Pages: 1 2 3 4 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Mr Steinberg
Beta Grid
2
|
Posted - 2012.09.11 17:28:00 -
[1] - Quote
My kid came over and asked me what makes eve space ships turn, and i had to make up some random stuff about stuff he cant see on the screen. Anyone have a good answer to this? |
Jim Era
HARD KNOCKS CORP
2576
|
Posted - 2012.09.11 17:28:00 -
[2] - Quote
Jesus descends from Heaven and pushes your ship in whichever direction you want it to go. Then angels from God's holy kingdom take off at the speed of your current ship and guide you on your destination.
But suddenly you came upon a gate camp, this is when Jesus ejected and used his pod as a target so that you could safely get by. Unfortunately, Jesus forgot to upgrade his clone properly and lost most of his SP when he was killed which is why it has taken him so long to come back, hes still training. |
Samej Desviado
Longhorn Exploration
1
|
Posted - 2012.09.11 17:29:00 -
[3] - Quote
Space rudders. |
Doctor ForumAlt
Hedion University Amarr Empire
15
|
Posted - 2012.09.11 17:30:00 -
[4] - Quote
The ship never turns.
The warp drive rotates space around your ship.
|
Kurfin
Viziam Amarr Empire
32
|
Posted - 2012.09.11 17:30:00 -
[5] - Quote
Special eve physics. |
Riot Girl
Riot Club
95
|
Posted - 2012.09.11 17:30:00 -
[6] - Quote
They have engines. |
Steve Ronuken
Fuzzwork Enterprises
633
|
Posted - 2012.09.11 17:31:00 -
[7] - Quote
Gyroscopes. Big gyroscopes. FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |
Mr Steinberg
Beta Grid
2
|
Posted - 2012.09.11 17:32:00 -
[8] - Quote
Doctor ForumAlt wrote:The ship never turns.
The warp drive rotates space around your ship.
Interesting thougth, although this means that your warpdrive is actually constantly active. |
Mr Steinberg
Beta Grid
2
|
Posted - 2012.09.11 17:34:00 -
[9] - Quote
Steve Ronuken wrote:Gyroscopes. Big gyroscopes.
How does gyroscopes work in a vaccum? |
|
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
332
|
Posted - 2012.09.11 17:36:00 -
[10] - Quote
Impulse thrusters! Their output is invisible though. ISD Dorrim Barstorlode Lieutenant Community Communication Liasions (CCLs) Interstellar Services Department |
|
|
ctx2007
Wychwood and Wells Beer needs you
126
|
Posted - 2012.09.11 17:37:00 -
[11] - Quote
Space is a vacumn, so you have to stick your arse out of a porthole and fart (break wind, let rip etc)causing a jet of hot gas to slowly turning the the ship. The larger the ship the bigger the fart needed ( don't try to hard you might poop yourself) |
Othran
Brutor Tribe Minmatar Republic
229
|
Posted - 2012.09.11 17:39:00 -
[12] - Quote
Mr Steinberg wrote:My kid came over and asked me what makes eve space ships turn, and i had to make up some random stuff about stuff he cant see on the screen. Anyone have a good answer to this?
Engines. Big engines. |
Paul Oliver
Federal Navy Academy Gallente Federation
1734
|
Posted - 2012.09.11 17:39:00 -
[13] - Quote
Honestly I dunno, I always just played this and it just happens. "Those who expect to reap the blessings of freedom must undergo the fatigues of supporting it." - Thomas Paine |
baltec1
Bat Country
2110
|
Posted - 2012.09.11 17:41:00 -
[14] - Quote
Samej Desviado wrote:Space rudders.
Space is a liquid. |
Roll Sizzle Beef
Space Mutiny
1057
|
Posted - 2012.09.11 17:42:00 -
[15] - Quote
"Don't worry about it, its a game" |
Steve Ronuken
Fuzzwork Enterprises
633
|
Posted - 2012.09.11 17:43:00 -
[16] - Quote
Mr Steinberg wrote:Steve Ronuken wrote:Gyroscopes. Big gyroscopes. How does gyroscopes work in a vaccum?
http://en.wikipedia.org/wiki/Attitude_control_%28spacecraft%29#Control_moment_gyros
Nothing to do with friction. Everything to do with the conservation of angular momentum (I think) FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |
Mr Steinberg
Beta Grid
2
|
Posted - 2012.09.11 17:43:00 -
[17] - Quote
Paul Oliver wrote:Honestly I dunno, I always just played this and it just happens.
hehe
I've pictured large flaps on the end of the engine output, not sure if that would work lol |
MadMuppet
Universal Freelance CONSORTIUM UNIVERSALIS
551
|
Posted - 2012.09.11 17:44:00 -
[18] - Quote
I just give the order, "Bring it around, hard to port, two two zero with hard rudder amidships!"
The game asks me what I mean.
I then yell, "MAKE A LEFT! MAKE A LEFT!" If I tried to make a type of coffee that made all of you happy, and you rated it, the group score for it would be about 60 out of 100. Break into 3 or 4 coffee clusters, and made coffee just for each cluster, the scores would go from 60 to 78. The difference between coffee at 60 and coffee at 78 is a difference between coffee that makes you wince or makes you happy. |
|
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
332
|
Posted - 2012.09.11 17:44:00 -
[19] - Quote
Roll Sizzle Beef wrote:"Don't worry about it, its a game" would have likely been better than filling your kids head with BS.
If you're wondering how he eats & breathes, And other science facts...(la! la! la!) Then repeat to yourself its just a show, I should really just relax...
ISD Dorrim Barstorlode Lieutenant Community Communication Liasions (CCLs) Interstellar Services Department |
|
Mr Steinberg
Beta Grid
2
|
Posted - 2012.09.11 17:46:00 -
[20] - Quote
Actually this makes a bit sense. Reminds me of a old psx game i played, but can't remember the name of.
|
|
Mr Steinberg
Beta Grid
2
|
Posted - 2012.09.11 17:47:00 -
[21] - Quote
Roll Sizzle Beef wrote:"Don't worry about it, its a game" would have likely been better than filling your kids head with BS.
lol |
|
ISD TYPE40
ISD Community Communications Liaisons
218
|
Posted - 2012.09.11 17:51:00 -
[22] - Quote
As was pointed out elsewhere on the forums, the physics in EVE are based on a super-fluid, rather than a vacuum.
Super-fluids can be affected by electromagnetic forces in a manner that causes it to become resistive. Our ships drives systems would be constantly emitting such electromagnetic waves, and by tuning those waves, or emitting them in specific directions, we would gain "traction" on the surrounding space thus allowing the ships to turn.
ISD Type40 Lieutenant Community Communication Liaisons (CCLs) Interstellar Services Department |
|
Tau Cabalander
Retirement Retreat Working Stiffs
966
|
Posted - 2012.09.11 17:59:00 -
[23] - Quote
Mr Steinberg wrote:My kid came over and asked me what makes eve space ships turn, and i had to make up some random stuff about stuff he cant see on the screen. Anyone have a good answer to this? Change the direction of the thrust vector.
Easiest to do on Caldari ships. |
Nicholas Barker
Reikoku The Retirement Club
4
|
Posted - 2012.09.11 18:03:00 -
[24] - Quote
Mr Steinberg wrote:Doctor ForumAlt wrote:The ship never turns.
The warp drive rotates space around your ship.
Interesting thougth, although this means that your warpdrive is actually constantly active.
Well a popular excuse for why we have under water physics is because the warpcore is always on and is attached to some sub space whatever and causes you to have a kind of friction, which is why we don't casually fly around at 35kms and need to keep our engines going all the time to go a constant speed. |
|
ISD TYPE40
ISD Community Communications Liaisons
226
|
Posted - 2012.09.11 18:05:00 -
[25] - Quote
Nicholas Barker wrote:Mr Steinberg wrote:Doctor ForumAlt wrote:The ship never turns.
The warp drive rotates space around your ship.
Interesting thougth, although this means that your warpdrive is actually constantly active. Well a popular excuse for why we have under water physics is because the warpcore is always on and is attached to some sub space whatever and causes you to have a kind of friction, which is why we don't casually fly around at 35kms and need to keep our engines going all the time to go a constant speed.
As per my previous post, see this wiki page for more details. Note the reference to fluid dynamics.
EVElopedia entry on Acceleration.
Lovingly maintained by my brothers and sisters in YARR. ISD Type40 Lieutenant Community Communication Liaisons (CCLs) Interstellar Services Department |
|
Tycho Antus
Reclamation Technologies
17
|
Posted - 2012.09.11 18:10:00 -
[26] - Quote
The same type of question could be raised for engines: in space, a ship need to turn on its engines to reach the good speed. Then, without any gravity the ship's speed is constant. Except for some corrections, the ship don't need to use its engine all the time. See the movie Apollo XIII, they used the engines only to give an impulsion between the Moon and the Earth. All the time the engine is off.
So logically, in Eve, our ship's engine must be turn on/off a lot. It is always the same problem is all sci/fi movies/video games. I think the Battlestar Galactica is near to the real space physics. Tycho Antus Former Captain in the Federation Navy Chief Operations Officer of Reclamation Technologies |
Virgil Travis
Non Constructive Self Management Unified Church of the Unobligated
736
|
Posted - 2012.09.11 18:11:00 -
[27] - Quote
It's all about touching balls. Unified Church of the Unobligated - madness in the method Mamma didn't raise no victims. |
derivativo
Aliastra Gallente Federation
0
|
Posted - 2012.09.11 18:12:00 -
[28] - Quote
Real spaceships use gas ejectors at their fuselage to be propelled in the opposing direction: if they want to go left, they use the gas ejector at its right side. This happens because of the linear momentum conservation principle, but I guess the differential equatios are harder to explain than just saying the ship blows some air to move around.
Mr Steinberg wrote:Steve Ronuken wrote:Gyroscopes. Big gyroscopes. How does gyroscopes work in a vaccum?
They don't need an atmosphere to work. |
ctx2007
Wychwood and Wells Beer needs you
126
|
Posted - 2012.09.11 18:35:00 -
[29] - Quote
derivativo wrote:Real spaceships use gas ejectors at their fuselage to be propelled in the opposing direction: if they want to go left, they use the gas ejector at its right side. This happens because of the linear momentum conservation principle, but I guess the differential equatios are harder to explain than just saying the ship blows some air to move around. Mr Steinberg wrote:Steve Ronuken wrote:Gyroscopes. Big gyroscopes. How does gyroscopes work in a vaccum? They don't need an atmosphere to work.
Yes like i said earlier....... Gas ejectors (same as farting out of a port hole) |
MadMuppet
Universal Freelance CONSORTIUM UNIVERSALIS
552
|
Posted - 2012.09.11 18:39:00 -
[30] - Quote
Mr Steinberg wrote:Steve Ronuken wrote:Gyroscopes. Big gyroscopes. How does gyroscopes work in a vaccum?
http://en.wikipedia.org/wiki/Control_moment_gyroscope
If I tried to make a type of coffee that made all of you happy, and you rated it, the group score for it would be about 60 out of 100. Break into 3 or 4 coffee clusters, and made coffee just for each cluster, the scores would go from 60 to 78. The difference between coffee at 60 and coffee at 78 is a difference between coffee that makes you wince or makes you happy. |
|
Doctor ForumAlt
Hedion University Amarr Empire
17
|
Posted - 2012.09.11 18:47:00 -
[31] - Quote
ctx2007 wrote:Space is a vacumn, so you have to stick your arse out of a porthole and fart (break wind, let rip etc)causing a jet of hot gas to slowly turning the the ship. The larger the ship the bigger the fart needed ( don't try to hard you might poop yourself)
Is there a Taco Bell I can dock at? I want to turn faster. |
Shizuken
Venerated Stars
90
|
Posted - 2012.09.11 20:00:00 -
[32] - Quote
Mr Steinberg wrote:My kid came over and asked me what makes eve space ships turn, and i had to make up some random stuff about stuff he cant see on the screen. Anyone have a good answer to this?
You set a new heading and the game engine proceeds to rotate your ship model according to a predefined rotation based ob where you were pointed and where you want to point.
Seriously, CCP ****** their physics hard in the beginning because they lacked the budget to do it properly. Then they came up with this fluidic space nonsense to cover for it.
It needs to be redone in the worst way. |
MinefieldS
1 Sick Duck Standss on something
128
|
Posted - 2012.09.11 20:12:00 -
[33] - Quote
With a steering wheel. |
Thorn Galen
Bene Gesserit ChapterHouse Sanctuary Pact
848
|
Posted - 2012.09.11 20:24:00 -
[34] - Quote
For every action there is an opposite but equal reaction. It does not matter if you are in space or not. Point a thruster in one direction and you will move in the opposite direction.
This is a part of one of Newton's laws of conservation. The universe is an ancient desert, a vast wasteland with only occasional habitable planets as oases. We Fremen, comfortable with deserts, shall now venture into another. - STILGAR, From the Sietch to the Stars. |
FloppieTheBanjoClown
The Skunkworks The Marmite Collective
2365
|
Posted - 2012.09.11 20:27:00 -
[35] - Quote
Magnets. Magnets are always the answer. The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |
|
ISD Suvetar
ISD Community Communications Liaisons
47
|
Posted - 2012.09.11 20:29:00 -
[36] - Quote
Doctor ForumAlt wrote:The ship never turns.
The warp drive rotates space around your ship.
My favourite answer so far! ISD Suvetar Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|
Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
2149
|
Posted - 2012.09.11 20:31:00 -
[37] - Quote
ISD TYPE40 wrote:As was pointed out elsewhere on the forums, the physics in EVE are based on a super-fluid, rather than a vacuum.
Super-fluids can be affected by electromagnetic forces in a manner that causes it to become resistive. Our ships drives systems would be constantly emitting such electromagnetic waves, and by tuning those waves, or emitting them in specific directions, we would gain "traction" on the surrounding space thus allowing the ships to turn.
Magic, got it "A genius throws a Molotov cocktail and soon realizes that he's going to die choking in a maze of smoke and flame. A hero drinks a Molotov cocktail and soon realizes that if he does a split in midair, he can hit twice as many zombies per kick. Drunk hero wins again, wusses." ~Cracked.com |
stoicfaux
1565
|
Posted - 2012.09.11 20:51:00 -
[38] - Quote
ISD TYPE40 wrote:As was pointed out elsewhere on the forums, the physics in EVE are based on a super-fluid, rather than a vacuum.
Super-fluids can be affected by electromagnetic forces in a manner that causes it to become resistive. Our ships drives systems would be constantly emitting such electromagnetic waves, and by tuning those waves, or emitting them in specific directions, we would gain "traction" on the surrounding space thus allowing the ships to turn.
Then why do ships have exhaust emitting engines? If these electromagnetic engines really do emit exhaust, then why can't we see the exhaust of the maneuvering/control thrusters used to turn the ship?
You can tell me what is and isn't Truth when you pry the tinfoil from my cold, lifeless head.
|
Bugsy VanHalen
Society of lost Souls
152
|
Posted - 2012.09.11 20:52:00 -
[39] - Quote
ctx2007 wrote:derivativo wrote:Real spaceships use gas ejectors at their fuselage to be propelled in the opposing direction: if they want to go left, they use the gas ejector at its right side. This happens because of the linear momentum conservation principle, but I guess the differential equatios are harder to explain than just saying the ship blows some air to move around. Mr Steinberg wrote:Steve Ronuken wrote:Gyroscopes. Big gyroscopes. How does gyroscopes work in a vaccum? They don't need an atmosphere to work. Yes like i said earlier....... Gas ejectors (same as farting out of a port hole)
Yes, It is true. If you look very very closely the battleships with higher agility have far more portholes than the ones with lower agility.... |
stoicfaux
1565
|
Posted - 2012.09.11 21:03:00 -
[40] - Quote
Mr Steinberg wrote:Doctor ForumAlt wrote:The ship never turns.
The warp drive rotates space around your ship.
Interesting thougth, although this means that your warpdrive is actually constantly active. Incorrect. The reality is that the engines flicker on and off at a very high rate. Reason being, that if you have multiple ships turning space around at the same instant you wind up ripping space apart. Imagine if a vinyl record[1] had two holes in it and two turntables[1] were trying to spin the record at the same time in different directions.
Instead, every ship interleaves their flickering so that one and only one ship in the entire universe has its engines in the on state at any time.
Incidentally, as the number of ships in close proximity increases, the ships begin to experience the perceptual phenomena known as "lag" (aka the "slideshow" effect) as each ship's flicker rate is reduced.
[1] For our younger viewers, a vinyl record is much like a CD but is much bigger and, instead of a beam of light, an actual needle is used to 'read' the data from it. A turntable is simply a motor that spins the disk in a manner similar to a CD (but at a much slower speed.) http://en.wikipedia.org/wiki/Gramophone_record
You can tell me what is and isn't Truth when you pry the tinfoil from my cold, lifeless head.
|
|
Vincent Athena
V.I.C.E.
984
|
Posted - 2012.09.11 21:12:00 -
[41] - Quote
Real spaceships rotate via attitude jets or reaction wheels (gyroscopes). But that just changes which way they are pointing, not traveling. To change travel direction they first rotate to point the main engine in the desired direction, then run the main engine for as long as needed. For example to change course by 90 degrees the ship would first rotate 135 degrees of its flight direction, then fire the engine until the new direction was achieved.
For Eve ships the best explanation Ive seen is our ships are not rocket ships, but are propelled by a gravity drive. This drive reacts against the local "fabric of space". The exhaust we see on the ships is just exhaust from the power generator powering the gravity drive, it no more propels your ship than the exhaust pipe on your car propels your car.
A Stasis web slows you relative to the fabric of space. Anchoring fixes your location to the fabric of space. http://vincentoneve.wordpress.com/ |
Lina Alar
Royal Amarr Institute Amarr Empire
1635
|
Posted - 2012.09.11 21:14:00 -
[42] - Quote
ISD TYPE40 wrote:As was pointed out elsewhere on the forums, the physics in EVE are based on a super-fluid, rather than a vacuum.
Super-fluids can be affected by electromagnetic forces in a manner that causes it to become resistive. Our ships drives systems would be constantly emitting such electromagnetic waves, and by tuning those waves, or emitting them in specific directions, we would gain "traction" on the surrounding space thus allowing the ships to turn.
Magnetohydrodynamic drive FTW... "Shome thingsh in here don't react well to bulletsh." An explanation of Eve socialization: http://www.youtube.com/watch?v=FTbgvYPVdXE |
Tippia
Sunshine and Lollipops
9452
|
Posted - 2012.09.11 21:18:00 -
[43] - Quote
Very carefully. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|
Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
2150
|
Posted - 2012.09.11 21:24:00 -
[44] - Quote
Lina Alar wrote:ISD TYPE40 wrote:As was pointed out elsewhere on the forums, the physics in EVE are based on a super-fluid, rather than a vacuum.
Super-fluids can be affected by electromagnetic forces in a manner that causes it to become resistive. Our ships drives systems would be constantly emitting such electromagnetic waves, and by tuning those waves, or emitting them in specific directions, we would gain "traction" on the surrounding space thus allowing the ships to turn.
Magnetohydrodynamic drive FTW... "Shome thingsh in here don't react well to bulletsh."
Yesh, you want to have sex with me "A genius throws a Molotov cocktail and soon realizes that he's going to die choking in a maze of smoke and flame. A hero drinks a Molotov cocktail and soon realizes that if he does a split in midair, he can hit twice as many zombies per kick. Drunk hero wins again, wusses." ~Cracked.com |
Bienator II
madmen of the skies
873
|
Posted - 2012.09.11 21:25:00 -
[45] - Quote
they turn like fish in water a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
Lysanne Reqetta
Federal Navy Academy Gallente Federation
77
|
Posted - 2012.09.11 21:26:00 -
[46] - Quote
stoicfaux wrote:Mr Steinberg wrote:Doctor ForumAlt wrote:The ship never turns.
The warp drive rotates space around your ship.
Interesting thougth, although this means that your warpdrive is actually constantly active. Incorrect. The reality is that the engines flicker on and off at a very high rate. Reason being, that if you have multiple ships turning space around at the same instant you wind up ripping space apart. Imagine if a vinyl record[1] had two holes in it and two turntables[1] were trying to spin the record at the same time in different directions. Instead, every ship interleaves their flickering so that one and only one ship in the entire universe has its engines in the on state at any time. Incidentally, as the number of ships in close proximity increases, the ships begin to experience the perceptual phenomena known as "lag" (aka the "slideshow" effect) as each ship's flicker rate is reduced. [1] For our younger viewers, a vinyl record is much like a CD but is much bigger and, instead of a beam of light, an actual needle is used to 'read' the data from it. A turntable is simply a motor that spins the disk in a manner similar to a CD (but at a much slower speed.) http://en.wikipedia.org/wiki/Gramophone_record mother of god Blatant alt posting? In my EVE?
It's more likely than you think. |
Mr Steinberg
Beta Grid
2
|
Posted - 2012.09.11 21:36:00 -
[47] - Quote
I do belive minmatar is using somekind of solarwind technology when it comes to turning. |
Morgan North
The Wild Bunch Electus Matari
84
|
Posted - 2012.09.11 21:46:00 -
[48] - Quote
Mr Steinberg wrote:Doctor ForumAlt wrote:The ship never turns.
The warp drive rotates space around your ship.
Interesting thougth, although this means that your warpdrive is actually constantly active.
I think according to background, it is. |
Morgan North
The Wild Bunch Electus Matari
84
|
Posted - 2012.09.11 21:46:00 -
[49] - Quote
Mr Steinberg wrote:Steve Ronuken wrote:Gyroscopes. Big gyroscopes. How does gyroscopes work in a vaccum?
The same. Gyroscopes are not affected by air, other than by drag. |
Josef Djugashvilis
The Scope Gallente Federation
570
|
Posted - 2012.09.11 22:03:00 -
[50] - Quote
Decent bribe will often do the trick. You want fries with that? |
|
Toxina Trooper
Republic Military School Minmatar Republic
0
|
Posted - 2012.09.11 22:50:00 -
[51] - Quote
Mr Steinberg wrote:My kid came over and asked me what makes eve space ships turn, and i had to make up some random stuff about stuff he cant see on the screen. Anyone have a good answer to this?
The best answer i found is:
Quote: Jafit wrote: The problem is that you think those things on the back of your ship are your primitive Earthling stone-age rocket thrusters. No, sunshine, this is the 24th millenium or somthing, they're actually protowarp interspace exhaust particle arrays.
The exhausts don't provide newtonian thrust, they're just where the ship expels charged warp particles generated through the ship's warp engine based sublight propulsion system. Upon leaving the ship these particles decay into normal space and manifest in normal space as light emitting ghost particles. Notice how they hang in space relative to the warp reference of the system instead of floating around like normal particles would in newtonian space, and they aren't affected by other ships passing through them.
This warp engine based method of sublight propulsion is also why your ship doesn't follow newtonian rules of motion while in space, it is anchored to the system's warp reference plane.
Starship engineers put the exhausts on the backs of ships because they look cool there. The only ship that didn't have them all pointing backwards was the old griffin ship hull, and it looked silly with them sticking out to the side.
This is a well researched answer, and I have the following relevant qualifications: Engineering V Navigation IV Warp Drive Operation III
|
Jett0
Surface Warfare Tribal Band
265
|
Posted - 2012.09.12 01:59:00 -
[52] - Quote
When I turn my battleships, I like to imagine all the crew suddenly toppling into the sides. Occasionally plays sober |
Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
1074
|
Posted - 2012.09.12 02:07:00 -
[53] - Quote
Steering wheel. Easy question...
|
Raiz Nhell
DEEP CORPS
180
|
Posted - 2012.09.12 02:09:00 -
[54] - Quote
I use harsh language and a helmsmen to turn my ships... Buggered if I know how he does it...
There is no such thing as a fair fight...
If your fighting fair you have automatically put yourself at a disadvantage. |
Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
2156
|
Posted - 2012.09.12 02:18:00 -
[55] - Quote
Raiz Nhell wrote:I use harsh language and a helmsmen to turn my ships... Buggered if I know how he does it...
"Charles! One big fat target of the starboard bow!" "Port!" "Yeah like I know, put a couple into em' let them know we're not interested"
"A genius throws a Molotov cocktail and soon realizes that he's going to die choking in a maze of smoke and flame. A hero drinks a Molotov cocktail and soon realizes that if he does a split in midair, he can hit twice as many zombies per kick. Drunk hero wins again, wusses." ~Cracked.com |
Shalia Ripper
191
|
Posted - 2012.09.12 02:43:00 -
[56] - Quote
Farts. After all, why else would you need a crew? Why can't I just delete my signature CCP? WHYYYYYYY? |
Grumpymunky
Super Monkey Tribe of Danger
522
|
Posted - 2012.09.12 02:47:00 -
[57] - Quote
Mr Steinberg wrote: My kid came over and asked me what makes eve space ships turn
A little man with a great big steering wheel.
Post with your monkey. |
Natassia Krasnoo
R3D SHIFT
23
|
Posted - 2012.09.12 02:52:00 -
[58] - Quote
Program coding.
/thread
|
Marcus Caspius
63
|
Posted - 2012.09.12 03:08:00 -
[59] - Quote
Your all wrong - Its called a Quantum Accelerator Rudder drive which leverage off Dark Matter. As you all know (having qualified for your Pilots License) that this is the stuff that holds the universe together. The Quantum Accelerator Rudder therefore will turn the ship by converting the Quantum Inertia to Kinetic Energy.
[O my goodness I can manufacture more bullsh!t than Mittani on a good day!] Grammatical error and spelling mistakes are included for your entertainment!
|
Bubanni
ElitistOps Pandemic Legion
437
|
Posted - 2012.09.12 03:14:00 -
[60] - Quote
theres more than 1 engine, by adjusting the thrusting on 1 engine more than another the ship will rotate... the warp drive engine makes the space around the ship act like a "liquid"... this is also why ships get bumped when they fly into eachother instead of exploding because of the collition.
The warp drive is the reason for why our ships also doesn't keep accelerating even with the massive engines constantly running, as the warp drive creates a drag around the ship... (which is also why the ship can stop simply by stopping the engines, it would continue at same speed if it wasn't for this)
hope that information helped Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |
|
poppeteer
Pator Tech School Minmatar Republic
2
|
Posted - 2012.09.12 05:33:00 -
[61] - Quote
Tippia wrote:Very carefully.
Look to the left, look to the right, then look to the left again.
Oh, and indicate. Space isn't that big that you can get away without indicating you hoons! (well, that's what my pod mother implanted in my head anyway) |
Marcus Caspius
63
|
Posted - 2012.09.13 03:58:00 -
[62] - Quote
Bubanni wrote:theres more than 1 engine, by adjusting the thrusting on 1 engine more than another the ship will rotate... the warp drive engine makes the space around the ship act like a "liquid"... this is also why ships get bumped when they fly into eachother instead of exploding because of the collition.
The warp drive is the reason for why our ships also doesn't keep accelerating even with the massive engines constantly running, as the warp drive creates a drag around the ship... (which is also why the ship can stop simply by stopping the engines, it would continue at same speed if it wasn't for this)
hope that information helped
I like this one! Doesn't sound too far fetched! Grammatical error and spelling mistakes are included for your entertainment!
|
ACE McFACE
24th Imperial Crusade Amarr Empire
820
|
Posted - 2012.09.13 05:35:00 -
[63] - Quote
ISD TYPE40 wrote:As was pointed out elsewhere on the forums, the physics in EVE are based on a super-fluid, rather than a vacuum.
Super-fluids can be affected by electromagnetic forces in a manner that causes it to become resistive. Our ships drives systems would be constantly emitting such electromagnetic waves, and by tuning those waves, or emitting them in specific directions, we would gain "traction" on the surrounding space thus allowing the ships to turn.
So space magic? "7 pages of people insulting me - aka trolling" - Lady Hofstedar What s/he (probobly he) meant: "7 pages of people disagreeing with my terrible idea - aka trolling" - Lady Hofstedar |
Mars Theran
Caldari Provisions Caldari State
279
|
Posted - 2012.09.13 05:47:00 -
[64] - Quote
Basically boils down to maneuvering jets that exhaust, (possibly heated), gases at high pressure into the vacuum, much like vectored thrust works on VTOL craft. The difference being that current designs, so far as I am aware, don't utilize heat to increase the pressure, (probably because of the energy required to heat the gases), and the gas is Oxygen afaik.
Honestly, I never looked that closely at any Spaceship, Shuttle, or Spacecraft, and the most attention I've paid to the subject of conventional Spacecraft is a really good Discovery Network show that went into some detail on the engineering of some Shuttle or other. Don't remember which one.
Principle is fairly simple. The ship travels in the direction of least resistance, and that direction is into the vacuum and away from the rapidly expanding ball of gas being vented from the ship. The maneuvering ports that exhaust the gas are or would be placed in locations engineered by design to create both precise and effective maneuvering while using the least amount of fuel to generate the motion required to do that maneuver.
I imagine a lot of that is based on surface deflection and I know some of it is based on simple principles like angles of exhaust in relation to the hull and similar concepts that will create either direct movement, or--in the latter case--cause the ship to move on its rotational axis which is related the position of that maneuvering jet with relation to mass and center of gravity with regard to that maneuvering jet.
Most maneuvering jets are--I believe--fixed on conventional Spacecraft. The new Private manned Spacecraft may use different means, and others elsewhere intended for exo-atmospheric flight primarily, may utilize more mechanical maneuvering jets.
The issue with non-fixed maneuvering jets is their impact on atmospheric re-entry and aerodynamics with regard to that re-entry, and--I imagine--any impact they might have on stable and complete lift-off and achieving orbit. Exo-atmospheric craft don't need to be as concerned with this as they are encapsulated within the hull of the rocket for lift-off and leave any non-aerodynamic components behind when they return to Earth atmosphere.
I have deleted and cleared my signature 7 times and it still won't go away. |
Keras Authion
Science and Trade Institute Caldari State
104
|
Posted - 2012.09.13 05:49:00 -
[65] - Quote
Amarr ships turn by having the slaves go out and push. That explains why they handle like a brick. This post was rated "C" for capsuleer. |
Mars Theran
Caldari Provisions Caldari State
279
|
Posted - 2012.09.13 05:49:00 -
[66] - Quote
ACE McFACE wrote:ISD TYPE40 wrote:As was pointed out elsewhere on the forums, the physics in EVE are based on a super-fluid, rather than a vacuum.
Super-fluids can be affected by electromagnetic forces in a manner that causes it to become resistive. Our ships drives systems would be constantly emitting such electromagnetic waves, and by tuning those waves, or emitting them in specific directions, we would gain "traction" on the surrounding space thus allowing the ships to turn.
So space magic?
I suppose I took that question too literally?
..probably not as he indicated he was asking so he could explain it to his son. Of course, I might have got a bit carried away. I have deleted and cleared my signature 7 times and it still won't go away. |
Doddy
Excidium. Executive Outcomes
146
|
Posted - 2012.09.13 11:07:00 -
[67] - Quote
vectored engines |
Spurty
V0LTA Verge of Collapse
444
|
Posted - 2012.09.13 11:12:00 -
[68] - Quote
All done with magnets!
Now, explain how magnets work to your kid.
---- CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off. |
Su Ra
Garoun Investment Bank Gallente Federation
0
|
Posted - 2012.09.13 11:14:00 -
[69] - Quote
there's supposed to be a whole bunch of other thrusters pointing in different directions but i guess that would look ugly and people would quit the game |
Maddy Joringer
The Xziles
21
|
Posted - 2012.09.13 11:15:00 -
[70] - Quote
I thought ships turned in space due to Thrust Vectoring ... |
|
Luis Graca
149
|
Posted - 2012.09.13 11:18:00 -
[71] - Quote
Ships don't turn it's the universe that does that |
Jake Maverick
Gallente Volunteer Defense Forces Tribal Band
61
|
Posted - 2012.09.13 14:07:00 -
[72] - Quote
Mr Steinberg wrote:Steve Ronuken wrote:Gyroscopes. Big gyroscopes. How does gyroscopes work in a vaccum?
I also always assumed it used thrust vectoring and pivoted around a gyroscope based on the way the ships bank to turn. as for how they work in a "vacuum"
first of all... Space != a true vacuum ... Nature abhors a vacuum. "Space" consists of gasses and dust and other particles at pressure much much lower than we are used to on Earth, think of it more like a slurry of plasma and garbage. The 7th grade science teacher called it a vacuum because it was easier to explain to 13 year olds that way.
Secondly the relative pressure outside a gyroscope is not what a gyroscope acts on. A gyroscope relies on inertia for it's function. We know in real life, that a gyroscope works in space because that is how ISS simulates gravity, by spinning.
If we throw science out the window and just go by eve... there are gyroscopes in game, anyone whose ever flown minmitar knows that, so however they work in eve-science... thats how they work :D
|
BoBoZoBo
MGroup9 Quantum Cafe
92
|
Posted - 2012.09.13 14:37:00 -
[73] - Quote
Mr Steinberg wrote:Steve Ronuken wrote:Gyroscopes. Big gyroscopes. How does gyroscopes work in a vaccum?
Very Well. Better than in a gas filled atmosphere with strong gravitational influence. Primary Test Subject GÇó SmackTalker Elite |
Acac Sunflyier
Burning Star L.L.C.
202
|
Posted - 2012.09.13 14:39:00 -
[74] - Quote
The engines actually tilt There just isn't anything intresting on the front page of the GD anymore. Yawn! |
Logi Rollins
Republic Military School Minmatar Republic
36
|
Posted - 2012.09.13 17:53:00 -
[75] - Quote
Spurty wrote:All done with magnets!
Now, explain how magnets work to your kid.
Magnets are powered by Space MagicGäó |
Tinja Soikutsu
Orbital Horizons University GALACTIC UNI0N
3
|
Posted - 2012.09.13 21:46:00 -
[76] - Quote
Actually when you consider Solar Winds the principle of treating space as a super-fluid actually isn't that far-fetched. |
SmilingVagrant
GoonWaffe Goonswarm Federation
538
|
Posted - 2012.09.13 22:25:00 -
[77] - Quote
ISD TYPE40 wrote:As was pointed out elsewhere on the forums, the physics in EVE are based on a super-fluid, rather than a vacuum.
Super-fluids can be affected by electromagnetic forces in a manner that causes it to become resistive. Our ships drives systems would be constantly emitting such electromagnetic waves, and by tuning those waves, or emitting them in specific directions, we would gain "traction" on the surrounding space thus allowing the ships to turn.
Superfluid dynamics explaints a lot about what's going on when ships turn in the game. Thanks! |
Methesda
Tribal Liberation Force Minmatar Republic
28
|
Posted - 2012.09.13 22:43:00 -
[78] - Quote
Mr Steinberg wrote:Steve Ronuken wrote: ... conservation of angular momentum (I think) Actually this makes a bit sense. Reminds me of a old psx game i played, but can't remember the name of.
NFL Blitz? hehe
|
Tiger Would
EoE-Group
2314
|
Posted - 2012.09.13 22:51:00 -
[79] - Quote
Mr Steinberg wrote:My kid came over and asked me what makes eve space ships turn, and i had to make up some random stuff about stuff he cant see on the screen. Anyone have a good answer to this?
Its all done from within the pod tbqh. Once you think you have it all, you-áhave actually become-áignorant towards everything else.
T. Would |
Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
2174
|
Posted - 2012.09.13 22:53:00 -
[80] - Quote
Methesda wrote:Mr Steinberg wrote:Steve Ronuken wrote: ... conservation of angular momentum (I think) Actually this makes a bit sense. Reminds me of a old psx game i played, but can't remember the name of. NFL Blitz? hehe
I loved that game! "A genius throws a Molotov cocktail and soon realizes that he's going to die choking in a maze of smoke and flame. A hero drinks a Molotov cocktail and soon realizes that if he does a split in midair, he can hit twice as many zombies per kick. Drunk hero wins again, wusses." ~Cracked.com |
|
Morgan North
The Wild Bunch Electus Matari
84
|
Posted - 2012.09.13 23:02:00 -
[81] - Quote
A gyro works by momentum applied to its rotational disk. Not gravity. Unless its turned off. But then its just a disk inside three rings.
Either way:
The ships in EVE are funky:
1. Due to them being geometrically assymetrical, their Principal Axis of rotation are not aligned to the ship's axis. 2. Due to them being probably also mass-assymetrical, The above is even worsened.
The fact that they rotate the way they do, is of course, because of the EVE's main code does not support the Inertia properties of the volume enclosed by the ship. Or more specifically, the projected area in any given view (Front, Side, Top) in relation to the Center of Mass, or the Geometrical Center of Mass, does not allow for the final Principal Axis to be aligned according to X Y Z.
This fact is ignored, and instead we receive an Inertia modifier that ammount to how hard that ship is to turn. We see it by affecting agility and whatnot.
In reality, should the EVE ships be built the way they are representend, they would more easlly turn into some directions in relation to others.
Now, to this we add the assymetrical displacement of engines.
While it might be true that this arrangement promotes certain orbits, it also promotes certain specific orbits. Or more realitiscally, it promotes that the ship should more easelly turn, around its principal axis (One of them), towards a given side.
If the ships were done assymetrical on purpose, and the engines were placed in such a way that they'd compensate for the Principal Axis's different arragement towards our normal XYZ axis, then the ship could be engineer to turn equally fast in all directions. However, such is a needless engineering undertaking, as it would have just been simpler to make the ship assymetrical than fine tune the engines to have correct mass displacement properties.
This all is unchanged if we assume that the entire ship rotates around its "warp drive". Even if we assume this to be a completly isolated-from-the-ship item, held together by riboons of make believe of fields of super duperness, when the ship would rotate around it, it would still rotate preferencial to the Principal axis, centered now upon the Warp Drive, ie, its "center of mass" so to speak.
So...
I'm not saying everything should be spherical or cylinde-like, but if you want a ship to turn equally fast to the left or right, then it should be symetrical on its vertical plane, or at least inertially-symetrical. An example would be a large engine placed next to a cylinder, with a smaller engine posted farther away, to a given ratio that a bit of research by the reader can uncouver (hint, its related to the quadritic value of the distance). If we think that the ship is then assymetrical on the middle plane, then it means it'll probably have a easier time turning upwards or downwards, depeneding on where its center of mass is.
This also affects rotational ability.
So in sum, Inertially speaking, its convient that ship are symetrical. This does not imply an actual symetry.
Also, our brain has the ability to understand this as a fundamental level, visually speaking, and thats why some things do look balanced while others don't. |
Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
2174
|
Posted - 2012.09.14 00:12:00 -
[82] - Quote
Morgan North wrote:A gyro works by momentum applied to its rotational disk. Not gravity. Unless its turned off. But then its just a disk inside three rings.
Either way:
The ships in EVE are funky:
1. Due to them being geometrically assymetrical, their Principal Axis of rotation are not aligned to the ship's axis. 2. Due to them being probably also mass-assymetrical, The above is even worsened.
The fact that they rotate the way they do, is of course, because of the EVE's main code does not support the Inertia properties of the volume enclosed by the ship. Or more specifically, the projected area in any given view (Front, Side, Top) in relation to the Center of Mass, or the Geometrical Center of Mass, does not allow for the final Principal Axis to be aligned according to X Y Z.
This fact is ignored, and instead we receive an Inertia modifier that ammount to how hard that ship is to turn. We see it by affecting agility and whatnot.
In reality, should the EVE ships be built the way they are representend, they would more easlly turn into some directions in relation to others.
Now, to this we add the assymetrical displacement of engines.
While it might be true that this arrangement promotes certain orbits, it also promotes certain specific orbits. Or more realitiscally, it promotes that the ship should more easelly turn, around its principal axis (One of them), towards a given side.
If the ships were done assymetrical on purpose, and the engines were placed in such a way that they'd compensate for the Principal Axis's different arragement towards our normal XYZ axis, then the ship could be engineer to turn equally fast in all directions. However, such is a needless engineering undertaking, as it would have just been simpler to make the ship assymetrical than fine tune the engines to have correct mass displacement properties.
This all is unchanged if we assume that the entire ship rotates around its "warp drive". Even if we assume this to be a completly isolated-from-the-ship item, held together by riboons of make believe of fields of super duperness, when the ship would rotate around it, it would still rotate preferencial to the Principal axis, centered now upon the Warp Drive, ie, its "center of mass" so to speak.
So...
I'm not saying everything should be spherical or cylinde-like, but if you want a ship to turn equally fast to the left or right, then it should be symetrical on its vertical plane, or at least inertially-symetrical. An example would be a large engine placed next to a cylinder, with a smaller engine posted farther away, to a given ratio that a bit of research by the reader can uncouver (hint, its related to the quadritic value of the distance). If we think that the ship is then assymetrical on the middle plane, then it means it'll probably have a easier time turning upwards or downwards, depeneding on where its center of mass is.
This also affects rotational ability.
So in sum, Inertially speaking, its convient that ship are symetrical. This does not imply an actual symetry.
Also, our brain has the ability to understand this as a fundamental level, visually speaking, and thats why some things do look balanced while others don't.
I think you're neglecting the sheer brilliance of the Caldari ship designers. One guy designs the right half, the other guy designs the left.
they have never met or talked to each other "A genius throws a Molotov cocktail and soon realizes that he's going to die choking in a maze of smoke and flame. A hero drinks a Molotov cocktail and soon realizes that if he does a split in midair, he can hit twice as many zombies per kick. Drunk hero wins again, wusses." ~Cracked.com |
Shizuken
Venerated Stars
92
|
Posted - 2012.09.14 01:13:00 -
[83] - Quote
Surfin's PlunderBunny wrote:
I think you're neglecting the sheer brilliance of the Caldari ship designers. One guy designs the right half, the other guy designs the left.
they have never met or talked to each other
Except if you look at the Rokh, you can deduce that the two designers must have passed eachother in the hall once, and maybe gave eachother a long stare. |
Pipa Porto
929
|
Posted - 2012.09.14 01:33:00 -
[84] - Quote
Surfin's PlunderBunny wrote:I think you're neglecting the sheer brilliance of the Caldari ship designers. One guy designs the right half, the other guy designs the left.
they have never met or talked to each other
And they call the Minmatar the masters of the Duct Tape. EvE: Everyone vs Everyone
-RubyPorto |
Renon Graf
Gravity Mining and Manufacturing Inc
0
|
Posted - 2012.09.14 05:10:00 -
[85] - Quote
Some interesting explanations of New Eden propulsion technology. Also interesting, the current speed of the Voyager 1 spacecraft is 17,260 m/s. |
Shalua Rui
FEROX AQUILA
4660
|
Posted - 2012.09.14 05:24:00 -
[86] - Quote
Well, concidering the ships use giant fusion torches for forward movement, I'd say ion thrusters. The reason they are not visible is simple: They are very small.
Another possibility would be gravity projection... not sure if EVE's tech is advanced like that, though. Ginger forum goddess, space gypsy and stone nibbler extraordinaire! |
Debora Tsung
The Investment Bankers Guild
1
|
Posted - 2012.09.14 10:06:00 -
[87] - Quote
Mr Steinberg wrote:Steve Ronuken wrote:Gyroscopes. Big gyroscopes. How does gyroscopes work in a vaccum?
Same as any other fast rotating object in space I presume... There's nothing a million chinese guys can't do cheaper. |
Morgan North
The Wild Bunch Electus Matari
84
|
Posted - 2012.09.14 10:17:00 -
[88] - Quote
Shizuken wrote:Surfin's PlunderBunny wrote:
I think you're neglecting the sheer brilliance of the Caldari ship designers. One guy designs the right half, the other guy designs the left.
they have never met or talked to each other
Except if you look at the Rokh, you can deduce that the two designers must have passed eachother in the hall once, and maybe gave eachother a long stare.
Thats how things are done inthe modern day too. In many cases only the shipyards/final assemblers know what will be assembled, including right and left halfs. Some individuals know parts and bits of it, but in general, the lower ranking workers, responsbile for the machines that produce individual components, are not, or may not be, aware of what it is being used to. |
Debora Tsung
The Investment Bankers Guild
1
|
Posted - 2012.09.14 10:31:00 -
[89] - Quote
Renon Graf wrote:Some interesting explanations of New Eden propulsion technology. Also interesting, the current speed of the Voyager 1 spacecraft is 17,260 m/s.
Dramiel can go faster:
http://www.youtube.com/watch?v=5tF1Up_xXSI
and on another note, Voyager doesn't have a warp drive, so no matter how fast it is, we will be faster... If we find something to align to. There's nothing a million chinese guys can't do cheaper. |
Mr Steinberg
Beta Grid
2
|
Posted - 2012.09.20 10:52:00 -
[90] - Quote
Just reead that nasa is looking into "warp" drive :D |
|
Gitanmaxx
Viziam Amarr Empire
68
|
Posted - 2012.09.20 19:40:00 -
[91] - Quote
Shizuken wrote:Mr Steinberg wrote:My kid came over and asked me what makes eve space ships turn, and i had to make up some random stuff about stuff he cant see on the screen. Anyone have a good answer to this? You set a new heading and the game engine proceeds to rotate your ship model according to a predefined rotation based ob where you were pointed and where you want to point. Seriously, CCP ****** their physics hard in the beginning because they lacked the budget to do it properly. Then they came up with this fluidic space nonsense to cover for it. It needs to be redone in the worst way.
Not at all. I think it adds a very sci-fi feel to it called "hand-wavium" all good sci-fi has that. I like that they didn't go with regular vacuum physics because it makes it unique and is plausible. |
Steve Ronuken
Fuzzwork Enterprises
659
|
Posted - 2012.09.20 23:14:00 -
[92] - Quote
I've played games with a full Newtonian physics engine.
Unless you start in pretty much the same place, you end up jousting, barely able to see the other ship. Fly towards them, starting firing when they come into range (don't forget that they're moving towards you too, so the range calculation is a little more complex, if your weapons have travel time), then turn, and shoot at them as you fly past. At that point, you might have to stop, if the relative velocity is higher than your weapon's speed. And that's only if you've both decided to fight on the same plane. Otherwise you will have to work on that, too.
It wasn't particularly fun.
FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |
Bigpimping
Pimp Inc.
1
|
Posted - 2012.09.21 00:02:00 -
[93] - Quote
Using space propellers of course |
Echrah
Assisted Genocide Black Legion.
1
|
Posted - 2012.09.21 04:07:00 -
[94] - Quote
Doctor ForumAlt wrote:The ship never turns.
Chuck Norris rotates space around your ship.
Fixed that for you. EVE Online SoundCloud feed/archive - http://evesound.tumblr.com |
|
|
|
Pages: 1 2 3 4 :: [one page] |