Pelegrinia
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Posted - 2011.05.10 14:32:00 -
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Some questions and suggestions: 1. Is it possible to have a blog where players can do suggestions and the developers of eve are checking at it? In the German forum there is a section, but none of eve is looking at that. Senseless. 2. PVP: I want more small scale and 1:1 PVP. Is there a possibility to open zones, where it is not possible to interrupt fights with carriers, that stops the small scale fights immediatly? One further possibilty are agents offering missions on 1:1 fights or 5:5 fights with different small fleets for example max. Cruiser or 5 frigs versus 5 frigs or 5 frigs versus 3 Cruiser or whatever. This could be part of faction war and the winner will get a bonus and lp. This fights can be in Highsec or Lowsec or in special zones. 3. PVE missions: There are too less lvl 3, 4 and 5 missions. Every missionrunner rescued the damsel 50 times...yawn... I think, lvl 1 and 2 is enough, every player will get as soon as possible to the higher levels. OK, and here are some possibilities like short storys, getting to different agents with different tasks. Another part is the nerf with the agents. OK, with the change to the new system eve want to dezentralize the mission runner to many different systems. But why only fighting agents, transport and mining agents? And why no Quality and less skills? May be there is a possibility to change the system to get the agent to a better quality with higher standing? This part is really poor in eve and there are so many things to make it better. A lot of player want missions, not only to make ISKs (the veterans do it only for ISK, because ist repeating on and on). Special bountys or escalations would be fine as well like the cosmos agents, I want much more creativy. 3. Anomalis and discoveries: Same as missions, please more content and differnet anomalies. And may be some more of them with different tasks and different bountys. May be not so much ISKs, there is too much money in eve anyway. May be there will be in the future discoveries on planets and moons, special hidden belts, stations or structures, comets, nebulae or dark planets spawning, which must be scanned? And for this you need skills? 4. Skills: With more content there should grow the amount of useful skills. Young player have the possibility to specialize and getting good in one part and older players can make more things like now. You see, I want more content. Is this possible? 5. Ships and all the parts of ships: I do not understand the segmentation of the parts. You have Tech I and Meta 1-4, after that Meta 2, and then the items from the shops and the officer items. A player can only produce Meta 1 and 2 and some special items dropped. Is it possible to change this? Tech 1 Meta 1-3 most of the players do not use. Tec 2 and Meta 4 is mostly near the same. There is a lot of space for improvements. What do you mean about this issue? Ships: T1 - T3: There are Ships only T1, most with T2 (a lot of cruisers and frigs) and one T3 (Cruisers). This is not too bad, but may be there are some possibilities for further enhancements (Modules for more slots for example or whatever)? IsnŠt it consequent to have all ships T1 - T3 ? T3 equipment with production?
Ok, I think, this is enough questions and suggestions.
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