|
Author |
Thread Statistics | Show CCP posts - 24 post(s) |
fukier
RISE of LEGION
661
|
Posted - 2013.01.08 20:51:00 -
[1] - Quote
have not read yet... bah i am too slow
now that i ahve read i was really hopping for some usefull bonus for the ferox and the brutix... same for the myrm...
i am happy that it has an extra heavy drone but i would have prefered to get rid of the armor rep bonus and replace with drone tracking and optimal range bonus
as for the ferox... pretty simple drop the optimal range bonus and replace with hybrid turret damage bonus
and for the brutix 10% bonus to armor rep per level (make it a big incursus)
other than that i am stoked the myrm is getting an extra 25mb... At the end of the game both the pawn and the Queen go in the same box. |
fukier
RISE of LEGION
661
|
Posted - 2013.01.08 21:05:00 -
[2] - Quote
Tyrrax Thorrk wrote:Ferox seems pretty terribad, and why does Brutix have an armor repper bonus - so useless ;O
do like the prophecy, myrm and cyclone changes
thats because it is...
i have no idea why it still have an optimal range bonus...
it really really needs a hubrid turret damage bonus... At the end of the game both the pawn and the Queen go in the same box. |
fukier
RISE of LEGION
661
|
Posted - 2013.01.08 21:06:00 -
[3] - Quote
Edward Pierce wrote:Hans Jagerblitzen wrote:But Fozzie, 7.5% bonus to armor repair amount on both Gallente Battlecruisers?? But we all know how much active armor tanking sucks!! Whatever will you do about this dilemma..... Until they make these bonuses apply on all reps (remote reps too), the rep bonus will always be inferior to the passive tank since it can't scale in gangs.
by all reps that would mean incomming external RR right? as a rep bonus without range bonus on rr is rather useless...
At the end of the game both the pawn and the Queen go in the same box. |
fukier
RISE of LEGION
661
|
Posted - 2013.01.08 21:10:00 -
[4] - Quote
the changes i would like to see:
Myrmidon: Battlecruiser skill bonuses: 7.5% bonus to drone tracking and optimal range 10% bonus to drone damage and hitpoints Fixed Bonus: 99% reduction in the CPU need of Warfare Link modules Slot layout: 4 H (-2), 6 M (+1), 6 L, 5 turrets (-2) Fittings: 1050 PWG (-125), 425 CPU (+25) Defense (shields / armor / hull) : 3500(-406) / 4500(-188) / 4750(+453) Capacitor (amount / recharge rate / average cap per second): 2850(+37.5) / 750s(+108.75s) / 3.8 (+0.05) Mobility (max velocity / agility / mass / align time): 145 / 0.704 / 13100000 / 8.6s (-0.1) Drones (bandwidth / bay): 100 (+25) / 175 (+25) Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 200 / 7 Sensor strength: 18 Magnetometric Signature radius: 305 (+5) Cargo capacity: 400
Brutix: Battlecruiser skill bonuses: 5% bonus to Medium Hybrid Turret damage 10% bonus to Armor Repairer effectiveness Fixed Bonus: 99% reduction in the CPU need of Warfare Link modules Slot layout: 7 H, 4 M, 6 L (+1), 7 turrets Fittings: 1200 PWG (+50), 435 CPU (+10) Defense (shields / armor / hull) : 3500(-406) / 4500(+135) / 5000(+117) Capacitor (amount / recharge rate / average cap per second): 3000(+656.25) / 789s(+164s) / 3.8 (+0.05) Mobility (max velocity / agility / mass / align time): 155 / 0.704(+0.0352) / 12250000 (-1,000,000) / 8.1s (-0.2) Drones (bandwidth / bay): 50 / 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 200 / 7 Sensor strength: 18 Magnetometric Signature radius: 305 (+5) Cargo capacity: 475 (+75)
Ferox: Battlecruiser skill bonuses: 5% bonus to all Shield Resistances 5% bonus to Medium Hybrid Turret damage Fixed Bonus: 99% reduction in the CPU need of Warfare Link modules Slot layout: 7 H, 5 M, 5 L (+1), 7 turrets (+1) Fittings: 1100 PWG (+25), 510 CPU (+35) Defense (shields / armor / hull) : 5000(+117) / 3500(+81) / 4250(+344) Capacitor (amount / recharge rate / average cap per second): 2750(+250) / 723s(+56.33s) / 3.8 (+0.05) Mobility (max velocity / agility / mass / align time): 140 / 0.65(+0.05) / 13510000 (-500,000) / 8.2s (+0.3) Drones (bandwidth / bay): 25 / 25 Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km (+5)/ 195 / 8 Sensor strength: 19 Gravimetric Signature radius: 295 (+10) Cargo capacity: 475 (+130)
At the end of the game both the pawn and the Queen go in the same box. |
fukier
RISE of LEGION
661
|
Posted - 2013.01.08 21:17:00 -
[5] - Quote
Edward Pierce wrote:by all reps that would mean incomming external RR right? as a rep bonus without range bonus on rr is rather useless...
Yes, I meant all incoming reps, that includes remote reps. And even then a resist bonus will outperform a rep bonus since buffer tanks (plate and extenders) won't gain anything from a rep bonus while a resist bonus benefits both active and passive tanking.[/quote]
ok good cuss i have been suggesting this for years!
well with alts...
At the end of the game both the pawn and the Queen go in the same box. |
fukier
RISE of LEGION
661
|
Posted - 2013.01.08 21:21:00 -
[6] - Quote
Abigail La'Fey wrote:The Cyclone is missing a Launcher hardpoint.
indeed as far as i understand the belli and such have less dps due to them being e-war ships...
but the cyclone has a repper bonus meaning its a combat ship and should be comparable dps...
so yes it really needs that extra missile slot. At the end of the game both the pawn and the Queen go in the same box. |
fukier
RISE of LEGION
666
|
Posted - 2013.01.09 03:20:00 -
[7] - Quote
Skotykus wrote:Why not just remove the Drake, already? You seem to be whittling away at it each stupid patch. How can you think it's still OP with the missile changes?
because they are waiting to see how bad it gets before they make TC/TE affect missiles...
thats why... At the end of the game both the pawn and the Queen go in the same box. |
fukier
RISE of LEGION
674
|
Posted - 2013.01.09 16:59:00 -
[8] - Quote
ConranAntoni wrote:Oh also the new Prophecy is hilarious as it's current incarnation is, it does less DPS than a vexor but has a tank. So it still stays as a bait boat.
Congratulations, you made a heavier tanked Arbitrator without the EWAR essentially for four times the price.
hmm but what to do?
perhaps increase the drone bay and remove the 10% bonus to drone damage and hp and replace with a 5% bonus to sentry damage and optimal range?
give it 125mb3 and a drone bay of 250m3
At the end of the game both the pawn and the Queen go in the same box. |
fukier
RISE of LEGION
676
|
Posted - 2013.01.09 21:58:00 -
[9] - Quote
you iknow i was really hopping for a dev responce today... but i think that today fozzie spent most of the day working over the rebalance and is relaying the info to the csm before responding... At the end of the game both the pawn and the Queen go in the same box. |
fukier
RISE of LEGION
676
|
Posted - 2013.01.10 01:14:00 -
[10] - Quote
Roosevelt Coltrane wrote: Domi being an armor/drone boat doesn't address the issue. A young Amarr pilot who went with drones/launchers still has no progression path after the Prophecy. Cross training into Gallente BS and large hybrid weapons is a big side step for a new Amarr pilot ready for his first BS.
i dunno... perhaps that 125 drone bay on the geddon will have a use after all...
like rate of fire bonus for lazors and damage/hp bonus for drones on an improved geddon At the end of the game both the pawn and the Queen go in the same box. |
|
fukier
RISE of LEGION
676
|
Posted - 2013.01.10 18:51:00 -
[11] - Quote
Seranova Farreach wrote:fukier wrote:Tyrrax Thorrk wrote:Ferox seems pretty terribad, and why does Brutix have an armor repper bonus - so useless ;O
do like the prophecy, myrm and cyclone changes thats because it is... i have no idea why it still have an optimal range bonus... it really really needs a hubrid turret damage bonus... Ferox needs BOTH range and damage in my oppinion.. then give the ROKH the same range+damage bonus.. cause every one knows the poor Rokh ahs been unloved for a decade nearly :P
see the naga for those bonus...
and what are you smoking when talking about the rokh?
edit: Personally i would not mind if they reduced the optimal range bonus and included a falloff bonus too...
something like 7.5% to optimal range and 7.5% to fall off... that way you can snipe if you want (though medium rails really do need love for this to be a real option) or you can go blasters and get really impresive range with null... At the end of the game both the pawn and the Queen go in the same box. |
fukier
RISE of LEGION
676
|
Posted - 2013.01.10 19:01:00 -
[12] - Quote
i am at work atm... so i cant do this myself
but lets say that the ferox has a 7.5% bonus to optimal range and falloff
with 7 heavy neutron blaster II with null and 3 mag stabs II and one tracking enhancer with a tracking comp II range script
whats the dps and range of the guns? At the end of the game both the pawn and the Queen go in the same box. |
fukier
RISE of LEGION
676
|
Posted - 2013.01.10 20:24:00 -
[13] - Quote
CCP Fozzie wrote:Hey everyone.
What about armor tanking? The imbalances caused by the mass of plates, the speed penalty on armor rigs and the weakness of armor reps in pvp situations are a problem that becomes more pronounced for these ships than for any of the smaller classes and should be fixed as soon as possible!
I completely agree. ~Working on it~. However since we want to be very careful about what we promise and when that's all I can say at this exact moment.
Even if active armor tanking gets better, Gallente don't need two ships with a active armor bonus! Why not give them more variety in bonuses?
This is a very legitimate concern and is something I am open to changing, we have other options being looked at and are always interested in all your ideas. However I want to wait a bit before switching the design around.
if you up the brutix to 10% bonus for amor reps per level and made it include external incomming armor RR that would fix the scale problem with armor tanking all together...
now you can fit plates without waisting a bonus.
secondly get rid of the tanking bonus on the myrn reduce to only 4 high slots and give us a 6th mid slot (its a shield tanked ship anyways) and give us a bonus to 7.5% to drone optimal range and tracking per level
this will make the myrm a mean green sentry machine...
also to help medium rails please please please increase the rof of them... doing this would help make up for thier lackluster dps...
also while you are at it rebalance hybrid tech I ammo to ad divercity... (like they did for projectile ammo years ago)
thanks in advance
Fuk
At the end of the game both the pawn and the Queen go in the same box. |
fukier
RISE of LEGION
677
|
Posted - 2013.01.10 23:47:00 -
[14] - Quote
Tyberius Franklin wrote:Omnathious Deninard wrote:Did I miss why the Drone Battle Cruisers have one less slot than all the rest? Other than the fact that this is standard practice for drone bonused ships?
they do that due the utility of drones... they can do anything... which is why you get one less slot...
At the end of the game both the pawn and the Queen go in the same box. |
fukier
RISE of LEGION
677
|
Posted - 2013.01.11 03:10:00 -
[15] - Quote
So this is my idea to make armor tanking a better skill to have that scales from small pvp to fleet pvp...
if you include external incoming remote Armor repair to have the ship repair bonus...
example compare an unfit incursus and merlin both unit and both with either a large shield transporter on them or a large remote armor system
as it stands the merlin will get 155 dps tank per large RR
and the incursus will get 124 dps tank per large RR
but if you add the ship skill bonus to affect incoming remote repair
though i am a little different than eft for ehp i take the average for resistance to determine base ehp...
so take 384*1.5 = 576 (amount of hp repair per unit)
then 573/0.675 = 848.88 (base stats are for armor 50+35+35+10/4= 32.5)
848.88/4.5=188.64
so that means the incursus when it comes to remote repair with get a base 18% boost over the merlin for RR...
but still the Merlin still gets a bonus to EHP not to mention shields repairing that the start of the cycle means that this would be balanced... At the end of the game both the pawn and the Queen go in the same box. |
fukier
RISE of LEGION
681
|
Posted - 2013.01.13 03:24:00 -
[16] - Quote
Arathella wrote:What is the reason Myrmidon has one slot less than other BCs?
the same reason why you choose to not read the thread first... At the end of the game both the pawn and the Queen go in the same box. |
fukier
RISE of LEGION
682
|
Posted - 2013.01.13 20:28:00 -
[17] - Quote
Cephelange du'Krevviq wrote:I had hoped to see the Drake go the route/role of the Caracal; lose its shield resist bonus and gain something else in return - velocity or flight time bonus?
The Moa gets the shield resist bonus in the Cruisers, so the Ferox should keep it. The Drake needs to lose its shield resistance bonus, IMO.
*braces for impact against all of the crap teh Draek lubbers are going to hurl his way*
yeah its funny no one wants both gal ships getting the same bonus (active tank)
but yet both the ferox and drake having the same bonus is a o.k?
get rid of the resist bonus on the drake and replace with a velocity bonus...
that would make the drake a ham ship of uberness
At the end of the game both the pawn and the Queen go in the same box. |
fukier
RISE of LEGION
713
|
Posted - 2013.01.16 15:45:00 -
[18] - Quote
ITTigerClawIK wrote:TrouserDeagle wrote:CCP Fozzie wrote:Hey everyone. I'm working on the next version of the BC changes now, but in the meantime two quick things to update. Since we've announced it in CCP Seagull's Devblog, I can let you all know that the Combat BC balance pass is scheduled for the Retribution 1.1 patch on February 12th. To reiterate, the skill split will not be happening in this patch. That change is currently scheduled for our major summer expansion. We're also in the process of putting these changes on a public test server for you guys to play with them. Expect more news on that in the next day or so. There will definitely be changes between this posted design and what releases in 1.1, but for now the test server will have the same versions as this thread's OP. When we update the designs we'll get those onto the test server as well asap. Will there be a nerf for tier 3s on feb 12th as well? whats wrong with them?? they are fine the way they are.
they all need to loose a high slot and loose some agility...
then they are fine...
At the end of the game both the pawn and the Queen go in the same box. |
fukier
RISE of LEGION
728
|
Posted - 2013.01.19 16:35:00 -
[19] - Quote
CCP Fozzie wrote:Just a quick note guys, Sisi is up and running with a working market now. This build has the BC versions from the OP. They are going to change somewhat in the version I'm working on now, but your feedback on this iteration is still valuable.
you tease!
tell us what you are planning...
its killing me...
i haz to know... (entitlement overload i know!)
seriously awesome that you got this on sisi so fast...
you guys rock!
At the end of the game both the pawn and the Queen go in the same box. |
|
|
|