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xxxak
Caldari Infinite Improbability Inc -Mostly Harmless-
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Posted - 2011.06.11 17:27:00 -
[1]
Edited by: xxxak on 11/06/2011 17:27:38 CCP guy just said they would nerf Drams and Supers, and look at logi
During the Alliance tournament broadcast.
He said it would happen by this winter. Just a heads up.
Damn it....
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Havak Kouvo
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Posted - 2011.06.11 17:34:00 -
[2]
The nerf of supers was bound to happen sooner of later. Sov warfare has been reduced to who ever can bring the most supers. There needs to be a change so that there is basically a stacking penalty to bring supers to a battle. The benefits to bringing supers to a battle should not be linear or even exponential (like it is now) it needs to asymptote after the first few titans and/or several supercarriers.
It should not make scene to drop 30+ titans into a single battle. Even if the opponent has already dropped 30+ titans.
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xxxak
Caldari Infinite Improbability Inc -Mostly Harmless-
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Posted - 2011.06.11 17:39:00 -
[3]
Originally by: Havak Kouvo The nerf of supers was bound to happen sooner of later. Sov warfare has been reduced to who ever can bring the most supers. There needs to be a change so that there is basically a stacking penalty to bring supers to a battle. The benefits to bringing supers to a battle should not be linear or even exponential (like it is now) it needs to asymptote after the first few titans and/or several supercarriers.
It should not make scene to drop 30+ titans into a single battle. Even if the opponent has already dropped 30+ titans.
How does that make any sense at all.
Imagine if the Americans or Japanese in WWII said... OH, there are already 30 battleships on the field, we can't bring more because of the stacking penalty!
LOL. I'll quit if EVE gets that ******ed.
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Dorian Wylde
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Posted - 2011.06.11 17:44:00 -
[4]
Originally by: xxxak
Originally by: Havak Kouvo The nerf of supers was bound to happen sooner of later. Sov warfare has been reduced to who ever can bring the most supers. There needs to be a change so that there is basically a stacking penalty to bring supers to a battle. The benefits to bringing supers to a battle should not be linear or even exponential (like it is now) it needs to asymptote after the first few titans and/or several supercarriers.
It should not make scene to drop 30+ titans into a single battle. Even if the opponent has already dropped 30+ titans.
How does that make any sense at all.
Imagine if the Americans or Japanese in WWII said... OH, there are already 30 battleships on the field, we can't bring more because of the stacking penalty!
LOL. I'll quit if EVE gets that ******ed.
This. Trying to arbitrarily limit how many ships can be on grid or even in system at a time is only going to end badly. They need to drastically up the cost to build, and introduce a cost to maintain, supercaps. Adding PoS-like fuel requirements would be a nice start.
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Blane Xero
Amarr The Firestorm Cartel
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Posted - 2011.06.11 17:45:00 -
[5]
Edited by: Blane Xero on 11/06/2011 17:45:58 He made no such claim. He said there were changes, mentioning only the Dramiel by name. He said it was a possibility that EAS and Supercaps could see changes in the future. _____________________________________ Haruhiist since December 2008
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baltec1
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Posted - 2011.06.11 17:47:00 -
[6]
Reduce supers to 5 fighters/bombers and they become t2 carriers which would be great in my book.
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Walextheone
The Red Circle Inc.
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Posted - 2011.06.11 17:47:00 -
[7]
Some nerf to SC and some boost to Dreadnaughts to make rock, paper scissor balance better
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Feligast
Minmatar GoonWaffe Goonswarm Federation
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Posted - 2011.06.11 17:49:00 -
[8]
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1525620
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MotherMoon
Huang Yinglong
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Posted - 2011.06.11 17:53:00 -
[9]
They should not blindy nerf super caps.
They need to finally introduce subsystem targeting. Super capitals should be weak to smaller ships i flet battles. make it so 2 cruisers shooting at a super cap is more effective in the long run than a dread shooting it.
Allow smaller ships to hit small sig radiu stargets that can't be hit by larger weapons. Introduce some real strategy into eve please. Small ships should be very effective againts super caps with no support.
Why else would the death star have fighters if bigger was always better?
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Veshta Yoshida
Amarr PIE Inc.
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Posted - 2011.06.11 17:53:00 -
[10]
Edited by: Veshta Yoshida on 11/06/2011 17:53:27 Old news for those of us active on SiSi and related forums.
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PuffnSnuff
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Posted - 2011.06.11 17:55:00 -
[11]
Originally by: Dorian Wylde
Originally by: xxxak
Originally by: Havak Kouvo The nerf of supers was bound to happen sooner of later. Sov warfare has been reduced to who ever can bring the most supers. There needs to be a change so that there is basically a stacking penalty to bring supers to a battle. The benefits to bringing supers to a battle should not be linear or even exponential (like it is now) it needs to asymptote after the first few titans and/or several supercarriers.
It should not make scene to drop 30+ titans into a single battle. Even if the opponent has already dropped 30+ titans.
How does that make any sense at all.
Imagine if the Americans or Japanese in WWII said... OH, there are already 30 battleships on the field, we can't bring more because of the stacking penalty!
LOL. I'll quit if EVE gets that ******ed.
This. Trying to arbitrarily limit how many ships can be on grid or even in system at a time is only going to end badly. They need to drastically up the cost to build, and introduce a cost to maintain, supercaps. Adding PoS-like fuel requirements would be a nice start.
I'm surprised that supercaps and titans don't already have upkeep costs. If they are made to have fuel costs then I forsee a huge demand for PI products most likely. And if this happens then it'll happen near when dust starts...
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Kerfira
Kerfira Corp
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Posted - 2011.06.11 17:57:00 -
[12]
Just prevent supers from targeting non-capital ships... Would not solve all, but would make them more vulnerable!
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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MeBiatch
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Posted - 2011.06.11 17:58:00 -
[13]
Originally by: MotherMoon They should not blindy nerf super caps.
They need to finally introduce subsystem targeting. Super capitals should be weak to smaller ships i flet battles. make it so 2 cruisers shooting at a super cap is more effective in the long run than a dread shooting it.
Allow smaller ships to hit small sig radiu stargets that can't be hit by larger weapons. Introduce some real strategy into eve please. Small ships should be very effective againts super caps with no support.
Why else would the death star have fighters if bigger was always better?
hmm... i would rather see capital nuets put on dreads......
as for sub cap anti cap ship... make a techII tier II bc called heavy bombers... let them fire citadel torps and give them a covert ops cloak and cyno and a bomb luancher...
presto you now have a sub cap anti cap ship... plus you have a sub cap that can effectivly shoot at towers and structures.... (ths would be awesome for wh space)
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JC Anderson
Caldari Noir. Noir. Mercenary Group
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Posted - 2011.06.11 18:08:00 -
[14]
During the AT panel comments, I was quite surprised to hear Shadoo actually admit that supercap usage is getting to be a bit silly as of late.
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Liang Nuren
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Posted - 2011.06.11 18:11:00 -
[15]
Originally by: xxxak nerf Drams and Supers
Very old news and quite well known.
Quote: and look at logi
Interesting. IMO logis don't need nerfed, though I know that people bringing nothing but DPS ships in all their fleets disagree. NARF TEEMWERK! NARF IT GUD!
-Liang -- Eve Forum ***** Extraordinaire On Twitter
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JC Anderson
Caldari Noir. Noir. Mercenary Group
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Posted - 2011.06.11 18:12:00 -
[16]
Originally by: Liang Nuren
Originally by: xxxak nerf Drams and Supers
Very old news and quite well known.
Quote: and look at logi
Interesting. IMO logis don't need nerfed, though I know that people bringing nothing but DPS ships in all their fleets disagree. NARF TEEMWERK! NARF IT GUD!
-Liang
Logi isn't a nerf according to that thread. They are having their warp speed increased.
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Mister Smithington
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Posted - 2011.06.11 18:14:00 -
[17]
Originally by: Liang Nuren
Originally by: xxxak nerf Drams and Supers
Very old news and quite well known.
Quote: and look at logi
Interesting. IMO logis don't need nerfed, though I know that people bringing nothing but DPS ships in all their fleets disagree. NARF TEEMWERK! NARF IT GUD!
-Liang
To be clear, CCP Soundwave said they would look at logis, in the same breath he said they would look at EAFs. That doesn't mean Logis are getting nerfed. Lord knows EAFs won't be.
CCP desperately needs a dedicated balance team. Team BFF has a lot on their plate and waiting 6 months for some of the more important balancing is just not cool.
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JC Anderson
Caldari Noir. Noir. Mercenary Group
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Posted - 2011.06.11 18:16:00 -
[18]
Originally by: Mister Smithington
Originally by: Liang Nuren
Originally by: xxxak nerf Drams and Supers
Very old news and quite well known.
Quote: and look at logi
Interesting. IMO logis don't need nerfed, though I know that people bringing nothing but DPS ships in all their fleets disagree. NARF TEEMWERK! NARF IT GUD!
-Liang
To be clear, CCP Soundwave said they would look at logis, in the same breath he said they would look at EAFs. That doesn't mean Logis are getting nerfed. Lord knows EAFs won't be.
CCP desperately needs a dedicated balance team. Team BFF has a lot on their plate and waiting 6 months for some of the more important balancing is just not cool.
Like I said, it isn't a nerf.. It's a buff.
From CCP Tallest's thread, Lostistics The thing that really stands out is the warp speed. It's lower than all the other tech 2 cruisers and that's just not cool.
Ship Warp Speed: from 3 AU/S to 3.75 AU/s
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Liang Nuren
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Posted - 2011.06.11 18:24:00 -
[19]
Originally by: JC Anderson
Originally by: Mister Smithington
Originally by: Liang Nuren
Originally by: xxxak nerf Drams and Supers
Very old news and quite well known.
Quote: and look at logi
Interesting. IMO logis don't need nerfed, though I know that people bringing nothing but DPS ships in all their fleets disagree. NARF TEEMWERK! NARF IT GUD!
-Liang
To be clear, CCP Soundwave said they would look at logis, in the same breath he said they would look at EAFs. That doesn't mean Logis are getting nerfed. Lord knows EAFs won't be.
CCP desperately needs a dedicated balance team. Team BFF has a lot on their plate and waiting 6 months for some of the more important balancing is just not cool.
Like I said, it isn't a nerf.. It's a buff.
From CCP Tallest's thread, Lostistics The thing that really stands out is the warp speed. It's lower than all the other tech 2 cruisers and that's just not cool.
Ship Warp Speed: from 3 AU/S to 3.75 AU/s
Hmmmm... not much of a change, but that's fine. I only hope they take a look at the Ony. My personal fantasy is switching the tracking link bonus for an active tank bonus, and moving mid -> low. A bit more grid for dual reps + MWD + Cap booster + 4 Large RR. :gasm:
-Liang -- Eve Forum ***** Extraordinaire On Twitter
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Seishi Maru
Ministry of War
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Posted - 2011.06.11 18:24:00 -
[20]
Originally by: xxxak
Originally by: Havak Kouvo The nerf of supers was bound to happen sooner of later. Sov warfare has been reduced to who ever can bring the most supers. There needs to be a change so that there is basically a stacking penalty to bring supers to a battle. The benefits to bringing supers to a battle should not be linear or even exponential (like it is now) it needs to asymptote after the first few titans and/or several supercarriers.
It should not make scene to drop 30+ titans into a single battle. Even if the opponent has already dropped 30+ titans.
How does that make any sense at all.
Imagine if the Americans or Japanese in WWII said... OH, there are already 30 battleships on the field, we can't bring more because of the stacking penalty!
LOL. I'll quit if EVE gets that ******ed.
the funny part is that this penality DID existed and was respected somehow! A fleet compromised of too many capital ships , more precisely too high capital ship to escort ship ratio is extremely vulnerable to submarines.
So no one would deploy a fleet of 16 BB 12 CV and 4 DD and expect to have good results.
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JC Anderson
Caldari Noir. Noir. Mercenary Group
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Posted - 2011.06.11 18:25:00 -
[21]
Originally by: Liang Nuren Hmmmm... not much of a change, but that's fine. I only hope they take a look at the Ony. My personal fantasy is switching the tracking link bonus for an active tank bonus, and moving mid -> low. A bit more grid for dual reps + MWD + Cap booster + 4 Large RR. :gasm:
-Liang
LOL yes... I wouldn't mind that either.
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Brazero
Amarr Noble House
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Posted - 2011.06.11 18:30:00 -
[22]
Originally by: MotherMoon They should not blindy nerf super caps.
Oh yes they should, These ships should never have been here at all, and we all know that. At least those of us older than the trial period.
Carriers and dreads as well, no need for all that crap. Roll back to before Exodus and start all over again. Bad for the plex selling morons, good for the rest of us.
Originally by: Rodj Blake CCP are planning to give Amarrians some "oomph"
Unfortunately, "oomph" is the sound one makes when kicked repeatedly in the ribs.
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JC Anderson
Caldari Noir. Noir. Mercenary Group
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Posted - 2011.06.11 18:33:00 -
[23]
Originally by: Brazero
Originally by: MotherMoon They should not blindy nerf super caps.
Oh yes they should, These ships should never have been here at all, and we all know that. At least those of us older than the trial period.
Carriers and dreads as well, no need for all that crap. Roll back to before Exodus and start all over again. Bad for the plex selling morons, good for the rest of us.
Carriers and dreads really don't changing in all honesty.
Though I do miss the time where seeing a carrier on the field was a rare event. During the same period where nobody used Super Carriers (Called motherships then) because they sucked. ;)
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Neem Karoli
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Posted - 2011.06.11 18:47:00 -
[24]
Quote: CCP desperately needs a dedicated balance team. Team BFF has a lot on their plate and waiting 6 months for some of the more important balancing is just not cool.
I agree balance is so huge.... nerf supercaps should not take 6 months... discourage blobs... fix the lag. That should be the top 3 issues... imo
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Zyck
Imminent Ruin Dirt Nap Squad.
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Posted - 2011.06.11 19:02:00 -
[25]
The problem is not that supers are OP in pure combat power. The problem is they have no real counter except more supers. Buff the dread so its more effective and less vulnerable to other caps and/or increase the cost of use of supers and there might be some balance. Instead of nerfing the **** out of one thing CCP should boost another ship to introduce a viable counter.
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MeBiatch
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Posted - 2011.06.11 19:17:00 -
[26]
Originally by: Zyck The problem is not that supers are OP in pure combat power. The problem is they have no real counter except more supers. Buff the dread so its more effective and less vulnerable to other caps and/or increase the cost of use of supers and there might be some balance. Instead of nerfing the **** out of one thing CCP should boost another ship to introduce a viable counter.
well there are 3 options... 1: boost dreads by reducing siege timmer to 5 min and adding capital nuets/nos 2: introduce tech II Dreads called Juggernauts that have 5 min siege mode capital nuets/nos and can tackle a supercap (basically make it a capital interdictor) 3:introduce Tech II tier II bc's called heavy bombers that can use citadel torps can covert ops cloak and can use heavy bombs (its a bomb but is so slow it does neglagible damage to sub caps)
personally i would like 2 and 3 added....
but if they are going to nerf the sc then reduce thier ability to rr each other... or make them have to siege mode to use FB or just make FB has paper thin HP or make the SC pilot pick between FB or fighters for its bay
its a thin line when bringing out the nerfbat between balance and breaking a weapons system... and ccp has had a rather bad track record of when fixing one aspect of the game they make the once OP system to become the new sub par weapons system... hybrids/dreads are the latest result of this...
I do hope that after incarna and its fix patches are released that more CCP members get put onn the balance team...
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quigibow
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Posted - 2011.06.11 21:47:00 -
[27]
Originally by: xxxak Edited by: xxxak on 11/06/2011 17:27:38 CCP guy just said they would nerf Drams and Supers, and look at logi
During the Alliance tournament broadcast.
He said it would happen by this winter. Just a heads up.
Damn it....
u mad bro
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Djakku
Pod Liberation Authority HYDRA RELOADED
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Posted - 2011.06.11 21:52:00 -
[28]
Cynabal and Machariel are perfectly well balanced, only the Dramiel needs a slight change. This is not a signature. |
salty Milk
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Posted - 2011.06.11 21:52:00 -
[29]
so what?
he also said EAFs
SCORE!
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Kalle Demos
Amarr Helix Protocol
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Posted - 2011.06.11 22:02:00 -
[30]
Originally by: xxxak
Originally by: Havak Kouvo The nerf of supers was bound to happen sooner of later. Sov warfare has been reduced to who ever can bring the most supers. There needs to be a change so that there is basically a stacking penalty to bring supers to a battle. The benefits to bringing supers to a battle should not be linear or even exponential (like it is now) it needs to asymptote after the first few titans and/or several supercarriers.
It should not make scene to drop 30+ titans into a single battle. Even if the opponent has already dropped 30+ titans.
How does that make any sense at all.
Imagine if the Americans or Japanese in WWII said... OH, there are already 30 battleships on the field, we can't bring more because of the stacking penalty!
LOL. I'll quit if EVE gets that ******ed.
EVE is already that ******ed
Team A brings 5 fat guys so Team B brings 10, Team B wins .
LETS POST ON CAOD GANG! |
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