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ews01
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Posted - 2005.08.22 01:34:00 -
[91]
Originally by: Saladin Edited by: Saladin on 21/08/2005 23:42:16 As for ships with range bonuses, then the statement could be justified. But even in those cases, isn't giving the Moa the same mass as Prophecy pushing it a bit? Most of the ships that have range bonuses don't have damage bonuses. In the overwhelming majority of sniping ships used in eve are those with damage bonuses like the Tempest and Megathron. You rarely see a sniping Moa, Typhoon....etc. The only exception I know of is the Eagle.
Which again is a null point on its own since eagle has pathetic dmg output anyways... A thorax with rails has significantly larger dmg output than an Eagle. Can't see how this is a problem to be honest.
And no (before someone says it) I don't want any changes on its bonuses etc. I think the eagle is perfectly fine the way it is bonus-wise, someone only needs to find the right way to take advantage of its characteristics tactically. Only thing that I would be glad to see changed is to give it one more turret point so it can be a proper gunboat since the only other HAC gunboat with 4 turret hardpoints has both a dmg and a RoF bonus and is meant for mid ranges anyways. Then again this has nothing to do with the agility/mass issue so I'll stop here
moa/eagle mass = prophecy <--- still something is wrong here.
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Randay
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Posted - 2005.08.22 06:44:00 -
[92]
Originally by: Christopher Scott They nerfed Caldari mass in retrospect to ONE thing: The Moa.
EternalDark started using a Dual-MWD Moa with Web/Scram, and a week later every pilot ditched their Rupture for a Moa. Then soon thereafter CCP came in with the nerfbat, and nerfed the Mass of the Moa along with every other Caldari ship.
Whatever other reason they try to tack onto this nerf is bull****. They did it to kill that particular Moa setup at that particular time, and went overboard on things as usual.
no.
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JoeSomebody
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Posted - 2005.08.25 02:44:00 -
[93]
Edited by: JoeSomebody on 25/08/2005 02:45:56 played on sisi today... was tryin to prove myself that caldari cruisers are worth flying into pvp. Horribly failed at that... Between speed/offence/defence any setup i could come up with always lacked at least two of those. The best one was probably Moa with large t2 extender, med blasters and AB with 2x nanos, still dmg output sucked bad. Thorax with similar parameters can do much more damage, and way less cap dependant. And then it hit me, wtf am I doin! If I want slow, weak and shield dependant cruiser, why dont I just use Cyclone? It is lighter, almost as fast, has same shield recharge time, has way more hp and cap, way more slots/pg for damage and even a decent drone bay! The only thing on the list of cons is sig radius. In fact with just 2x nanos and 10mn MWD Cyclone makes pretty good close range cruiser . Which makes caldari cruisers look even worse... ____ When flying by Concord Customs Commander's Dominix I distinctly heard him saying "... world domination..." |
Armi Tage
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Posted - 2005.08.25 10:06:00 -
[94]
/signed
i started as pure caldari and wanted to stay that way but now i'm training minmatar because i want to fly ships that fly themselves and don't need to be pushed by the pilot
heck, in the gallente-caldari war the caldari used hit and run techniques, why would they change that so much.
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Kalast Raven
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Posted - 2005.08.25 11:15:00 -
[95]
Caldari ships used to be fun to fly, now their much less fun. Would enjoy an agility boost to many of them. ------- Epic Command - Recruitment and Public Affairs
K. Raven
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Mangus Thermopyle
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Posted - 2005.08.25 11:43:00 -
[96]
I am a rookie, but it seems to me that the ships with lowest armor should be the ones with least mass. And since Caldari ships are pretty much the worst ships or all races anyway, it seems even more strange with the artificial weight put on caladri ships.
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Severe McCald
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Posted - 2005.08.25 11:59:00 -
[97]
Signed.
I know the Caldari are fat bast@rds, but this is ridiculous!
Sev
To err is human, to forgive divan. |
BLAIYNE
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Posted - 2005.08.25 12:00:00 -
[98]
As a Caldari missile boat pilot I gotta sign this!
Signed!
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fairimear
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Posted - 2005.08.25 12:21:00 -
[99]
Edited by: fairimear on 25/08/2005 12:21:54 would it be also fair to mention the shield compensation skill.
the fact a good raven out dammages a pre-nerf raven in bs vs bs combat.
the fact Seige and cruise are still highly effective vs cruisers unlike most Large guns.
the fact torps always hit, and have more ammo than the 1400mm and don't need full lows of dammage mods, yet both get around the same dammage if the 1400mm hits and around the same rof. Is that fair on the minmatar who have less mids for a sheild tank and can't even use 1400mm with a armor tank.
the missiles still do all 4 dammage types. no others but minmatar do that and mimatar already are screwed up comapred to the caldari.
The raven can till use ECM yet a apoc or geddon can't. balance the slightly better armor tankin.
missiles don't lose dammage over range.
So no how about you sit back and compare what caldari have got to what they have not. And lets not even forget the fact half the missile users have not got around to t2 missiles yet.
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Skaaj
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Posted - 2005.08.25 12:59:00 -
[100]
Edited by: Skaaj on 25/08/2005 13:00:19 signed/
and on a side note if you ever took the time to read race descriptions caldari are described as always having advanced technology... ie geeks.
Compare a server from 1 year ago to a server from today... (other races versus caldari)
older server is slower heavier chunkier, the newer server is slimline, quiet fast and reasonable light...
caldari ships would be lighter and more agile, the technology they use is advanced... plus shield generators would be lighter than sheets of armour.
and as for the caldari have everything better cr*p that is being spewed, if you take the first ever mobile phone and compare it to a new one what do you get, the new mobile phone is slim, and light and looks better, the old one is huge and heavy, but what happens when you drop the older phone... nothing, just a bit of cosmetic damage, the newer mobile? absolutely f@@ked.
Incase i have lost anyone i am using modern day examples.. as we know newer technology should be faster and smaller and look better, but it is also problematic and delicate, so caldari ships should be fast and light, to make up for the fact they are made out of tissue paper and glue...
my two pennies
Jesus walks into a hotel, hands the owner 3 nails and says "can you put me up for the night?" |
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j0sephine
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Posted - 2005.08.25 13:41:00 -
[101]
Edited by: j0sephine on 25/08/2005 13:43:33
"The raven can till use ECM yet a apoc or geddon can't."
Giving up couple of these 7-8 damage mods for co-processors wouldn't give more than enough extra cpu to mount few jammers/disruptors/whatevers? Thought a complaint about ECM nowadays was that if anything, 1-2 jammers are too effective against anything, so it's not even like you need to fill all mid slots with them...
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JoeSomebody
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Posted - 2005.08.25 14:13:00 -
[102]
Originally by: fairimear Edited by: fairimear on 25/08/2005 12:21:54 would it be also fair to mention the shield compensation skill.
the fact a good raven out dammages a pre-nerf raven in bs vs bs combat.
the fact Seige and cruise are still highly effective vs cruisers unlike most Large guns.
the fact torps always hit, and have more ammo than the 1400mm and don't need full lows of dammage mods, yet both get around the same dammage if the 1400mm hits and around the same rof. Is that fair on the minmatar who have less mids for a sheild tank and can't even use 1400mm with a armor tank.
the missiles still do all 4 dammage types. no others but minmatar do that and mimatar already are screwed up comapred to the caldari.
The raven can till use ECM yet a apoc or geddon can't. balance the slightly better armor tankin.
missiles don't lose dammage over range.
So no how about you sit back and compare what caldari have got to what they have not. And lets not even forget the fact half the missile users have not got around to t2 missiles yet.
and that is why everyone flies ravens around 0.0
This isnt even about battleships. Its the cruisers and frigs that screwed other this stupid nerf. ____ When flying by Concord Customs Commander's Dominix I distinctly heard him saying "... world domination..." |
Crellion
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Posted - 2005.08.25 14:50:00 -
[103]
Originally by: DigitalCommunist
Might not work this way with bships because of short fight duration but in all cases I dont see how "Caldari = crap agility" is "broken". People /signing this post is just wishful thinking for something that would be nice to have but not necessary.
*puts on his kevlar*
DC is probably right as always... So what? :) /signed
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Saladin
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Posted - 2005.08.25 16:49:00 -
[104]
Originally by: JoeSomebody
This isnt even about battleships. Its the cruisers and frigs that screwed other this stupid nerf.
Though I think battleships do need an adjustment, it is for most part cruisers and frigs. This nerf came at a time when a Caracal could use a dual mwd and 5 heavy missle launchers with 5 cruise missles each. They could move around at lightning speed and deliver 360*5=1800 base damage a volley for 5 volleys. Even the Kestrel was not spared. The kestrel now does not carry a rack of 4 cruise missles. In fact the kestrel today would be had pressed to fit a full rack of standard missle launchers, making rockets a must. But its ridiculous mass prevents it from going fast enough to use said rockets. ----
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Azuriel Talloth
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Posted - 2005.08.25 16:54:00 -
[105]
Still would like an official answer about the original topic.
"Making no mistakes is what establishes the certainty of victory, for it means conquering an enemy that is already defeated." |
Kelgen Thann
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Posted - 2005.08.25 17:16:00 -
[106]
SIGNED!!!!!!!!!
I would love the revert to the way the caldari ships were supposed to be.
This is a excelent Idea!
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Sorja
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Posted - 2005.08.25 21:04:00 -
[107]
Originally by: fairimear would it be also fair to mention the shield compensation skill.
the fact a good raven out dammages a pre-nerf raven in bs vs bs combat.
the fact Seige and cruise are still highly effective vs cruisers unlike most Large guns.
the fact torps always hit, and have more ammo than the 1400mm and don't need full lows of dammage mods, yet both get around the same dammage if the 1400mm hits and around the same rof. Is that fair on the minmatar who have less mids for a sheild tank and can't even use 1400mm with a armor tank.
the missiles still do all 4 dammage types. no others but minmatar do that and mimatar already are screwed up comapred to the caldari.
The raven can till use ECM yet a apoc or geddon can't. balance the slightly better armor tankin.
missiles don't lose dammage over range.
So no how about you sit back and compare what caldari have got to what they have not. And lets not even forget the fact half the missile users have not got around to t2 missiles yet.
What you post is so biased, if not completely false, that it pretty much proves why only uninformed people don't realise what problems Caldari are facing.
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xOm3gAx
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Posted - 2005.08.25 21:18:00 -
[108]
Edited by: xOm3gAx on 25/08/2005 21:19:21
Originally by: j0sephine Edited by: j0sephine on 19/08/2005 16:40:55
"I mean jeez, its not as if the Caldari ships dont have their uses. They have no need to be fast and agile, so whats the point in giving it to them?"
I agree; while at it, let's change Thorax and Deimos' hybrid damage bonus to apply to blasters only. They have their use as ultra-short range ships, so what's the point in making them good with rails? They have no need for it... :s
(heck, apply it to all Gallente ships for that matter...)
actually... way back in the day gallente ships were blaster boats with blaster bonus' and caldari were rails with rail bonus' (including the raven) but somehwere along the lines rails / blasters got catagorized as the same and missiles became primary for many caldari vessels.
(edit- forgot to sign)
/signed fix caldari mass please =D
and yeah i switched to gallente ships i no longer use caldari ----------------- *Decloaks and starts blasting your sig* Applesauce Biotch
Succumb to your nightmares Darkness shall embrace you
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Turin
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Posted - 2005.08.25 21:47:00 -
[109]
Originally by: fairimear Edited by: fairimear on 25/08/2005 12:21:54 would it be also fair to mention the shield compensation skill.
the fact a good raven out dammages a pre-nerf raven in bs vs bs combat.
the fact Seige and cruise are still highly effective vs cruisers unlike most Large guns.
the fact torps always hit, and have more ammo than the 1400mm and don't need full lows of dammage mods, yet both get around the same dammage if the 1400mm hits and around the same rof. Is that fair on the minmatar who have less mids for a sheild tank and can't even use 1400mm with a armor tank.
the missiles still do all 4 dammage types. no others but minmatar do that and mimatar already are screwed up comapred to the caldari.
The raven can till use ECM yet a apoc or geddon can't. balance the slightly better armor tankin.
missiles don't lose dammage over range.
So no how about you sit back and compare what caldari have got to what they have not. And lets not even forget the fact half the missile users have not got around to t2 missiles yet.
nor will most missle pilots go with Tech 2 missle launchers. the CPU they need to use those things are out the roof. screw that. Arablast > tech2 launchers.
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Zyrla Bladestorm
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Posted - 2005.08.25 22:46:00 -
[110]
Tech II turrets use 10% higher fitting for the same stats as the best named. Tech II launchrs use 10% higher fitting for the same stats as the best named.
I don't see the difference myself, other than possibly insufficient time for the manufacturable tech II launchers to fully saturate the market and thus bring costs down to the same extent the turrets have since they came in. . ----- Apologies for any rambling that may have just occurred.
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Amon Evakrace
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Posted - 2005.08.26 08:20:00 -
[111]
Originally by: Saladin Edited by: Saladin on 18/08/2005 18:56:47 Edited by: Saladin on 18/08/2005 18:56:17 I'm sure the vets remember this, but there was a time when the scorpion and other caldari ships were not the heaviest or least agile in the game. The devs came in one patch (think it was castor) and added a ton of mass to caldari ships. The justification given was the high number of medium slots (tanking +ecm) and the versatility of missles.
Now that shield tanking has been balanced by nerfing the cap power relay (don't mention PDUII, the two just dont compare), ECM has limited range and is chance based, Scanning resolution is low, Missles have been balanced...etc.
Isn't it time that the Scorpion along with other caldari ships have their mass changed back to what they were used to? Enough of the lame explainations like "its a graphics bug - the scorpion is actually much larger than an apoc". The Caldari have been balanced, time to remove the intermediate nerfs that came in previous patches because they are no longer justified.
Musta *****ed about this myself like a year ago but ranting was drowned out by the "amarr ftw" attitude. I think CCP justified it by saying a M1 abrams can go faster than a F1 car in silverstone, but it was incoherent due to specalation that fairies built another hive in their office.
Amarr = heaviest mass = game starts to be a bit realistic
-= Mean and Mercenary =- |
Amon Evakrace
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Posted - 2005.08.26 08:24:00 -
[112]
Originally by: Eyeshadow I will agree to ur request, when my deimos, which should be one of the fastest HACs, and megathron, which should be one of the fastest BS, gets their base speed increased
Until then, u can keep ur increased mass
megathron is one of the fastest dude you dont honestly expect it to be the Saturn V that is the tempest, just look at em both for crying out loud.
-= Mean and Mercenary =- |
Virida
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Posted - 2005.08.26 12:50:00 -
[113]
I was using an Caracal until BoB blew it up, and i certainly dont miss it now, an ship of lead, gets harrased by splinter drones until it almost is destroyed, and with rockets as weapon.
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