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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Doctor ForumAlt
Hedion University Amarr Empire
17
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Posted - 2012.09.11 18:47:00 -
[31] - Quote
ctx2007 wrote:Space is a vacumn, so you have to stick your arse out of a porthole and fart (break wind, let rip etc)causing a jet of hot gas to slowly turning the the ship. The larger the ship the bigger the fart needed ( don't try to hard you might poop yourself)
Is there a Taco Bell I can dock at? I want to turn faster. |
Shizuken
Venerated Stars
90
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Posted - 2012.09.11 20:00:00 -
[32] - Quote
Mr Steinberg wrote:My kid came over and asked me what makes eve space ships turn, and i had to make up some random stuff about stuff he cant see on the screen. Anyone have a good answer to this?
You set a new heading and the game engine proceeds to rotate your ship model according to a predefined rotation based ob where you were pointed and where you want to point.
Seriously, CCP ****** their physics hard in the beginning because they lacked the budget to do it properly. Then they came up with this fluidic space nonsense to cover for it.
It needs to be redone in the worst way. |
MinefieldS
1 Sick Duck Standss on something
128
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Posted - 2012.09.11 20:12:00 -
[33] - Quote
With a steering wheel. |
Thorn Galen
Bene Gesserit ChapterHouse Sanctuary Pact
848
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Posted - 2012.09.11 20:24:00 -
[34] - Quote
For every action there is an opposite but equal reaction. It does not matter if you are in space or not. Point a thruster in one direction and you will move in the opposite direction.
This is a part of one of Newton's laws of conservation. The universe is an ancient desert, a vast wasteland with only occasional habitable planets as oases. We Fremen, comfortable with deserts, shall now venture into another. - STILGAR, From the Sietch to the Stars. |
FloppieTheBanjoClown
The Skunkworks The Marmite Collective
2365
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Posted - 2012.09.11 20:27:00 -
[35] - Quote
Magnets. Magnets are always the answer. The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |
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ISD Suvetar
ISD Community Communications Liaisons
47
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Posted - 2012.09.11 20:29:00 -
[36] - Quote
Doctor ForumAlt wrote:The ship never turns.
The warp drive rotates space around your ship.
My favourite answer so far! ISD Suvetar Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
2149
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Posted - 2012.09.11 20:31:00 -
[37] - Quote
ISD TYPE40 wrote:As was pointed out elsewhere on the forums, the physics in EVE are based on a super-fluid, rather than a vacuum.
Super-fluids can be affected by electromagnetic forces in a manner that causes it to become resistive. Our ships drives systems would be constantly emitting such electromagnetic waves, and by tuning those waves, or emitting them in specific directions, we would gain "traction" on the surrounding space thus allowing the ships to turn.
Magic, got it "A genius throws a Molotov cocktail and soon realizes that he's going to die choking in a maze of smoke and flame. A hero drinks a Molotov cocktail and soon realizes that if he does a split in midair, he can hit twice as many zombies per kick. Drunk hero wins again, wusses." ~Cracked.com |
stoicfaux
1565
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Posted - 2012.09.11 20:51:00 -
[38] - Quote
ISD TYPE40 wrote:As was pointed out elsewhere on the forums, the physics in EVE are based on a super-fluid, rather than a vacuum.
Super-fluids can be affected by electromagnetic forces in a manner that causes it to become resistive. Our ships drives systems would be constantly emitting such electromagnetic waves, and by tuning those waves, or emitting them in specific directions, we would gain "traction" on the surrounding space thus allowing the ships to turn.
Then why do ships have exhaust emitting engines? If these electromagnetic engines really do emit exhaust, then why can't we see the exhaust of the maneuvering/control thrusters used to turn the ship?
You can tell me what is and isn't Truth when you pry the tinfoil from my cold, lifeless head.
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Bugsy VanHalen
Society of lost Souls
152
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Posted - 2012.09.11 20:52:00 -
[39] - Quote
ctx2007 wrote:derivativo wrote:Real spaceships use gas ejectors at their fuselage to be propelled in the opposing direction: if they want to go left, they use the gas ejector at its right side. This happens because of the linear momentum conservation principle, but I guess the differential equatios are harder to explain than just saying the ship blows some air to move around. Mr Steinberg wrote:Steve Ronuken wrote:Gyroscopes. Big gyroscopes. How does gyroscopes work in a vaccum? They don't need an atmosphere to work. Yes like i said earlier....... Gas ejectors (same as farting out of a port hole)
Yes, It is true. If you look very very closely the battleships with higher agility have far more portholes than the ones with lower agility.... |
stoicfaux
1565
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Posted - 2012.09.11 21:03:00 -
[40] - Quote
Mr Steinberg wrote:Doctor ForumAlt wrote:The ship never turns.
The warp drive rotates space around your ship.
Interesting thougth, although this means that your warpdrive is actually constantly active. Incorrect. The reality is that the engines flicker on and off at a very high rate. Reason being, that if you have multiple ships turning space around at the same instant you wind up ripping space apart. Imagine if a vinyl record[1] had two holes in it and two turntables[1] were trying to spin the record at the same time in different directions.
Instead, every ship interleaves their flickering so that one and only one ship in the entire universe has its engines in the on state at any time.
Incidentally, as the number of ships in close proximity increases, the ships begin to experience the perceptual phenomena known as "lag" (aka the "slideshow" effect) as each ship's flicker rate is reduced.
[1] For our younger viewers, a vinyl record is much like a CD but is much bigger and, instead of a beam of light, an actual needle is used to 'read' the data from it. A turntable is simply a motor that spins the disk in a manner similar to a CD (but at a much slower speed.) http://en.wikipedia.org/wiki/Gramophone_record
You can tell me what is and isn't Truth when you pry the tinfoil from my cold, lifeless head.
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Vincent Athena
V.I.C.E.
984
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Posted - 2012.09.11 21:12:00 -
[41] - Quote
Real spaceships rotate via attitude jets or reaction wheels (gyroscopes). But that just changes which way they are pointing, not traveling. To change travel direction they first rotate to point the main engine in the desired direction, then run the main engine for as long as needed. For example to change course by 90 degrees the ship would first rotate 135 degrees of its flight direction, then fire the engine until the new direction was achieved.
For Eve ships the best explanation Ive seen is our ships are not rocket ships, but are propelled by a gravity drive. This drive reacts against the local "fabric of space". The exhaust we see on the ships is just exhaust from the power generator powering the gravity drive, it no more propels your ship than the exhaust pipe on your car propels your car.
A Stasis web slows you relative to the fabric of space. Anchoring fixes your location to the fabric of space. http://vincentoneve.wordpress.com/ |
Lina Alar
Royal Amarr Institute Amarr Empire
1635
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Posted - 2012.09.11 21:14:00 -
[42] - Quote
ISD TYPE40 wrote:As was pointed out elsewhere on the forums, the physics in EVE are based on a super-fluid, rather than a vacuum.
Super-fluids can be affected by electromagnetic forces in a manner that causes it to become resistive. Our ships drives systems would be constantly emitting such electromagnetic waves, and by tuning those waves, or emitting them in specific directions, we would gain "traction" on the surrounding space thus allowing the ships to turn.
Magnetohydrodynamic drive FTW... "Shome thingsh in here don't react well to bulletsh." An explanation of Eve socialization: http://www.youtube.com/watch?v=FTbgvYPVdXE |
Tippia
Sunshine and Lollipops
9452
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Posted - 2012.09.11 21:18:00 -
[43] - Quote
Very carefully. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
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Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
2150
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Posted - 2012.09.11 21:24:00 -
[44] - Quote
Lina Alar wrote:ISD TYPE40 wrote:As was pointed out elsewhere on the forums, the physics in EVE are based on a super-fluid, rather than a vacuum.
Super-fluids can be affected by electromagnetic forces in a manner that causes it to become resistive. Our ships drives systems would be constantly emitting such electromagnetic waves, and by tuning those waves, or emitting them in specific directions, we would gain "traction" on the surrounding space thus allowing the ships to turn.
Magnetohydrodynamic drive FTW... "Shome thingsh in here don't react well to bulletsh."
Yesh, you want to have sex with me "A genius throws a Molotov cocktail and soon realizes that he's going to die choking in a maze of smoke and flame. A hero drinks a Molotov cocktail and soon realizes that if he does a split in midair, he can hit twice as many zombies per kick. Drunk hero wins again, wusses." ~Cracked.com |
Bienator II
madmen of the skies
873
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Posted - 2012.09.11 21:25:00 -
[45] - Quote
they turn like fish in water a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
Lysanne Reqetta
Federal Navy Academy Gallente Federation
77
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Posted - 2012.09.11 21:26:00 -
[46] - Quote
stoicfaux wrote:Mr Steinberg wrote:Doctor ForumAlt wrote:The ship never turns.
The warp drive rotates space around your ship.
Interesting thougth, although this means that your warpdrive is actually constantly active. Incorrect. The reality is that the engines flicker on and off at a very high rate. Reason being, that if you have multiple ships turning space around at the same instant you wind up ripping space apart. Imagine if a vinyl record[1] had two holes in it and two turntables[1] were trying to spin the record at the same time in different directions. Instead, every ship interleaves their flickering so that one and only one ship in the entire universe has its engines in the on state at any time. Incidentally, as the number of ships in close proximity increases, the ships begin to experience the perceptual phenomena known as "lag" (aka the "slideshow" effect) as each ship's flicker rate is reduced. [1] For our younger viewers, a vinyl record is much like a CD but is much bigger and, instead of a beam of light, an actual needle is used to 'read' the data from it. A turntable is simply a motor that spins the disk in a manner similar to a CD (but at a much slower speed.) http://en.wikipedia.org/wiki/Gramophone_record mother of god Blatant alt posting? In my EVE?
It's more likely than you think. |
Mr Steinberg
Beta Grid
2
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Posted - 2012.09.11 21:36:00 -
[47] - Quote
I do belive minmatar is using somekind of solarwind technology when it comes to turning. |
Morgan North
The Wild Bunch Electus Matari
84
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Posted - 2012.09.11 21:46:00 -
[48] - Quote
Mr Steinberg wrote:Doctor ForumAlt wrote:The ship never turns.
The warp drive rotates space around your ship.
Interesting thougth, although this means that your warpdrive is actually constantly active.
I think according to background, it is. |
Morgan North
The Wild Bunch Electus Matari
84
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Posted - 2012.09.11 21:46:00 -
[49] - Quote
Mr Steinberg wrote:Steve Ronuken wrote:Gyroscopes. Big gyroscopes. How does gyroscopes work in a vaccum?
The same. Gyroscopes are not affected by air, other than by drag. |
Josef Djugashvilis
The Scope Gallente Federation
570
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Posted - 2012.09.11 22:03:00 -
[50] - Quote
Decent bribe will often do the trick. You want fries with that? |
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Toxina Trooper
Republic Military School Minmatar Republic
0
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Posted - 2012.09.11 22:50:00 -
[51] - Quote
Mr Steinberg wrote:My kid came over and asked me what makes eve space ships turn, and i had to make up some random stuff about stuff he cant see on the screen. Anyone have a good answer to this?
The best answer i found is:
Quote: Jafit wrote: The problem is that you think those things on the back of your ship are your primitive Earthling stone-age rocket thrusters. No, sunshine, this is the 24th millenium or somthing, they're actually protowarp interspace exhaust particle arrays.
The exhausts don't provide newtonian thrust, they're just where the ship expels charged warp particles generated through the ship's warp engine based sublight propulsion system. Upon leaving the ship these particles decay into normal space and manifest in normal space as light emitting ghost particles. Notice how they hang in space relative to the warp reference of the system instead of floating around like normal particles would in newtonian space, and they aren't affected by other ships passing through them.
This warp engine based method of sublight propulsion is also why your ship doesn't follow newtonian rules of motion while in space, it is anchored to the system's warp reference plane.
Starship engineers put the exhausts on the backs of ships because they look cool there. The only ship that didn't have them all pointing backwards was the old griffin ship hull, and it looked silly with them sticking out to the side.
This is a well researched answer, and I have the following relevant qualifications: Engineering V Navigation IV Warp Drive Operation III
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Jett0
Surface Warfare Tribal Band
265
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Posted - 2012.09.12 01:59:00 -
[52] - Quote
When I turn my battleships, I like to imagine all the crew suddenly toppling into the sides. Occasionally plays sober |
Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
1074
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Posted - 2012.09.12 02:07:00 -
[53] - Quote
Steering wheel. Easy question...
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Raiz Nhell
DEEP CORPS
180
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Posted - 2012.09.12 02:09:00 -
[54] - Quote
I use harsh language and a helmsmen to turn my ships... Buggered if I know how he does it...
There is no such thing as a fair fight...
If your fighting fair you have automatically put yourself at a disadvantage. |
Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
2156
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Posted - 2012.09.12 02:18:00 -
[55] - Quote
Raiz Nhell wrote:I use harsh language and a helmsmen to turn my ships... Buggered if I know how he does it...
"Charles! One big fat target of the starboard bow!" "Port!" "Yeah like I know, put a couple into em' let them know we're not interested"
"A genius throws a Molotov cocktail and soon realizes that he's going to die choking in a maze of smoke and flame. A hero drinks a Molotov cocktail and soon realizes that if he does a split in midair, he can hit twice as many zombies per kick. Drunk hero wins again, wusses." ~Cracked.com |
Shalia Ripper
191
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Posted - 2012.09.12 02:43:00 -
[56] - Quote
Farts. After all, why else would you need a crew? Why can't I just delete my signature CCP? WHYYYYYYY? |
Grumpymunky
Super Monkey Tribe of Danger
522
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Posted - 2012.09.12 02:47:00 -
[57] - Quote
Mr Steinberg wrote: My kid came over and asked me what makes eve space ships turn
A little man with a great big steering wheel.
Post with your monkey. |
Natassia Krasnoo
R3D SHIFT
23
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Posted - 2012.09.12 02:52:00 -
[58] - Quote
Program coding.
/thread
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Marcus Caspius
63
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Posted - 2012.09.12 03:08:00 -
[59] - Quote
Your all wrong - Its called a Quantum Accelerator Rudder drive which leverage off Dark Matter. As you all know (having qualified for your Pilots License) that this is the stuff that holds the universe together. The Quantum Accelerator Rudder therefore will turn the ship by converting the Quantum Inertia to Kinetic Energy.
[O my goodness I can manufacture more bullsh!t than Mittani on a good day!] Grammatical error and spelling mistakes are included for your entertainment!
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Bubanni
ElitistOps Pandemic Legion
437
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Posted - 2012.09.12 03:14:00 -
[60] - Quote
theres more than 1 engine, by adjusting the thrusting on 1 engine more than another the ship will rotate... the warp drive engine makes the space around the ship act like a "liquid"... this is also why ships get bumped when they fly into eachother instead of exploding because of the collition.
The warp drive is the reason for why our ships also doesn't keep accelerating even with the massive engines constantly running, as the warp drive creates a drag around the ship... (which is also why the ship can stop simply by stopping the engines, it would continue at same speed if it wasn't for this)
hope that information helped Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |
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