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Author |
Thread Statistics | Show CCP posts - 81 post(s) |
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CCP Masterplan
C C P C C P Alliance
634
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Posted - 2012.10.04 15:22:00 -
[31] - Quote
Mizhir wrote:Sounds like a great solution, but i got a question.
If I in lowsec attacks a player, who is an illegal target for me, and I destroy his ship I will get Suspect flag and the Sentry guns will shoot me during the combat. But if I warps out and warps back again (while still under the S flag) will they resume attacking me? No. They'll always shoot Criminals on-sight for as long as the Criminal has the flag, but for other acts they will only shoot you for as long as you stay in their vicinity after whatever action gave you a Suspect flag. "This one time, on patch day..." CCP Masterplan -á| -áTeam Five-0: Rewriting the law |
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Mizhir
Red Federation RvB - RED Federation
115
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Posted - 2012.10.04 15:22:00 -
[32] - Quote
Aethlyn wrote:Really like the proposed changes, although I'd like to see some more details on the LE/assistance stuff. If you help the criminal, you get a suspect or criminal flag, okay. But why should you become attackable by everyone (not just the other party in the engagement) by helping, for example, a newbie that is being attacked/ganked by pirates?
If the pirate attacks the newbie (which is an illegal target for the pirate) the pirate will become flagged. Which means you are allowed to attack the pirate or help the newbie without being flagged yourself. However if you attack the pirate (or rep the newbie) the pirate may attack you due to the LE, but you will still not be attackable by everyone else. |
Simon Severasse
Los Marginales
0
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Posted - 2012.10.04 15:24:00 -
[33] - Quote
What happens if a fleet of 5 ships attack a suspect? This counts as a LE? Would any of them get the suspect flag? |
Burseg Sardaukar
Sardaukar Merc Guild General Tso's Alliance
171
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Posted - 2012.10.04 15:24:00 -
[34] - Quote
OMG I love a lot about this, but I have some q's:
Do wars count as LE?
How big are the front-loaded sec hits for lowsec suspect flagging?
Is the sec status drop limited to -4.9 for non-podders as mentioned at fanfest?
Are the restrictions to hisec being lifted for people between -4.9 and -2.0 as mentioned at fanfest? Hey, as a dude that lives in lowsec, you should read my idea on how to "fix" it... in Blog format, complete with a spreadsheet! http://3xxxd.blogspot.com/2012/09/how-to-buff-lowsec.html |
Mynas Atoch
Eternity INC. Goonswarm Federation
61
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Posted - 2012.10.04 15:25:00 -
[35] - Quote
An aggression/pvp flag .. revolutionary!
Please make sure changes of state to these flags are logged .. never more should the logs show nothing. |
Mizhir
Red Federation RvB - RED Federation
115
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Posted - 2012.10.04 15:25:00 -
[36] - Quote
CCP Masterplan wrote:Mizhir wrote:Sounds like a great solution, but i got a question.
If I in lowsec attacks a player, who is an illegal target for me, and I destroy his ship I will get Suspect flag and the Sentry guns will shoot me during the combat. But if I warps out and warps back again (while still under the S flag) will they resume attacking me? No. They'll always shoot Criminals on-sight for as long as the Criminal has the flag, but for other acts they will only shoot you for as long as you stay in their vicinity after whatever action gave you a Suspect flag.
But according to the first sheet I only get suspect flag for shooting a ship in lowsec. I only get criminal flag if I shoot his pod too. So if I only attacks his ship, can i warp out and warp back again without the sentries will resume shooting me? |
Dirael Papier
Nevermined Inc
14
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Posted - 2012.10.04 15:26:00 -
[37] - Quote
So for the criminal flag.
If you blow up a pod in lowsec and jump to highsec while the flag is still active, all the highsec restrictions to warping, jumping, etc. go into effect and you just sit there at the gate until Concord kills you, correct?
Can you have a criminal flag while in your pod? (Either you pod someone in lowsec and then have your ship destroyed and warp to highsec in your pod, or because Concord just blew up your ship and left you in your pod)
Will Concord pod you? (Not sure if they do already. I've never been Concorded)
Once Concord exacts Justice on a criminal, do they keep the criminal flag for the remainder of the 15 minute timer such that undocking/reshipping would cause Concord to kill them again? |
Dersen Lowery
Knavery Inc. StructureDamage
111
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Posted - 2012.10.04 15:26:00 -
[38] - Quote
Generally, this looks great.
Just a possibility: What if webbing another player didn't count as weapon activation? The reason being that (just) webbing a slow-aligning ship is as much a favor as anything else. Webbing NPCs would still count as weapon activation as long as they're too stupid to take the hint and warp off. |
Jackie Fisher
Syrkos Technologies Joint Venture Conglomerate
135
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Posted - 2012.10.04 15:27:00 -
[39] - Quote
Will the charts of flags/consequences be updated and published when the final version of CW2 goes live? Fear God and Thread Nought |
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CCP Masterplan
C C P C C P Alliance
634
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Posted - 2012.10.04 15:28:00 -
[40] - Quote
Mizhir wrote:But according to the first sheet I only get suspect flag for shooting a ship in lowsec. I only get criminal flag if I shoot his pod too. So if I only attacks his ship, can i warp out and warp back again without the sentries will resume shooting me? If you warp out and back in with only a Suspect flag, the sentries will leave you alone. "This one time, on patch day..." CCP Masterplan -á| -áTeam Five-0: Rewriting the law |
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Gimble Revo
Swift Wing Red Villore Accords
0
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Posted - 2012.10.04 15:29:00 -
[41] - Quote
If I'm attacked by a pirate/war target and someone from my militia assists them, will I be penalized for killing my fellow militia member? |
Pinky Denmark
The Cursed Navy
221
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Posted - 2012.10.04 15:29:00 -
[42] - Quote
Is this the end of security status?
Also a very nice feature and a very nice dev blog - Looking forward to hear about the consequences of this we didn't hear about, however I expect most to be covered in the next dev blog...
Weapon Flag - How about "Aggression Flag" (like we call it now) or "Combat Flag"?
Pinky |
Tsubutai
The Tuskers
124
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Posted - 2012.10.04 15:30:00 -
[43] - Quote
never mind, must read things more closely before posting |
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CCP Masterplan
C C P C C P Alliance
634
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Posted - 2012.10.04 15:30:00 -
[44] - Quote
Jackie Fisher wrote:Will the charts of flags/consequences be updated and published when the final version of CW2 goes live? Yes, I'll try to make sure a finalised version is available for release. I have a crazy dream where one day EVE has (some) up-to-date user documentation. "This one time, on patch day..." CCP Masterplan -á| -áTeam Five-0: Rewriting the law |
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Dirael Papier
Nevermined Inc
14
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Posted - 2012.10.04 15:31:00 -
[45] - Quote
Dersen Lowery wrote:Generally, this looks great.
Just a possibility: What if webbing another player didn't count as weapon activation? The reason being that (just) webbing a slow-aligning ship is as much a favor as anything else. Webbing NPCs would still count as weapon activation as long as they're too stupid to take the hint and warp off. Well, if there's a way to setup an LE on request such that neither player is suspect flagged (like an option in the right click menu of a character to request an LE) then that could be used to safely web someone else without becoming a suspect. |
Azrin Stella Oerndotte
The Nommo
5
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Posted - 2012.10.04 15:31:00 -
[46] - Quote
Very nice indeed, but I was wondering about the suspect flag and it legally allowing other players to attack the target, if so can we take the suspects container? "If I can legally attack the owner of a container, then I can legally take from the container." does this mean that a miner who got his can flipped will be able to take the ore back without any repercussion as well as any other player being able to take the ore? Also, how will you know that you can take from a can?
A is can mining, B took ore from can to new can, flying for example a shuttle, C is in a hauler assisting B, and can legally take from his container without being flagged.
While pointless, it will allow people to take from cans without losing anything, even if B got a suspect flag (I suspect this could be done already if BC is in same corp), but it could also remove any real use of can flipping in the game. |
Kel hound
Lycosa Syndicate Surely You're Joking
19
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Posted - 2012.10.04 15:32:00 -
[47] - Quote
YES! Blog from crimewatch! +5 points to Five-0 -5 points to Super Friends (note: This is what you get for being tard)
One thing that immediately caught my eye in this was that it looks like you will no longer be able to eject from a T3 just before death in-order to avoid skill loss. This seem's oddly intentional; will this fact be taken into consideration when tericide passes over Teir 3 cruisers? Is this the proverbial lambs blood on the door posts to ward off the angel of nerfs when she passes over the land of EVE?
Im trying to look for more loop holes but this largely seems solid. |
Mizhir
Red Federation RvB - RED Federation
115
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Posted - 2012.10.04 15:32:00 -
[48] - Quote
CCP Masterplan wrote:Mizhir wrote:But according to the first sheet I only get suspect flag for shooting a ship in lowsec. I only get criminal flag if I shoot his pod too. So if I only attacks his ship, can i warp out and warp back again without the sentries will resume shooting me? If you warp out and back in with only a Suspect flag, the sentries will leave you alone.
Ohh sweet. That was exactly what I wanted to hear. Thanks :)
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Jita Bloodtear
Bloodtear Labs
163
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Posted - 2012.10.04 15:34:00 -
[49] - Quote
"Using assistance modules will pass on all flags to the assistor, possibly preventing them from docking/jumping for the same interval as their assistee"
Does jumping = gate jumping? Or jump = cyno jumping?
Will these flags finally apply to prevent people from pvping and then instantly vanishing through a wormhole? (Currently there is no timer on going through a WH while aggressing) |
EvilweaselFinance
BUTTECORP INC Goonswarm Federation
302
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Posted - 2012.10.04 15:35:00 -
[50] - Quote
So this expansion is called "Retribution"? Technetium Lord |
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Jita Bloodtear
Bloodtear Labs
163
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Posted - 2012.10.04 15:36:00 -
[51] - Quote
EvilweaselFinance wrote:So this expansion is called "Retribution"? Ha, retribution against ratters
"NPC Flag: This flag is activated when a player uses offensive modules against an NPC (or vice-versa). Having this flag will prevent a ship from being removed from space if the pilot logs off. This flag functions in all areas of space." |
Andski
GoonWaffe Goonswarm Federation
4975
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Posted - 2012.10.04 15:37:00 -
[52] - Quote
Jita Bloodtear wrote:EvilweaselFinance wrote:So this expansion is called "Retribution"? Ha, retribution against ratters "NPC Flag: This flag is activated when a player uses offensive modules against an NPC (or vice-versa). Having this flag will prevent a ship from being removed from space if the pilot logs off. This flag functions in all areas of space."
A mission runner crashes in a shiny faction BS~ please leave |
Sun Win
Lead Farmers Kill It With Fire
131
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Posted - 2012.10.04 15:37:00 -
[53] - Quote
Quote:It is possible to be prevented from switching ships or ejecting (whilst in space) by your actions
So does this mean that we can no longer strategically eject to prevent skill loss from our Tech 3 cruisers blowing up? |
Alua Oresson
Demon-War-Lords Fatal Ascension
141
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Posted - 2012.10.04 15:37:00 -
[54] - Quote
CCP Masterplan wrote:Mizhir wrote:But according to the first sheet I only get suspect flag for shooting a ship in lowsec. I only get criminal flag if I shoot his pod too. So if I only attacks his ship, can i warp out and warp back again without the sentries will resume shooting me? If you warp out and back in with only a Suspect flag, the sentries will leave you alone.
Pirates everywhere just had a nerdgasm. http://pvpwannabe.blogspot.com/ |
Bienator II
madmen of the skies
946
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Posted - 2012.10.04 15:38:00 -
[55] - Quote
EvilweaselFinance wrote:So this expansion is called "Retribution"? nope. don't believe your wrong intel a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
Andski
GoonWaffe Goonswarm Federation
4975
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Posted - 2012.10.04 15:38:00 -
[56] - Quote
Sun Win wrote:So does this mean that we can no longer strategically eject to prevent skill loss from our Tech 3 cruisers blowing up?
one would hope so! please leave |
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CCP Masterplan
C C P C C P Alliance
634
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Posted - 2012.10.04 15:38:00 -
[57] - Quote
Azrin Stella Oerndotte wrote:Very nice indeed, but I was wondering about the suspect flag and it legally allowing other players to attack the target, if so can we take the suspects container? "If I can legally attack the owner of a container, then I can legally take from the container." does this mean that a miner who got his can flipped will be able to take the ore back without any repercussion as well as any other player being able to take the ore? Also, how will you know that you can take from a can? Pretty much, yes, the miner will be able to take his stuff back from the suspect (thief) if it is the thief that jettisons it. If a container is white/blue, you can take from it without penalty. Yellow means you can't. That way you can decide to take the risk or not.
Azrin Stella Oerndotte wrote:A is can mining, B took ore from can to new can, flying for example a shuttle, C is in a hauler assisting B, and can legally take from his container without being flagged.
While pointless, it will allow people to take from cans without losing anything, even if B got a suspect flag (I suspect this could be done already if BC is in same corp), but it could also remove any real use of can flipping in the game.
This 'indirection' to avoid attack is basically unchanged. In the existing system, B would get flagged to A, but A could not do anything to C.
"This one time, on patch day..." CCP Masterplan -á| -áTeam Five-0: Rewriting the law |
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Jackie Fisher
Syrkos Technologies Joint Venture Conglomerate
135
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Posted - 2012.10.04 15:38:00 -
[58] - Quote
CCP Masterplan wrote:Jackie Fisher wrote:Will the charts of flags/consequences be updated and published when the final version of CW2 goes live? Yes, I'll try to make sure a finalised version is available for release. I have a crazy dream where one day EVE has (some) up-to-date user documentation. Thanks. Eve with accurate documentation - Eve really must be dying this time.
How are -10 sec status guys handled in high sec?
Fear God and Thread Nought |
Unforgiven Storm
Eternity INC. Goonswarm Federation
144
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Posted - 2012.10.04 15:39:00 -
[59] - Quote
now that I read it, my comments...
1 - Ejection should be allowed even with any timer, Im thinking t3 ships, Im thinking saving my pod while everybody is looking at my ship - I used this tecnique before and should be legal, I can't remember any reason not to allow it. Why this was changed?
2 - NPC timer, I'm fine with it. I'm not fine with the time it uses. It should have a diferent time than player aggro. NPC aggro is less important than player aggro and the flag timer should reflect this fact. Do you agree?
3 - "Target offensive Module Againts Illegal Player Target (ship) -> Low-sec -> sec status penalty = yes"... do you want more people living in low sec and shooting each other more? Then change this value from "yes" to "no". This small change will shake up things positively for everybody. Allow us to change characters of the same account without the need to logout and put the password again. |
Zagdul
Clan Shadow Wolf Fatal Ascension
1020
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Posted - 2012.10.04 15:39:00 -
[60] - Quote
All we're missing now is a 'paused' local where you don't show up until you de-cloak and this will be a beautiful EVE Online. Dual Pane idea: Click!
CCP Please Implement |
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