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Vlakks
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Posted - 2010.12.17 08:08:00 -
[1]
don't look at the corp i am currently in. but the last corp i created last time was very small but active corporation. Like 15 members maybe even 10. point is why is recruiting so difficult? was i doing something wrong?
i talked in local, no spammed just conversed. we were active in the area and made our presence known. i was also helping newer members who had question just to be helpful. Then if they wanted to join they could.
i am the only one who finds growing/expanding a corp difficult?
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Cyaxares II
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Posted - 2010.12.17 08:12:00 -
[2]
what did you have to offer that countless other corps didn't have to offer as well?
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Lymitz
IT Alliance
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Posted - 2010.12.17 08:14:00 -
[3]
Edited by: Lymitz on 17/12/2010 08:14:08
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Rockajam
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Posted - 2010.12.17 08:17:00 -
[4]
I find most players (new or old) are looking to either be part of a superpower 0.0 block...or an elite PVP corp (this is a generalisation). Also if players are industry focused...they generally only want in to a corp if its beneficial to them.
Its not an easy task to create a corp and maintain it, people come and go very frequently. Creating and building a corp this late in EVE's history would be quite dificult I would imagine...but still do-able as long as you are persistant.
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2010.12.17 08:42:00 -
[5]
Edited by: Akita T on 17/12/2010 08:44:22
Ask yourself this series of questions:
WHY did you create your own corp instead of just joining another existing corp ? HOW is the corp you created different from any of your old corps, or one of the corps you could have joined ? WHAT have you done to let people know your corporation is live and kicking ? You know, besides chatting in local. WHY should anybody join your corp in particular as opposed to one of the many other corps that have a similar public presence ?
Then, the reason why you find it so difficult to recruit people should become quite clear.
...
Personally, I never found it difficult to recruit people to my corp, in fact, quite the opposite, we usually have more than I ever expected to have. But then again, that's because I was seldom interested in getting a lot of members in the first place, and the only recruitment thread is barely kept alive. Plus everybody can come and go as they please, and a lot do (go, I mean, and occasionally, also come back). We're basically an idlers corp, where people move back when they want to wind down from whatever combat or whatnot else they've been getting their nerves wracked with. Meh _
Make ISK||Build||React||1k papercuts _
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Adunh Slavy
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Posted - 2010.12.17 08:53:00 -
[6]
Find a pic of a pretty girl. Link it in your recruitment ad. Say she is your sister. Also add that she is very friendly and that she likes to flirt on team speak.
The Real Space Initiative - V7
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Ankh
Minmatar Angel Constellation
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Posted - 2010.12.17 09:06:00 -
[7]
It's not just about what you offer corp members, it can be about what you expect of them. Most players like to be free to play the game they want. For example, any corp events you run should be available but not mandatory.
Are you charging corp tax? You'll be competing with some corps out there charging 0%.
Why do you want peole to join your corp? What are your own motivations? If there's a hint of ego in there, it won't happen. If it's to offer players the opportunity to better their own game, and you have the experience/capability to do that, then you'll have a winner.
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Vlakks
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Posted - 2010.12.17 09:21:00 -
[8]
Edited by: Vlakks on 17/12/2010 09:21:25
Originally by: Akita T Edited by: Akita T on 17/12/2010 08:44:22
Ask yourself this series of questions:
WHY did you create your own corp instead of just joining another existing corp ? HOW is the corp you created different from any of your old corps, or one of the corps you could have joined ? WHAT have you done to let people know your corporation is live and kicking ? You know, besides chatting in local. WHY should anybody join your corp in particular as opposed to one of the many other corps that have a similar public presence ?
Then, the reason why you find it so difficult to recruit people should become quite clear.
...
Personally, I never found it difficult to recruit people to my corp, in fact, quite the opposite, we usually have more than I ever expected to have. But then again, that's because I was seldom interested in getting a lot of members in the first place, and the only recruitment thread is barely kept alive. Plus everybody can come and go as they please, and a lot do (go, I mean, and occasionally, also come back). We're basically an idlers corp, where people move back when they want to wind down from whatever combat or whatnot else they've been getting their nerves wracked with. Meh
i didn't start a corp to get massive, or become some power house. i knew exactly why i started and so did the others that started it with me. We did that for as long as we could. when people joined they stayed. It was a great place to be. The reason most people didn't even think about joining and i don't think i am alone when saying this is because we were not a powerhouse corp or alliance.
I think there is a communication gap in eve. it is so difficult to reach groups of players. those players who never joined a corp and have been playing for months. Those new players that don't know how to play. The game is designed for those "i know what i am doing" players not "i just joined were do i find some where i can fit in" players. it needs a friendlier social approach. :P
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Niccolado Starwalker
Gallente Shadow Templars
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Posted - 2010.12.17 09:31:00 -
[9]
Edited by: Niccolado Starwalker on 17/12/2010 09:34:29 Edited by: Niccolado Starwalker on 17/12/2010 09:33:42
Originally by: Vlakks i am the only one who finds growing/expanding a corp difficult?
Mainly because there are thousands such small corps out there, with 10-20 people only.
The problem is you need a backbone for the corp set up if you want it to grow, and the backbone must be solid and stable, with benevolent and dedicated leader team consisting of a CEO and 2-3 directors. More dedicated core members = better! Also these people should be very active. At least the first 3-6 months. Those who joins watches for activity in corp chat, activity in the corp general and if you are all having some kind of fun. Not neccesarily many corp activities as such, but that you are willing to work closely with your new corp mates. If not, they will move on in the wane hope that the grass is greener somewhere else.
Originally by: Dianabolic Your tears are absolutely divine, like a fine fine wine, rolling down your cheeks until they flow down the river of LOL. |
egegergergsdgedgege
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Posted - 2010.12.17 09:36:00 -
[10]
Originally by: Vlakks Edited by: Vlakks on 17/12/2010 09:21:25
Originally by: Akita T Edited by: Akita T on 17/12/2010 08:44:22
Ask yourself this series of questions:
WHY did you create your own corp instead of just joining another existing corp ? HOW is the corp you created different from any of your old corps, or one of the corps you could have joined ? WHAT have you done to let people know your corporation is live and kicking ? You know, besides chatting in local. WHY should anybody join your corp in particular as opposed to one of the many other corps that have a similar public presence ?
Then, the reason why you find it so difficult to recruit people should become quite clear.
...
Personally, I never found it difficult to recruit people to my corp, in fact, quite the opposite, we usually have more than I ever expected to have. But then again, that's because I was seldom interested in getting a lot of members in the first place, and the only recruitment thread is barely kept alive. Plus everybody can come and go as they please, and a lot do (go, I mean, and occasionally, also come back). We're basically an idlers corp, where people move back when they want to wind down from whatever combat or whatnot else they've been getting their nerves wracked with. Meh
i didn't start a corp to get massive, or become some power house. i knew exactly why i started and so did the others that started it with me. We did that for as long as we could. when people joined they stayed. It was a great place to be. The reason most people didn't even think about joining and i don't think i am alone when saying this is because we were not a powerhouse corp or alliance.
I think there is a communication gap in eve. it is so difficult to reach groups of players. those players who never joined a corp and have been playing for months. Those new players that don't know how to play. The game is designed for those "i know what i am doing" players not "i just joined were do i find some where i can fit in" players. it needs a friendlier social approach. :P
And why exactly did you create the corp? What are you offering besides new player help? What makes your corp special over others? Why should anyne join yoour corp?
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Fulkurth
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Posted - 2010.12.17 09:42:00 -
[11]
Originally by: Vlakks no spammed just conversed.
This is where you went wrong.
SPAM THAT ****!
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Strrog
Caldari Zero Excavations
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Posted - 2010.12.17 09:45:00 -
[12]
Ya over a couple of years I have noticed quite few stable problems that probably CEOs should pay attention in the beggining and thru development of the corp, what also is not quite vivid is that when you have a corp say 80 folks it does not mean you will get a lot of poeple to play at the same time unless it was a selective time zone recruitment. And when it comes to corp activity you must have a good and/or big allince otherwise you wont be able to do jack **** against 1000 plus alliances for example.
lets go thru a number of points.:
1) Time zone 2) Alliance quality 3) active corp members vs casuals 4) hardcore players vs weekend warriors 5) Personality traits 6) Personal goals vs corp goals 7) Corp goals vs Alliance goals 8) Logistics and movement, do they have a home null sec set system? 9) How is indutry wise they can sustain themselves 10) Lack of targets in the constallation can cause unwanted moves and incovinience and boredom 11) ratting limitation in Ally zone 12) Politics of the Corp and Alliance 13) PVE, PVP, industry and research with mining, exploration. 14) Mercenary squads - head ache of its own. 15) Noob friendly or Elitist jerks? 16) Helpfull members or egoists? 17) Bloody Pirates? 18) Faction Warfare involved or not? 19) Ship replacement programs 20) Buy mineral system for miners 21) Jump freight delivery and jump bridges in case you have one for PVP loss replacement. 22) Level of tax some of more hardoce corps can charge 50% plus tax for the Capital fleet support. 23) YOUR SKILL points and age 24) YOUR reputation 25) YOUR SELFSUFFICIENCY There might be more issues to deal with thats just a bunch from the top of my head lol.
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Mithfindel
Aseyakone
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Posted - 2010.12.17 09:57:00 -
[13]
Let us also assume that your ad in local isn't sufficient to get someone to apply. There are several things that might improve it:
- Make sure you write proper English. If you have access to Microsoft Word, it'll offer you spell and grammar checking help for your copy-paste ad. Even if many of us will be ok wit quikly writtn text as long as its understandabl in teh local, when advertising, you will want to show your best. - Attention marketing: Does your ad get attention? Does it somehow provoke people? Do note, you won't want to make a nuisance. - Attention marketing, case 2: Loiter somewhere with a cool ship. As long as you're not suicide ganked, might get some attention from newer players. - Attention marketing, case PvP: Kill some stuff. - Attention marketing, mining: Presence on the belts. Hey, you're mining on 'our' system. Want to join in? - Attention marketing, industry & markets: There's some good folks who follow who's buying what. Some might even be interested in forming cartels and stuff, though for the typical day trader, you'll need to offer something that provides profit, I'd guess.
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Boma Airaken
White Song Celestial Imperative
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Posted - 2010.12.17 09:59:00 -
[14]
There are two reasons. Reason 1 and reason 2 go together like like alcohol and greasy food.
Reason 1: CCP made it way too ****ing easy to start a corporation and/or alliance.
Reason 2: Everyone who plays this game thinks they are ****ing special and can be beloved leader.
I am a perfect example and so is everyone else who posted in this thread.
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Derekian
The Scope
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Posted - 2010.12.17 10:05:00 -
[15]
In order to make a lively and prosperous corp, you need to find only drake pilots. Sp does not matter. As long as he knows english, you can make him into a drake pilot.
Large drake corps are popular and destructive. The feeling of having a 100+ man drake gang regardless of SP, being able to destroy any single character with even 100 times more SP then your team is very satisfying and enhances loyalty.
In short, a good corp must
1) Say drake is good 2) Invite drake pilots 3) PVE with drake and tengu 4) Blob people in PVP
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Rasz Lin
Caldari Caldari Provisions
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Posted - 2010.12.17 10:15:00 -
[16]
Do like drug dealers. Go to noob system, look for 1 day players and offer them free ship.
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Planktal
Gallente Kenshao Industries Galactic Acqisition Specialists
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Posted - 2010.12.17 10:28:00 -
[17]
Edited by: Planktal on 17/12/2010 10:28:12 The core reason is simple, rule one of EVE: Don't trust anyone, they are out to get you. . . Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!* GOT the bastard. Everyone has a right to be stupid, just some people abuse the privilege. |
HeliosGal
Caldari
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Posted - 2010.12.17 10:32:00 -
[18]
i suggest u find another smallish corp to merge with
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Dr Fighter
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Posted - 2010.12.17 10:45:00 -
[19]
eve is a game of hate, decide what your corp hates, and people who hate the same thing will join you and you can all happily hate the same things togther! yey
btw i hate you for this thread and will be making a corp to kill you over and over till you die from it
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Tarantoga
Konstrukteure der Zukunft Initiative Mercenaries
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Posted - 2010.12.17 10:46:00 -
[20]
Claim that you have an actual woman in your corp.
Or, even better, claim you have both.
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Asarus Atreyu
The Kairos Syndicate Transmission Lost
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Posted - 2010.12.17 12:22:00 -
[21]
It depends on how you sell yourselves, what you offer, and how active you are.
My corp has quite a high number of active pilots (very appealing if people are looking for a wormhole corp), so whenever we bump our recruitment thread we tend to get 3-4 new applicants.
Having to close recruitment can be a pain sometimes.
========================================
Interested in a change? Come see what wormhole life offers in LOST-Pub! |
Corozan Aspinall
Creutzfeldt-Jakob Industries
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Posted - 2010.12.17 12:40:00 -
[22]
Edited by: Corozan Aspinall on 17/12/2010 12:41:15 1. There are practically no new players. The ones that are new generally say things like 'I'm not ready for a corp' or 'I am content mining for now'. Which they do for 6 months then quit.
2. Time zones determine interest more than most factors. Most nationalities have a specific corp or alliance that they are drawn to for that reason.
3. There is no way to approach new players or for new players to find corps. The present system of an obscure office or notice somewhere or the forums is utter nob and not fit for purpose.
4. Almost every new player seems to equate joining a corp with 0.0. If you are not a 0.0 pvp corp, you'll struggle to find members who consider it worth the bother. Despite the obvious benefits.
5. The game is not accessible. It still takes far too long to access the various 'professions' to a half usable level. The romantic bull**** about being useful in a frigate is just that. Nobody wants anyone with less than 3m sp. Thats 2-3 months for a new player.
The reason is new players ask a lot of questions and generally seem to expect a lot of hand holding. Either that or they say nothing, do nothing, hang around for a week or two then quit anyway. The time required for an established player to 'put in' the level of training and information dissemination is epic. Its a job you pay for. Who's going to want to do that? Exactly. And at any time the individual can just sod off anyway. Which more than half of them do.
6. All of the above is greatly compounded by the sad fact this game attracts mainly nerdy loners with hopeless communciation skills and a generally 'me vs the world' 'single player game with other people' attitude right from the off.
7. Lots more reasons. Mainly that CCP have engineered in inherent inaccessibility and have focussed on retaining established players in nullsec alliances for years - at the expense of every other aspect inc. low sec, industry, trade, new player interaction and retention etc etc etc. Thats why there's 50k online not 500k. Thats why EVE is a niche game. They have made it so complicated and so nerdy (especially pvp) that few people have the appetite to try to spend a year figuring it all out. Yes this all appeals to a very few nerdy types .. who .. if you look around tend to be the majority. QED.
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Keira Matrix
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Posted - 2010.12.17 12:55:00 -
[23]
Originally by: Vlakks don't look at the corp i am currently in. but the last corp i created last time was very small but active corporation. Like 15 members maybe even 10. point is why is recruiting so difficult? was i doing something wrong?
i talked in local, no spammed just conversed. we were active in the area and made our presence known. i was also helping newer members who had question just to be helpful. Then if they wanted to join they could.
i am the only one who finds growing/expanding a corp difficult?
Main reasons I don't join a corp are:
1) I don't sign up to external websites run by corps, of which a lot of corps insist on.
2) Won't show my API because it's a totally pointless exercise and quite frankly they don't need to know.
3) A lot of corps over glorify what their corp is like, so you get into the corp find it's not how the recruiter described it and leave. Leaving causes two negative impacts, a) You have that corp on your employment record and b) you can not return to the starter corp, which is usually better than the next NPC corp you get thrown into.
4)(does not apply to me) People do not have the time to get involved in a corp, because even though people say that RL comes first. Being in a corp there's still an element of commitment.
5) Some people just don't like taking orders. Depends how the corp is run.
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Derekian
The Scope
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Posted - 2010.12.17 13:22:00 -
[24]
As i said.
If you want people, you really need to find LOW SP toons who can fly or wants to fly drakes.
You need to show them that
You can be useful at 2M SP You can fly a ship that is hard to die at 2M SP You can fly a ship that has more then 2.4K effective alpha at 2M SP You can blob effectively with 2M SP You can murder people with 50-100M SP with 2M sp toons by strategical concentration of drakes. You can effectively PVP, PVE, cheaply and productively with only 2M SP.
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Tornado Bait
Minmatar Muppet Ninja's Ninja Unicorns with Huge Horns
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Posted - 2010.12.17 13:47:00 -
[25]
Originally by: Keira Matrix
Originally by: Vlakks
2) Won't show my API because it's a totally pointless exercise and quite frankly they don't need to know.
There is a point to an API check, mostly because people like to inflate the truth and say things like oh yea sure I can fly a logistics ship, and while they might have all the logi pre-req's done and all they need to do is inject the skillbook ect.. when it comes down to it they really can't fly it, but that won't stop them from saying **** like that if it will get them into a corp they like.
Also people in eve tend to be quite greedy when it comes to corporations and it is a big reason why they fail so often. Many times a new player will come in wanting other people to haul his **** around, other people to FC him, and other people to protect him while he rats or whatever. Corporations are usually lead by people willing to do these things and eventually those people become burned out then quit and the corp falls apart.
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Keira Matrix
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Posted - 2010.12.17 13:59:00 -
[26]
Originally by: Tornado Bait There is a point to an API check, mostly because people like to inflate the truth and say things like oh yea sure I can fly a logistics ship, and while they might have all the logi pre-req's done and all they need to do is inject the skillbook ect.. when it comes down to it they really can't fly it, but that won't stop them from saying **** like that if it will get them into a corp they like.
You mean people like to inflate the truth if they want to impress a corp, just as corps like to impress potential members. No surprise there I guess.
If all they need to do is learn the logistic skill book to be able to fly it, then as soon as they do that they can. Does not mean they are a good pilot and an API I doubt will tell you that.
Originally by: Tornado Bait
Also people in eve tend to be quite greedy when it comes to corporations and it is a big reason why they fail so often. Many times a new player will come in wanting other people to haul his **** around, other people to FC him, and other people to protect him while he rats or whatever. Corporations are usually lead by people willing to do these things and eventually those people become burned out then quit and the corp falls apart.
What's this got to do with the API?
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Tornado Bait
Minmatar Muppet Ninja's Ninja Unicorns with Huge Horns
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Posted - 2010.12.17 14:10:00 -
[27]
Nothing, I just wanted to say that.
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Festus Planewalker
Amarr G1G5 Mining Refining and Manufacturing
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Posted - 2010.12.17 14:16:00 -
[28]
Originally by: Planktal Edited by: Planktal on 17/12/2010 10:28:12 The core reason is simple, rule one of EVE: Don't trust anyone, they are out to get you.
This.
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Keira Matrix
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Posted - 2010.12.17 14:19:00 -
[29]
Originally by: Festus Planewalker
Originally by: Planktal Edited by: Planktal on 17/12/2010 10:28:12 The core reason is simple, rule one of EVE: Don't trust anyone, they are out to get you.
This.
The API is even useless in this respect. Totally inefficient to spy on someone with the same account. Much more sense in using 2 accounts for spying purposes.
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Whitehound
The Whitehound Corporation Hounds of Anarchy
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Posted - 2010.12.17 14:24:00 -
[30]
Edited by: Whitehound on 17/12/2010 14:26:02 The size does not matter. You can be small and kick ass, and you can be large and suck.
If you are looking for size then you are making a mistake in creating your own. Instead, it makes more sense to join a large corporation and increase it if size is what you are after. --
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