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Author |
Thread Statistics | Show CCP posts - 13 post(s) |
Terrorfrodo
GNADE Inc.
242
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Posted - 2012.11.28 09:07:00 -
[1] - Quote
I like the changes. As a very occasional low sec pirate, it will be great that I can disable safety now before going there. It makes the system more transparent for newbies and is also helpful to veteran players who are not full-time criminals, so it's really win-win.
The safe logoff is not that useful in practice, because if you log out in a long warp it will still actually be safer than sittting still and watching the timer run out. The main improvement here is that we can now see at a glance whether all our timers have expired. . |
Terrorfrodo
GNADE Inc.
242
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Posted - 2012.11.28 10:33:00 -
[2] - Quote
Schmata Bastanold wrote:and you didn't have time to save 1 frekking boolean value and make safety switch persistent? Wow, just wow...
To be fair, it's not a boolean because it has three possible states. Surely this adds vastly to the complexity of the task . |
Terrorfrodo
GNADE Inc.
243
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Posted - 2012.11.28 10:49:00 -
[3] - Quote
MainDrain wrote:Too many posts, struggling to find the answer to my quick questions
Scenario 1;
Im a high sec mission runner, im undocking and warping to the site to shoot NPCs. Do i need to set my safety to at least YELLOW to allow me to fire at the mission NPCs (as this generates a suspect flag)
Scenario 2;
Im a high sec incursion runner, im in a site. As they are concord sanctioned hostiles do i need to have my safety set to at least YELLOW to allow me to fire at Sansha.
As a general rule im very happy with this change, i was a victim of the typical can baiting as a new player when i first started, however as the new players will be killing NPC rats they will likely have their safeties set to yellow at least. This will not prevent them opening a can baiters can as this only generates a suspect flag (from memory)
Can i anyone say 100% the answers to the above You just let your safety at green, nothing of what you want to do generates a suspect flag, only a weapons flag. . |
Terrorfrodo
GNADE Inc.
243
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Posted - 2012.11.28 12:00:00 -
[4] - Quote
A lot of people see only the little changes that make EVE 'safer' and ignore that there are also some fundamental changes coming that will make EVE less safe.
5 minute npc aggression timer which prevents safe logoff. Ability to give someone an aggression timer after he has logged off. No safe logoff after jumping through a gate while under cloak or when doing capital escalations in wormholes. These are huge changes in favor of us pvpers and against pvp-avoiding carebears. The new 'nanny features' like safety and safe logoff are really just small changes so set off some of the other changes making the game more dangerous. And they just make sense.
When the safety setting is made persistent, this will be a great change for the better :) . |
Terrorfrodo
GNADE Inc.
243
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Posted - 2012.11.29 09:50:00 -
[5] - Quote
Misanth wrote:30sec is wayyyyyyyyyyyyy too short log off time. Have you ever combat probed people? I have. Alot. [...]
Edit; So to summarize, the only way to catch someone who logs off during safe-system now: use a cov ops pilot, with great skills, with probes pre-launched, and a smartbomb fitted so he don't have to worry about locking the pilot when landing. Preferably he also has his friends able to arrive within 10sec (titanbridge or blob or already in system etc) as you'll die immediately if this guy clicks "aboard" and kill you. I.e. this is another small-scale PvP nerf, blob boost. You shouldn't be able to catch someone who is not online anymore if he logged off without active timers and on a safespot. That's lame. The guy didn't do anything wrong or stupid, he just has to turn off his computer instead of staying logged in and going afk. Of course there should be a way to log off safely under such circumstances. . |
Terrorfrodo
GNADE Inc.
245
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Posted - 2012.11.29 16:41:00 -
[6] - Quote
It will be quite hard to forget that your safety is enabled. Not only is there this shining green light, also your weapons are highlighted in red to show you that you cannot fire them under your current safety setting. This is quite hard to miss.
Yes, the safety setting needs to be made persistent. But the amount of rage flowing through this thread is totally exaggerated and it is quite clear that this little annoyance serves as a cover for rage aimed at the safety setting itself because some people fear that they'll miss out on easy kills.
Which isn't even true with the new pve combat flag and the ability to create pvp flags for pilots after they have logged off.
Seriously, non-consensual pvp is getting BUFFED, and all you people can do is predict doom and gloom . |
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