Astral Horizons Rock Paper Lasers
3
|
Posted - 2013.05.10 19:37:00 -
[610] - Quote
Utremi Fasolasi wrote:Kitanga wrote:[quote=Kitanga]
or at least acknowledge that it is indeed your fully conscious intent to nerf this intel gathering ability, so that i can move on to considering my monthly subscription instead of posting here. Your stuff I can haz?
You can have mine when I do the same. |
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Tyberius Franklin
Federal Navy Academy Gallente Federation
665
|
Posted - 2013.05.10 19:38:00 -
[611] - Quote
Tonto Auri wrote:CCP Paradox wrote:Chi'Nane T'Kal wrote:Omnathious Deninard wrote:Also what about keeping our skills as is, they work fine no real need to change how they work. Since they sem to be moving away from the limitation of using exactly 7 probes, reverting the skill change would be an option, true. On the other hand, I just finished Astrometrics V because of the nice skill boni it will give :) (I'd be ok with only getting the 8th probe, though) Skill changes are final. What about reimbursement? What is there to reimburse? |
Tonto Auri
Vhero' Multipurpose Corp
162
|
Posted - 2013.05.10 19:45:00 -
[612] - Quote
Tyberius Franklin wrote:Tonto Auri wrote:CCP Paradox wrote:Chi'Nane T'Kal wrote:Omnathious Deninard wrote:Also what about keeping our skills as is, they work fine no real need to change how they work. Since they sem to be moving away from the limitation of using exactly 7 probes, reverting the skill change would be an option, true. On the other hand, I just finished Astrometrics V because of the nice skill boni it will give :) (I'd be ok with only getting the 8th probe, though) Skill changes are final. What about reimbursement? What is there to reimburse? SP from lowered rank skill. The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |
Olari Vanderfall
Z3R0 RETURN MINING INC. Illusion of Solitude
26
|
Posted - 2013.05.10 19:45:00 -
[613] - Quote
What's to reimburse?
All my scanning skills because they're not needed anymore to increase my number of probes, DSPs, or scan out sites?
I'll roll a noob character, fit scanning mods and b
I don't expect to get anything back but look at where this is going. |
Tyberius Franklin
Federal Navy Academy Gallente Federation
665
|
Posted - 2013.05.10 19:46:00 -
[614] - Quote
Tonto Auri wrote:SP from lowered rank skill. Skill ranks are not being reduced.
Olari Vanderfall wrote:What's to reimburse?
All my scanning skills because they're not needed anymore to increase my number of probes, DSPs, or scan out sites?
I'll roll a noob character, fit scanning mods and be scanning out COSMOS drug sites at 16au.
I don't expect to get anything back but look at where this is going. For a moment going into the hypothetical that this isn't exageration, I'd keep my skills in full for the following reasons: - Being able to scan effectively in a non scan dedicated ship without scan mods - Being able to lock sigs at 16 AU in a scan bonused ship without mods (All in one t3 for instance) - Being able to lock sigs at 32 AU in a bonused ship with mods |
Indo Nira
DEEP-SPACE CO-OP LTD Polarized.
71
|
Posted - 2013.05.10 19:47:00 -
[615] - Quote
Tonto Auri wrote: SP from lowered rank skill.
shoot this guy, irl. |
Haulie Berry
660
|
Posted - 2013.05.10 19:47:00 -
[616] - Quote
Tonto Auri wrote:Tyberius Franklin wrote: What is there to reimburse?
SP from lowered rank skill.
http://i.imgur.com/qdgYU.gif |
StimOr
Amok. Goonswarm Federation
0
|
Posted - 2013.05.10 19:51:00 -
[617] - Quote
I feel that removing the 8th probe reduces the depth of EVEGÇÖs gameplay. With 8 probes, I had a lot more options for my own creative scanning styles. Better scanners and scouts than me were able to do truly impressive things with 8 probes using skills learned over years.
Removing the 8th probe really seems like CCPGÇÖs strategy is to force users to play a certain way. I feel that runs against the idea of a sandbox game.
I also donGÇÖt see any pressing to remove the 8th probe, as it does not make life easier for new gamers, and reduces the quality of gameplay for older players. Most people use seven probes - I did initially. Then I started getting creative, and enjoyed the fruits of my 8 probe setup labor.
Please leave us with 8 probes and room to grow.
|
Mick Straih
Wormhole Engineers Greater Realms
0
|
Posted - 2013.05.10 19:52:00 -
[618] - Quote
I have 3 requests/suggestions: - Can probe markers be still visible when 'grouped' (ie. when only one box to move them is visible)? I like seeing exact position of individual probes. They can be smaller/grayed out or something to indicate that you can't move them. - bring back scan progress bar/ time remaining display(is removal of this is intentional? doesn't seem to make sense) - i'd like the 'tickers' for activating/disabling probes back, tho this isn't terribly important.
More general thoughts: Removing DSP probes - i don't personally use them but i don't believe removing them to be warranted. You say that the new overlay gives the same information, that is technically true, but it doesn't give said information in the same form, probe gives you a list all in one place, overlay scatters it all around you, which is far less useful.
Launching multiple probes at once - it's nice as far as requiring less clicking, but, it removes consideration of whether to use more probes which takes longer to launch and makes you visible for longer or whether to stick to 4 probes at penalty of potentially taking longer to actually scan. I doubt this will happen but what about varying launching time with number of probes used? I probably won't complain if it stays as is tho.
Regarding this quote:
CCP Paradox wrote:Not easier, but more accessible. We are not trying to reduce the art of scanning down to a simple click, we are aiming to make scanning more accessible to those who want to use it, but still requires you to master the art. Removing features that are less often used does actually reduce the 'art of scanning', if there's no option for doing something differently then there isn't much 'art' to it is there? Also even if something is only occasionally useful, it's still a skill to realize when it is. |
Haulie Berry
660
|
Posted - 2013.05.10 19:53:00 -
[619] - Quote
StimOr wrote:I feel that removing the 8th probe reduces the depth of EVEGÇÖs gameplay. With 8 probes, I had a lot more options for my own creative scanning styles. Better scanners and scouts than me were able to do truly impressive things with 8 probes using skills learned over years.
Removing the 8th probe really seems like CCPGÇÖs strategy is to force users to play a certain way. I feel that runs against the idea of a sandbox game.
I also donGÇÖt see any pressing to remove the 8th probe, as it does not make life easier for new gamers, and reduces the quality of gameplay for older players. Most people use seven probes - I did initially. Then I started getting creative, and enjoyed the fruits of my 8 probe setup labor.
Please leave us with 8 probes and room to grow.
CCP Tallest wrote:Most people seemed to be using 7 probes. Additionally, that number lends itself much better to isometric shapes which are easy to identify and assemble. Fixing it at 7 probes was done to simplify things for less experienced players and reduce micromanagement of probes. The overwhelming consensus in this thread is that you want the 8th probe back, so we are now working on putting it back.
Hey guys, we can stop complaining about the 8th probe three pages ago. |
Alexander the Great
Imperial Academy Amarr Empire
24
|
Posted - 2013.05.10 19:59:00 -
[620] - Quote
CCP Paradox wrote:Skill changes are final. I love such statements. No explanation, no reasoning, just eat what we give you.
Did you consider how this skill changes + new modules affect usefulness of Astrometric Rangefinding level 5 (x8 skill) and Virtue set? I can answer: No, because the latter will become totally unneeded. Now everyone will be able to scan everything with skills at 4 and without spending billions on implants.
Also you missed a lot of other points in your replies and even the reasoning for DSP removal is poor because new system overlay doesn't give even a quarter of information DSP gave. Currently it doesn't even provide a list. |
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Olari Vanderfall
Z3R0 RETURN MINING INC. Illusion of Solitude
26
|
Posted - 2013.05.10 20:01:00 -
[621] - Quote
Yeah they said they are going back to 8.
The fact they chose 7 is revealing though. It shows they didn't understand the importance of Astrometrics V and the options the DSP, extra probe, and different probe arrangements provided. Ask any decent prober about scanning and they would have mentioned 8. |
Tritanium Amaranth
Ekchuah's Shrine Comporium Kill It With Fire
0
|
Posted - 2013.05.10 20:02:00 -
[622] - Quote
So, played around a bit with these this afternoon.
1) Please allow us to select what formation is the default for our probes, specifically when launching the probes by activating the probe launcher module.
2) Putting all the probes defaulted to centered at the sun is... okay if you're just kinda derping along scanning for sigs, but severely non-optimal for combat scanning. Please consider defaulting their position to your ship's current position?
3) The new interface showing sigs in space is pretty, but ultimately feels useless and I'd prefer to turn it off for a number of reasons:
- It's not clear from the current implementation that CCP realized that scouts spend more time in the solar system map than the in-space view.
- Therefore, making effective use of this information requires you to constantly flip back between the in-space view and the solar system map, at least as many times as the number of signatures you're scanning down.
- Finally, to generate a list of signatures, you still have to either drop probes and scan at max range, or (for anomalies) use the ship scanner just as before. (And after I do this, now the solar system map view is populated, too, which is the view I'm actually using!) So I really haven't saved any time or number of UI interactions to get the same level of information.
In conclusion, a couple use cases have been made much easier, to the detriment of all the nuance that was there before.
- Scanning down sites to run is much quicker and more painless. - Combat scanning down ~gank targets~ is now much quicker. - Advanced combat scanning for non-gank PVP is much more difficult/painful * Specifically, using multiple probe formations, including formations where mixes of core and combat probes are used * Manipulating a target's perception of where you are or what you're doing by controlling the types and numbers of probes he sees on D-SCAN and their ranges - Scanning down and organizing large numbers of signatures is significantly more annoying * Can't cut and paste signature lists, although this may be fixed * The information previously provided by Deep Space Probes with regard to sites is now only present in the new UI, so the cut+paste fix won't restore this information to the list fully
|
Zu'ferna
Astral Horizons Rock Paper Lasers
3
|
Posted - 2013.05.10 20:02:00 -
[623] - Quote
Sipphakta en Gravonere wrote:Zu'ferna wrote:I wholeheartedly agree. Don't take away our deep space probes unless this new overlay will do exactly what deep space probes do. DSPs are easymode 256AU D-scan. I thought you don't want to have dumbed down things in eve. Sending mixed signals much?
Deep space probes are a part of the game already. You may think of them as easy mode, and they may give a easy full scan of a system, but you still have to launch them, and hide them, if you're doing so, and you still have to sort through it. Not that any of this is hard, but it's not as easy as this system overlay. If this overlay worked like a DPS probe, you'd have all this info when you jumped into a wormhole, before you even had to drop jump cloak. That's easy mode. DPSs are a tool. A tool used by a lot of experienced players. If you want to remove DPSs, fine, do so, but keep the system scanner as it is, if not remove it too. Don't replace them with something easier. Just remove them, make it actually hard. |
Daniel Plain
Science and Trade Institute Caldari State
1020
|
Posted - 2013.05.10 20:02:00 -
[624] - Quote
CCP Tallest wrote:Hey all. Lovely feedback. Keep it coming. You've identified several defects and made us rethink some of our design decisions. This is what the test server is all about. Paradox has a list of the known issues in the OP: https://forums.eveonline.com/default.aspx?g=posts&m=2995203Some examples of what the team has been discussing based on this thread: Quote: Deep Space Probes??!?
The purpose of Deep Space Probes is to give you a quick scan of the solar system before you start probing things down. The new system overlay already gives you this information without needing probes so Deep Space Probes are no longer needed. this is not a good thing. the DSP was a necessary opportunity cost. if you wanted to know what's "really" going on in the system, you had to invest into astometrics V and a probe launcher. now that everyone instantly knows all the sigs, the universe shifts from being "the great unknown" to "that useless thing between the sigs".
Quote:Most people seemed to be using 7 probes. Additionally, that number lends itself much better to isometric shapes which are easy to identify and assemble. Fixing it at 7 probes was done to simplify things for less experienced players and reduce micromanagement of probes. The overwhelming consensus in this thread is that you want the 8th probe back, so we are now working on putting it back. this way of thinking is exactly wrong. just because one use case is prevalent, it does not mean that it's ok to remove the less popular use cases. that would be the very definition of killing the sand box and that is why people are so upset.
all in all, your reaction to the criticism is better thna many had feared, so kudos to you noble sirs and ma'ams.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |
Brainless Bimbo
Pator Tech School Minmatar Republic
23
|
Posted - 2013.05.10 20:06:00 -
[625] - Quote
CCP seem to be forgetting that what makes EvE eve as aptly pointed out in the keynotes by the boss himself is that the UNINTENDED STUFF THAT HAPPENS IS WHAT MAKES EvE GREAT , the Jetcan totally amazing BUT unintended, DSP-¦s totally unintended intel gathering but so widely used now, so following the logic Jetcan days are numbered.
CCP did stuff, players found other stiff it could also do that was far more usefull
Grav sites visible, well why not get rid of all asteroid belts NOW like the Ice belts, but leave non resident ore belts as only probable as present, that seems far more logical and along the development of the game than the current abortion.
yeah the mini hacking games, how about a blog detailing how the fk they work, its like a tablet game designed for a cat at present, takes up too much space , No Inventory loot button on open cargo at archelology site cans and System hack failed Loot jettison imminent, so is loot ment to appear in space?
more to come... |
Haulie Berry
662
|
Posted - 2013.05.10 20:08:00 -
[626] - Quote
Alexander the Great wrote:CCP Paradox wrote:Skill changes are final. I love such statements. No explanation, no reasoning, just eat what we give you. Did you consider how this skill changes + new modules affect usefulness of Astrometric Rangefinding level 5 ( x8 skill) and Virtue set? I can answer: No, because the latter will become totally unneeded.
The latter is already completely unneeded for anything except busting out a ship that has been hardened against probing, and you know what? Busting out a ship that has been hardened against probing SHOULDN'T require billions in implants.
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Olari Vanderfall
Z3R0 RETURN MINING INC. Illusion of Solitude
27
|
Posted - 2013.05.10 20:10:00 -
[627] - Quote
Daniel Plain wrote: this is not a good thing. the DSP was a necessary opportunity cost. if you wanted to know what's "really" going on in the system, you had to invest into astometrics V and a probe launcher. now that everyone instantly knows all the sigs, the universe shifts from being "the great unknown" to "that useless thing between the sigs".
Pretty much. Unless you've got local. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
305
|
Posted - 2013.05.10 20:14:00 -
[628] - Quote
CCP Tallest wrote:Hey all. Lovely feedback. Keep it coming. You've identified several defects and made us rethink some of our design decisions. This is what the test server is all about. Paradox has a list of the known issues in the OP: https://forums.eveonline.com/default.aspx?g=posts&m=2995203Some examples of what the team has been discussing based on this thread: The purpose of Deep Space Probes is to give you a quick scan of the solar system before you start probing things down. The new system overlay already gives you this information without needing probes so Deep Space Probes are no longer needed. Most people seemed to be using 7 probes. Additionally, that number lends itself much better to isometric shapes which are easy to identify and assemble. Fixing it at 7 probes was done to simplify things for less experienced players and reduce micromanagement of probes. The overwhelming consensus in this thread is that you want the 8th probe back, so we are now working on putting it back. Switching the probe result UI from raw table to a progress bar meant that we lost this much loved functionality. We are working on getting it back. Quote: Sort results by distance
This is coming back. Quote: Launching fewer probes
We are changing it so that you can launch any number of probes you want (up to the maximum of 8).
GREAT! Well done CCP. All really good changes which will address most of the problems people are having in the current system. I am really pleased to see the addition of the 8th probe again. And also being able to copy results as a table again is a really nice change. Well done for listening to the feedback.
Will these changes also included allowing cosmic signatures to appear on the scan overview also? It is really annoying having to pan round in space to identify them. This kind of feature should be available on your ships on board computers. |
Sipphakta en Gravonere
4S Corporation RAZOR Alliance
88
|
Posted - 2013.05.10 20:17:00 -
[629] - Quote
Zu'ferna wrote:Sipphakta en Gravonere wrote:Zu'ferna wrote:I wholeheartedly agree. Don't take away our deep space probes unless this new overlay will do exactly what deep space probes do. DSPs are easymode 256AU D-scan. I thought you don't want to have dumbed down things in eve. Sending mixed signals much? A tool used by a lot of experienced players. If you want to remove DPSs, fine, do so, but keep the system scanner as it is, if not remove it too. Don't replace them with something easier. Just remove them, make it actually hard.
Wait, what. In the quote above you demanded that DSPs should only be removed when the overlay does exactly what they do now. Now you are saying that you don't want that. I'm sorry, I think I missed something. I'm ot a native English speaker, sorry.
The current system overlay scanner only shows that there is a signature and what seems like a very rough estimate on it's position. A WH scout can, with some little effort, check for new signatures to warn his corpmates in sites of possible new connections. Maybe CCP will reconsider and offer a (automatic?) list view (which I would approve) of the results. Or the scout just uses combat scanners, http://www.tigerears.org/2012/11/25/how-to-perform-a-blanket-scan-of-a-w-space-system-2/ is a very handy guide for using them to cover a system without being seen.
Overall I think with the iterations proposed (8th probe, drop probes one-by-one, have a list-view of sigs back) scanning is on a good way to be more fun. I wish I were a cat. That way, I could kill things and people would applaud - instead of screaming out "OH GOD NO, NOT MY DAUGHTER!" |
Johan Toralen
Clockwork X3
5
|
Posted - 2013.05.10 20:21:00 -
[630] - Quote
Alexander the Great wrote:CCP Paradox wrote:Skill changes are final. I love such statements. No explanation, no reasoning, just eat what we give you. Did you consider how this skill changes + new modules affect usefulness of Astrometric Rangefinding level 5 ( x8 skill) and Virtue set? I can answer: No, because the latter will become totally unneeded. Now everyone will be able to scan everything with skills at 4 and without spending billions on implants.
I couldn't scan down low sec relics with all astrometric skills to 4 and full virtue set on my alt in a pilgrim with one grav rig. Someone else would have to do the math for me because i'm bad at it but i would assume its about the same as with a reasonable scan boat and no imps at level 4 skills.
Infact i could see the virtue imps becoming more popular. You can build a kickass scan boat in Odyssey, add the imps and you should be able to insta probe a lot of stuff. |
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