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Author |
Thread Statistics | Show CCP posts - 81 post(s) |
Nomistrav
High Flyers RED.OverLord
90
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Posted - 2012.10.04 16:41:00 -
[151] - Quote
Shandir wrote:
They could pretty easily implement this just by giving a suspect flag and letting the players deal with it.
Agree'd - but with the current system you'd get hit by Suspect flag -every single time- you entered a high-sec system with illegal goods. A new player running a mission could potentially pick up some Strippers and go into Amarr space without even knowing what they were doing and get murdered by a bunch of Vet players. |
Aiden Mourn
Suddenly Ninjas Tear Extraction And Reclamation Service
4
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Posted - 2012.10.04 16:41:00 -
[152] - Quote
Rayemmi B'tes wrote:Masterplan, any comment on our bit about offgrid boosters getting agression?
Shhhhh!!
The first rule of off-grid boosting club is....
http://aidenmourn.wordpress.com/ |
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CCP Masterplan
C C P C C P Alliance
642
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Posted - 2012.10.04 16:42:00 -
[153] - Quote
Rayemmi B'tes wrote:Masterplan, any comment on our bit about offgrid boosters getting agression? Fleet boosters and ganglinks won't be getting touched by any of this. It's not that we don't want to do something about them (we do) it is just that there is only so many things we can commit to changing at once. Revamping ganglinks is a larger issue that needs some dedicated attention. "This one time, on patch day..." CCP Masterplan -á| -áTeam Five-0: Rewriting the law |
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June Ting
Valkyries of Night Of Sound Mind
1
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Posted - 2012.10.04 16:42:00 -
[154] - Quote
War Kitten wrote:June Ting wrote:This means that if someone logs off a carrier after getting PVE aggression, I have a 15 minute DPS race timer to scan and kill them before they disappear. This seems to not actually carry out the intent of having PVE be risky if you get scanned down, as there is nothing I can do to add a PVP flag to your ship after you've logged out, and if you can survive 5 min for me to switch to a helios, scan you, plus tank my fleet for ~10 minutes, you're scot-free. Mostly an issue for big ships, not as big a deal for small ships which can be blapped easily within 10 minutes. This part ought to clear that situation up. If you shoot at the logged out pilot you scanned down, they will get a PVP Flag: CCP Masterplan's Devblog wrote:PVP Flag: This flag is activated when one player uses offensive modules against another. The initiator of the action will get a PVP flag. If the recipient is a piloted ship, then the owner of this ship will also get a PVP flag. Having this flag will prevent a ship from being removed from space if the pilot logs off. This flag functions in all areas of space. Contradicted by the "a logged out player cannot have *new* flags applied to them, only extensions of old flags applied before they logged out" mentioned above, hence the request for clarification.
CCP Masterplan wrote:A PVP flag can only be created whilst logged on, but it can be extended whilst logged off (much like the current invisible logoff timer works today) |
War Kitten
Panda McLegion
1269
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Posted - 2012.10.04 16:43:00 -
[155] - Quote
Optimo Sebiestor wrote:Imo, without a option to create 1v1's or team vs team, this crimewatch fails..
"We're also working on a replacement for the usage of loot-theft as a way to initiate consensual 1v1s without incurring criminal penalties that we hope to release for Winter. Keep an eye out for an announcement about when these changes will become available for public testing."
I find that without a good mob to provide one for them, most people would have no mentality at all. |
Dirael Papier
Nevermined Inc
14
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Posted - 2012.10.04 16:44:00 -
[156] - Quote
Nomistrav wrote:Has then been any thought to changing the system so that Smuggling of illegal goods in a particular faction's space is viable? You know what would be kind of neat for smuggling? Every time customs officials scan you and notice illegal goods in your cargo you suspect timer is reset (so back to the full 15 minutes. Or just being in high sec with illegal goods has your suspect flag set to the maximum time until the illegal goods are gone, at which point the flag starts counting down) but there's no sec status hit or fee. If it all goes well you can smuggle along happily without any issue, but your open to free attack from anyone that wants free stuff. |
Rayemmi B'tes
Red Federation RvB - RED Federation
4
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Posted - 2012.10.04 16:44:00 -
[157] - Quote
Aiden Mourn wrote:Rayemmi B'tes wrote:Masterplan, any comment on our bit about offgrid boosters getting agression? Shhhhh!! The first rule of off-grid boosting club is....
Death to the offgrid boosters in pvp! Someone actually found a couple when we got wardec'd last time...our solution was alpha nados I believe :P can't find the killmail, but it would be nice to be able to kill our enemies' booster without a concordokken.
And MP, thanks for the response. However, boosting should be considered an 'assist module' in the same way that a repper is. They do just as much, if not more, harm to the enemy fleet by augmenting their own in a vast way. |
Odin Shadow
ZC Industries Dark Stripes
0
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Posted - 2012.10.04 16:45:00 -
[158] - Quote
so ill ask again.
when running a mission, you are scrammed. ccp have one of the network issue that have happened of late, so you D/C and cant reconnect. you ship just sits there and dies now? |
Nomistrav
High Flyers RED.OverLord
90
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Posted - 2012.10.04 16:45:00 -
[159] - Quote
Dirael Papier wrote:Nomistrav wrote:Has then been any thought to changing the system so that Smuggling of illegal goods in a particular faction's space is viable? You know what would be kind of neat for smuggling? Every time customs officials scan you and notice illegal goods in your cargo you suspect timer is reset (so back to the full 15 minutes. Or just being in high sec with illegal goods has your suspect flag set to the maximum time until the illegal goods are gone, at which point the flag starts counting down) but there's no sec status hit or fee. If it all goes well you can smuggle along happily without any issue, but your open to free attack from anyone that wants free stuff.
Would be pretty cool - I'd fit a Cov Ops cloak on my T3 and be a -very- successful smuggler of my Booster Manufacture ^_^
It's SO HARD finding buyers!!! |
Rayemmi B'tes
Red Federation RvB - RED Federation
4
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Posted - 2012.10.04 16:47:00 -
[160] - Quote
Odin Shadow wrote:so ill ask again.
when running a mission, you are scrammed. ccp have one of the network issue that have happened of late, so you D/C and cant reconnect. you ship just sits there and dies now?
That's what happens when you D/C while scrammed now, if I'm not mistaken. So nothing changing there. |
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War Kitten
Panda McLegion
1269
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Posted - 2012.10.04 16:47:00 -
[161] - Quote
June Ting wrote:War Kitten wrote:June Ting wrote:This means that if someone logs off a carrier after getting PVE aggression, I have a 15 minute DPS race timer to scan and kill them before they disappear. This seems to not actually carry out the intent of having PVE be risky if you get scanned down, as there is nothing I can do to add a PVP flag to your ship after you've logged out, and if you can survive 5 min for me to switch to a helios, scan you, plus tank my fleet for ~10 minutes, you're scot-free. Mostly an issue for big ships, not as big a deal for small ships which can be blapped easily within 10 minutes. This part ought to clear that situation up. If you shoot at the logged out pilot you scanned down, they will get a PVP Flag: CCP Masterplan's Devblog wrote:PVP Flag: This flag is activated when one player uses offensive modules against another. The initiator of the action will get a PVP flag. If the recipient is a piloted ship, then the owner of this ship will also get a PVP flag. Having this flag will prevent a ship from being removed from space if the pilot logs off. This flag functions in all areas of space. Contradicted by the "a logged out player cannot have *new* flags applied to them, only extensions of old flags applied before they logged out" mentioned above, hence the request for clarification. CCP Masterplan wrote:A PVP flag can only be created whilst logged on, but it can be extended whilst logged off (much like the current invisible logoff timer works today)
Ahh, good point. I missed that part.
I agree, not being able to create the PVP flag kinda sucks and brings back the old logoffski shenanigans.
I find that without a good mob to provide one for them, most people would have no mentality at all. |
Aiden Mourn
Suddenly Ninjas Tear Extraction And Reclamation Service
4
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Posted - 2012.10.04 16:47:00 -
[162] - Quote
Odin Shadow wrote:so ill ask again.
when running a mission, you are scrammed. ccp have one of the network issue that have happened of late, so you D/C and cant reconnect. you ship just sits there and dies now?
As I understand it, correct. However, if you're scrammed by NPCs and D/C, thats the way it works now as well. http://aidenmourn.wordpress.com/ |
Odin Shadow
ZC Industries Dark Stripes
0
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Posted - 2012.10.04 16:48:00 -
[163] - Quote
Rayemmi B'tes wrote:Odin Shadow wrote:so ill ask again.
when running a mission, you are scrammed. ccp have one of the network issue that have happened of late, so you D/C and cant reconnect. you ship just sits there and dies now? That's what happens when you D/C while scrammed now, if I'm not mistaken. So nothing changing there.
nah, currently you vanish after 30 sec's, might be 60. but you do vanish |
Dirael Papier
Nevermined Inc
14
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Posted - 2012.10.04 16:48:00 -
[164] - Quote
Nomistrav wrote:Shandir wrote:
They could pretty easily implement this just by giving a suspect flag and letting the players deal with it.
Agree'd - but with the current system you'd get hit by Suspect flag -every single time- you entered a high-sec system with illegal goods. A new player running a mission could potentially pick up some Strippers and go into Amarr space without even knowing what they were doing and get murdered by a bunch of Vet players. Well, there will also be the safety switch, so a new player shouldn't be able to put the illegal goods in their cargo at all unless they turned the safety off.
[EDIT] Unless they picked the illegal goods up outside of highsec |
Rayemmi B'tes
Red Federation RvB - RED Federation
4
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Posted - 2012.10.04 16:49:00 -
[165] - Quote
Odin Shadow wrote:Rayemmi B'tes wrote:Odin Shadow wrote:so ill ask again.
when running a mission, you are scrammed. ccp have one of the network issue that have happened of late, so you D/C and cant reconnect. you ship just sits there and dies now? That's what happens when you D/C while scrammed now, if I'm not mistaken. So nothing changing there. nah, currently you vanish after 30 sec's
Ah, good to know. Thanks for the heads up. I guess we've just killed people too fast before they D/C |
Tippia
Sunshine and Lollipops
9711
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Posted - 2012.10.04 16:49:00 -
[166] - Quote
Odin Shadow wrote:when running a mission, you are scrammed. ccp have one of the network issue that have happened of late, so you D/C and cant reconnect. you ship just sits there and dies now? If it does now, it will in the future, only for a longer time. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
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Steve Ronuken
Fuzzwork Enterprises
687
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Posted - 2012.10.04 16:49:00 -
[167] - Quote
Odin Shadow wrote:so ill ask again.
when running a mission, you are scrammed. ccp have one of the network issue that have happened of late, so you D/C and cant reconnect. you ship just sits there and dies now?
No. you ewarp as usual.
You then sit at your ewarp point till the timer runs out and you disapear FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |
Durzel
The Xenodus Initiative.
68
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Posted - 2012.10.04 16:50:00 -
[168] - Quote
CCP Masterplan wrote:War Kitten wrote:CCP Masterplan wrote:Mizhir wrote:Sounds like a great solution, but i got a question.
If I in lowsec attacks a player, who is an illegal target for me, and I destroy his ship I will get Suspect flag and the Sentry guns will shoot me during the combat. But if I warps out and warps back again (while still under the S flag) will they resume attacking me? No. They'll always shoot Criminals on-sight for as long as the Criminal has the flag, but for other acts they will only shoot you for as long as you stay in their vicinity after whatever action gave you a Suspect flag. I need a clarification on this example too. From reading the charts, I see that shooting at a player ship only generates the suspect flag. The suspect flag consequences do not include sentry gun fire. So will the sentry guns even fire at all if I shoot an illegal target player ship at a gatecamp in lowsec? I got the warp out and back thing... but why do I even need to warp out? All I have is Suspect, Weapons and PvP flags. That's the " Sec hit = Yes" and " Incurring Sec-status penalty" entries interact. If a sentry sees you do something bad, it will shoot you until you go away. After that, it will only shoot you again if you do something else bad, or are a Criminal If I understand this correctly gate camps will then be possible in near glass cannon ships because a pirate can just warp to an off grid (but still very close) TAC from the gate and back again, and effectively be reset? |
Jita Bloodtear
Bloodtear Labs
163
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Posted - 2012.10.04 16:50:00 -
[169] - Quote
What's the reason for giving 15 min logout timers to ships with npc aggression?
What reason did you guys feel compelled to change all player structure shoots to pvp aggression when armed pvp structures already cause pvp aggression? |
Dirael Papier
Nevermined Inc
14
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Posted - 2012.10.04 16:50:00 -
[170] - Quote
Steve Ronuken wrote:Odin Shadow wrote:so ill ask again.
when running a mission, you are scrammed. ccp have one of the network issue that have happened of late, so you D/C and cant reconnect. you ship just sits there and dies now? No. you ewarp as usual. You then sit at your ewarp point till the timer runs out and you disapear What about when there are scramming frigates in the mission? Do those stop scramming when you d/c? |
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Odin Shadow
ZC Industries Dark Stripes
0
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Posted - 2012.10.04 16:51:00 -
[171] - Quote
Tippia wrote:Odin Shadow wrote:when running a mission, you are scrammed. ccp have one of the network issue that have happened of late, so you D/C and cant reconnect. you ship just sits there and dies now? If it does now, it will in the future, only for a longer time.
if the npc's are shooting you, that time will never expire? |
Steven Hackett
Lead Farmers Kill It With Fire
0
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Posted - 2012.10.04 16:51:00 -
[172] - Quote
I can see why one might want to penalize T3 losses with skillloss.. After all, EVE is not about PVP, but about ratting and RMT'ing the isk.. right?
Anyway.. I see why ejecting before a T3 loss is not the way it should be.. But.. Removing ejecting also removes the dynamic small scale PVP.. Ex. preventing me from switching ship mid fight from my carrier friend to counter whatever just entered grid.. I see this as a big loss tbh. And i believe a Mastermind could find a better solution to his needs for punishing PVP'ers who risk the isk ;b
Edit: also, i presume the 1min no-jump timer still doesn't count for w-space right? :) If that is not the case, I might need to dig out the pitchfork ;b |
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CCP Fozzie
C C P C C P Alliance
1831
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Posted - 2012.10.04 16:52:00 -
[173] - Quote
Kel hound wrote:CCP Masterplan wrote: This is not just oddly intentional, it is very intentional. If we didn't want to penalise T3 death, we simply wouldn't have the skillpoint-loss mechanic in the first place
Then bravo for closing that one, but I'd still like to know if the guys working on tericide will take this into account.
We'll be taking that into account when we get to T3s. Not gonna promise it will have a huge impact on our adjustments though. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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Jita Bloodtear
Bloodtear Labs
163
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Posted - 2012.10.04 16:52:00 -
[174] - Quote
Odin Shadow wrote:so ill ask again.
when running a mission, you are scrammed. ccp have one of the network issue that have happened of late, so you D/C and cant reconnect. you ship just sits there and dies now? No, your interpretation is 100% correct from what I've read. Your ship will just sit there with the rats for 15 mins and die |
Dirael Papier
Nevermined Inc
14
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Posted - 2012.10.04 16:52:00 -
[175] - Quote
Odin Shadow wrote:Tippia wrote:Odin Shadow wrote:when running a mission, you are scrammed. ccp have one of the network issue that have happened of late, so you D/C and cant reconnect. you ship just sits there and dies now? If it does now, it will in the future, only for a longer time. if the npc's are shooting you, that time will never expire? The NPC timer doesn't update after you've logged off. So it'll countdown for 15 minutes and then end. |
Odin Shadow
ZC Industries Dark Stripes
0
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Posted - 2012.10.04 16:53:00 -
[176] - Quote
Dirael Papier wrote:Odin Shadow wrote:Tippia wrote:Odin Shadow wrote:when running a mission, you are scrammed. ccp have one of the network issue that have happened of late, so you D/C and cant reconnect. you ship just sits there and dies now? If it does now, it will in the future, only for a longer time. if the npc's are shooting you, that time will never expire? The NPC timer doesn't update after you've logged off. So it'll countdown for 15 minutes and then end.
or you die |
Nalha Saldana
Eternity INC. Goonswarm Federation
315
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Posted - 2012.10.04 16:54:00 -
[177] - Quote
So if I understood this correctly suicide ganking will be nerfed quite hard because there is no way to scoop the loot without getting a suspect flag. |
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CCP Masterplan
C C P C C P Alliance
653
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Posted - 2012.10.04 16:54:00 -
[178] - Quote
Odin Shadow wrote:Tippia wrote:Odin Shadow wrote:when running a mission, you are scrammed. ccp have one of the network issue that have happened of late, so you D/C and cant reconnect. you ship just sits there and dies now? If it does now, it will in the future, only for a longer time. if the npc's are shooting you, that time will never expire? No flags can be created after log-off. The only flag that can be extended after log-off is the PVP flag. "This one time, on patch day..." CCP Masterplan -á| -áTeam Five-0: Rewriting the law |
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Daneel Trevize
Give my 11percent back
234
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Posted - 2012.10.04 16:56:00 -
[179] - Quote
So sentries, can they see the whole grid or just their lock range (150km?)? If you bounce an or offgrid bookmark and come back, will they have stopped shooting you until you trigger them via aggression again, even if it took less than 60s to warp off and back? |
Odin Shadow
ZC Industries Dark Stripes
0
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Posted - 2012.10.04 16:56:00 -
[180] - Quote
CCP Masterplan wrote:Odin Shadow wrote:Tippia wrote:Odin Shadow wrote:when running a mission, you are scrammed. ccp have one of the network issue that have happened of late, so you D/C and cant reconnect. you ship just sits there and dies now? If it does now, it will in the future, only for a longer time. if the npc's are shooting you, that time will never expire? No flags can be created after log-off. The only flag that can be extended after log-off is the PVP flag.
but if say i can not get back on. my ship will just sit there and die right? is that intended? |
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