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Chiellon
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Posted - 2011.01.14 11:47:00 -
[1]
So I got my alt into Amarr Recon's recently and have set my eye on flying a nano'ed shield curse.. here's what I made:
[Curse, CURSE YOU] Nanofiber Internal Structure II Nanofiber Internal Structure II Power Diagnostic System II Damage Control II
Invulnerability Field II Large Shield Extender II Large Shield Extender II Balmer Series Tracking Disruptor I, Tracking Speed Disruption Warp Disruptor II Y-T8 Overcharged Hydrocarbon I Microwarpdrive
Small Nosferatu II Small Nosferatu II Medium Energy Neutralizer II Medium Energy Neutralizer II Medium Energy Neutralizer II
Medium Anti-EM Screen Reinforcer I Medium Polycarbon Engine Housing I
Hammerhead II x5 ECM Drones lol x5.
It has impressive speed, can track disrupt, neut at 30+km, good resists and 31+k effective HP. I'd like some feedback on this setup.. should I go for Hammers? Valky? Keep Warriors on hand? ECM as well?
Thanks.
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Techno Panda
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Posted - 2011.01.14 12:25:00 -
[2]
Grab small neuts, and an extender rig imho
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Chiellon
Space Explorations and Excavations Majesta Frontier Alliance
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Posted - 2011.01.14 12:27:00 -
[3]
Small neuts instead of the small NOS'es?
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Ultim8Evil
Black Serpent Technologies R.A.G.E
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Posted - 2011.01.14 13:09:00 -
[4]
I prefer this:
[Curse, New Setup 1] Power Diagnostic System II Power Diagnostic System II Power Diagnostic System II Damage Control II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Medium Capacitor Booster II, Cap Booster 800 Large Shield Extender II Large Shield Extender II Invulnerability Field II Warp Disruptor II
Medium Energy Neutralizer II Medium Energy Neutralizer II Medium Energy Neutralizer II Small Energy Neutralizer II Small Energy Neutralizer II
Medium Anti-EM Screen Reinforcer II Medium Core Defence Field Extender I
Hammerhead II x5 Hobgoblin II x10 Hornet EC-300 x5 Warrior II x5
Hobs/Warriors to kill off their drones, Hammerheads to kill them off, EC-300's if it all goes pear-shaped.
40.4K EHP, nearly 1500m/s, cap stable with a med neut and both smalls running.
NOS does nothing if your cap is above theirs, so once the target is neuted down, the NOS is a pointless mod.
Cycling small neuts makes it much easier to keep a target cap-dead.
Also, drop the TD. This ship is intended to be used at range. Your transversal when you're orbitting just within scram range will not be high enough for 1 TD to stop guns hitting you at that range, especially seeing as your sig radius is nearly 1400 with the 2x Large Extenders and an MWD running. You don't come in closer than scram range until they are neuted right down with the mediums and you want to cycle the smalls to keep them there.
If you want to sneak in close and TD the **** out of things, you'll be wanting the dual TD Pilgrim.
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Kneebone
Heathens' Harbor
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Posted - 2011.01.14 14:38:00 -
[5]
Ummm no... Have you actually flown a Curse? the whole point of the TD is to keep at range and engage Turret ships.
2x Med Neuts 3x HML's
1x LSEII 1x MWD 1x TD 1x Cap Booster 1x Extra Long Point (get something with base 28) 1x Invul
2x Nao's 1x DCU 1x PDS (Or more if less nano's
2x CDFE
5x Hammer II's 5x Vespa ECM 5x Warrior II 5x Hobgob II or Hornet ECM It could just be that the purpose of your life is to server as a warning to others. |
VanNostrum
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Posted - 2011.01.14 16:31:00 -
[6]
I use a curse fit now with a large cap battery II, does wonders
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Thorian Baalnorn
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Posted - 2011.01.14 16:48:00 -
[7]
To answer your drone question, I prefer: 5 Valk II 5 Hammerhead II 10 Warrior II OR 5 Warrior II & 5 ECM
I run 3 nuets 2 nos all med. 3-4 PDS in my lows, AB instead of MWD and a 2 point if i am pointing. I use extender rigs. or Extender and EM rig sometimes.
My setup varies a bit between wingman/gang setup and solo. I dont point if i am not running solo. I run either another TD or invuln. I never run anything but 3 med nuets and 2 med nos on a curse. Running anything but gimps its strongest defense/offense.
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Telvani
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Posted - 2011.01.14 17:06:00 -
[8]
I'm not understanding the small nos logic here, I thinking 2 X med neut II, 2 X small neut II, 1 X faction nos.
Your primary is never going to have spare cap, have a nos out to 45km lets you drain something else on the field if needed. The small neuts keep something capped out letting you turn off / swap your mediums.
If I had missile skills I'd probably be rocking HMLs |
Kneebone
Heathens' Harbor
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Posted - 2011.01.14 17:55:00 -
[9]
Ok... quick question... Solo or Gang work? It could just be that the purpose of your life is to server as a warning to others. |
Kneebone
Heathens' Harbor
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Posted - 2011.01.14 19:01:00 -
[10]
Originally by: Telvani I'm not understanding the small nos logic here, I thinking 2 X med neut II, 2 X small neut II, 1 X faction nos.
Your primary is never going to have spare cap, have a nos out to 45km lets you drain something else on the field if needed. The small neuts keep something capped out letting you turn off / swap your mediums.
If I had missile skills I'd probably be rocking HMLs
They idea behind the NOS is for gang work. If you are in a gang and are fighting you Neut the primary, NOS the secondary or whatever is closest. once the primary dies, you switch Neuts. If you have someone with excess cap on your side you can also NOS them as well in a pinch. It could just be that the purpose of your life is to server as a warning to others. |
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Wardeneo
Minmatar
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Posted - 2011.01.14 19:30:00 -
[11]
Edited by: Wardeneo on 14/01/2011 19:37:51
Originally by: Kneebone Edited by: Kneebone on 14/01/2011 18:59:14 Ummm no... Have you actually flown a Curse? the whole point of the TD is to keep at range and engage Turret ships.
2x Med Neuts 3x HML's
1x LSEII 1x MWD 1x TD 1x Cap Booster 1x Extra Long Point (get something with 28+ Like an RF) 1x Invul
2x Nao's 1x DCU 1x PDS (Or more if less nano's
2x CDFE
5x Hammer II's 5x Vespa ECM 5x Warrior II 5x Hobgob II or Hornet ECM
Similar to my fit...
[Curse - NANO - WARDENEO] Power Diagnostic System II Nanofiber Internal Structure II Overdrive Injector System II Damage Control II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Republic Fleet Warp Disruptor Tracking Disruptor II, Optimal Range Disruption Invulnerability Field II Large Shield Extender II Large Shield Extender II
Medium Nosferatu II Medium Energy Neutralizer II Medium Energy Neutralizer II Heavy Missile Launcher II, Thunderbolt Fury Heavy Missile Heavy Missile Launcher II, Havoc Fury Heavy Missile
Medium Anti-EM Screen Reinforcer II Medium Core Defence Field Extender I
Hammerhead II x5 Valkyrie II x5 Warrior II x5 Hornet EC-300 x5
*Other Ammo/Consumables I Carry; Nanite repair paste, defender missles, T2 Fury missles - FOF missles (Variety of different missle DMGE types), both TD scripts and sometimes a few boosters (either cap or sig radius 1's - synth strength)
Thats my fit - seems to work for me; -i use the faction scram to keep range -you need a 1% pg implant - less than 5mill iirc - though can allways downgrade high slots to meta 4 to solve pg issue
-1 TD seems to be enough for me, i know some people use 2 but its down to what ur shooting, and skills.
-1 NOS, 2 Neuts seems to work for me, allthough u can go 3 x neuts if you wish - like most things its down to personal preference...
-HML allow for more dps or if your jammed you can load FOF's, and just for lol's i carry defenders for those missle spammer targets ^^
- ofc you try to engage turret ships only if possible.
Hope this helps....
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- Wardeneo -
- Elite Forum Ninja -
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Dark Assassin15
Failed Diplomacy
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Posted - 2011.01.14 21:13:00 -
[12]
Originally by: Kneebone Edited by: Kneebone on 14/01/2011 18:59:14 Ummm no... Have you actually flown a Curse? the whole point of the TD is to keep at range and engage Turret ships.
2x Med Neuts 3x HML's
1x LSEII 1x MWD 1x TD 1x Cap Booster 1x Extra Long Point (get something with 28+ Like an RF) 1x Invul
2x Nao's 1x DCU 1x PDS (Or more if less nano's
2x CDFE
5x Hammer II's 5x Vespa ECM 5x Warrior II 5x Hobgob II or Hornet ECM
http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Kneebone#losses
Ummm no... Have you actually flown a Curse?
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Kneebone
Heathens' Harbor
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Posted - 2011.01.14 21:43:00 -
[13]
Originally by: Dark Assassin15
http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Kneebone#losses
Ummm no... Have you actually flown a Curse?
Yes, just not on this char. Curse/Pilgrim are my two favorite PvP ships. The triple HML Curse is a solo boat. OP didn't specify which. Myrm's in particular die nicely to a Curse and Cerberus. It could just be that the purpose of your life is to server as a warning to others. |
Sidus Isaacs
Gallente
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Posted - 2011.01.14 21:49:00 -
[14]
Originally by: Kneebone Edited by: Kneebone on 14/01/2011 18:59:14 Ummm no... Have you actually flown a Curse? the whole point of the TD is to keep at range and engage Turret ships.
2x Med Neuts 3x HML's
1x LSEII 1x MWD 1x TD 1x Cap Booster 1x Extra Long Point (get something with 28+ Like an RF) 1x Invul
2x Nao's 1x DCU 1x PDS (Or more if less nano's
2x CDFE
5x Hammer II's 5x Vespa ECM 5x Warrior II 5x Hobgob II or Hornet ECM
This is a good fit. I use something very similar to it. --------------------------------------------------------------------------------
http://desusig.crumplecorn.com/sigs.html |
Ravenesa
The Bastards The Bastards.
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Posted - 2011.01.14 21:50:00 -
[15]
To fly a Curse without a single TD is stupid. It is an EWAR mod that will be useful against the majority of ships you run into outside of a Drake/Bomber blob. Script for range and keep at 24km+ with a faction point and a lot of ships wont be able to touch you. Kill drones, kill cap, and take their money or take their KM.
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Thorian Baalnorn
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Posted - 2011.01.14 21:51:00 -
[16]
Edited by: Thorian Baalnorn on 14/01/2011 21:52:58
Originally by: Kneebone
Originally by: Dark Assassin15
http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Kneebone#losses
Ummm no... Have you actually flown a Curse?
Yes, just not on this char. Curse/Pilgrim are my two favorite PvP ships. The triple HML Curse is a solo boat. OP didn't specify which. Myrm's in particular die nicely to a Curse and Cerberus.
Missiles on a curse for pvp are : 1) LOL and 2) a waste of high slots. You dont need high dps on a curse not to mention the dps increase is marginal. Drones give you enough DPS because you use 3 neuts to drain the target and thus shut them down. Nos supply you with the cap you need.You run a curse at near 0 cap. when you can no longer suck cap you can usually just use 1 neut to keep them dry. Cap booster is a waste. LSE or invuln or even another TD would be better.
I dont do the whole nano thing myself. I have flown and flown with a curse that runs PDS and 3 /2 high setup and i have seen it tank quite a bit. But some people like the nano thing. However the cap booster and launchers are just gimping a perfectly good pvp ship.
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Kneebone
Heathens' Harbor
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Posted - 2011.01.14 22:33:00 -
[17]
Originally by: Thorian Baalnorn
Missiles on a curse for pvp are : 1) LOL and 2) a waste of high slots. You dont need high dps on a curse not to mention the dps increase is marginal. Drones give you enough DPS because you use 3 neuts to drain the target and thus shut them down. Nos supply you with the cap you need.You run a curse at near 0 cap. when you can no longer suck cap you can usually just use 1 neut to keep them dry. Cap booster is a waste. LSE or invuln or even another TD would be better.
I dont do the whole nano thing myself. I have flown and flown with a curse that runs PDS and 3 /2 high setup and i have seen it tank quite a bit. But some people like the nano thing. However the cap booster and launchers are just gimping a perfectly good pvp ship.
I thought so too, but look at it this way. A Curse that does just drone DPS is capped at 225 DPS from a flight of hammer II's. Adding 3 launchers with Navy missiles adds another 80ish DPS, not to mention you can use EM against shield tankers.. That 300+ DPS mark makes a big difference. I can honestly say don't knock it until you try it. If you are talking a Gang setup, then yes the HML's are a waste, but as a solo roamer or what not it is surprisingly useful and the Nano's are a wonder for AGI. It could just be that the purpose of your life is to server as a warning to others. |
Thorian Baalnorn
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Posted - 2011.01.15 00:14:00 -
[18]
Originally by: Kneebone
Originally by: Thorian Baalnorn
Missiles on a curse for pvp are : 1) LOL and 2) a waste of high slots. You dont need high dps on a curse not to mention the dps increase is marginal. Drones give you enough DPS because you use 3 neuts to drain the target and thus shut them down. Nos supply you with the cap you need.You run a curse at near 0 cap. when you can no longer suck cap you can usually just use 1 neut to keep them dry. Cap booster is a waste. LSE or invuln or even another TD would be better.
I dont do the whole nano thing myself. I have flown and flown with a curse that runs PDS and 3 /2 high setup and i have seen it tank quite a bit. But some people like the nano thing. However the cap booster and launchers are just gimping a perfectly good pvp ship.
I thought so too, but look at it this way. A Curse that does just drone DPS is capped at 225 DPS from a flight of hammer II's. Adding 3 launchers with Navy missiles adds another 80ish DPS, not to mention you can use EM against shield tankers.. That 300+ DPS mark makes a big difference. I can honestly say don't knock it until you try it. If you are talking a Gang setup, then yes the HML's are a waste, but as a solo roamer or what not it is surprisingly useful and the Nano's are a wonder for AGI.
My curse can run a harbinger out of cap in 27 seconds from full if the harby doesnt turn anything on. running lasers, prop, etc figure 15 seconds or less.A 2 nuet setup would take 52 seconds. In 27 seconds i can make that harby as useful as a bestower. I don't need extra dps because i just removed hardeners and their ability to hit me with dps. Their ability to use MWD or AB, to scram me or use ewar.
Since i have a heavier tank and i am receiving less dps i can tank much longer.If drones are a threat no problem i just whip out warriors and remove those as well. Increasing DPS is not always the best option. Everyone wants to get max DPS out of their boat. But their is no need to get max DPS out of a curse when in fact you can remove the tank from the target.
A curse is built to cripple people. And that is its offense and defense. If you try to play it like a HAC you will die often and kill very little.
Removing the targets tank> extra dps.
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Wardeneo
Minmatar
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Posted - 2011.01.15 02:03:00 -
[19]
Edited by: Wardeneo on 15/01/2011 02:04:14
Originally by: Thorian Baalnorn
My curse can run a harbinger out of cap in 27 seconds from full if the harby doesnt turn anything on.
me sighs...
Firstly to cap out a harbinger in under 30 secs (from full with the harb having no mods on) you need 5 med t2 neuts - all lvl 5 skills/maxed neuting skills....
secondaly unless ur running a cap booster (u'll have mwd fitted *nano shield curse* - doesn't even have to be activated, and your using a t2 scram and t2 TD 4 example) you will cap out in around 30 seconds depending on your skills (and u said it takes 27 seonds to cap him out) - so ull both have no cap .
nano/shield curse dont have much cargo for cap charges ^^ - and if u use them you'll spend more time docking up for cap booster refills than out killing
Also if that harbinger has a cap booster - most harbs i have come across have - then he wil just cap inj, turn on reps, THEN be capped out by 2-3 of ur 5 neuts... - (RINCE AND REPEAT) - he'll probably tank ur dps for quite a while...
2bh ive used alot of curses and 1 nos and 2 neuts work fine for me , and the extra dps helps alot quicker than 5 neuts, and considering u dont need all 5 neuts after the 1st 10 seconds of the fight, once u have drained the targets cap, u only need to cycle 2-3 neuts to keep him low enough (even if he is cap inj) to disrupt his tank... and the extra dps kills him quicker and has the abilty to load fof's if jammed is very helpfull ^^
i think u need to start flying curses before commenting on such things because u clearly spend more time on eft looking at raw data than flying the ships and using setups that are realistic ^^
FLAME ON!!! .
- Wardeneo -
- Elite Forum Ninja -
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Chiellon
Space Explorations and Excavations Majesta Frontier Alliance
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Posted - 2011.01.17 16:55:00 -
[20]
Thanks for all the input, everyone. After a few tests against my ALT-vagabond and some corpmates, I have decided to go for this:
[Curse, Curse Gang] Nanofiber Internal Structure II Nanofiber Internal Structure II Power Diagnostic System II Damage Control II
Large Shield Extender II Large Shield Extender II Tracking Disruptor II, Optimal Range Disruption Tracking Disruptor II, Optimal Range Disruption Warp Disruptor II Y-T8 Overcharged Hydrocarbon I Microwarpdrive
Small Energy Neutralizer II Small Energy Neutralizer II Medium Energy Neutralizer II Medium Energy Neutralizer II Medium Energy Neutralizer II
Medium Anti-EM Screen Reinforcer I Medium Polycarbon Engine Housing I
Hammerhead II x5 ECM Warriors
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CrazyTaco
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Posted - 2011.01.17 18:54:00 -
[21]
Originally by: Chiellon Thanks for all the input, everyone. After a few tests against my ALT-vagabond and some corpmates, I have decided to go for this:
[Curse, Curse Gang] Nanofiber Internal Structure II Nanofiber Internal Structure II Power Diagnostic System II Damage Control II
Large Shield Extender II Large Shield Extender II Tracking Disruptor II, Optimal Range Disruption Tracking Disruptor II, Optimal Range Disruption Warp Disruptor II Y-T8 Overcharged Hydrocarbon I Microwarpdrive
Small Energy Neutralizer II Small Energy Neutralizer II Medium Energy Neutralizer II Medium Energy Neutralizer II Medium Energy Neutralizer II
Medium Anti-EM Screen Reinforcer I Medium Polycarbon Engine Housing I
Hammerhead II x5 ECM Warriors
dude that many neuts and no boosters, you're bound to either die quite soobn or lose your point and let the other party warp away, you will both be out of cap and if the enekmy has an injector, which most do in pvp, you're going to hit your head against the wall repeatedly and wonder why6 you didnt listen to all those cap booster posts, also you can flame me and try to make my message sound like nonsense because of mjy many typo's but typing this **** on an iphone in a b7us sucks ballz =D
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Niclas Solo
Amarr Love n Peace Snatch Victory
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Posted - 2011.01.17 19:02:00 -
[22]
Yes cap booster is a must have, without cap you are useless. Sure you can suck my harbi dry really fast but all it take from me is to inject some cap and then you are dry and dead.
Originally by: Thorian Baalnorn
I build my own rigs so they are free.
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Thorian Baalnorn
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Posted - 2011.01.17 20:51:00 -
[23]
Originally by: Wardeneo *COUGH* 1 bonused TD can do this alot better to a harb than neuts
- I dont think you are understanding TD affects guns. Nuet affects everything that is active. I still run a TD.So i have 3 nuets, 2 nos, and a TD to boot.
Quote: Firstly to cap out a harbinger.........
- No you dont. A hardy has 3164 cap base at level 5s. My curse has 3 med neuts ( 1080 cap drained every 12 seconds) 2 Medium NOS( 144 cap drained every 6 seconds). If you run the Nos and Nuets properly. Even with 3 medium neuts i can still drain a harbys cap from full to 0 in < 36 seconds. Add the NOS in their. My max drain rate is 114 cap/sec) =27.7 seconds. Granted NOS is nearly impossible to keep draining the full time but your unlikely to find a full cap harby just sitting out in space somewhere too. In reality it would be more like 15-20 seconds or less as the harby will start running cap draining modules.
Quote:
secondaly unless ur running a cap booster
As i stated i dont fly nano, though that is a whole different topic. I do sometimes run an MWD version but i like the AB setup better. That said i can run everything for 3 minutes or everything minus 1 neut ( including a MWD) and be cap stable at 58%.
Quote: nano/shield curse dont have much cargo for cap ....
Another reason i do not use cap boosters if i can help it.
Quote: Also if that harbinger has a cap booster .....
A cap booster will not save you from a curse on a harby especially if you are using 800s. If you got 400s you might last a little longer. It takes 24-26 seconds( timed it with a stop watch, though i cant remember the exact time)) to cycle the booster and auto reload. Your last booster always take 22 sec(in theory) to 26 seconds( in reality) before you can inject. A cap booster is false hope. I can run 2 neuts for 15 minutes if i dont run a prop( and i dont need to on a harby once i get in the orbit i want). a harby will only be able to use a small percentage of each charge.
Quote: 2bh ive used alot of curses and 1 nos and 2 neuts work fine for me Cool and the 3 neuts,2 HML /2 neuts,3 HML combo's seem to work for most people ^^
to each their own. I would never run launchers on a curse but i am very good with a 3 Neut/2 NOS setup so why change it .
Quote: and the extra dps helps alot more than 5 neuts, and considering u dont need all 5 neuts after the 1st 10 seconds of the fight, once u have drained the targets cap, u only need to cycle 2-3 neuts to keep him low enough (even if he is cap inj) to disrupt his tank... and the extra dps helps kill him quicker and MHL's have the abilty to load fof's if jammed - i have found this very helpfull
Not sure where you keep getting these 5 neuts at. i wouldnt run 5 neuts waste of slots.
Quote: i think u need to start flying curses before commenting on such things because u clearly spend more time on eft looking at raw data than flying the ships and using setups that are realistic ^^
Obviously, i just theorycraft all day. Thats why i own 5 curses between 2 alts and both have been flying curses for over a year.
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Wardeneo
Minmatar
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Posted - 2011.01.18 11:50:00 -
[24]
Thorian Baalnorn -->
Originally by: Chiellon So I got my alt into Amarr Recon's recently and have set my eye on flying a nano'ed shield curse.. here's what I made:
so Chiellon wanted a nano curse fit..... so allready you've stated you cant read....
Originally by: Thorian Baalnorn
Originally by: Wardeneo *COUGH* 1 bonused TD can do this alot better to a harb than neuts
- I dont think you are understanding TD affects guns. Nuet affects everything that is active. I still run a TD.So i have 3 nuets, 2 nos, and a TD to boot.
Was reffering to... "i just removed their ability to hit me with dps" - 1 TD stops most harb's from hitting you, so if he wants to waste his precious cap trying to shoot u - then i say let him...
Quote:
As i stated i dont fly nano, though that is a whole different topic.
so then maybe theres no point in u posting in this nano shield curse thread
Quote: am very good with a 3 Neut/2 NOS setup so why change it .
i never said u wernt...
But most people i know seem to find 3 neuts and 2 nos better for larger fleets - for small fleets solo (where nano shield curse excels), you only need 3 neuts/1 nos 2 neuts - having 3 neuts and 2 nos is useless in most cases because after you have capped the target out, u only need to cycle 2-3 neuts/1 nos, 2 neuts properly to keep em low/empty, well thats what i seem t find... - so most people i know fit extra dps so they can kill the target and gtfo quicker.....
Quote: Thats why i own 5 curses between 2 alts and both have been flying curses for over a year.
* Your medal has been posted to you... *
2BH i was once like you - i used to use 2 nos, 3 neuts, and granted it DID work, but then once i tried the 1 nos, 2 neuts + 2 x HML / 3 neuts + 2 x HML system I found it works better - and as stated so do most people i know...
You might want to test these setups - u never know u mite find it better - but you CANNOT commment on these setups until you have flown them and ive flown both, ur style fit and mine - so i can comment :)
Also as a Final note - read thread before posting
MKAY Thanks :)
* RAGE ON *
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- Wardeneo -
- Elite Forum Ninja -
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Khyara
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Posted - 2011.01.18 13:38:00 -
[25]
Originally by: Chiellon Thanks for all the input, everyone. After a few tests against my ALT-vagabond and some corpmates, I have decided to go for this:
[Curse, Curse Gang] Nanofiber Internal Structure II Nanofiber Internal Structure II Power Diagnostic System II Damage Control II
Large Shield Extender II Large Shield Extender II Tracking Disruptor II, Optimal Range Disruption Tracking Disruptor II, Optimal Range Disruption Warp Disruptor II Y-T8 Overcharged Hydrocarbon I Microwarpdrive
Small Energy Neutralizer II Small Energy Neutralizer II Medium Energy Neutralizer II Medium Energy Neutralizer II Medium Energy Neutralizer II
Medium Anti-EM Screen Reinforcer I Medium Polycarbon Engine Housing I
Hammerhead II x5 ECM Warriors
You want at least one NOS dude. The NOS provides some stability if you turn it on at the right time. It takes some experience learning when to use the NOS but it can help.
I personally wouldnt have that many Neut's. You cant run them continuously, and you are just going to cap yourself out faster.
Also check out the Large Cap Battery. Its been a while since Ive flown my curse, but I recall it did wonders to the overall CAP "stability" and survivability of the ship.
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CrazyTaco
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Posted - 2011.01.18 17:10:00 -
[26]
cap battery looks promising though i haven't tried thatone, tbh i don't really see the point in 2 nos, maybe one can be utilised but only in a gang setup, since it's extremely unlikely that your target will have a larger cap % than you, unless he's injecting from 0 and you're capped out aswell
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Mamba Lev
Masturbating Hand Social Club
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Posted - 2011.01.19 12:00:00 -
[27]
[Curse, PvP - EHP Shield - Expensive] Damage Control II Power Diagnostic System II True Sansha Capacitor Power Relay True Sansha Capacitor Power Relay
Corelum C-Type 10MN MicroWarpdrive Large Shield Extender II Caldari Navy Invulnerability Field Tracking Disruptor II Large Shield Extender II Domination Warp Disruptor
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile True Sansha Medium Energy Neutralizer True Sansha Medium Energy Neutralizer True Sansha Medium Energy Neutralizer Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Medium Semiconductor Memory Cell II Medium Semiconductor Memory Cell II
Warrior II x5 Hornet EC-300 x5 Vespa II x5 Hammerhead II x5
[Curse, PvP - EHP Shield] Damage Control II Power Diagnostic System II Capacitor Power Relay II Capacitor Power Relay II
10MN MicroWarpdrive II Large Shield Extender II Domination Invulnerability Field DDO Photometry Tracking Disruptor I Large Shield Extender II Warp Disruptor II
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Medium Energy Neutralizer II Medium Unstable Power Fluctuator I Medium Energy Neutralizer II Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Medium Semiconductor Memory Cell I Medium Semiconductor Memory Cell I
Warrior II x5 Hornet EC-300 x5 Vespa II x5 Hammerhead II x5
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Ganandorf
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Posted - 2011.01.19 14:36:00 -
[28]
Originally by: Mamba Lev [Curse, PvP - EHP Shield - Expensive] Damage Control II Power Diagnostic System II True Sansha Capacitor Power Relay True Sansha Capacitor Power Relay
Corelum C-Type 10MN MicroWarpdrive Large Shield Extender II Caldari Navy Invulnerability Field Tracking Disruptor II Large Shield Extender II Domination Warp Disruptor
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile True Sansha Medium Energy Neutralizer True Sansha Medium Energy Neutralizer True Sansha Medium Energy Neutralizer Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Medium Semiconductor Memory Cell II Medium Semiconductor Memory Cell II
Warrior II x5 Hornet EC-300 x5 Vespa II x5 Hammerhead II x5
[Curse, PvP - EHP Shield] Damage Control II Power Diagnostic System II Capacitor Power Relay II Capacitor Power Relay II
10MN MicroWarpdrive II Large Shield Extender II Domination Invulnerability Field DDO Photometry Tracking Disruptor I Large Shield Extender II Warp Disruptor II
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Medium Energy Neutralizer II Medium Unstable Power Fluctuator I Medium Energy Neutralizer II Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Medium Semiconductor Memory Cell I Medium Semiconductor Memory Cell I
Warrior II x5 Hornet EC-300 x5 Vespa II x5 Hammerhead II x5
regarding the first fit,
i hope some of those mods dont get destroyed when the ship gets popped by sokmething as simple as a hurricane
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Baron Agamemnon
Caldari The Einherji Supernova Federation
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Posted - 2011.01.19 15:25:00 -
[29]
I like this fit:
[Curse, Curse] Damage Control II Nanofiber Internal Structure II Nanofiber Internal Structure II Power Diagnostic System II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Large Shield Extender II Medium Capacitor Booster II, Cap Booster 800 Tracking Disruptor II, Optimal Range Disruption Large Shield Extender II Warp Disruptor II
Medium Energy Neutralizer II Heavy Missile Launcher II, Thunderbolt Heavy Missile Small Energy Neutralizer II Heavy Missile Launcher II, Thunderbolt Heavy Missile Medium Energy Neutralizer II
Medium Anti-EM Screen Reinforcer I Medium Core Defence Field Extender I
Worked out well for me so far. --- "And thus, another of the world's dreamers died, taking his dreams with him. Just as John Lennon wanted world peace, Gerald Bull simply wanted a gun big enough to fire **** into space." |
Mamba Lev
Masturbating Hand Social Club
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Posted - 2011.01.19 17:38:00 -
[30]
Edited by: Mamba Lev on 19/01/2011 17:46:05 Edited by: Mamba Lev on 19/01/2011 17:42:22
Originally by: Ganandorf
Originally by: Mamba Lev
[Curse, PvP - EHP Shield - Expensive]
[Curse, PvP - EHP Shield]
regarding the first fit,
i hope some of those mods dont get destroyed when the ship gets popped by sokmething as simple as a hurricane
The hurricane that also has a 30k point or the one i just run away from? Snake Nano cane not with standing, overloaded i go 2k a second.
Also both fits are cap stable without the MWD which i pulse, if i get neuted, unlikely at 30k unless it's a BS or another curse, i simply run away or die same as any other ship that gets neuted. Yes a cap booster would help if i got neuted but i like the fit.
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