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Thread Statistics | Show CCP posts - 14 post(s) |
Fiberton
StarFleet Enterprises BricK sQuAD.
0
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Posted - 2011.10.10 22:09:00 -
[1] - Quote
So when can I get a GM to put my aeon in an outpost so I can refine it ? Should I start my petitions now ? Supercap ratting ship is no longer so Yo I need to refine it. :) Yes I am serious. Thanks while it lasted. |
Fiberton
StarFleet Enterprises BricK sQuAD.
0
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Posted - 2011.10.10 22:21:00 -
[2] - Quote
Glad I liked BF3 ..9 eve accounts 135 a month....BF3 50 bucks once play the brakes off it..Sold..Thanks CCP your going to save us all some money :) Love you guys. |
Fiberton
StarFleet Enterprises BricK sQuAD.
2
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Posted - 2011.10.10 23:21:00 -
[3] - Quote
I too want SP for Titan toons / super toons to be reorganized as I will no longer need them. Is this your plan for SP for PLEX ? This was asked at the last confrence in Iceland. It is all becoming clear now. I will take 16 SP toon reorganizations thanks. ..
Thanks.
kralz wrote:CCP for real, when this goes live, can i have a pop up window asking me if i want to be refuned both isk for the carrier and capital mod skill books and every single SP i invest in them? all of my training is cap oriented with every account and every toon, this patch totally ruins my game...
carrier pve ruined...and no one is gonna buy carriers, so my bpos are worthless, SC are utterly worthless, wasted toon, just lemme go back about 2 years of sp and relocate skills and i may keep playing, i trained my skills on known ship pros and cons....note i fly a nyx....its really not fair that i should have 5 accounts totally screwed over because some whiny noobs cant compete.
its cool tho, goons have won the game indeed.
does CCP actually play the game? in any way? or is there some really strong drug in jove space us mere us cannot dare to try? i mean are u guys really really this stupid?
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Fiberton
StarFleet Enterprises BricK sQuAD.
5
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Posted - 2011.10.11 00:31:00 -
[4] - Quote
Because CCP Devs play league of Legends more than they play Eve Online. Ask the Devs of LOL how CCP Devs being in LOL`s League of Developers server is working out ?
xxxak wrote:After further thought, I am more and more disturbed that a super carrier cannot carry a full flight of fighters and FB.
Can a Dev explain why this was considered necessary?
<-áI believe he is right > Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
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Fiberton
StarFleet Enterprises BricK sQuAD.
5
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Posted - 2011.10.11 00:40:00 -
[5] - Quote
" Welpfleet " is a term used for psycological purposes. It means we are going to fail so accept defeat with a smile. Keeps their soldiers happy when they do lose a whole fleet. When they win and kill a fleet they recieve cudos as they were suppose to lose. It is an acceptance of failure. It is a very smart tactic. Although it can only last between 3 to 5 weeks at a time before the loud voices ( whiney rejects / turbulant spys ) drown out the mantra.
David Carel wrote:Tokino Kaalakiota wrote:Mittani and the rest of the "supercap blob" whiners can go cry themselves to sleep while smart individuals can make use of existing tactics to counter supercap blobs I recommend you to look up "Welpfleet" and the distribution of supers; it would be nice if you had a clue before posting.
<-áI believe he is right > Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
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Fiberton
StarFleet Enterprises BricK sQuAD.
5
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Posted - 2011.10.11 02:32:00 -
[6] - Quote
Actually he is anti semetic. Having planned and started the oxygen Isotope profit embargo on Rosh Hashanah ( Jewish New Year ) . CCP obviously supports Mittani as he is the highest represenative of its online community. Which is highly offensive even to me who is not even a religious person of any faith.
The Mittani wrote:chunorris wrote: Shut up lier manipulator. Now you have what you wanted last 3 years. Ruin the game. Good luck and long live to the rifter fleets
If death2allsupercaps is wrong, baby, I don't want to be right.
<-áI believe he is right > Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
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Fiberton
StarFleet Enterprises BricK sQuAD.
6
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Posted - 2011.10.11 03:51:00 -
[7] - Quote
I too think CCP is scrambling to bring people back to the game at all costs. I always did like watching a in game corp or alliance cascade. The beauty of Chaos. I have never watched a real corp fail cascade. CCP thanks for the entertainment. Stay tuned as Directors and CEO`s put out a flurry of mails pleading they are sorry. O wait. CCP thank you for the 6+ years of training. The training to see through the fog of cascade. o/
"I seek Understanding in a world of 1`s & 0`s. I seek oneness in a world of chaos." Fiberton
Kari Kari wrote:Way to bow down to goons...
Way to bow down to the people who sold there supers for isk and than cried about it when used against them.
Are you going to allow titan and supercarrier pilots to retrain skillpoints since those points are now wasted on ships you screwed over!
I hope so...
That is not re-balancing that is totally screwing over the super capital community.
let the trolls begin... but oh well... no faith in ccp... 6 accts were just turned off... and troll on carebears and whiners.
<-áI believe he is right > Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
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Fiberton
StarFleet Enterprises BricK sQuAD.
6
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Posted - 2011.10.11 04:51:00 -
[8] - Quote
.....I do not think any Super/Titan Pilots will be voting for your Serious CSM Position. Sorry Brosef o/
Darius III wrote:The CSM has spent a lot of time working with CCP on this issue.For myself, I stayed on the logoffski issue more than anything else-as this too, will help reduce the sheer number of SC hulls. While I do not think that this nerf package is 'the perfect solution' it is great steps in the right direction. As Two-Step pointed out, if you have something to add, this thread would be a good place. This shows that CCP is taking to heart player concerns and moving forward in a timely manner. Hats off to them for taking initiative and getting this done sooner than later. It is my honest belief after having seen Hillmars blog-that CCP will be delivering us many more good fixes in the near future. "We are changing the logoff mechanics in such a way that as long as your enemies are actively engaged in fighting you, logging off is not going to save your ship."
<-áI believe he is right > Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
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Fiberton
StarFleet Enterprises BricK sQuAD.
6
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Posted - 2011.10.11 06:58:00 -
[9] - Quote
I read on Kugu that he was going to kick everyone out of Delve in 1 month. That was about 3 weeks ago. Delve still awaits his Shock and awe plan. He used his CSM intel to start pumping out dreads ahead of time. So everyone better keep up.
Manfred Sideous wrote:The Mittani wrote:chunorris wrote:In 6 months, when this game will be ruined and goonswarm trololol CCP with his 150 dread fleet, you will rememer this devblog. Now, any 180 man hurricane fleet will kill a supercarrier fleet. That is not balance. Quote:Personally as a carrier owner I'd prefer to see the fighter nerf applied specifically on SCs and not on all carriers Lol. Personally, i prefer dont touch anything about drones in supers but you know, start crying with 6000 friends and put a csm in your life and ccp will do everyting you want. Excuse me sir, but the forums have taught me that the CSM is a completely powerless entity and that the Chairmanship is a title without meaning. Try to keep up! So you won't be seeking re-election or will you? Can I get a quote here please?
<-áI believe he is right > Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
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Fiberton
StarFleet Enterprises BricK sQuAD.
6
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Posted - 2011.10.11 07:57:00 -
[10] - Quote
I too know that CCP does not play in 0.0. Go to highsec and CCP can work magic for you.
BoltsBitch wrote:My carriers fighters allready occasionally totally miss battleships and now you are saying they will only have ONE THIRD of thier current tracking? What the hell?
<-áI believe he is right > Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
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Fiberton
StarFleet Enterprises BricK sQuAD.
6
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Posted - 2011.10.11 08:01:00 -
[11] - Quote
I too feel like I have been playing a Beta since 2004.
Dr 0wnage wrote:You guys are on the right track, but are missing a few things here... Super HP nerf - Reducing 20% across the board is the WRONG way to go about this! Please look at the ships individually! As it is currently the Aeon has nearly 3x the ehp of the Hel, and more then some of the titans. That imbalance will not change with a generic HP reduction. Fixing the logoff mechanic will solve much of the "theyre too hard to kill" problem. Go for a balance, not a straight up nerf! Fighters - Right idea, but wrong way to implement it. All this will do is make regular carriers that much less valuable in fleet fights. If a fighter can't hit a sub cap then wth is it supposed to hit?? Simply reduce the number of fighters supers can deploy and problem is solved. Dreadnoughts - These ships are currently combat ineffective. There are no changes here that will change that. The 5 minute siege timer will help them avoid getting dropped by supers easier, but that in no way changes their effectiveness in a fleet fight. Dreads need their HP doubled (with an increase in production cost) and need a damage bonus to specifically supercaps. A general damage increase will not work as it will make them more effective against sub-caps and other dreads / carriers. Titans - Can we say turret tracking anyone?? All in all its definitely a step in the right direction. One thing we all should consider is why do so many super pilots bring their ship to a fight? Well they can't swap to a smaller ship very easily now can they?? ;-) Is it time yet for docking rights? More wonderful ideas on doc's super balance thread here: https://forums.eveonline.com/default.aspx?g=posts&t=13411
<-áI believe he is right > Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
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Fiberton
StarFleet Enterprises BricK sQuAD.
7
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Posted - 2011.10.11 08:15:00 -
[12] - Quote
You know it. CCP is so blind in order to get more subs they are willing to chop off their own nose.
Silence iKillYouu wrote:Everyone will be unsubbing there cap alts.
<-áI believe he is right > Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
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Fiberton
StarFleet Enterprises BricK sQuAD.
7
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Posted - 2011.10.11 08:17:00 -
[13] - Quote
I too realize CCP is making bad choices.
Bluemelon wrote:All I am gonna say is, this is a massive **** you to the older players who have earnt their isk without RMT'ing and being whiny faggots.
Titans can be killed by 90 Hurricanes. Simple. They are balanced. Supers, are not. If I choose to put my titan stationary and in a system for 10mins for doomsdaying a ******* loki, thats my choice.
Stupid change
<-áI believe he is right > Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
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Fiberton
StarFleet Enterprises BricK sQuAD.
7
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Posted - 2011.10.11 08:42:00 -
[14] - Quote
You are missing the part where CCP needs people who unsubbed to resub. They would have done a risk assessment ( I hope ) after scribbling this LOL DEV player bull down on their handy mc donalds napkin. The risk assessment would be unsub vs sub. How many unsubbed when the north was lost ? How many unsubbed when they decided we needed fancy clothes ? THOUSANDS apone THOUSANDS. They will not tell you the number. Perception of instability creates more instability. Organizational concepts you have learned in EVE are real world concepts. They understand this very well my friends. Screw long term players we need more subs.
Feydryn wrote:This is one of THE worst balancing decisions I've ever seen in a games life cycle.
You have completely removed the counter-balance to "blob" warfare in one fell stroke.
On top of that, you've made these ships worth multiple billions of isk not worth flying at all. CCP, you have truly regressed backwards on this.
I'm fairly disgusted with your thinking process in this regard.
Yet again, you've shown favor to those that can field the most ships without any regard for the people who have spent their entire careers in-game working towards capitals and super capitals.
I can see myself easily cancelling 6 of my 7 accounts, as they are supremely and utterly useless.
Way to stick it to your veteran players CCP.
<-áI believe he is right > Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
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Fiberton
StarFleet Enterprises BricK sQuAD.
7
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Posted - 2011.10.11 09:21:00 -
[15] - Quote
1800.00 each ? How many you want ?
lol... CCP yes it is a joke.
Malcanis wrote:Ganthrithor wrote:If you blind-cyno to a beacon to jump through a gate and there are hostiles on the other side, and those hostiles are able to aggress you before your enter your ewarp, you should be stuck in space. Period. This business of people jumping places and realizing they made a mistake, then just control-qing as long as you don't have a dictor bubble up is bull. No no no you see I paid $1800 for my supercap therefore I should get a do-over when I make mistakes with it (because I am ~elite~ you see) (paying a lot of money for a ship is elite) (I paid a lot of money for a ship so I should get special treatment, just in case that wasn't made clear)
<-áI believe he is right > Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
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Fiberton
StarFleet Enterprises BricK sQuAD.
8
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Posted - 2011.10.11 11:04:00 -
[16] - Quote
Many of them enjoy League of Legends. Wreck this game np..Work for LOL
BadBoyBubby wrote:Most of these changes...meh.
But reducing the drone bay on supercaps to 25 fighters/bombers max? That is seriously dumb. You've already taken out all the drones. You've nerfed fighters and fighter bombers again (how people forget so quickly) on sig radius, so they can't do much to sub caps anyway. So why reduce the drone bay capacity to the point where you can't even load a full flight of each type?? Seriously, WTF????
I'll repeat the question asked so often and never answered: DO CCP DEVS ACTUALLY PLAY EVE???
<-áI believe he is right > Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
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Fiberton
StarFleet Enterprises BricK sQuAD.
8
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Posted - 2011.10.11 11:43:00 -
[17] - Quote
Another is walking in stations. Anyone remember 2006 ?
Ciryath Al'Darion wrote:Jada Maroo wrote:I don't fly caps nor do I really want to anytime soon, but one thing that irks me about the changes is the general lack of creativity. You have to remember you are talking about company that used atleast 1 year of active development for a feature and after having it basically ready, realized that there is no content to for a game. Lack of creativity indeed.
<-áI believe he is right > Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
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Fiberton
StarFleet Enterprises RED.Legion
13
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Posted - 2011.10.11 13:08:00 -
[18] - Quote
Yikes..The guy is not stupid ..Way to get your ass banned. Now that is stupid.
Just Another Toon wrote:CCP Tallest wrote:In this thread, I've read several very good reasons why the fighter change is a bad idea. You are right. Fighters should stay the way they are. The change would be unfair for carriers.
The poor performance of Minmatar capital ships is being looked at and was already being looked at before the blog was posted.
Pointing out flaws and issues with the balancing plan is very much appreciated. I will look into the issues and make changes where they are needed.
Once this hits SISI, I will start a thread in the test server feedback forums. Your concerns will be listened to and acted upon if necessary. You are stupid, best changes CCP have done and now your back tracking cos of a little forum pressure.. Carriers are logistics ships not offensive ships. Want to defend a carrier bring your sub cap fleet! Now im angry
<-áI believe he is right > Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
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Fiberton
StarFleet Enterprises RED.Legion
13
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Posted - 2011.10.13 00:48:00 -
[19] - Quote
Also they will see many unsubs. I too will watch this company cascade. Terrible it has to happen to EVE. I have played MMOs for about 15 years. This is the classic hair on fire we are losing subs let us make drastic changes to try to get subs. I watched many MMOs do this very same thing. Top corp execs put out mails. " We are refocusing guys stay please " . They all died because of it. CCP your community is growing tired. Constant war creates burnout, burnout creates unsubs. No war creates unsubs. Making everyone buy extra accounts to play the end game is going to hurt you more and more. Unsub = 3+ unsubs or so average. Good luck. I will be observing. Being this is write a Novel month you are giving me great material.
Silence iKillYouu wrote:So many SCs being sold lol.
<-áI believe he is right > Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
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Fiberton
StarFleet Enterprises RED.Legion
13
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Posted - 2011.10.13 01:40:00 -
[20] - Quote
You want to solve super carrier problems in EVE ? You want to solve your unsub problem? Make super carriers only cost 1/2 and 1/2 time to build or something like that. You have any idea what that would do ? When you have lemons you make lemonade. You do not ignore your lemons , cut them in half, try to suppress them or throw lemons out the window. More supers more risk. More supers more alt toons more holding toons. More war. MORE LOSSS. Cheaper supers mean easier for smaller groups to get them. Levels the playing field. Just deposit x isk into super pilots pocket for adjustment. It will all get blown up anyway.
You can never stop weapon proliferation We are not playing Yatzy.
I am not sure if you are listening but you have already lost the war against supers. Make them abundant and you are a winner.
Political Science Class Dismissed. <-áI believe he is right > Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
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Fiberton
StarFleet Enterprises RED.Legion
13
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Posted - 2011.10.13 01:44:00 -
[21] - Quote
You my friend deserve isk donations. Super logistics boat is another fantastic idea.
Mongo Edwards wrote:My .02 isk:
I personally feel that CCP messed up big when they took SC's and turned them into DPS platforms. They should have been a natural progression for a carrier/logi pilot i.e. a super logistics boat (I'm thinking in the vicinity of being able to fit 6-8 bonused capital remote reps). Also, the difference between a carrier and super carrier skill wise does not justify the abilities they have (carrier 3 to sit in one - really?).
While I like most of the proposed changes even I (who hate SC's with a passion) feel a token - seperate - drone bay of about 250-500 m3 is reasonable. I would also like to propose that if you insist on keeping SC's as DPS platforms then you make them siege to use their fighter bombers (and with this they lose the ability to be move, use normal drones, be RR'd, or to RR others). They shouldn't be allowed to siege in low sec.
Titans: I feel they need there tracking nerfed - they shouldn't be popping BS with their guns when a dread has trouble tracking a moon.
Dreads: I don't think this boost goes far enough. They need a better role, killing structures is fine and all but when they siege they are extremely suseptable to being neuted out and killed since they can't active tank with no cap. Really if a fight is expected it is better just to bring BS and carriers since the BS are useful against more ships than the sieged, tracking nerfed, dread. The Phoenix needs some love because not only is it a shield tanker in an armor tanking world but it uses Citadel launchers which are just plain bad.
Disclaimer: I live in low sec and have never been involved in a sov fight. However, SC's are becoming more of a problem for low sec with the recent upheaval in null.
<-áI believe he is right > Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
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