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Thread Statistics | Show CCP posts - 48 post(s) |
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CCP Paradox
797
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Posted - 2013.05.08 17:39:00 -
[1] - Quote
Hello future Odyssey capsuleers!
I thought I would give a short forum post on Team Super Friends features in their current state on the Singularity test server. We have some dev blogs scheduled to be out shortly, so I will be brief. This is so that you can report issues and give feedback to the team in this thread. As we will be watching just this one only for the time being. There are more features to come, and changes to be made to the features we have already implemented, but please don't let that stop you from discussing what is on Singularity.
Known issues: Please read this first, before you try out the features. I will update every server update. You cannot resize a probe individually. This will be fixed shortly. Probe Scan Range does not update in the Probe list UI. Scan results in the Scanner window are not currently showing a distance, but will shortly. New scanning modules & Capital Rigs need to be seeded on Singularity On to the available features:
Seven probes launched at once Probe launchers can now only launch a maximum of seven probes. These probes are now launched all together. One click, launches all.
Scan Probe Formations
There are two buttons for the formations in the Scanner window, clicking them will launch probes if they are not already launched, and move them into formation.
Probes are launched in the default "Spread Formation" This formation is designed to sweep the system for signatures quickly.
There are two formations you can select, as well as making your own formations. Spread formation Looks like a flower and is position flat, from the center of the solar system.
Pinpoint formation Looks like the diamond formation many of you are already familiar with.
Probes by default now move as a formation. To make individual changes to probes, hold shift down. Holding shift will show the positioning arrows for all probes, instead of the one positioning arrow for the formation.
Resizing Probes will resize together when in formation, or independently (when holding shift). The resizing of probes will keep itself centered. This means resizing all probes will not shift their location.
Celestial brackets will also no longer get in the way of trying to use the positioning arrows or the probe spheres.
Probe Scanner window
Probe list: The probes listed in the window now have the relevant charge icon for the probe launched. Active, recall and destroy buttons are now placed within one util menu. Right clicking also works for all probes. Double clicking a probe in the list will center the camera over the probe.
Scan Result list The scan results are now displayed through a progress bar, instead of a table. The group / type / name is revealed once you hit the required signal strength. The progress bar is colored Red to Orange to Green depending on the signal strength. There is now scan history, which will show the change in acquired signal strength from your last scan. Once you get a 100% signal strength, a warpable button will appear next to the result.
Probes now instantly recall on system jump or station dock
Deep Space Probe removal They have been removed from the game. All Deep Space probes will change into core scanner probes.
Survey Probes in their own group & have their own launcher
Salvaging mini profession sites have all been removed. Hacking and Archaeology sites presence have been increased to compensate the loss. Archaeology sites have adopted salvage materials, and you can still receive the same amount of salvage from them as you could with the salvaging sites.
Skill Changes Astrometrics: This is now a starting skill, all new characters receive this at Level 1 Does not alter ability to launch probes, all players can now launch 7 probes. Added +5% scan strength, -5% max scan deviation and -0.5 sec scan time per level Also: Reduced the per level modifier for Astrometrics Rangefinding, Astrometrics Acquisition and Astrometrics pinpointing by half. New exploration modules There are Tech I and Tech II variants. Scan Acquisition Array Duration Bonus = -10% TI, -20% TII Scan Rangefinding Array Scan Strength bonus = 10% TI, 20% TII Scan Pinpointing Array Maximum Scan deviation = -20% TI, -40% T II
Additionally Coderbreakers and Analyzers are now called "Data Analyzers" and "Relic Analyzers" respectively.
Exploration site signature changes Unknown sites now display whether it is a Wormwhole or Combat site when you discover the group. Signature Types have been changed to: Combat Sites (from Unknown) Wormhole (from Unknown) Data Sites (from Radar) Relic Sites (from Magnometric) Gas Sites (from Ladar) Ore Sites (from Gravimetric)
NPC spawns are removed from mini profession sites They don't spawn initially, but a trigger can still spawn them...
New Decryptors in hacking sites These new decryptors have many different modifications.
Cryptic Attainment Cryptic Augmentation Cryptic Parity Cryptic Process Cryptic Symmetry Esoteric Accelerant Esoteric Attainment Esoteric Augmentation Esoteric Parity Esoteric Process Esoteric Symmetry Incognito Accelerant Incognito Attainment Incognito Augmentation Incognito Parity Incognito Process Incognito Symmetry Occult Accelerant Occult Attainment Occult Augmentation Occult Parity Occult Process Occult Symmetry Optimized Cryptic Attainment Optimized Cryptic Augmentation Optimized Esoteric Attainment Optimized Esoteric Augmentation Optimized Incognito Attainment Optimized Incognito Augmentation Optimized Occult Attainment Optimized Occult Augmentation
New Capital Rigs Capital Drone Control Range Augmentor I Capital Drone Control Range Augmentor II Capital Drone Durability Enhancer I Capital Drone Durability Enhancer II Capital Drone Mining Augmentor I Capital Drone Mining Augmentor II Capital Drone Repair Augmentor I Capital Drone Repair Augmentor II Capital Drone Scope Chip I Capital... CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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Bagehi
Sniggerdly Pandemic Legion
160
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Posted - 2013.05.08 17:43:00 -
[2] - Quote
"short forum post" TM |
Omnathious Deninard
The Scope Gallente Federation
968
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Posted - 2013.05.08 17:44:00 -
[3] - Quote
Couple questions for you Do relic sites still requite a salvager for some, or is it all analyzer? And Is there a possibility to design a scripted version of the scanning modules. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Xer Jin
DIVERGENT PROXY
41
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Posted - 2013.05.08 17:47:00 -
[4] - Quote
plz turn sisi on :\ so we can test this stuff |
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CCP Paradox
799
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Posted - 2013.05.08 17:49:00 -
[5] - Quote
Relic sites will require the Relic Analyzer, so no Salvager. Scripted versions are interesting, we will talk about it. But I think we might need to see how popular the modules become. CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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Omnathious Deninard
The Scope Gallente Federation
968
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Posted - 2013.05.08 17:52:00 -
[6] - Quote
CCP Paradox wrote:Relic sites will require the Relic Analyzer, so no Salvager. Scripted versions are interesting, we will talk about it. But I think we might need to see how popular the modules become. Personally I feel that a scripted version would be more popular than 3 separate modules. Thank you so much for removing the need to slap a salvager on a exploration ship, salvage drones all the way! \o/ Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
mynnna
GoonWaffe Goonswarm Federation
1089
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Posted - 2013.05.08 17:55:00 -
[7] - Quote
CCP Paradox wrote:New Decryptors in hacking sites These new decryptors have many different modifications.
Cryptic Attainment Cryptic Augmentation Cryptic Parity Cryptic Process Cryptic Symmetry Esoteric Accelerant Esoteric Attainment Esoteric Augmentation Esoteric Parity Esoteric Process Esoteric Symmetry Incognito Accelerant Incognito Attainment Incognito Augmentation Incognito Parity Incognito Process Incognito Symmetry Occult Accelerant Occult Attainment Occult Augmentation Occult Parity Occult Process Occult Symmetry Optimized Cryptic Attainment Optimized Cryptic Augmentation Optimized Esoteric Attainment Optimized Esoteric Augmentation Optimized Incognito Attainment Optimized Incognito Augmentation Optimized Occult Attainment Optimized Occult Augmentation Can you please clarify whether these are all brand new, or whether they are a mix of totally brand new, and existing ones with a new name? Member of the Goonswarm Economic Warfare Cabal |
Sugar Kyle
The humbleless Crew
230
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Posted - 2013.05.08 17:56:00 -
[8] - Quote
Combat ladar sites are now under gas sites or?
And do the personalized formations allow for fewer probes to be launched? Tilde soaked words from something kinda like a pirate. |
Katie Corb
Dreddit Test Alliance Please Ignore
21
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Posted - 2013.05.08 17:57:00 -
[9] - Quote
Do the Relic/Data site NPC changes affect wormholes? Like, will sleepers no longer spawn in wormhole Data sites, or at least not until you activate a "trigger" you're hinting about? :darkelf: |
blink alt
Science and Trade Institute Caldari State
4
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Posted - 2013.05.08 17:57:00 -
[10] - Quote
CCP Paradox wrote:
Deep Space Probe removal They have been removed from the game. All Deep Space probes will change into core scanner probes.
Can you confirm this is a planned changed for odyssey expansion not just some test server limitation? |
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CCP Paradox
800
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Posted - 2013.05.08 17:59:00 -
[11] - Quote
blink alt wrote:CCP Paradox wrote:
Deep Space Probe removal They have been removed from the game. All Deep Space probes will change into core scanner probes.
Can you confirm this is a planned changed for odyssey expansion not just some test server limitation?
Planned changed, they will be removed with Odyssey. CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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CCP Paradox
800
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Posted - 2013.05.08 18:00:00 -
[12] - Quote
Sugar Kyle wrote:Combat ladar sites are now under gas sites or?
And do the personalized formations allow for fewer probes to be launched?
You must lauch 7 probes, and have 7 probes in the launch to be able to launch probes. But you can recall select probes if you wish. CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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XXSketchxx
Di-Tron Heavy Industries Test Alliance Please Ignore
290
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Posted - 2013.05.08 18:00:00 -
[13] - Quote
Why not 8 probes?
Also, RIP Deep Space Probes. We had a good run. |
Sugar Kyle
The humbleless Crew
230
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Posted - 2013.05.08 18:02:00 -
[14] - Quote
CCP Paradox wrote:Sugar Kyle wrote:Combat ladar sites are now under gas sites or?
And do the personalized formations allow for fewer probes to be launched? You must lauch 7 probes, and have 7 probes in the launch to be able to launch probes. But you can recall select probes if you wish.
People want to launch fewer probes for things. What is the point of not allowing them to launch fewer if they wish to launch fewer? It seems that they should be able to launch 4 and save that formation for later use. Its a common thing for combat probing currently so I'm puzzled on why they now have to launch and use 7 probes.
And combat ladar sites... as a booster manufacturer its a big thing for me. Tilde soaked words from something kinda like a pirate. |
LtauSTinpoWErs
Mafia Redux Phobia.
6
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Posted - 2013.05.08 18:02:00 -
[15] - Quote
CCP Paradox wrote:Hello future Odyssey capsuleers!
- Reduced the per level modifier for Astrometrics Rangefinding, Astrometrics Acquisition and Astrometrics pinpointing by half.
What happens to those people that have already trained these skills? Will they get compensated some skill points back?
And in regards to the new modules, will this make the virtue implant set pointless? Right now, it is worth the money to scan down "unscannable t3s" (granted, there aren't many of them left). |
Omnathious Deninard
The Scope Gallente Federation
968
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Posted - 2013.05.08 18:03:00 -
[16] - Quote
XXSketchxx wrote:Why not 8 probes?
Also, RIP Deep Space Probes. We had a good run. There is no real need to 8 probes with the removal of DSP. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Rengerel en Distel
Amarr Science and Industry
1404
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Posted - 2013.05.08 18:03:00 -
[17] - Quote
Will bonused scanning ships receive more mids (haven't checked, assume the new arrays are midslots)? Will the astrometric skills be changed to a shorter training time since they're only half as good?
With the increase in shiptoasting, the Report timer needs to be shortened.
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CCP Paradox
800
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Posted - 2013.05.08 18:04:00 -
[18] - Quote
mynnna wrote:CCP Paradox wrote:New Decryptors in hacking sites These new decryptors have many different modifications.
Cryptic Attainment Cryptic Augmentation Cryptic Parity Cryptic Process Cryptic Symmetry Esoteric Accelerant Esoteric Attainment Esoteric Augmentation Esoteric Parity Esoteric Process Esoteric Symmetry Incognito Accelerant Incognito Attainment Incognito Augmentation Incognito Parity Incognito Process Incognito Symmetry Occult Accelerant Occult Attainment Occult Augmentation Occult Parity Occult Process Occult Symmetry Optimized Cryptic Attainment Optimized Cryptic Augmentation Optimized Esoteric Attainment Optimized Esoteric Augmentation Optimized Incognito Attainment Optimized Incognito Augmentation Optimized Occult Attainment Optimized Occult Augmentation Can you please clarify whether these are all brand new, or whether they are a mix of totally brand new, and existing ones with a new name?
I have added a NEW tag to the brand new decryptors that are added in this release.
CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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Ueberlisk
The Hatchery Team Liquid
34
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Posted - 2013.05.08 18:04:00 -
[19] - Quote
I HATE HATE HATE the fact that you launch all the probes when you want to launch just one to quickly check systems. It just doesn't make sense to me. (yes i know deep space probes have been removed.)
Is it going to be possible to change the amount of probes launched or can i set my own quick formations? I normally only use 4 combat probes as it is what I'm used to and it minimizes the effect probes have on dscan. Based on this I would also love to keep the ability to have at least 8 probes inside the launcher for the ability to launch multiple sets without having to spend so much time reloading. |
XXSketchxx
Di-Tron Heavy Industries Test Alliance Please Ignore
290
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Posted - 2013.05.08 18:04:00 -
[20] - Quote
Omnathious Deninard wrote:XXSketchxx wrote:Why not 8 probes?
Also, RIP Deep Space Probes. We had a good run. There is no real need to 8 probes with the removal of DSP.
What does that have to do with DSP?
I'm referring to the ability to have probes scanning 2 targets at once. |
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Two step
Aperture Harmonics K162
3710
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Posted - 2013.05.08 18:05:00 -
[21] - Quote
Why is there a limit of 7 probes? Several people currently probe with 8, including some of the best probers I know. CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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Omnathious Deninard
The Scope Gallente Federation
968
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Posted - 2013.05.08 18:06:00 -
[22] - Quote
XXSketchxx wrote:Omnathious Deninard wrote:XXSketchxx wrote:Why not 8 probes?
Also, RIP Deep Space Probes. We had a good run. There is no real need to 8 probes with the removal of DSP. What does that have to do with DSP? I'm referring to the ability to have probes scanning 2 targets at once. Deep Space Probe at the sun with the full system in its range, then 7 probes on the site or target. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Katie Corb
Dreddit Test Alliance Please Ignore
21
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Posted - 2013.05.08 18:07:00 -
[23] - Quote
Ueberlisk wrote:I HATE HATE HATE the fact that you launch all the probes when you want to launch just one to quickly check systems.
If I understand correctly, the new system scanner should display all signatures, to let you know if there are sites worth probing down. :darkelf: |
XXSketchxx
Di-Tron Heavy Industries Test Alliance Please Ignore
290
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Posted - 2013.05.08 18:07:00 -
[24] - Quote
Omnathious Deninard wrote: Deep Space Probe at the sun with the full system in its range, then 7 probes on the site or target.
Lol. You've been doing it wrong buddy. You don't need to move a DSP and you certainly don't need 7 probes to scan a single site.
Back to my original question, why the limit to 7 probes CCP? |
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CCP Paradox
800
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Posted - 2013.05.08 18:08:00 -
[25] - Quote
LtauSTinpoWErs wrote:CCP Paradox wrote:Hello future Odyssey capsuleers!
- Reduced the per level modifier for Astrometrics Rangefinding, Astrometrics Acquisition and Astrometrics pinpointing by half.
What happens to those people that have already trained these skills? Will they get compensated some skill points back? And in regards to the new modules, will this make the virtue implant set pointless? Right now, it is worth the money to scan down "unscannable t3s" (granted, there aren't many of them left).
There will be no compensation for those skill changes. CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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CCP Paradox
800
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Posted - 2013.05.08 18:09:00 -
[26] - Quote
Honestly guys, I want feedback AFTER you have used the features. Not before! Singularity will be up shortly. CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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Ueberlisk
The Hatchery Team Liquid
34
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Posted - 2013.05.08 18:09:00 -
[27] - Quote
CCP Paradox wrote:Sugar Kyle wrote:Combat ladar sites are now under gas sites or?
And do the personalized formations allow for fewer probes to be launched? You must lauch 7 probes, and have 7 probes in the launch to be able to launch probes. But you can recall select probes if you wish.
Why are you taking all the finesse out of probing? Are you telling me that you don't see what this does to combat probing ships that many times require different probing tactics based on target? It's really really annoying thing.
single probe launch can be used to check ships/signature from whole systems without having to bloat dscan because of it and you save a lot of time not reloading after every time you want to check for something. |
XXSketchxx
Di-Tron Heavy Industries Test Alliance Please Ignore
290
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Posted - 2013.05.08 18:10:00 -
[28] - Quote
CCP Paradox wrote:Honestly guys, I want feedback AFTER you have used the features. Not before! Singularity will be up shortly.
I don't need to test it out. I can tell you right now that the removal of the 8th probe is stupid and screws over skilled combat probers. |
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CCP Paradox
800
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Posted - 2013.05.08 18:10:00 -
[29] - Quote
Ueberlisk wrote:CCP Paradox wrote:Sugar Kyle wrote:Combat ladar sites are now under gas sites or?
And do the personalized formations allow for fewer probes to be launched? You must lauch 7 probes, and have 7 probes in the launch to be able to launch probes. But you can recall select probes if you wish. Why are you taking all the finesse out of probing? Are you telling me that you don't see what this does to combat probing ships that many times require different probing tactics based on target? It's really really annoying thing. single probe launch can be used to check ships/signature from whole systems without having to bloat dscan because of it and you save a lot of time not reloading after every time you want to check for something.
This is why we're getting feedback, we want to hear what you have to say! (And also try it out) CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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Ueberlisk
The Hatchery Team Liquid
34
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Posted - 2013.05.08 18:11:00 -
[30] - Quote
Katie Corb wrote:Ueberlisk wrote:I HATE HATE HATE the fact that you launch all the probes when you want to launch just one to quickly check systems. If I understand correctly, the new system scanner should display all signatures, to let you know if there are sites worth probing down.
I'm not sure about this but i thought new system scanner works just like before displaying all the anomalies with some eye candy.
Anyway as far as i know it does not show ships which you still need to check with probes. |
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