Pages: [1] 2 3 4 5 6 7 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Seleene
Body Count Inc. Cascade Imminent
|
Posted - 2011.02.22 22:57:00 -
[1]
Edited by: Seleene on 22/02/2011 23:29:42
"A standout choice for CSM6 is Seleene. With his dual perspective as both a player and a former CCP Dev, I feel strongly that Seleene would bring invaluable insight and informed guidance to CSM6." - Mynxee, CSM5 Chair
"His drive to improve Eve and his intimate knowledge of CCP make Seleene one of the best choices for this CSM, which will need to keep a close eye on CCP and make sure they live up to their promises. Seleene will do this." - Dierdra Val, CSM1 Delegate, CSM3 Chairman, CSM5 Vice Chair
Why am I running for CSM 6?
As a Game Designer at CCP for over three years, I watched from the inside as the CSM grew from an experiment into something that's now become, what I believe, to be one of the most important forces for change in the direction of the game. At the end of the day, I believe that even the most bitter folks in every EVE community all want the same thing - a fun and balanced game to play.
One of the key elements in moving the next CSM forward will be continuing to improve on the communication and accountability processes between the players and the developers. As someone that has been passionately involved from both sides of the fence for over seven years, I feel I can do this very effectively.
There are several folks I'd like to see make it onto the CSM, but I believe it's going to take a very solid team effort in order to present and maintain a united front. I'm running because the people I would most likely vote for aren't and I also think I can make a difference and contribute in ways that others cannot because of having worked at CCP. Additionally, I do have a rather unique perspective on who at CCP is willing and able to collaborate best with the CSM. I was one of the most vocal proponents of the CSM when I was there and I'd look forward to being on the 'other side' so to speak and possibly speak my mind more freely.
It is possible I will be one of the most non-partisan candidates running, not just in terms of EVE politics, but also on game play issues. Labels like 'solo' player or 'bear' players or 'pirates' get tossed around a lot. Personally, I want to see everyone have an equally enjoyable game experience whatever their play style. Having worked game design for over three years at CCP, I've had to apply creative thinking to a variety of play styles. While my preferred play style may be making people explode and cry, I have a broader perspective because of the work I did on EVE as a dev.
How CCP views the CSM is an evolving process. CSM 6 is going to have to continue in the footsteps of CSM 5 in how they engage CCP on everything. It's not just about boosting or nerfing specific game features, but using the CSM's 'stakeholder' status to maximum effect. Maintaining and improving the communication process with the people at CCP who will listen can only have a net positive effect on any future interactions. Who you vote for in this next CSM election is going to be very important. The right people will ensure that your voice is heard!
Continued... ----
Seleene 4 CSM6 - EVE ONLINE - ITERATIONS |
Seleene
Body Count Inc. Cascade Imminent
|
Posted - 2011.02.22 22:59:00 -
[2]
Edited by: Seleene on 22/02/2011 23:09:02
My Goals as a member of CSM 6
EVE ONLINE - ITERATIONS is the cornerstone of my campaign. To me, EVE Online has always been a game about spaceships. Unfortunately, CCP seems more focused on some grandiose vision of creating the "ultimate sci fi simulator" instead of effort to improve the core GAME PLAY of the best spaceship PVP game on the market. They continue to push in all directions at once, which might be worth buying into if there was some evidence of a cohesive plan that connects it all and gives each element a reason to exist in a game play context.
My main priority will be pushing for the iteration and balancing of current features. Sure, I want to see new content as well, but iteration of the current game play would virtually guarantee new content as part of the process.
I doubt I'm alone in stating that if CCP had spent the last several years refining Planetary Interaction / Incarna to be more along the lines of Planetary Warfare / Mech Piloting, there might be more excitement among the current player base. Even better, a complete re-focus on nothing but the spaceship aspect of the game would most likely have made a lot (dare I say a majority, especially of longer-term) players happy...ecstatic even. Imagine where EVE might be today had all of these Art and technical resources been put toward Sovereignty iteration, Factional Warfare expansion, a Low Sec makeover, Industrial balancing and just every day spaceship balancing and current feature iteration.
I am not interested in more stuff - I want the stuff we have now to be complete and work properly.
EVE - Who am I?
I started playing EVE in Beta 6, back in early 2003. I have had at least one active EVE account from the week the servers went live until today. In that time I've played EVE at every conceivable level. My most well known role is that of the CEO of Body Count Inc. and founder and leader of the old Mercenary Coalition alliance. I've known the joys of wiping out capital fleets and killing titans; I know the pain of losing the same.
Additionally, I have been the CEO of one of the largest Industrial corps in the game and also coordinated the activities of several smaller industrial corporations. I have done industrial work involving dozens of T2 BPOs and coordinated logistics for outpost and super capital construction. Although I am quite wealthy today, I mined Omber in a Punisher for two weeks to earn the ISK for my first cruiser BPO.
In my time as a player I've made several videos and written several well known war reports, one of the most detailed of which was The North Reloaded. I have seen all the highs and lows that EVE has to offer and my passion for the game still burns brightly.
I am one of you and I want to take my experience as a player and a former Dev back to Iceland as a member of the CSM.
RL - Who am I?
My name is Mark Heard. I am 37 years old, married with a family, and split my time between homes in the United States and Germany. I was a member of the United States Army for four years before going to work for the U.S. Department of Defense for several years. In late 2006 I was hired as a Game Designer at CCP, a job I held until February of 2010 when I resigned to return to work in the Defense industry.
I don't care about free trips to Iceland. I've had plenty of those when I worked at CCP. I don't care about getting a job there because... done that! I'm doing this because I want to build on the progress that CSM 5 made and take it to the next level. I believe that my experience as a former employee combined with my passion for what makes EVE Online unique in the gaming world can be a potent combination in representing the interests of the community. ----
Seleene 4 CSM6 - EVE ONLINE - ITERATIONS |
Seleene
Body Count Inc. Cascade Imminent
|
Posted - 2011.02.22 23:02:00 -
[3]
Edited by: Seleene on 22/02/2011 23:17:42 Additional Information
My Blog Linkage
Follow me on Twitter
Massively Interview - EVE Spotlight
Blog Badge
----
Seleene 4 CSM6 - EVE ONLINE - ITERATIONS |
Christos Hendez
Warhamsters Against ALL Authorities
|
Posted - 2011.02.22 23:30:00 -
[4]
I am Christos and i approve of this message ----- Russian | English | French
AAA Diplomat WAR.H |
Dierdra Vaal
Caldari EVE University Ivy League
|
Posted - 2011.02.22 23:34:00 -
[5]
comfirming my endorsement of Seleene :)
* * * Director of Education :: EVE University * * * CSM1 delegate, CSM3 chairman and CSM5 vice-chairman
|
Mynxee
Veto. Veto Corp
|
Posted - 2011.02.22 23:44:00 -
[6]
Seleene, if I had another vote to give, you would get it (sorry, Trebor earned my 1 vote for his work on CSM5). I believe you will bring something to the CSM that it has never had before, and that is a solid understanding of how things are done at CCP, how best to communicate, and the most effective potential solutions to getting around obstacles and challenges related to communications and process issues that have been stumbling blocks for every CSM so far.
Besides that, I feel it is very important for the CSM as a whole to approach their duties with understanding and consideration of all play styles (not just the so-called null sec endgame--even though it's clear that you can speak authoritatively on that as well given your experiences both in game and as a dev). From our many discussions, I am sure that you can do that knowledgeably and in a respectful way.
I urge everyone to seriously consider the unique value you will bring to CSM6 and cast a vote in your favor.
Chair, CSM5
CSM6 Page on Facebook--keep up with all candidates in one place! |
Lederstrumpf
|
Posted - 2011.02.23 00:07:00 -
[7]
If CCP would be a company I'd respect as a whole, you'd have my vote.
I'm pretty sure you're able to do a pretty good job in a company which is listening.
Realizing though what CCP seems to be these days I'll not waste your time by voting for you.
I'll vote for some random jerk instead, hoping CCP will get the least out of it and crash into some hard wall sooner than later. Some lessons obviously must be learned the hard way prior to change being able to happen.
|
Seleene
Body Count Inc. Cascade Imminent
|
Posted - 2011.02.23 00:22:00 -
[8]
Originally by: Lederstrumpf If CCP would be a company I'd respect as a whole, you'd have my vote.
I'm pretty sure you're able to do a pretty good job in a company which is listening.
Realizing though what CCP seems to be these days I'll not waste your time by voting for you.
I'll vote for some random jerk instead, hoping CCP will get the least out of it and crash into some hard wall sooner than later. Some lessons obviously must be learned the hard way prior to change being able to happen.
I can certainly understand your frustration. I wrote this post in my blog a few weeks ago to address just this issue. I hope you take a few minutes to read it and maybe it will help some. :)
How much actual impact does the CSM have? ----
Seleene 4 CSM6 - EVE ONLINE - ITERATIONS |
Seleene
Body Count Inc. Cascade Imminent
|
Posted - 2011.02.23 01:04:00 -
[9]
Originally by: Mynxee Now, all that said, what are your views on Low Sec and how it can be improved? And whether -- as some people ask -- it needs to be improved?
Low sec is in many ways the 'lost lamb' of EVE. Despite players begging for iteration or improvement for years, the only thing that can be considered as a 'low sec' expansion was the release of Factional Warfare.
There is this huge gap between the solo carebear style of Empire and the maniacal demi-gods of null-sec. It stands to reason that there should be a more proper stepping stone between the two that caters to the smugglers, small gangs of bandits and all around bad guys; people who aren't in it for the glory or the conquest of worlds, just pilots that want to carve out their little back alleys and take care of their fellows.
I have always wanted to see low sec evolve into something all its own, an area of space that reflects it's 'in between' status both politically and through solid game play. Your standing with a faction NPC should have real 'weight' to it. Factional Warfare was a first attempt at this, but it falls far short of the overall potential of what could be accomplished.
One example of this might be that through your actions, you rise to the attention of the local faction. You and yours are sent on a series of tasks which might entail anything from assassinating another player to just securing a system against the OTHER scum in the area. Kill XX player and be rewarded; eliminate XX number of negative security status bad guys in a constellation. Do enough of this and, eventually, you might rise to the notice of special agents of a faction, which would then in turn offer you elevated positions within their space. Viceroy of a planet or an entire system, with special benefits for you and yours that allow you to do things in their controlled areas of space that no one else can do. Imagine a corp like VETO with, with Verone playing Godfather to an entire lo-sec region.
This is just a random idea of what could happen. Some of the mechanisms are already in place to support a system like this, it would simply be a matter of adapting them around a proper framework. The point is that corruption is everywhere. EVE's low sec regions should reflect that there is a place that operates between law and lawlessness, on the edge as it were.
I could go on and on about other likely professions in detail but the point is that CCP knows the low sec problem IS a problem. It has been the subject of countless internal meetings and public discussions. When I say that I want to make sure that EVE is an enjoyable experience for ALL players, this is exactly the kind of thing I am talking about. I want to see the current game play we have NOW moved forward and low sec iteration is certainly one of the most important aspects of that. ----
Seleene 4 CSM6 - EVE ONLINE - ITERATIONS |
Lederstrumpf
|
Posted - 2011.02.23 02:03:00 -
[10]
> I think that CCP would probably appreciate having someone on the CSM who has a deeper understanding of their internal processes
What you were touching here is part of the problem: With no or bad design in place users are expected to work around flaws: "Only if you have deeper understanding of their internal processes you're able to accomplish stuff" can be read as "There is no structure in place to deal well with feedback: Allowing feedback to get easily embedded into the design process for best outcome is not really possible". It's CCPs internal structure which is to blame, not individual developers.
There's multiple communication bottlenecks which are really obvious and either caused by excessively bad management or not detected due to excessively bad QA on internal processes.
To name some examples: Volunteer bughunters are not able to talk to gamemasters, resulting in some bugs known to gamemasters getting filtered away by volunteer bughunters because single BHs can not reproduce it. Bughunter volunteers can not look up other bug reports by IDs, so crossreferencing stuff is nearly impossible. There's no real way to escalate bugs nor rate bughunter response. Bughunters themselves have no power to escalate stuff, even though agreeing on the topic getting reported is flawed. Gamemasters are not allowed to betatest live bugs, bughunter response is too late to betatest live bugs.
CCP expects bugreports and improvement suggestions to be fed to them at the right time, place and with the proper "decoration"... rather than being thankful for any feedback they get whenever or wherever they get it, taking care the feedback is getting picked up and fed into some feedback pool database, be it bugs or feature related.
Due to flawed policy of not acknowledging known bugs people sometimes assume bug reports already have been written on some subject and do not bug report at all after the forum has been flooded by the same topic already.
The fact there is some CSM and BHs and GMs in place fools CCP into believing they are excellent at stuff. Unluckily internal QA on CSM, BH and GM seems to lack, thereby not detecting structural bottlenecks like single volunteer bughunters filtering stuff away which is important.
CSM should put all power into trying to eliminate communication bottlenecks prior to trying to accomplish anything gameplay related, which would be a continuous uphill battle unless the communication bottlenecks get widened first!
CCP is lacking internal QA to debug communication pathways and proper mechanisms to escalate stuff!
|
|
Seleene
Body Count Inc. Cascade Imminent
|
Posted - 2011.02.23 02:35:00 -
[11]
Leder, it seems that your biggest concern is primarily about comms bottlenecks. This is, coincidentally, the single biggest problem faced by the CSM as well. Hopefully CSM6 can make more progress on that front, but only if the right people are there to do so. That's why it's worth it to vote for people you think have the best chance of being able to help overcome those challenges. ----
Seleene 4 CSM6 - EVE ONLINE - ITERATIONS |
Trebor Daehdoow
Gallente Sane Industries Inc. Initiative Mercenaries
|
Posted - 2011.02.23 02:53:00 -
[12]
Seleene is an excellent candidate who will be a great asset if elected to the CSM. As others have pointed out, we seem to have complementary talents and styles.
So, if you have only one account, vote for Trebor.
And if you have two accounts, vote for Trebor twice.
But if you have three accounts or more accounts, consider the possibility of perhaps thinking about throwing a vote Seleene's way.
Then give all your votes to Trebor!
|
Strenza
|
Posted - 2011.02.23 03:12:00 -
[13]
I really like your ideas for EVE and the ITERATION cornerstone, however I do have one concern.
You state that you want CCP to focus on iterating internet spaceships, instead of the "ultimate sci-fi simulator".
Originally by: Seleene Unfortunately, CCP seems more focused on some grandiose vision of creating the "ultimate sci fi simulator" instead of effort to improve the core GAME PLAY of the best spaceship PVP game on the market.
However, time and time again CCP have stated that it is their goal to create this "ultimate sci-fi simulator" and I would just be worried that you are "wasting time" trying to push them in another direction which they have clearly made their minds up on.
I would just like to hear your opinion on this. Thanks
|
Avalloc
Lightning Dynamics
|
Posted - 2011.02.23 04:03:00 -
[14]
Alright, I have a question which has been chewing on my mind since Seleene mentioned he may run for CSM.
Seleene, how can you hope to have any real impact as a member of CSM after having been a Developer with CCP in Game Design? You're asking for votes from the community which has been giving feedback to (you) Game Designers for years now. If you didn't take the opportunity to use it and exact real change when you were being paid to how will you being CSM be any better? You speak of knowing which Devs are open and receptive to the CSM and that it will give you an advantage in advocating for the playerbase. Couldn't that work against you too, having been an insider at CCP and now you are potentially pushing from the outside? This may create some tension at meetings where you'll know more than CCP may be comfortable with? |
EnderCapitalG
Caldari GoonWaffe Goonswarm Federation
|
Posted - 2011.02.23 04:05:00 -
[15]
I approve of this product and/or service.
|
Lederstrumpf
|
Posted - 2011.02.23 04:32:00 -
[16]
Originally by: Avalloc You're asking for votes from the community which has been giving feedback to (you) Game Designers for years now. If you didn't take the opportunity to use it and exact real change when you were being paid to how will you being CSM be any better?
He can be honest and upfront without the income of his family being at stake nor some manager telling him to focus elsewhere. Having received feedback (from player side) is not the same like having been given opportunity (by CCP management) to use it.
His suggestion/attempt to bypass management failure from "the outside" by means of using CSM is some valid point.
|
Scatim Helicon
GoonWaffe Goonswarm Federation
|
Posted - 2011.02.23 08:01:00 -
[17]
Should we worry that your past as a Developer may prevent you from being impartial when working as a CSM?
I'm thinking particularly of issues bought about under your watch - if CSM discussions turn to, say, de-buffing Supercarriers or changing some aspects of the Dominion sov system, will you be able to put ego to one side and be willing to take the axe to your own creations in the same way as you would that of others?
-----------------
|
Di Mulle
|
Posted - 2011.02.23 08:38:00 -
[18]
Originally by: Trebor Daehdoow Seleene is an excellent candidate who will be a great asset if elected to the CSM. As others have pointed out, we seem to have complementary talents and styles.
So, if you have only one account, vote for Trebor.
And if you have two accounts, vote for Trebor twice.
But if you have three accounts or more accounts, consider the possibility of perhaps thinking about throwing a vote Seleene's way.
Then give all your votes to Trebor!
Sorry, Seleene just stole one of your votes... There are some more left though.
|
El'Niaga
Minmatar Republic Military School
|
Posted - 2011.02.23 11:01:00 -
[19]
Nope, sorry you've already been in the CSM, and you were a former dev, we need some fresh perspectives not same o same o view.
|
Dierdra Vaal
Caldari EVE University Ivy League
|
Posted - 2011.02.23 11:27:00 -
[20]
Originally by: El'Niaga Nope, sorry you've already been in the CSM, and you were a former dev, we need some fresh perspectives not same o same o view.
Seleene was never on the CSM.
* * * Director of Education :: EVE University * * * CSM1 delegate, CSM3 chairman and CSM5 vice-chairman
|
|
Hirana Yoshida
Behavioral Affront
|
Posted - 2011.02.23 11:29:00 -
[21]
Seems that "iteration" is the buzz-word for the 2011 cycle, about bloody time it became more than something used to berate "fringe" elements who have been clamouring for it for years as whiners
Where would you like to see null-sec heading, ideally speaking? Where would you like to see low-sec heading, ideally speaking?
Biggest questions imaginable with no easy answer, I know, but they are very important nonetheless and many will be voting based on them.
|
El'Niaga
Minmatar Republic Military School
|
Posted - 2011.02.23 11:32:00 -
[22]
Originally by: Dierdra Vaal
Originally by: El'Niaga Nope, sorry you've already been in the CSM, and you were a former dev, we need some fresh perspectives not same o same o view.
Seleene was never on the CSM.
Former dev not getting my vote and shouldn't be eligible.
|
1Of9
Gallente The Circle SOLAR WING
|
Posted - 2011.02.23 12:08:00 -
[23]
I never voted for people to get free tips to iceland .. but you will get my vote, if someone can scream at ccp ears about on how fixing stuff, it's you
+1
|
EnderCapitalG
Caldari GoonWaffe Goonswarm Federation
|
Posted - 2011.02.23 13:18:00 -
[24]
Originally by: El'Niaga
Originally by: Dierdra Vaal
Originally by: El'Niaga Nope, sorry you've already been in the CSM, and you were a former dev, we need some fresh perspectives not same o same o view.
Seleene was never on the CSM.
Former dev not getting my vote and shouldn't be eligible.
That's nice.
Now, get out.
|
Seleene
Body Count Inc. Cascade Imminent
|
Posted - 2011.02.23 14:42:00 -
[25]
Originally by: Scatim Helicon Should we worry that your past as a Developer may prevent you from being impartial when working as a CSM? I'm thinking particularly of issues bought about under your watch - if CSM discussions turn to, say, de-buffing Supercarriers or changing some aspects of the Dominion sov system, will you be able to put ego to one side and be willing to take the axe to your own creations in the same way as you would that of others?
An axe? How about a flaming sword? Bear in mind that anything created on 'my watch' wasn't purely my own but the result of some sort of team effort that may or may not have been what was originally intended or desired. I know there are several things on TQ which I would have wanted to see come out differently or... finished.
As a case in point, the old sov system was a dead end from both a technical and a game play standpoint. The new sov system was designed to be able to be tweaked, iterated on and balanced on the fly. Multiple objectives, tiered goals and all that stuff. Yet there's so much that didn't make it into the first release of Dominion that it was gimped from day one. I've waited for two expansions and still not seen any sign that they are going back to it or finish it properly. All I see is vague talk about how jump bridges will probably get nerfed or fixed or whatever but probably not oh look a butterfly let's make more NPC stuff, etc...
Iteration is all about updating, tweaking and even scrapping things that do not work. This should be happening much more often than once every six months or every two years. It's one of the main reasons I am running for CSM - so I can go back there and ask in person, "Where the hell is XXXX? Sansha, wtf?" and a lot of other things. ----
Seleene 4 CSM6 - EVE ONLINE - ITERATIONS |
Seleene
Body Count Inc. Cascade Imminent
|
Posted - 2011.02.23 15:01:00 -
[26]
Edited by: Seleene on 23/02/2011 15:03:25
Originally by: Avalloc Alright, I have a question which has been chewing on my mind since Seleene mentioned he may run for CSM.
Seleene, how can you hope to have any real impact as a member of CSM after having been a Developer with CCP in Game Design? You're asking for votes from the community which has been giving feedback to (you) Game Designers for years now. If you didn't take the opportunity to use it and exact real change when you were being paid to how will you being CSM be any better?
This is an awesome question but it has a very simple answer - A normal employee has to keep his mouth shut and swing the :awesome: bat while simultaneously trying (and often failing) to push points that would be common sense to most players. An employee can't talk to Massively or Rock, Paper Shotgun or blog about what a failure the last meeting was. A CSM member can do all of these things and more.
The CSM has come much further than many would believe. I remember when it first kicked off and folks inside the company had absolutely no idea what to make of it. Most wrote it off as a neat idea that probably wouldn't amount to much more than a big PR stunt. Yes, many of them are just as cynical and :bitter: as the rest of us and with good reason. Over time however, things changed due to the fact that the composition of the CSM evolved and began to come into its own. The analogy of the monster that CCP created grew out of control is pretty apt in this case. I'm sure a few people, such as Hilmar, fully realized what the CSM could become due to the media exposure and and uniqueness of the concept. Most still didn't, but reality crashed down on the CSM skeptics last year when CSM 5 presented a united front and presented their own version of 'Excellence'.
CSM5 worked because the members shared a common thread - they weren't there to have sexy time with the devs, they had a job to do and sought common ground whenever they could. Being a productive member of the CSM requires you to understand not only the game itself but how to address your concerns to the people making it with a united front. Which leads me to your next question:
Quote: You speak of knowing which Devs are open and receptive to the CSM and that it will give you an advantage in advocating for the playerbase. Couldn't that work against you too, having been an insider at CCP and now you are potentially pushing from the outside? This may create some tension at meetings where you'll know more than CCP may be comfortable with?
If CCP were concerned about this then they wouldn't let former employees run for the CSM. I trust that the people the CSM will be meeting with aren't going to let such perceptions color their interactions. Some may not like the CSM, but due to how it's grown, they can no longer ignore it.
I left the company on good terms and don't plan to go in frothing at the mouth. I'm doing this because EVE is worth it, for all of us. As a community, as people. Yes, I would bring a new element to the table that hasn't existed before and it will be interesting to see, if I win a seat, how CCP deals with it. I also know of a few other former employees that are watching how all this plays out so I don't think I will be the last person who attempts this. Hopefully I won't because I think it would be great to see a former QA or GM employee bring their own experiences to the table on behalf of the players. :) ----
Seleene 4 CSM6 - EVE ONLINE - ITERATIONS |
Vile rat
GoonWaffe Goonswarm Federation
|
Posted - 2011.02.23 16:12:00 -
[27]
Seleene is an ok guy and wouldn't do a terrible job at this.
|
Avernus
Gallente Paragon Fury Cascade Imminent
|
Posted - 2011.02.23 17:30:00 -
[28]
Originally by: Vile rat Seleene is an ok guy and wouldn't do a terrible job at this.
About as awesome an endorsement as I've ever seen made by Vile rat.
In turn, I view Seleene as a 'must-have' addition to the CSM. He has a thus far unique perspective to offer that can vastly contribute to the CSM team, extensive experience, demonstrated ability to work towards goals with others, priorities in order, and complete lack of any potential ulterior motive.
Solid mind, experience and attitude.
+1 vote.
|
Alpheias
Euphoria Released
|
Posted - 2011.02.23 23:28:00 -
[29]
Seleene is a guy that looks extremely uncomfortable when speaking to a crowd, i.e fanfest and so he gets my vote. |
Seleene
Body Count Inc. Cascade Imminent
|
Posted - 2011.02.24 01:16:00 -
[30]
Originally by: Strenza I really like your ideas for EVE and the ITERATION cornerstone, however I do have one concern.
You state that you want CCP to focus on iterating internet spaceships, instead of the "ultimate sci-fi simulator".
Originally by: Seleene Unfortunately, CCP seems more focused on some grandiose vision of creating the "ultimate sci fi simulator" instead of effort to improve the core GAME PLAY of the best spaceship PVP game on the market.
However, time and time again CCP have stated that it is their goal to create this "ultimate sci-fi simulator" and I would just be worried that you are "wasting time" trying to push them in another direction which they have clearly made their minds up on.
I would just like to hear your opinion on this. Thanks
Well, until CCP actually defines what exactly they mean related to the "ultimate sci fi simulator" and produce a roadmap, that is all vaporware. Iterations is based on REAL stuff that is already started/existing. Saying they want to create a 'sci fi simulator' is just big empty words, and I'm not much of a fan of big empty words or things that are :awesome: until backed up by an actual PLAN. Meanwhile... ITERATIONS.
I have accepted that things like Incarna will be a part of EVE because the powers that be have deemed it essential to both their marketing strategy and necessary technological milestones. I am at odds with this design paradigm for the simple reason that, to me, EVE Online has always been a game about spaceships. However, as you pointed out, EVE is no longer going to be just about spaceships. CCP are in the process of adding a whole new side to it so we all have to learn how to deal with that. This means that all sides of EVE are going to need iteration, which means working with the CSM with a view on how to approach that.
In that sense, the CSM isn't a waste of time because it can play the role of guardian for the interests of the players. It can't prevent, but it can make visible things like CCP wasting lots of time on things that really don't matter to players. Although it is no use to oppose everything, the CSM can still ask the tough questions about what is being allocated either to Incarna or to spaceships. That is to the benefit of CCP and to the players at large.
I hope this helps clear up how the CSM can be useful with regard to helping keep CCP honest about how they intend to apply their resources. As CSM5 has shown, it is in CCP's best interests to convince the CSM that what they plan to do is in their customer's best interest. How are the players that the CSM represents getting the best bang for their buck? These are the questions that need to be asked, and CCP needs to be answering them with more than, "It will be :awesome:." ----
Seleene 4 CSM6 - EVE ONLINE - ITERATIONS |
|
|
|
|
Pages: [1] 2 3 4 5 6 7 :: one page |
First page | Previous page | Next page | Last page |