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Anaesthera
The Scope Gallente Federation
1
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Posted - 2011.09.28 00:08:00 -
[1] - Quote
I was under the impression that marauders are well suited for missions and pve combat. So I purchased one and set off into a level 4 mission.
I almost lost a 700m isk ship under 5 minutes. The armor melted like butter, the drone bandwidth limited me to like 3 drones, cap lasted about 3 minutes, and the DPS was crap. Granted, the entire room was aggro'd, but I've dealt with that before with no issues. I returned in an Ishtar and cleaned up, with the rats never breaking the tank the whole mission.
So what's the deal with this ship?
This is one of the fits I tried: High: 4x 425mm Railgun II 2x Small Tractor Beam I 1x Salvager
Med: 1x Cap Recharger II 2x Tracking Computer I 1x Stasis Webifier
Low: 2x Armor Explosive Hardener II 1x Large Armor Repairer II 1x Energized Adaptive Nano Membrane II 3x Magnetic Field Stabilizer II
Rig: 1x Large Capacitor Control Circuit I |
NoNah
Hyper-Nova
16
|
Posted - 2011.09.28 00:11:00 -
[2] - Quote
You broght a partially fitted ship infamous for being the worst in it's class - from a faction infamous for having the worst missionships - using tech one unnamed modules failing to understand how drones work in a random mission.
And you're suprised it didn't excel? |
Anaesthera
The Scope Gallente Federation
1
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Posted - 2011.09.28 00:13:00 -
[3] - Quote
NoNah wrote:You broght a partially fitted ship infamous for being the worst in it's class - from a faction infamous for having the worst missionships - using tech one unnamed modules failing to understand how drones work in a random mission.
And you're suprised it didn't excel?
I don't know what you're talking about.... Besides the rig, tractor and salvager, it's all Tech 2
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Sin Meng
Creative Assembly
9
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Posted - 2011.09.28 00:17:00 -
[4] - Quote
I tried the Kronos and while I certainly had no issues whatsoever with its tank, it simply couldn't outperform my Vargur in any way. No offense but I'm going to go with user error on the meltling like butter part. And if you're going to deal with marauders I would highly recommend investing in cap injection over passive recharge. Elements of the past and the future combining to make something not quite as good as either. |
Anaesthera
The Scope Gallente Federation
1
|
Posted - 2011.09.28 00:20:00 -
[5] - Quote
Sin Meng wrote:I tried the Kronos and while I certainly had no issues whatsoever with its tank, it simply couldn't outperform my Vargur in any way. No offense but I'm going to go with user error on the meltling like butter part. And if you're going to deal with marauders I would highly recommend investing in cap injection over passive recharge.
I tried the injector fit as well, didn't help the armor. Maybe I should have used repper drones |
Roosterton
Eternal Frontier
12
|
Posted - 2011.09.28 00:34:00 -
[6] - Quote
Anaesthera wrote:Sin Meng wrote:I tried the Kronos and while I certainly had no issues whatsoever with its tank, it simply couldn't outperform my Vargur in any way. No offense but I'm going to go with user error on the meltling like butter part. And if you're going to deal with marauders I would highly recommend investing in cap injection over passive recharge. I tried the injector fit as well, didn't help the armor. Maybe I should have used repper drones
Not sure if srs.
Repper drones don't work on yourself.
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mxzf
Shovel Bros
9
|
Posted - 2011.09.28 00:56:00 -
[7] - Quote
I have to agree with the previous "Not sure if serious".
In the odd chance you are serious though, try something more like this. 1k+ DPS (1300 with Void) and insta-death to pretty much anything that strays within 14km and still over 100k EHP and 669 DPS tank (against Serpentis, and 125k and 850 DPS against Guristas if you trade a Therm hardner for Kin, which are the main things you should be fighting in a Kronos anyways).
[Kronos, New Setup 1] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Large Armor Repairer II Armor Thermic Hardener II Armor Kinetic Hardener II Armor Thermic Hardener II Damage Control II
Federation Navy Stasis Webifier Cap Recharger II Cap Recharger II Core C-Type 100MN Afterburner
Neutron Blaster Cannon II, Antimatter Charge L Neutron Blaster Cannon II, Antimatter Charge L Neutron Blaster Cannon II, Antimatter Charge L Neutron Blaster Cannon II, Antimatter Charge L Salvager I Small Tractor Beam I Small Tractor Beam I
Large Capacitor Control Circuit I Large Hybrid Collision Accelerator I
Ogre II x2 Hammerhead II x2 Hobgoblin II x1 |
General Trajan
State War Academy Caldari State
0
|
Posted - 2011.09.28 02:54:00 -
[8] - Quote
Anaesthera wrote: So what's the deal with this ship?
before we go any further we need to know why in the hell you decided to be a cheap skate AFTER spending 700 Mil on a marauder hull.
only one T1 rig? T1 no named mods on a freakin marauder? the rats actually would have done you a big favor. seriously. |
Shadowsword
The Rough Riders Ares Protectiva
5
|
Posted - 2011.09.28 05:34:00 -
[9] - Quote
Anaesthera wrote: I almost lost a 700m isk ship under 5 minutes. The armor melted like butter, the drone bandwidth limited me to like 3 drones, cap lasted about 3 minutes, and the DPS was crap. Granted, the entire room was aggro'd, but I've dealt with that before with no issues. I returned in an Ishtar and cleaned up, with the rats never breaking the tank the whole mission.
So what's the deal with this ship?
Your comment about being limited by bandwidth to 3 drones was an eye opener. Face it, you tried to use it like an overgrown Ishtar. But it's not one.
You don't use 3 heavies on a Kronos. And you don't aggro a whole room either.
The Kronos suffer from hybrids being subpar atm, but the ship itself is fine. IF you know how to use it.
PS: Fed navy web is mandatory on a gun marauder. |
Uzbeg Khan
Perkone Caldari State
0
|
Posted - 2011.09.28 08:27:00 -
[10] - Quote
Shadowsword wrote:Anaesthera wrote: I almost lost a 700m isk ship under 5 minutes. The armor melted like butter, the drone bandwidth limited me to like 3 drones, cap lasted about 3 minutes, and the DPS was crap. Granted, the entire room was aggro'd, but I've dealt with that before with no issues. I returned in an Ishtar and cleaned up, with the rats never breaking the tank the whole mission.
So what's the deal with this ship?
Your comment about being limited by bandwidth to 3 drones was an eye opener. Face it, you tried to use it like an overgrown Ishtar. But it's not one. You don't use 3 heavies on a Kronos. And you don't aggro a whole room either. The Kronos suffer from hybrids being subpar atm, but the ship itself is fine. IF you know how to use it. PS: Fed navy web is mandatory on a gun marauder.
I have guns on my Vargur, and can't for the life of me think of a reason to fit a web :p |
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Tore Smith
Science and Trade Institute Caldari State
0
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Posted - 2011.09.28 08:41:00 -
[11] - Quote
i can partly understand the heat you're taking in the replys, for not taking the time and checking out how to fly this ship before buying it. on the other hand ignorance is bliss, so as someone who flies a kronos on a regular basis but only against serp/gur/merc rats, here are some tips:
- as pointed out above already, this is not a drone boat. its a gun boat and you have to fly it accordingly. namely gank it out as much you can and be careful with the triggers. dont aggro whole rooms, but let your gank do the tanking and eliminate individual groups real fast.
- blaster setups can be a blast (haha) for some selected missions or sanctums. mostly though you will want a rail setup, even with rails sucking at the moment. but if there are ships that can make rails work in pve its kronos and vindi.
concerning the fit:
- dont be cheap on a ship were the hull already is expensive. you need navy web and navy dmg mods. a faction rep makes sense also. rest can be t2 in my book (rigs also!).
- make it a boosted setup. marauders have a huge cargo bay, so use it. this gives you room, to actually put some useful rigs on this ship (dmg and rep).
- rails have poor tracking. mids should therefore be 2 tcs, 1 web, 1 heavy booster.
- a rail kronos does not need to move much. so adjust your drone choice. use 3 sentries and put a drone link in one of the high slots.
to sum it up, a well fit kronos will push 800 dps easily with guns only (my skill give me 815 including 1 CX implant). this makes it a real contender against even the golem, because its not so tedious to fly. guns deliver instant dmg without defender loss and you will want them un-grouped to minimize overkill dmg.
so dont give up on the kronos yet, its not as bad as everybody says.
ps: for guristas i prefer the vindi with basically the same fit because of its naturally higher sensor strength. |
Cryissa
Caldari Navy Operations
0
|
Posted - 2011.09.28 09:38:00 -
[12] - Quote
Should be no problem setting up the Kronos to tank a whole room. Only problem I see is having a setup good enough to tank (which isnt a problem) vs clearing the room in a good amount of time. What that set up is? I don't know I fly the Golem but I can fly the Kronos I just haven't bought one. I think of Hybrid's were better id give it a try but with my skills in both missile and hybrids being maxed out and missiles working ill be sticking with my Golem.
With that said a corp friend flies the Paladin which in some ways is like the Kronos (Losely) only in the armour tanking of course. You get the tracking boost on teh Kronos but even with the Paladin it works well when say he tanks and we do level's 4's together with me flying a quicker ship or at times we boost each other and I fly a drone boat while he concentrates on the BS class rats while I do cruiers and frigates. Room's get cleared very fast indeed.
So all in all I would find even my skills would be about to fit and fly the Kronos and live but would take too long for me. |
Fabulous Virgil
Pator Tech School Minmatar Republic
5
|
Posted - 2011.09.28 10:21:00 -
[13] - Quote
proly shouldn't have put a gallente armor tanker vs angels on the first mission if you're bad at running l4s, just sayin' you're bad at the game, you should be taking baby steps, don't jump the deep end l4s r hard k |
NoNah
Hyper-Nova
16
|
Posted - 2011.09.28 10:30:00 -
[14] - Quote
Anaesthera wrote:NoNah wrote:You broght a partially fitted ship infamous for being the worst in it's class - from a faction infamous for having the worst missionships - using tech one unnamed modules failing to understand how drones work in a random mission.
And you're suprised it didn't excel? I don't know what you're talking about.... Besides the rig, tractor and salvager, it's all Tech 2
Granted you list "Tracking Computer I" and "Stasis Webifier"(Note that this is the same method you used to indicate the salvager was tech 1). And you replied to a tiny portion of the issue.
- Kronos is still the worst marauder. - Gallente is still the faction running missions the slowest. - The ship is still not fully fitted. - You still imply you were using 3 heavy or sentry drones and no light/medium - The information regarding the mission is inexistant - for all we know you could be doing factional warfare missions
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vorneus
Hub2
0
|
Posted - 2011.09.28 12:14:00 -
[15] - Quote
NoNah wrote:Granted you list "Tracking Computer I" and "Stasis Webifier"(Note that this is the same method you used to indicate the salvager was tech 1). And you replied to a tiny portion of the issue.
- Kronos is still the worst marauder. - Gallente is still the faction running missions the slowest. - The ship is still not fully fitted. - You still imply you were using 3 heavy or sentry drones and no light/medium - The information regarding the mission is inexistant - for all we know you could be doing factional warfare missions
I don't really have a lot to say on the fact this guy bought a marauder after "hearing marauders were good for missions" and failed miserably, but I just wanted to point out the underlined portion of the above quote.
Have you ever heard of a Dominix?
:)
-Ed |
Tanya Powers
Science and Trade Institute Caldari State
1
|
Posted - 2011.09.28 12:43:00 -
[16] - Quote
Rails suck anyway.
Cross train minmatar
Buy Maelstorm
Fit 800's
Fit TE's and Gyros
Pop the entire room (really fast and don't forget to bm 1wreck per room)
Repeat 5 or 6 times
Pick your forum alt trroll : Loot/reprocess/salvage
Profit
Reward: 700M not spent on something that doesn't even deserve to undock: If you really have that much to spend send it to me I'll buy one Vindi just for the fun of shield tank it. |
Uriel Winston
The Scope Gallente Federation
1
|
Posted - 2011.09.28 14:07:00 -
[17] - Quote
vorneus wrote:NoNah wrote:Granted you list "Tracking Computer I" and "Stasis Webifier"(Note that this is the same method you used to indicate the salvager was tech 1). And you replied to a tiny portion of the issue.
- Kronos is still the worst marauder. - Gallente is still the faction running missions the slowest. - The ship is still not fully fitted. - You still imply you were using 3 heavy or sentry drones and no light/medium - The information regarding the mission is inexistant - for all we know you could be doing factional warfare missions
I don't really have a lot to say on the fact this guy bought a marauder after "hearing marauders were good for missions" and failed miserably, but I just wanted to point out the underlined portion of the above quote. Have you ever heard of a Dominix? :) -Ed
He is right you know.
Dominix may be a potent-easy way to run missions however its still SLOW.
cant be compared to a maelstrom (dont even compare it to mach/tengu/nm) |
Aamrr
HnL Enterprise
51
|
Posted - 2011.09.28 14:15:00 -
[18] - Quote
Uriel Winston wrote:cant be compared to a maelstrom (dont even compare it to mach/tengu/nm)
I've flown a Nightmare. I haven't flown a Machariel, but the numbers lead me to believe it's at least as good as the Nightmare in its respective environment. And I have flown the Tengu. Maybe it's just me, but I don't think the Tengu is quite deserving of being grouped with the Nightmare or Machariel. There's a pretty big difference between 700 DPS and 1000. |
Tabernack en Chasteaux
Next Generation Material Solutions Yulai Federation
19
|
Posted - 2011.09.28 15:24:00 -
[19] - Quote
Uriel Winston wrote:Dominix may be a potent-easy way to run missions however its still SLOW.
QFT. Your missions will be slow as balls, but you will never ever die. Also, you can go eat dinner and come back to a finished mission.
And even if you're busy fapping and forget to turn your tank on, you're out less than 100M isk. |
Anaesthera
The Scope Gallente Federation
1
|
Posted - 2011.09.28 15:41:00 -
[20] - Quote
Tore Smith wrote:i can partly understand the heat you're taking in the replys, for not taking the time and checking out how to fly this ship before buying it. on the other hand ignorance is bliss, so as someone who flies a kronos on a regular basis but only against serp/gur/merc rats, here are some tips:
- as pointed out above already, this is not a drone boat. its a gun boat and you have to fly it accordingly. namely gank it out as much you can and be careful with the triggers. dont aggro whole rooms, but let your gank do the tanking and eliminate individual groups real fast.
- blaster setups can be a blast (haha) for some selected missions or sanctums. mostly though you will want a rail setup, even with rails sucking at the moment. but if there are ships that can make rails work in pve its kronos and vindi.
concerning the fit:
- dont be cheap on a ship were the hull already is expensive. you need navy web and navy dmg mods. a faction rep makes sense also. rest can be t2 in my book (rigs also!).
- make it a boosted setup. marauders have a huge cargo bay, so use it. this gives you room, to actually put some useful rigs on this ship (dmg and rep).
- rails have poor tracking. mids should therefore be 2 tcs, 1 web, 1 heavy booster.
- a rail kronos does not need to move much. so adjust your drone choice. use 3 sentries and put a drone link in one of the high slots.
to sum it up, a well fit kronos will push 800 dps easily with guns only (my skill give me 815 including 1 CX implant). this makes it a real contender against even the golem, because its not so tedious to fly. guns deliver instant dmg and you will want them un-grouped to minimize overkill dmg.
so dont give up on the kronos yet, its not as bad as everybody says.
ps: for guristas i prefer the vindi with basically the same fit because of its naturally higher sensor strength.
I appreciate this post, thank you. Yes, I was flying this as a drone boat (being Gallente and all). I found the biggest problem was when rats closed in on me within 10km. Then my sentries were worthless, and my guns were barely scratching rats smaller than BS. I could easily handle heavy BS fire at a distance, but it turned into a scene of a million pin-pricks that drained my cap and tank when the smaller ships got too close to my ship. I was not able to kill them all fast enough, even when webbed.
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Anaesthera
The Scope Gallente Federation
1
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Posted - 2011.09.28 15:53:00 -
[21] - Quote
Fabulous Virgil wrote:proly shouldn't have put a gallente armor tanker vs angels on the first mission if you're bad at running l4s, just sayin' you're bad at the game, you should be taking baby steps, don't jump the deep end l4s r hard k
Ignoring the nasty tone, I will give you credit for making a good point. It was an Angel mission. However, I've been doing that same Angel mission in an Ishtar with zero problems (as I stated in my original post). So MY point of this thread was the Kronos, not the mission |
Tore Smith
Science and Trade Institute Caldari State
1
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Posted - 2011.09.28 16:32:00 -
[22] - Quote
Btw, I forgot to add the fit I use:
[Kronos, mission_serp/gur] Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Corpus C-Type Large Armor Repairer Centum C-Type Energized Thermic Membrane Centum C-Type Energized Magnetic Membrane
Heavy Capacitor Booster II, Cap Booster 800 Tracking Computer II, Optimal Range Tracking Computer II, Tracking Speed Federation Navy Stasis Webifier
425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L Drone Link Augmentor I Small Tractor Beam I Salvager I
Large Hybrid Burst Aerator II Large Auxiliary Nano Pump I
Hobgoblin II x5 Garde II x3
For the rats I mentioned before, this works really good for me. Try to shoot frigs as soon as possible, because even the web will not slow them down sufficiently for your guns or sentries to hit them. You would need two webs for that. The web mostly is useful for Merc missions where cruisers and above orbit you close...
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Puss in Boots
Commando Elite Corp
3
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Posted - 2011.09.28 17:00:00 -
[23] - Quote
Anaesthera wrote:Fabulous Virgil wrote:proly shouldn't have put a gallente armor tanker vs angels on the first mission if you're bad at running l4s, just sayin' you're bad at the game, you should be taking baby steps, don't jump the deep end l4s r hard k Ignoring the nasty tone, I will give you credit for making a good point. It was an Angel mission. However, I've been doing that same Angel mission in an Ishtar with zero problems (as I stated in my original post). So MY point of this thread was the Kronos, not the mission
I've done plenty of missions with angles when I flew a kronos. Your ship was fail fit for the task at hand and you have a lack of understanding on how to optimize what the ship does offer... eg 3 heavy drones instead of 5 med which offer better damage.
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ColdCutz
Pwny Nation
0
|
Posted - 2011.09.28 21:52:00 -
[24] - Quote
Replies have castigated OP well enough so far. I was having fun in EFT slapping together a Kronos to see just how bad this thing can suck. A shame it's still outperfomed by the other three *cough* *cough* hybrids *cough*
[Kronos, Pillager] Large Armor Repairer II Armor Explosive Hardener II Armor Explosive Hardener II Energized Adaptive Nano Membrane II Damage Control II Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer
Quad LiF Fueled I Booster Rockets True Sansha Stasis Webifier Cap Recharger II Cap Recharger II
Neutron Blaster Cannon II, Null L Neutron Blaster Cannon II, Null L Neutron Blaster Cannon II, Null L Neutron Blaster Cannon II, Null L Heavy Nosferatu II Salvager II Small Tractor Beam I
Large Capacitor Control Circuit I Large Capacitor Control Circuit I
Ogre II x3 Hammerhead II x5
I always start by tanking for the worst case - Explosive (Angel, Minni, Rogue Drones). It's STABLE with everything but the Microwarp. Unfortunately with its web bonus the engagement rage is limited to 15km with the True Sansha Webifier.
damage: 960dps tank: 491dps (Angel - 11,0,17,72%) |
1-Up Mushroom
Imperial Academy Amarr Empire
38
|
Posted - 2011.09.28 22:02:00 -
[25] - Quote
Anaesthera wrote:
Yes, I was flying this as a drone boat (being Gallente and all).
I just lol'd there, I just had too
1,700,000 Species Of Plants...-á365 Days In A Year...-á243 Countries In The World...-á12 Planets In Our Solar System...-áOnly 1-Up Mushroom-á |
Anaesthera
The Scope Gallente Federation
1
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Posted - 2011.09.28 23:42:00 -
[26] - Quote
Ok, you guys had your fun
So, assuming that the Kronos is the only marauder I can fly, and I want to actually use it, what does the Kronos excel at? Give me a best case scenario for a Kronos (that doesn't include "reprocessing it"), and what to look for when fitting it |
mxzf
Shovel Bros
9
|
Posted - 2011.09.29 00:10:00 -
[27] - Quote
Anaesthera wrote:Ok, you guys had your fun So, assuming that the Kronos is the only marauder I can fly, and I want to actually use it, what does the Kronos excel at? Give me a best case scenario for a Kronos (that doesn't include "reprocessing it"), and what to look for when fitting it
It's good for pummeling Guristas and Serpentis rats at close range (after they're webbed). It can also be rail-fit if you can keep some range (though the web bonus is wasted). |
Sassaniak
Rayvek Laboratories
3
|
Posted - 2011.09.29 03:48:00 -
[28] - Quote
As another Kronos pilot, Angels are hard at first, but you figure them out, and you adapt your tank to them. you are mission specific fitting tank right? I have to ask because i dont know. people do stupid lazy things sometimes, i dont know your habits.
[Kronos, this is the minimum serp/guristas] Damage Control II Large Armor Repairer II Armor Thermic Hardener II Armor Kinetic Hardener II Energized Adaptive Nano Membrane II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Heavy Electrochemical Capacitor Booster I, Cap Booster 800 LiF Fueled I Booster Rockets Tracking Computer II Sensor Booster II
425mm Railgun II, Antimatter Charge L 425mm Railgun II, Antimatter Charge L 425mm Railgun II, Antimatter Charge L 425mm Railgun II, Antimatter Charge L Salvager I Small Tractor Beam I Small Tractor Beam I
Large Hybrid Burst Aerator II Large Capacitor Control Circuit I
Medium drones x 5 Small drones x 20
the small drones will get killed from time to time inside of missions, they will draw aggro and attack random ships. having spares for those scram frigates is necessary. sentries are absolutely wrong on this ship.
angels missions switch the therm/kin hardners for exp/exp and you should be fine. kill frigates first and run bs down. cap booster should keep everything stable but burns boosters fast so juggle.
This is something I really like, you should be cap stable with the rep and the ab off, the cap booster is really only there for you to run the repper anyways. so bring 8-16 x 800 out with you. target and kil frigs out past 23 km abouts, cruisers at 15km bc at 5 and bs at 5 km, sometimes with angels its necessary to run them down, but thats easy enough.
your choices inside a mission are worth almost more then your actual fitting. ive run hard missions with terrible fittings and failed easy missions with great fittings.
I had about twice as much post written, whining about your various failures but decided it was too whiny, so suffice to say, shoot things at ranges starting with the small and going up, and learn more about a ship before you fly it.
edit - drop the web its not worth it when you can catch the cruisers using the ab and the frigates are dead at 35 km. ...............................................................................
Sometimes, you all make me very disappointed. |
Jill Antaris
Imperial Academy Amarr Empire
2
|
Posted - 2011.09.29 09:42:00 -
[29] - Quote
Against Angels you generally use a explo Hardner, 2 EANM and a large repper(you can actually use it for next to 90% of all L4 since it is basically a omni tank). It does AE bonus stage, recon 1/3 and blockade fairly well(if you look for the triggers), pirate invasion can be kind of hard if the buggy agro gives you 3 of the 4 groups at once. It even did ok in the L5 storyline that once spawned on L4, think about it as a AE bonus with a lot more BS, that deal a lot more DPS at range and a shiny 3-11M faction spawn in it.
[Kronos, New Setup 2] Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer True Sansha Energized Adaptive Nano Membrane True Sansha Energized Adaptive Nano Membrane Armor Explosive Hardener II Core C-Type Large Armor Repairer
Tracking Computer II, Tracking Speed Tracking Computer II, Tracking Speed Cap Recharger II Stasis Webifier II
425mm Railgun II, Antimatter Charge L 425mm Railgun II, Antimatter Charge L 425mm Railgun II, Antimatter Charge L 425mm Railgun II, Antimatter Charge L Small Tractor Beam I Salvager II Small Tractor Beam I
Large Hybrid Collision Accelerator II Large Capacitor Control Circuit I
Valkyrie II x5 Garde II x3
The other marauders are a lot better, since the Kronos lacks the ability to use 5 sentry drones, his old 99% web(what really did help for sentry game play) and rails that do more than just poor DPS. |
Theodoric Darkwind
PonyWaffe Test Alliance Please Ignore
20
|
Posted - 2011.09.29 15:58:00 -
[30] - Quote
Aamrr wrote:Uriel Winston wrote:cant be compared to a maelstrom (dont even compare it to mach/tengu/nm) I've flown a Nightmare. I haven't flown a Machariel, but the numbers lead me to believe it's at least as good as the Nightmare in its respective environment. And I have flown the Tengu. Maybe it's just me, but I don't think the Tengu is quite deserving of being grouped with the Nightmare or Machariel. There's a pretty big difference between 700 DPS and 1000.
I would consider T3s (at least Tengu and Loki) to be better than navy BS and not quite as good as pirate BS. They have the advantage of great tank and decent dps while being easy to fly, and some of the mods can transfer over to a marauder or pirate BS.
looking at various mach and NM fits.
AC Mach: easy to fly, excellent applied dps (insane falloff ftw), insane tank, doesn't need a hugely expensive fit to be viable, doesn't need a cap injector, can choose damage type
Tachyon NM: requires insane micromanagement of cap, T2 rigs pretty much required, face melting dps out to 80km or more, slow as molasses, cap injector required, prop mod will gimp the tank, strong but very micromanagement intensive tank, requires a deadspace fit to be viable some officer modules recommended.
Pulse NM: not as touchy about cap as the beam version, face melting dps, but very short range, still slow as molasses prop mod required, cap injector recommended but not required, can get away with a faction/T2 fit with a few deadspace modules.
All 3 fits are within 50 dps of each other as per EFT |
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