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M B Lilly
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Posted - 2011.06.13 02:52:00 -
[1]
I am sorry if this is the wrong forum to ask, but I can't quite fit this question to a specific board. Anyway, the majority of my EVE time is in high and lowsec. I'm active with FW and do some empire wardec stuff on occasion too. Before anyone says it, yes i'm a terrible player with no desire for the nullsec and sovreignty game.
Right now a lot of my mates from the FW corp i'm in want to strike out on our own, deeper into lowsec and perhaps npc nullsec later on. I'm a bit worried as I have never lived so far from a trade hub that I can't easily get ships and modules replaced. Most have suggested that I train one of my two characters for a carrier in order to make getting things out to our new home easier. My only problem is that neither of my characters is planned for such training and I never actually wanted the hassle of using cynos and such.
I guess the question is, will I need a carrier to live that far from "civilized," space?
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Liang Nuren
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Posted - 2011.06.13 03:07:00 -
[2]
No, but it helps loads. -- Eve Forum ***** Extraordinaire On Twitter
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FT Diomedes
Gallente Factio Paucorum
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Posted - 2011.06.13 03:10:00 -
[3]
If you want to live in 0.0, it makes life immeasurably easier. A carrier is also relatively cheap and can be docked up when you are not using it. I have never regretted training for carriers. Make sure to fill the other slots on your other account with cyno alts. --- This doesn't even seem to be a regular case of rats fleeing the sinking ship. Seems more like the rats are on fire, the ship is on fire, and the sea is full of drunk Russians. - Jacob Etienne |
M B Lilly
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Posted - 2011.06.13 03:14:00 -
[4]
Was afraid that they were right about that. Thank you for confirming guys.
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Mfume Apocal
Minmatar Origin. Black Legion.
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Posted - 2011.06.13 03:16:00 -
[5]
Edited by: Mfume Apocal on 13/06/2011 03:16:16
Originally by: M B Lilly I guess the question is, will I need a carrier to live that far from "civilized," space?
There are market hubs in NPC 0,0, no troll. Stuff is overpriced, but you should be pretty rich v0v
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M B Lilly
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Posted - 2011.06.13 03:20:00 -
[6]
Not sure if I qualify as "rich," but I do have a couple billion in the bank between my characters. Since both tend to fly cheap, covert ops and battlecruisers respectively, I don't loose a whole lot when the burn.
The bad part is, neither one of them has battleship skills of any kind , to say nothing of jump drive skills. It's going to be quite a train for one of them, and i'm still trying to figure out which one has to bite the bullet.
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Target Painter
Minmatar
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Posted - 2011.06.13 03:39:00 -
[7]
Edited by: Target Painter on 13/06/2011 03:39:25
Originally by: M B Lilly Not sure if I qualify as "rich," but I do have a couple billion in the bank between my characters.
I'd call that rich. |
Khandara Seraphim
Amarr StarHunt Fallout Project
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Posted - 2011.06.13 04:35:00 -
[8]
My carrier is both my favorite and most useful ship, hands down. Being able to shift ships and supplies to and from empire in one relatively safe jump is priceless, especially when you're planning on living in NPC 0.0 with only a few friends. You won't regret training for it. ___________
Originally by: CCP Whisper Boo hoo. Cry some more.
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M B Lilly
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Posted - 2011.06.13 06:21:00 -
[9]
In a related topic: I'm trying to decide wich bs/carrier combo will be most flexible and beneficial to me. I know amarr have been understood as the cap race for a while now, but their battleships would be useless in my present corp's gangs/fleets, not to mention terrible at killing the angel rats in my area. Looks like minmatar would be the battleship of choice in that regard, but their capitals are the worst?
Is gallente a good compromise, or should I just bite the bullet and train both matar and amarr?
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Liang Nuren
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Posted - 2011.06.13 07:43:00 -
[10]
If you're just using it to haul **** around, it doesn't matter which one you train. Pick the one whose battleships you like the most. -- Eve Forum ***** Extraordinaire On Twitter
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M B Lilly
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Posted - 2011.06.13 07:45:00 -
[11]
Mmm yes, that is a good point.
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Dark Voynix
Gallente Garoun Investment Bank
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Posted - 2011.06.13 07:51:00 -
[12]
Ill give another point of view.
If you dont want to focus on Capital ships, i would suggest you to have a capital alt ( even with crap skills) instead of training cap skills on your main. If you are focused pvper, with good sub-cap skills, then training for cap ships will one day put the char into the situation you will not use subcaps anymore wich are imho a wast of skillpoints.
Consider that if you realy train for carriers one day you will probably aim dor supercarrier that cannot dock at all. so what you will do? You cant just dock and switch ship, or at least its quite difficult. Or instead dont buy a supercaps even if you would because from that point you cant use other ships.
Train instead an alt dedicated for carriers, avoid unusefull skills so i will not last long and use this car for caps and this one for sub-caps.
You can even consider to buy a char with base skills for carriers, they are not that expensive if they are not maxed and you can use safelly caps and subcaps when you will without worry about trainied skilltime wasted.
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King Rothgar
Path of the Fallen
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Posted - 2011.06.13 09:52:00 -
[13]
A carrier does make living deeper in low/null sec far easier. I really can't imagine doing what I do without a fleet of carriers at my disposal. My main base is a low sec system only a few jumps from a major trade hub, so I supply there. But I rarely actually hunt there. I simply use that as a jump off point to attack players in other systems. A single carrier can carry a BS, BC, 2x cruisers and a few frigates in addition to all the ammo, fuel and spare mods you will need for a few weeks of hunting. So it is entirely possible to live out of a carrier. I've done it and although it limited my types of ships, it was pretty fun and worked well. So even if you never use the carrier in combat, it does make a hell of a long distance hauler. Obviously you do need a cyno alt on a second account for it to work (or a trusted friend).
My setup is pretty simple, my main character (this one) flies the carrier and all the combat ships while my alt flies cloaky haulers, fires cyno's and does other supporting tasks. I can get pretty much anywhere in eve in just an hour or two with a wide variety of ships. So I am highly mobile when I want to be. And thanks to my main cyno alt also being a skilled hauler, I can use that for smaller resupply needs. That alt has a JF as well, so if I need a fleet of BS's moved, I can do that too though they must be packaged. In that case it is this toon (and other alts on this account) that light the cyno's. That said, the carrier is handier and sees far more use.
As for making a capital alt, I don't advise that. The majority of training for a capital is subcapital training. Crap like BS5, drone interfacing 5, mechanic 5 and so on are all important skills. The actual capital skills are pretty quick, it requires a month of navigation training and a month for advanced spaceship command 1-5. That's all you need for a hauler carrier. If you want it for combat, it will take another 1-1.5 months for stuff like fighters 4, local rep 4, RR 4 and so on. For triage, you need logistics 5 which you may or may not already have. Like drone interfacing 5, it's pretty useful even if you never fly a triage carrier. That said the skill does take 20-25d if I remember correctly. So assuming you don't have anything beyond BS5, you're looking at around 2 months for a hauler carrier, 4 months for a basic combat carrier and 5 months for a triage carrier with respectable skills. Thus far you shall read, but no further; for this is my sig. |
Aamrr
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Posted - 2011.06.13 10:13:00 -
[14]
Edited by: Aamrr on 13/06/2011 10:15:31 On the other hand, it's worth pointing out all the crap you DON'T need for a carrier pilot:
- ALL the gunnery skills.
- ALL the missile skills.
- ALL the industry skills.
- ALL the social skills.
- ALL the corporation management skills.
- ALL the planet management skills.
- ALMOST ALL the leadership skills (Leadership V).
- Either armor or shield tanking.
- Numerous Electronic Warfare skills
- Frigate V, Destroyers, Cruiser V, Battlecruisers.
There is a very significant amount of skill points that you are simply not using when you're in a carrier. If you're training a carrier alt, you get to ignore every last one of them, and if you decide to go onto supercarriers, then you get to avoid entombing your main in EVE's Second-Most-Expensive-Coffin.
Food for thought.
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Dark Voynix
Gallente Garoun Investment Bank
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Posted - 2011.06.13 10:24:00 -
[15]
Edited by: Dark Voynix on 13/06/2011 10:24:22
Originally by: Aamrr Edited by: Aamrr on 13/06/2011 10:15:31 On the other hand, it's worth pointing out all the crap you DON'T need for a carrier pilot:
- ALL the gunnery skills.
- ALL the missile skills.
- ALL the industry skills.
- ALL the social skills.
- ALL the corporation management skills.
- ALL the planet management skills.
- ALMOST ALL the leadership skills (Leadership V).
- Either armor or shield tanking.
- Numerous Electronic Warfare skills
- Frigate V, Destroyers, Cruiser V, Battlecruisers.
There is a very significant amount of skill points that you are simply not using when you're in a carrier. If you're training a carrier alt, you get to ignore every last one of them, and if you decide to go onto supercarriers, then you get to avoid entombing your main in EVE's Second-Most-Expensive-Coffin.
Food for thought.
Also the fighter skills, cap rep skills, remote rep skills ans even jump skills dont NEED to be maxed jus tto move on low sec systems.
The problem is that minimal skills to move is not a big investment, expecially on an already trained char. But the sometimes more you bite and more you get hungry so you start to train it well to use it also in pvp, and finish having 20m skillpoint in capital skills and start hating the fact that you did not put those skills into another char. Obviously making an alst last longer if you dont want to buy and alt with the base skills, but in long times could be the winning solution.
Im not telling that make an alt is a must, just to consider the option with his pros and cons.
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Judicator Saturnius
Amarr Viziam
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Posted - 2011.06.13 16:16:00 -
[16]
I second, possibly third, the notion of training a carrier alt. I always found it difficult trying to squeeze in cap skills piecemeal as a frequent character trader/flipper. Training them all at once without multipul remaps is a nightmare, though you don't necessarily need V's. Getting a fresh alt started now and/or buying a carrier shell in the bazaar is much easier. Just be sure to get a shell character that still has remaps and not one that's been "burned," or had remaps unnecessarily wasted (the reason why a lot of them are up for sale, be careful). You can have a functional ship-taxi in little time at all.
vOv
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Lady Go Diveher
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Posted - 2011.06.13 16:37:00 -
[17]
FWIW, if you're buying a character, you'll find a jump-freighter alt is a lot cheaper, though the ship itself will cost you more, and carry fewer ships. Training one will also take you less time. A JF can also get you into highsec, for better market access. It can also carry more CARGO.
Also, you'll likely find it more likely to be able to 'borrow' a JF than a carrier, depending on the alliance you're in, negating the need to buy the ship itself.
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eyeoffgod
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Posted - 2011.06.13 17:13:00 -
[18]
Edited by: eyeoffgod on 13/06/2011 17:14:50 ...no desire for the nullsec and sovreignty game = no need for carrier.
If you own a large fleet of expensive t2/t3 crusier hull type ships and a few GSC worth of faction and t2 mods, then moving them via carrier 10 ships at a time makes life a lot easier. Or, you could ask a carrier owning friend in your corp to move your ships and you could just provide the cyno? Carriers are not great at moving BS class hulls. So if your pvp fleet is mostly BS then a carrier wont help move them. You will need a JF for that.
PS never, ever use a carrier if PL or PL "friends" are within jump cal 5 range you PPS check out Rooks and Kings video on youtube called "Pantheon" seems like carrier pvp can be fun in low sec
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Patient 2428190
DEGRREE'Fo'FREE Internet Business School
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Posted - 2011.06.13 18:27:00 -
[19]
Don't be the only carrier pilot in your organization if you plan on living in npc 0.0
You will get spammed to death with "HAUL MY **** PLZ NOW NOW NOW NOW" ...Then when you stopped to think about it. All you really said was Lalala. |
NoNah
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Posted - 2011.06.13 18:38:00 -
[20]
Originally by: Patient 2428190 Don't be the only carrier pilot in your organization if you plan on living in npc 0.0
You will get spammed to death with "HAUL MY **** PLZ NOW NOW NOW NOW"
"Sure, light both the cynos and send me 250 mil to cover my time and I'll be on my way." Parrots, commence!
Postcount: 672176
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Lady Spank
Amarr Trillionaire High-Rollers Suicidal Bassoon Orkesta
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Posted - 2011.06.13 18:46:00 -
[21]
If your corporation are suggesting YOU put the time in to train a carrier alt. They had better be prepared to:
- Pay for the skillbooks
- Contribute to the purchase of the Carrier
- Train cyno alts, or at least the skills for you to use
~~~
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Liang Nuren
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Posted - 2011.06.13 18:55:00 -
[22]
Originally by: NoNah
Originally by: Patient 2428190 Don't be the only carrier pilot in your organization if you plan on living in npc 0.0
You will get spammed to death with "HAUL MY **** PLZ NOW NOW NOW NOW"
"Sure, light both the cynos and send me 250 mil to cover my time and I'll be on my way."
Damn, you're cheap! -- Eve Forum ***** Extraordinaire On Twitter
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