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Thread Statistics | Show CCP posts - 63 post(s) |
ihcn
Life. Universe. Everything. Clockwork Pineapple
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Posted - 2012.09.19 12:32:00 -
[1] - Quote
The tears in this thread are so ******* delicious.
"bawwww this game is LITERALLY ruined because i might have to change my drake/hurricane fit"
People like you are the main danger to EVE. Shaking op the status quo of ship fitting is an objectively good thing to do for the game. It means that, for a short while, the creative, innovative, intelligent players come up with new fits and new strategies and they're successful. At the same time, the people who just look up the FOTM fit on battleclinic and copy/paste it are lost for a while as they try to fit a square peg into a round hole by using their old fits even though those old fits aren't good anymore.
So, if you're an intelligent player, you should love this, because you have an opportunity to innovate and create new strategies. And if you're not, well i guess you're going to wait until someone smarter than you posts a fit on battleclinc for you to copy. |
ihcn
Life. Universe. Everything. Clockwork Pineapple
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Posted - 2012.09.19 12:37:00 -
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PetersmithII wrote: eh... so all other races shoot max range 60+ km becose this will be new max range of drake with HM... i think they all can shoot on more then 100km+ why lower range if they are suposed to be long range weapon why dont herf only dmg asi say up its no fair its just stupid thing to do against drake blobs .. and there are too many ways how to deastroy missles + TDs + u can hit target ehn u are at warp all other shipps do dmg until they dont warp out..
protip: when you type like this nobody can understand you
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ihcn
Life. Universe. Everything. Clockwork Pineapple
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Posted - 2012.09.19 12:38:00 -
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Jenn aSide wrote:I'm Down wrote:Oh yeah, anyone want to talk about the double wammy of ratting in the south where rats Tracking disrupt and spew defender like no other. Guess Missiles are worthless ratting platforms through and through and through down there now.
Good thing they haven't ****** over drones yet. Of course not, CCP thinks a blanket change to a staple weapon system will of course only affect pvp. PVE has not been considered in this at all. different ships are good at different things who would have ******* guessed |
ihcn
Life. Universe. Everything. Clockwork Pineapple
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Posted - 2012.09.20 01:05:00 -
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HorseEve wrote:When this patch is released, can we also get options to get our skillpoints back for the entirety of any training that went into the Caldari Race? You guys are removing the only reason people used heavy missiles. You are removing the only reason people flew drakes. You are removing the most useful ship for any new players that you are supposedly trying to get more of. You are reducing the crappy damage of an already crappy platform.
So, If I can get my Caldari skill points back I would lvoe to go fly other races that matter! Especially the new mid slot layout of the Thorax. On a bright note everyone, most of these new cruiser layouts can kill the new drake layout!
i guess youll have to wait until someone smarter than you posts a new FOTM fit on battleclinic for you to copy :) |
ihcn
Life. Universe. Everything. Clockwork Pineapple
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Posted - 2012.09.20 01:12:00 -
[5] - Quote
Daniel Plain wrote:this post summarizes several solutions to the drake/tengu problem that do not include breaking heavy missiles:
1. - reduce heavy missile flight time - switch CPU and power grid requirements of HMLs and HAMLs
2. - reduce heavy missile flight time - remove one launcher slot from the drake - make both drake and tengu's range bonuses apply only to HAMs
3. - reduce heavy missile flight time - switch rage and precision ranges
4. - reduce heavy missile flight time - change the way defender missiles work in a way that makes them useful without causing server lag (for example change the mechanic to be a hardcoded extra tank that only helps against missile damage while keeping the client side missile animation).
none of these require awkward tinkering with tracking enhancers and none of these of these will make tracking disruptors mandatory in small scale pvp. heavy missiles are already broken though |
ihcn
Life. Universe. Everything. Clockwork Pineapple
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Posted - 2012.09.20 02:07:00 -
[6] - Quote
Isaiah Harms wrote:Gerrick Palivorn wrote:Missiles have always needed to be looked at and now I feel that they have gotten the love that they deserve.
The TE/TC/TD Bloc has been needed in missile combat for a long time and many nay sayer's don't realize how much this will effect missile combat in general.
The hurricane has also needed to be backhanded like a redheaded stepchild for a very long time and I for one am glad that they are making it apart of the first iteration rather than waiting.
Powerbloc's and alliances will now have to think farther than where's the nearest drake to jump into a fleet with. I for one am very interested to see what the new fleets will be based on. It's good to know that CCP is interested in shaking things up, the stagnation right now is frustrating. I hardly log on anymore because all I see in low/nullsec are the same ships over and over, (not so much anymore, but still annoying that there are so many canes/drakes). I long ago memorized all the popular fittings and gotten used to the more common tactics, this alone has made me apathetic to playing more regularly. This rebalance is a good thing and I know that I will be playing more often when Winter has come.
CCP Fozzie o7!!! So we should ruin a GREAT ship because YOU are bored? Instead of being proactive let's go backward and turn the bloody Hurricane into an Omen: Stupid. Gerrick Palivorn wrote: I long ago memorized all the popular fittings and gotten used to the more common tactics, this alone has made me apathetic to playing more regularly.
Hmmm... The problem with your game is you. Not the game. But hey... you "BLLLEEETT" loud enough like all the other sheep the devs will change the sandbox for you. as opposed to the sheep who think bleating laud enough will make the devs cancel beneficial changes to the game :) |
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