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Thread Statistics | Show CCP posts - 5 post(s) |
Dragoon Epsilon
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Posted - 2011.01.27 11:35:00 -
[361]
Seems to be a really mixed bag of people who say incursions are "too hard" and people who say "your not doing it right"...I foresee many ads for incursion training corps.
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Dar Vender
Gallente BOAE INC
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Posted - 2011.01.27 11:37:00 -
[362]
API fix ftw
Scotty has been trying my patience with that one this week!
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Dar Vender
Gallente BOAE INC
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Posted - 2011.01.27 11:40:00 -
[363]
Originally by: Dragoon Epsilon Seems to be a really mixed bag of people who say incursions are "too hard" and people who say "your not doing it right"...I foresee many ads for incursion training corps.
hard is good, we don't need more content you can just solo. Forcing people to fleet up to do stuff is what eve is all about. LVL4's, lower complexes and anoms are there if you want to solo - eve, putting the M back in MMO since 2003
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alesha 303
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Posted - 2011.01.27 11:41:00 -
[364]
MY GOD. CCP introduced character changes that will encourage players to pay to redo their portraits, after more clothes accesories become availabe after walking in stations comes in down the track ;p
2ndly, planetry is simplified in some ways, amd adds timed output changes per hr and per head spot. But encourages ppl to swap back and forth between just 2 extraction materials at a time instead of the 4 under the last system. Creating a situation where players who dont recheck changes lose all the extracted materials, or have them unprocessed and backing up, as non routing is much more likely ;p
3rdly, Sanchas incursions took out masses of ships & fittings, as players flocked like lemming/ tourists to get into the action. Without knowing berforhand what they were getting into. Moreover opertunists and frustrated players engaged in pod killing to protect their prospective kill zones. Im sorry but wasnt that predictable following what happened in WHs??? They did give Sanchas ships the same smart AI that sleepers have after all!
Give me a break! Of course CCP is introduceing changes that reduce ingame total wealth while making ppl want to import more hard $$$ into CCC. These changes will sort out the clueless and foolhardy from those with common sence XD CCP is a business not a charity and will do what they can to make $$$ RAFLMAO
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Farrah Contractor
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Posted - 2011.01.27 11:42:00 -
[365]
Originally by: Inspiration
It was a vanguard plex, we first wend in with 2 x hac, a command and 2 guardians. We could stay alive, kill some stuff, but the site needed hacking/codebreaker to cut down the repair ability of the sansha (they were insane and we lacked dps).
So we added a BS and a rook and two other ships (forgot what they were, think it was command as well).
The assaults I have yet to do, we lacked the number of characters as most our mains are low sec pirates and can't get into high sec. One thing I think is needed for harder sites is to warp the logistics in first, set up properly and then add fleet members slowly. That way, locking people up and putting reps on them is much easier and controllable.
I the logistics can keep them selfs alive, there is no reason to warp in the rest of the fleet, now is there?
For the Assaults I suggest you warp in some really big buffer-tanked ships first, rather than Logis because the instant primary DPS is really high. I think the Logis might pop before they lock each other for rep. We were favouring plated Domis and Abaddons and other Battleships.
Our tactics were to align with gate and count up/down to stage warp and agro: 2x Big EHP soaks on "one" 5x Logis on "two", to lock the primary soaks and keep them alive until agro redistributes. Remainder of fleet on "three"
My 2c.
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Inspiration
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Posted - 2011.01.27 11:46:00 -
[366]
And ship numbers aren't everything!
There are badly and good logistics setups. If you can run only 3 large remote T2 repairers and no ECCM, you got a bad one for example. We used 4 large T2 RR and 2 large T1 cap transfer on our guardians. And double ECCM in the med is mandatory, otherwise, you can't keep them doing their jobs due to sansha ECM!
I rather fly with two or three well fit logistics then with 5 or even 6 bad ones! It could explain some of the differences in experience people have so far. People will learn...well, most of them anyway!
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1llus1on
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Posted - 2011.01.27 11:49:00 -
[367]
Originally by: Mr Cocojambo WHERE IS THE FIX FOR FLEET-BOOSTING??
God damn it.. I'm gonna charge CCP rent for my un-used orca
I second that one, the orca bonus is useless with the current game version and needs to be fixed, it is creating alot of lost isk due to the orca bones not working properly.
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Farrah Contractor
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Posted - 2011.01.27 11:51:00 -
[368]
Edited by: Farrah Contractor on 27/01/2011 11:53:04
Originally by: Inspiration And ship numbers aren't everything!
There are badly and good logistics setups. If you can run only 3 large remote T2 repairers and no ECCM, you got a bad one for example. We used 4 large T2 RR and 2 large T1 cap transfer on our guardians. And double ECCM in the med is mandatory, otherwise, you can't keep them doing their jobs due to sansha ECM!
I rather fly with two or three well fit logistics then with 5 or even 6 bad ones! It could explain some of the differences in experience people have so far. People will learn...well, most of them anyway!
True enough on all counts. Not enough people out there with Logi 5 at the moment, but I'm guessing it's just jumped to the top of lots of people's training queues. I know our fleets didn't have many with Logi 5; quite a few were with 3 or 4, simply due to insufficient supply of pilots. This will change.
Personally, I know that I'd much rather make use of my max-specced gunnery skills rather than my mediocre logistics skills at this point.
Also: Guardian suddenly = FOTM, while Oneiros = meh.
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CCP Soundwave
C C P Alliance
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Posted - 2011.01.27 11:54:00 -
[369]
Originally by: Farrah Contractor Edited by: Farrah Contractor on 27/01/2011 09:58:40 From Patch notes: -------------- Incursions
Based on feedback from the community, we have reduced the rate at which Sansha's regain control of the constellations. An issue where the journal was not updating properly has been fixed. Dungeon beacons have been changed and will disappear when a dungeon is completed. This should result in fewer empty dungeons. --------------
Considering that I wrote a couple of pretty bitter posts earlier about the recovery rate in incursions, thank-you very much CCP for taking mine and other people's feedback on board.
I've been having a great time flying with FCORD on my main (leaving aside the futility and frustration in game outcome terms), and with this change I look forward to giving it another go.
**Also: Thanks for removing the beacons once completed; it'll mean less inquisitive noobs ghosting in to finished sites accidentally keeping them alive.
Cheers.
Thanks!
I just want to stress one point: Our team will continue making changes to Incursion until we feel they're done. We've shipped a few fixes/changes and will continue to do so for a while. I'm hoping to get a blog out shortly where feedback can be collected into a single thread. Thanks for all the feedback we've gotten so far.
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Venge Daveed
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Posted - 2011.01.27 11:56:00 -
[370]
Originally by: Dragoon Epsilon Seems to be a really mixed bag of people who say incursions are "too hard" and people who say "your not doing it right"...I foresee many ads for incursion training corps.
Actually, this forum is an impromptu training guide. I gotta say that as a less than a 6 months EVE time player, I'm enjoying the banter back and forth because some really useful info/tricks are being discussed. Farrah Contractor, you always seem to raise good issues and make good points. Keep it up. Likewise for others. Let the techy-talk PvP stuff flow!
I do have to ask a rookie level question, however, how can anything work - logis or whatever - if you get locked and shot INSTANTLY upon entering an incursion site and then have godgun equipped Sansha burn through like a hot knife through butter using weapons with DPS off the charts? (Well, maybe "instantly" is a bit much. Let's say in 1 second instead.) I'm not being sarcastic. I seriously want to know an answer to the question. How can insta-lock enemies be trumped?
I also think that perhaps the Incursion level of difficult varies considerably from site to site and that much of the boasting from some regarding their valiant, victorious adventure into incursion-space was actually during a less difficult time within a given location. I could be wrong, but just a guess.
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SeniraSource
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Posted - 2011.01.27 11:58:00 -
[371]
Edited by: SeniraSource on 27/01/2011 12:02:18 seriously..... RR BS, are THE way to go... plated domis, phoons, geddons, with 1/2 rr each and you will plow these sites down.... what wont work.... is a bunch of drakes. if you field logi in the higer end sites and it gets primaried there gona get aplha'd .... there gona die befor you can even press the "requires armor" button.... get yourself 20 domis with 4 cap trans, 2 large rr, and a bunch of t2 sentries... WIN
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Inspiration
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Posted - 2011.01.27 11:58:00 -
[372]
Originally by: Farrah Contractor
Originally by: Inspiration
It was a vanguard plex, we first wend in with 2 x hac, a command and 2 guardians. We could stay alive, kill some stuff, but the site needed hacking/codebreaker to cut down the repair ability of the sansha (they were insane and we lacked dps).
So we added a BS and a rook and two other ships (forgot what they were, think it was command as well).
The assaults I have yet to do, we lacked the number of characters as most our mains are low sec pirates and can't get into high sec. One thing I think is needed for harder sites is to warp the logistics in first, set up properly and then add fleet members slowly. That way, locking people up and putting reps on them is much easier and controllable.
I the logistics can keep them selfs alive, there is no reason to warp in the rest of the fleet, now is there?
For the Assaults I suggest you warp in some really big buffer-tanked ships first, rather than Logis because the instant primary DPS is really high. I think the Logis might pop before they lock each other for rep. We were favouring plated Domis and Abaddons and other Battleships.
Our tactics were to align with gate and count up/down to stage warp and agro: 2x Big EHP soaks on "one" 5x Logis on "two", to lock the primary soaks and keep them alive until agro redistributes. Remainder of fleet on "three"
My 2c.
That does make sense to me, but I do think that using BS first is a mistake due to the signature radius. They take a LOT more damage then say a passive buffer tanked T3 ;) You can get the Proteus up to around 600k EHP (with slave set and buffer oriented). A simpler and cheaper one can be 240k EHP (drone boat version) and have very high resists. The resists in incursion will be lower due to penalties of course, likewise the all the tank numbers.
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Sith Adama
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Posted - 2011.01.27 12:02:00 -
[373]
One hour to go... Thanks for the patch :)
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Thodol
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Posted - 2011.01.27 12:02:00 -
[374]
Originally by: SeniraSource seriously..... RR BS, are THE way to go... plated domis, phoons, geddons, with 1/2 rr each and you will plow these sites down.... what wont work.... is a bunch of drakes.
Hang out in the Syne channel, it is horrific. Why thousands of noobs are being culled is instantly explained by sitting in that channel for five minutes.
The "leaders" don't even know how to fit a ship, let alone compose an efficient gang. Yeah, 50% logi composition instead of a simple RR BS setup that is both simple and cheap.
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SeniraSource
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Posted - 2011.01.27 12:04:00 -
[375]
Edited by: SeniraSource on 27/01/2011 12:04:24 ive been there.... im not joining the fleets cos they fail... but i am there to mop up the faction BS loot lol... when i see them not dying in a all of flame i may start joining
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Wile Fett
The Scope
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Posted - 2011.01.27 12:04:00 -
[376]
ò Based on feedback from the community, we have reduced the rate at which Sansha's regain control of the constellations.
^^ This change saddens me and it seems to be purely because of people not understanding how the Incursions seem to work.
The very first 3 sites i did in the Araz constellation was in a fleet of 10 complete strangers (bar one fellow npc corpie). We managed to complete 3 Vanguard sites WITH NO LOSSES and took no longer than 45mins after we started.
Fleet composition was :
Damnation, Absolution, Domi (RR and Cap), Guardian, Kronos (RR and Cap), Augoror (Cap), 2 x Myrmidon, Navy Geddon and an Enyo.
While we were doing our thing, the %age had dropped to 89%. Then as if by a flick of the switch (over 10-15mins), it sprang back to 100%. Thinking the above fix would be great, i then found out why this had happened.
1 fleet (yes, ONE fleet), of over 60 members were trying to complete an assault site a failing misserably (maybe even 50% of them returning in pods per attempt).
The simplicity of Incursions makes my mind boggle when i think of people making such stupid mistakes.
FIRST COMPLETE THE EASY SYSTEMS - this then weakens the Sansha negative effects (effectively making you stronger and the rats weaker). Then join a couple of fleets together AFTER the effects have been significantly weakened to attempt the larger sites.
Although i have not tried it yet, i am convinced that assault sites can easily be completed with a 20 man fleet as long as the incursion has been weakened sufficiently. Getting a 60 man fleet annihilated in imo kudos to CCP. esp if a 20 man fleet with half a brain cell can get through it.
Please, CCP before you make anymore caldari changes (sorry, easy mode changes) stop, think and then don't, thanks.
Incursions were great fun for me as they were. Nice job CCP
/me hopes they dont now become too easy
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Koi Hibana
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Posted - 2011.01.27 12:06:00 -
[377]
seems to be a problem with the new patch, i get an error msg when i try to apply it, i've tried to repair it but to no success, any suggestions?
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Alcide Katelo
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Posted - 2011.01.27 12:08:00 -
[378]
Edited by: Alcide Katelo on 27/01/2011 12:09:01 EDIT: Working now.
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FiveAM
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Posted - 2011.01.27 12:08:00 -
[379]
Originally by: Koi Hibana seems to be a problem with the new patch, i get an error msg when i try to apply it, i've tried to repair it but to no success, any suggestions?
yeah, the patch broke my game as well...
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Dako Semi
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Posted - 2011.01.27 12:08:00 -
[380]
Edited by: Dako Semi on 27/01/2011 12:09:05 did the repair and worked now \o/
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Ajax Diomedes
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Posted - 2011.01.27 12:08:00 -
[381]
Originally by: Koi Hibana seems to be a problem with the new patch, i get an error msg when i try to apply it, i've tried to repair it but to no success, any suggestions?
Its not out yet?
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Zemog Osan
Science and Trade Institute
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Posted - 2011.01.27 12:09:00 -
[382]
Yeah, mine is broken as well.
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Bella Tonks
Gallente Bella Corp
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Posted - 2011.01.27 12:09:00 -
[383]
Same problem. Manual download says the file is corrupt.
I guess we have to either wait or re-download the whole client.
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Janeway84
Gallente Def Squadron
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Posted - 2011.01.27 12:09:00 -
[384]
Hmm i get a error with the patch installer, saying its broken, then I try the repair tool wich shows up instantly, pretty cool! But it cancells automatically and I still can't get the game to work..
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Venge Dahveed
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Posted - 2011.01.27 12:09:00 -
[385]
Originally by: SeniraSource Edited by: SeniraSource on 27/01/2011 12:02:18 seriously..... RR BS, are THE way to go... plated domis, phoons, geddons, with 1/2 rr each and you will plow these sites down.... what wont work.... is a bunch of drakes. if you field logi in the higer end sites and it gets primaried there gona get aplha'd .... there gona die befor you can even press the "requires armor" button.... get yourself 20 domis with 4 cap trans, 2 large rr, and a bunch of t2 sentries... WIN
Ok, so my plated BS (Vindicator, Mach, whatever) should not have ANY armor repairers installed? All 1600 mm tungsten and energized plates? Leave the repping to the logis? One thing for sure, this thread is illustrating the diff between PvE and PvP fits. I'd also like to know something about the ECM/ECCM. Finally, what is better in general EVE play, a scan booster or a general sensor booster?
I actually want to be a logi pilot. Call me weird. As such a kill made by a BS I repped is (in a real sense) as much my kill as theirs. Keeping my fleetmates alive is what I kinda hope to achieve. I'm currently training lvl5 cruiser so I can get a Scimitar and start helping out.
That said, I also like to shoot from time to time.
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Misty Mountains
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Posted - 2011.01.27 12:09:00 -
[386]
Same here. patch fails, "client repair tool" fails. |
Trading Advisor
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Posted - 2011.01.27 12:09:00 -
[387]
Originally by: FiveAM
Originally by: Koi Hibana seems to be a problem with the new patch, i get an error msg when i try to apply it, i've tried to repair it but to no success, any suggestions?
yeah, the patch broke my game as well...
same here
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Derrick'DelBoy'Tr0tter
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Posted - 2011.01.27 12:10:00 -
[388]
patch is broken, repair tool doesnt fix it. help us ccp
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Ajax Diomedes
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Posted - 2011.01.27 12:10:00 -
[389]
Broked :|
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Personal Broker
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Posted - 2011.01.27 12:10:00 -
[390]
Is this where I ***** about a broken patch?
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