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Thread Statistics | Show CCP posts - 10 post(s) |
Bubanni
ElitistOps Pandemic Legion
442
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Posted - 2012.09.20 09:26:00 -
[1] - Quote
I have a fix... make it so you can't reload a single ASB at a time, where if you have fitted two, you will have a better burst tank or more total boosts, but when you run out of charges in 1 or more of your ASBs, you can't reload one while running another (the problem with dual ASB fits being that people can run the one ASB and then reload other) Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |
Bubanni
ElitistOps Pandemic Legion
442
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Posted - 2012.09.20 09:47:00 -
[2] - Quote
CCP SoniClover wrote:Regarding the question of what we're trying to accomplish with the ASBs, then (as has been stated by some in this thread) the goal is to allow for a temporary massive boost. The key word there is temporary, as this is a requirement for the module to not go out of hand. The current stats on the modules allow for too much sustained boost. The problem is not the boost amount per se, so we will almost certainly not touch that.
Restricting ASBs to one per ship is a solution, but we feel it's fixing things with a hatchet as opposed to a scalpel. What we're doing now is looking at other potential solutions. Some good ones have even be mentioned in this thread, and for that I thank you. The danger with adjusting the stats just to make dual-ASB fits less powerful is to nerf the single-fitted ASB too much, so we're trying to see if there is a sweetspot somewhere in between for us to fall into.
Thanks for your feedback so far!
Perhaps my suggestion above? only being able to reload all the ASBs at the same time? (so you can't run 1 asb, and then reload it while using another) Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |
Bubanni
ElitistOps Pandemic Legion
442
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Posted - 2012.09.20 12:06:00 -
[3] - Quote
James1122 wrote:CCP SoniClover wrote:Bubanni wrote: Perhaps my suggestion above? only being able to reload all the ASBs at the same time? (so you can't run 1 asb, and then reload it while using another)
That is a very interesting take on the problem. I'm going to look more closely at it. Or another idea under a very similar concept: You can't active a second ASB if another one is reloading. That way dual setups are still viable as you can deplete all of one and then use your second one, and then reload them both together.
Heh... that was actually what I meant
Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |
Bubanni
ElitistOps Pandemic Legion
442
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Posted - 2012.09.20 12:17:00 -
[4] - Quote
It should really be harder to fit x-l asb to anything below a battleship... it should require more pg... you could downgrade the high cpu requirement in return Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |
Bubanni
ElitistOps Pandemic Legion
443
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Posted - 2012.09.20 15:14:00 -
[5] - Quote
Hmm, they could also pull the charges directly from the same pool... meaning you don't get twice as many boosts by having 2 or more fitted... but you get a higher burst tank for same duration basicly (both ASB would run out of charges at same time this way) Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |
Bubanni
ElitistOps Pandemic Legion
443
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Posted - 2012.09.20 20:27:00 -
[6] - Quote
I agree that Large ASB is fine
I think it might actually come down to the problem with people being able to fit oversized ASBs on smaller ships, giving them much stronger tanks than ever before
I really do believe they need an increase in PG required overall... specially with the new CPU rigs, it's not that hard to get the needed CPU maybe 10-20% increase in PG required Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |
Bubanni
ElitistOps Pandemic Legion
527
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Posted - 2012.10.25 17:16:00 -
[7] - Quote
CCP SoniClover wrote:Warde Guildencrantz wrote:CCP SoniClover wrote: Regarding the one-per-ship, this is still on the table, but we want more testing/feedback on the existing changes. Editing it to be one-per-ship is a very quick and easy thing to do, so we're not under any time pressure to make a decision on this quite yet.
Just do stacking penalties!! (Pleaaaaaase) just make it so having two boosters will result in both of them functioning at a 75% boost amount, or three boosters with each of them functioning at 50% boost amount. or maybe less drastic, like 85% and 65% I'm not sure stacking penalties would do much, as they would only really affect ASBs if you have two or more active at the same time. Stacking penalties do not check how many modules are fitted, only how many things are affecting the same stat (that has been flagged to use stacking penalty) at any given time. So you could still get maximum efficiency out of dual-ASBs as long as you only use one of them at a time, which is the normal case anyway. It would be possible to do some pseudo-stacking penalty based on number of modules fitted, but it would be a dirty hack.
as you point out yourself, that people normally use 1 ASB at a time, even when fitting two, because that will give them enough time to reload the first asb while the second one is tanking,
I really think the main problem is that people can reload their ASB while still using another ASB..., I think I suggested it before, but what if the charges from ASBs where considered the same "pool", so when you have 2 ASB, you pull the charges from the same total pool (thus you run out on both ASBs at the same time) it would then be impossible to reload 1 ASB while using another, as they should both reload at the same time then....
Alternatively, make ASB unable to activate if another ASB is reloading (but you should be able to cancel reload then) another idea is to make a set maximum of charges that can be used at the same time, (lets say 14 or whatever) if you fit 1 ASB, it will have 14 charges, if you fit 2 ASB, each asb will have 7 charges... (or 3 asb = 14/3)
or as a last resort, simply limit to 1 ASB per ship... if people really want "dual ASB", they can just fit 1 ASB, and 1 normal shield booster :D Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |
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