Pages: 1 2 3 4 [5] 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 60 70 .. 75 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 31 post(s) |
Aryndel Vyst
Amarr GoonWaffe Goonswarm Federation
|
Posted - 2011.05.10 18:36:00 -
[121]
Originally by: Cynthia Ysolde this is awesome, good job ccp
notice all the people complaining are in the nc
hey nc, ha ha
The only people supporting it are folks either not in nullsec or folks in Pandemic ****hole. Basically an entire population of irrelevance.
|
State Citizen
|
Posted - 2011.05.10 18:37:00 -
[122]
Originally by: Jack Lagoon So if you're preventing caps from using a jump bridge, will you thus make it possible for a cyno beacon (pos mod) to be active at the same time as a cyno jammer in a system so corp/alliance caps may jump in?
You'll probably need to explain that in more simple terms - CCP don't actually play this game.
|
Celistin
|
Posted - 2011.05.10 18:37:00 -
[123]
Originally by: maya ibuki2
Originally by: Cynthia Ysolde this is awesome, good job ccp
notice all the people complaining are in the nc
hey nc, ha ha
and unsurprisingly, the people supporting it are those it doesnt effect.
^^
this
|
Kazaux Aux
Sniggerdly Pandemic Legion
|
Posted - 2011.05.10 18:37:00 -
[124]
I love all the NC tears, but do the realize they will only have to worry about jumpbridges or cyno jammers for like 2 weeks after the change anyways.
|
Ni Cho
Gallente
|
Posted - 2011.05.10 18:37:00 -
[125]
Dumbest idea this year. I didn't think that was even possible considering the new forum screw up and the anom changes according to system sec status. |
Ziranda Hakuli
|
Posted - 2011.05.10 18:39:00 -
[126]
We all know that 0.0 is suppose to be scary and creepy with the possibility of death around any corner. the jmp Bridges have made life easy for logistic support and rapid response fire team to defend territory from invaders.
I really do think the any ship (minus Black Ops) that have jump capability not be able to use the jump bridge. but limiting it to only 1 bridge a system is kinda ******ed i see why but as i was thinking i thought i suggest this Take the strategic blockade unit and create a new more advance version that you still need the typical 1 per stargate in system but this will also affect the the Jump Bridge and cyno beacon if one is in system....and possibly call it a Tactical Strategic Blockade Unit.
|
Johan von Ulm
|
Posted - 2011.05.10 18:39:00 -
[127]
What is this? Less incentive to live in 0.0? Why, that's just what was needed.
|
Usagi Tsukino
Stimulus Rote Kapelle
|
Posted - 2011.05.10 18:39:00 -
[128]
Originally by: Aryndel Vyst The only people supporting it are folks either not in nullsec or folks in Pandemic ****hole. Basically an entire population of irrelevance.
That's right because if you aren't blued up the NC's ass, you don't live in nullsec. Amirite? ___
Chaotic Dreams |
Davor
Merch Industrial Goonswarm Federation
|
Posted - 2011.05.10 18:39:00 -
[129]
Originally by: Chia Mulholland Finally a nerf to subcaps. God knows they were getting way too powerful compared to caps and supercaps.
You can gank a target on a jump bridge surprisingly easy. Even with two in system. And any logistics guy worth his salt is going to scout systems ahead of himself anyway, all this does is make an already long job longer.
Clearly CCP doesn't play this game, it's also apparent that they hate people who live in 0.0. Is it because CCP only plays in highsec? They're jealous because we play the part of the game that is actually fun sometimes?
|
Furb Killer
Gallente
|
Posted - 2011.05.10 18:39:00 -
[130]
Edited by: Furb Killer on 10/05/2011 18:40:06
Originally by: northwesten man Me and PL agree on something... I been playing this game for 7 years and I think 0.0 got freaking soft.... I still was able to operate in null with out jump bridges for a while.. Can't handle the risk? then leave null!
Oh and people asking for more regions don't be a tool.. Space not even half full ffs.
No and with ccps current heading space is getting more and more empty.
But can you explain how your complaining about 0.0 getting soft is related to you being in a renter alliance of the powerblock with by far most space? And how is giving more incentives to join powerblocks gonna change that?
|
|
Rainus Max
Fusion Enterprises Ltd Morsus Mihi
|
Posted - 2011.05.10 18:39:00 -
[131]
Geeze CCP why don't you just set 0.0 sec to 0.1-0.4 already and have done with all these changes.
|
Don Kartel
|
Posted - 2011.05.10 18:40:00 -
[132]
CCP soundwave - Breaking EVE since 2003
Maybe if the dev's stopped trying to mold the game based on their playing styles then maybe their customers would appreciate change more.
|
rofflesausage
|
Posted - 2011.05.10 18:40:00 -
[133]
POSes have needed fixing for years - still not done
Sovereignty changes that were done to stop POS bashing have caused some of the biggest, and unplayable blobs the game has ever seen - no change
Supercaps overpowered - little changes, but hardly anything
Technetium - still no changes
Vast amounts of the Drone Regions et all used for botting - still happening
Nerf the sanctum income in the name of 'conflict' as opposed to just saying they generate too much isk - check
0.0 is quickly becoming a chore, not an enjoyment.
|
Kateryne
Minmatar Kat's Discount Weapon Emporium NISYN Inc.
|
Posted - 2011.05.10 18:41:00 -
[134]
Great idea, but what about the real core issue concerning warfare - ship balance! And im not talking about HAC vs BS or Inty vs Hauler, but within each class, i.e. Drake is immensely powerful due to passive shield tanking, its slot layout, resistances, damage output etc. Kudos to CCP for braving the masses with yet more controversial changes, but come on guys... you can't see the wood for the trees.
|
Resender
|
Posted - 2011.05.10 18:41:00 -
[135]
CCP This is stupid and counter-productive It will live for smaller alliances hard and it will make the biig gorged alliances who can field over a 100 supercaps to one fight even more overpowered. This will result in more stress to empire and people leaving eve in droves
|
Lt Smithh
|
Posted - 2011.05.10 18:42:00 -
[136]
1. PL your a bunch of "live at home F**s, We know you live in your 4 Sov system that don't need a JB network as you blob your Super's around.
2. CCP I think you really need to stop looking at "nerfing" 0.0 and start looking at "improving" 0.0, It seems all you are doing these last few months (that affect myself and 99% of 0.0 living) Is nerfing and trying to make it "harder" for the big alliances and "more fair" for the little alliances.
The problem is that the "big alliances" are the ones that have put in the work and time you are hurting, and the little guys that just want to come run 5 man roams through some red space your giving HUGE advantage too, your doing that by taking the advantage away from the larger alliances that have worked YEARS to learn and setup systems and networks to be affective and have the upper hand in there systems.
Its almost like saying that the US military will loose all of its Carriers and support ships and they can only use there battleships because the people we are at war with does not have Carriers.
It makes 0 sense and is really disappointing.
- Lt |
Javajunky
|
Posted - 2011.05.10 18:42:00 -
[137]
CCP in front of Carebear girls.
Come to Null Sec, we're going to screw the people over who live there for your benefit.
CCP in front of Null Sec pilots
**** off
That is all
|
Ordo Xenia
|
Posted - 2011.05.10 18:43:00 -
[138]
So who's gonna pay you PL if no one live there anymore? Whose Sc's you wanna gank, if you find noone around? Whose JB you gonna camp if no one wants to hold space? Who you gonna gank when there are only some seldom solo pvp'ers around?
You forgot your trailer texts "Creation is so precious and greed so destructive" ... CCP punishing ppl. who try to create something and awarding only ppl. who like to destroy it all. The balance is gone.
|
Thumplex Bumpitron
|
Posted - 2011.05.10 18:43:00 -
[139]
Yeah, because no one dies in 0.0. Why don't we all move back to empire and hold hands.
This is just ******ed. Let people have 10000x jump bridges and the economy will handle itself. There have been complaints about not enough sinks, so why not?
Missions still all happen in the same places, and will still all be camped to all get out.
|
Alissa Solette
|
Posted - 2011.05.10 18:43:00 -
[140]
I fully support the changes. Great work CCP!
These changes might actually lead to more conflict and trouble for huge sprawling empires (NC) that rely on being able to move huge numbers from one region to another while being more or less in invul-mode (******ation excluded).
Take that away and they'll crubmle and we may get back many more smaller entities instead of one huge stagnant heap of carebears.
|
|
Dalvor Coraneu
|
Posted - 2011.05.10 18:44:00 -
[141]
Fail CCP, fail.
Rather than combat lag or RMT we get this ****.
If someone is willing to fund and spend the time managing a proper JB network then wtf is the problem with that. Reds know the JBs anyway and frequently camp.
Yet another reason from CCP to ditch this game.
|
Major Stallion
The Dark Horses.
|
Posted - 2011.05.10 18:44:00 -
[142]
Does anyone else find it awesome how the majority of people chiming in about how bad this is is the NC/Goons/TEST bloc? :D |
Vladic Ka
Sniggerdly Pandemic Legion
|
Posted - 2011.05.10 18:44:00 -
[143]
CCP Fallout is my new favourite dev.
Long time coming.
|
Jita Rich
|
Posted - 2011.05.10 18:45:00 -
[144]
Bugfixes > Nerfing
How can you keep ignoring the players? Seriously, I don't get it.
|
MuppetsSlayed
Minmatar
|
Posted - 2011.05.10 18:46:00 -
[145]
I am curious what percentages of player owned outposts in 0.0 space are in cyno jammed systems. With the nerf it is going to be impossible to get carriers into a lot of the station systems as they are perma jammed. It is going to be interesting to see how different alliances adapt the space they hold to these changes.
|
WisdomPanda
Gallente Oberon Incorporated Morsus Mihi
|
Posted - 2011.05.10 18:46:00 -
[146]
Because god forbid that an alliance can spend time, money and resources to help protect their members. **** that ****, right?
This idea fails for many reasons, here are a few;
1) There are already bottleneck systems CREATED by the JB network. Cross overs need to happen from one network to another, for this we have ample cloaky gankers on standby.
2) The requirements for a JB are such that some safety is an acceptable outcome. Try fueling the JB's at time of war, mmkay?
3) JB networks CREATE fights; maybe you didn't notice all the efforts and isk people put into defending them.
4) You may well create LESS traffic as a result. I for one will move things via jump drives, **** your gate system, it's old and useless.
5) It is not viable - isk wise, to risk large amounts of resources through areas that can be hit by fast cloaky things; ala, gates. You've made all spaces worth LESS, remember? It's a knock on effect, to get more from less, you need to reduce risk. GJ with that btw, dorks.
I can keep going, but yeah... Thanks for proving that a series of small, terribly bad ideas can lead to a massively ******ed idea more than once within the bounds of CCP HQ. ----- Cheesecake, Natures ultimate weapon. |
J Kunjeh
Gallente
|
Posted - 2011.05.10 18:46:00 -
[147]
I can't claim I know the depth of the changes this will bring to 0.0, but I do love the tears in this thread...lol. ~Gnosis~ |
penifSMASH
ElitistOps Pandemic Legion
|
Posted - 2011.05.10 18:47:00 -
[148]
IF Y'ALL CAN READ THIS THEN Y'ALL BEEN PWNED
WELCOME TO THE PWNZONE
|
Scatim Helicon
GoonWaffe Goonswarm Federation
|
Posted - 2011.05.10 18:47:00 -
[149]
Originally by: Vladic Ka CCP Fallout is my new favourite dev.
He just announced the blog, he didn't write it!
-----------------
|
Fantome
Sniggerdly Pandemic Legion
|
Posted - 2011.05.10 18:48:00 -
[150]
Originally by: Liang Nuren Someone on FHC pointed out that JFs should probably receive similar treatment to BOBS... the idea that someone is gonna fly their JF through a regular gate to top off the JB network is pretty laughable.
-Liang
Cynogenerator is the way JF will use..
Good move CCP ! keep the good work
Signature removed for not being EVE related. Zymurgist |
|
|
|
|
Pages: 1 2 3 4 [5] 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 60 70 .. 75 :: one page |
First page | Previous page | Next page | Last page |