Pages: 1 2 3 4 [5] 6 7 8 9 10 11 12 13 14 15 .. 15 :: one page |
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Author |
Thread Statistics | Show CCP posts - 20 post(s) |
Ketplunk
Loki's Legion
4
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Posted - 2012.08.08 18:16:00 -
[121] - Quote
Oisin Sandovar wrote:Ketplunk wrote:Ketplunk wrote:When I log in, the log in process gets to Preparing Data, loads a bit of the bar and then the client crashes, and doesn't open again. Running the repair tool does nothing, and I already cleared the cache. I saw someone had the same problem (won't let me link) but they didn't post how they fixed it in their thread. Anyone have any idea how to fix this? No one? Reboot? Doesn't work either :( |
kevs5678
Brutor Incorporated 0riginals
1
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Posted - 2012.08.08 18:18:00 -
[122] - Quote
kevs5678 wrote:Exploration & Deadspace
GÇó Some DED 3/10 sites allowed battleships to enter, now they cannot
Was the intention to not allow Battlecruisers too ?
e.g
Angel repurposed outpost will now not allow a hurricane, yet it willl allow a loki or tengu and other Tech 3 strategic cruisers which are surely stronger and carry more firepower.
Seems pretty silly TBH
Is it possible for a dev to answer this so we know if this is a bug or is it intended so all non tech3 explorers know whats happening Thx |
Reilina Starwind
DisturbedGamers.
0
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Posted - 2012.08.08 18:21:00 -
[123] - Quote
Ok incursions are broken sites not respawning, AND instead of fixing the missing body parts issue ((which i didnt have)) now both my accounts toons are floating torsos and hair eerrrrrrrm guys..........yeah |
EmiLLos
Billionaires Club The Unthinkables
0
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Posted - 2012.08.08 18:26:00 -
[124] - Quote
Starcralwler Titan wrote:Hi
My download of Inferno 1.2 appears to have become corrupt. Every time i run the launcher, it starts at step 2/4 to create a patch, hangs at 15%, and then fails.
It presents me with the option of getting the full launcher and downloading the whole game again, which I just simply cant do!
Is there an easy way for me to get rid of the downloaded patch info, re-download the patch, and try the process again??
Thank you in advance.
Help me also with that ;( can't run EVE... |
Freelancer117
so you want to be a Hero
33
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Posted - 2012.08.08 18:33:00 -
[125] - Quote
Exhumers need lvl 5 Astrogeology thought it was lvl3.
When ever I start the gun/missile fire (F1 etc) the new "handy" popup above the modules move to the upper left of the screen, and this also happens when the target is destroyed or when reloading, passing your mouse over the modules replaces it though.
Any idea how to turn the info popup above modules in space OFF, or is this a feature we must live with like CQ during the first months before finally its ability to switch it off ??
Eve Radio |
Akalikto
Die Weltenbauer New Eden Industrie Alliance
0
|
Posted - 2012.08.08 18:39:00 -
[126] - Quote
Get since this update ever 5-20 minutes: Socket was closed. get kicked out of the game. What could I do to repair it? Repairtool doesn't work. |
Jack Mancetti
Rennfeuer Curatores Veritatis Alliance
20
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Posted - 2012.08.08 18:57:00 -
[127] - Quote
Another BUG: after i have to look items over corpmenue in the corphangar (u remember,cant open my Corphangar ) my own invetory crashed and seems loading all time,after relog it works. |
Richard Desturned
GoonWaffe Goonswarm Federation
1662
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Posted - 2012.08.08 18:58:00 -
[128] - Quote
The corp hangar bug is apparently an issue stemming from the Station Manager role. EVE Online: Trammel (or NGE) |
ArmEagle Kusoni
Knights of Nii The 20 Minuters
0
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Posted - 2012.08.08 19:07:00 -
[129] - Quote
Vincent Athena wrote:"then why is the post called 'ship balancing summer update'? and CCP announces soon after that they plan to review destroyers over the winter. this implies that T1 frigs would have been sorted by this patch."
It was an update made in the summer to CCP's ship balancing plans, not an update to the game. They were, with a post made in the summer, updating us as to what they intended to do in the winter.
English is the only language where the sentence "Sit down and sit up." makes sense.
But it is reported together with the changes to mining barges and after changes to frigates.
Also, in the 1.2 deployment announcement is a link to The Big Picture which again mentions "We are going to make a new ORE mining frigate.". Also considering (from that same page) "This is part of a larger initiative, spearheaded by CCP Ytterbium, where we revamp ship classes one by one.", here frigates AND ORE ships were revamped. But the one combination of the two is simply left out.
It doesn't make sense to 'open up' the mining ships to new players, but to leave out the ship you would play around in first.
It also doesn't help at all that pages like http://www.eveonline.com/inferno/the-rebalancing-initiative/ are very minimal on information.
I might not even use that frigate more than half an hour. But it looked cute and I wanted to fly it. |
SillyWaif
37
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Posted - 2012.08.08 19:12:00 -
[130] - Quote
Hi,
*) I was told that if you undock and you are really really lucky you can see space... if the tooltips are not blocking the view OFF Switch maybe? And when in doubt the game puts them in the left top corner, so I still can enjoy them.
*) Still not working properly: fire missiles , do damage, missiles hit .... the sequence might be a little off there
*) My drones are fleet-members now and they do not show up in my fleet window! What's up with that? Hamsters playing with crayons are messing up the colors.
and more about your 'new features' later ... |
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Kurull Skullsplitter
Citizens of E.A.R.T.H. E.A.R.T.H. Federation
0
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Posted - 2012.08.08 19:12:00 -
[131] - Quote
Jennahia Fox wrote:After patch... in Captain's quarter my character is missing stuff... like feet, hands, face and torso (completely - there's no clothing or skin).
Restarted client...
She got torso back (but just with shirt, not with the coat) and in exchange lost her pants (yes - she was butt-naked)... also - now she also was missing the arms completely. And still missing face and feet.
Restarted client and comp...
Everything else is back - but missing torso (but got the coat). Torso is missing completely (no skin either), but with the coat on (you can see torso missing from the neck).
With another alt (also female), same thing... With 2x Male alts = no issues so far.
Also - my character suddenly changed hair color (from blonde seen in pucture to dark) and when viewing from mirror in captain's quarter she's bald with a tiny mohawk... .
Writing a bugreport...
- JF -
screen shot? |
Xyrrath Actault
Confederation Navy Research Epsilon Fleet
0
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Posted - 2012.08.08 19:17:00 -
[132] - Quote
There is something wrong with the mail cache files. Try clearing the mail cache from the ESC menu and check that the hard drive is not full.
Cant get rid of this msg |
Kurull Skullsplitter
Citizens of E.A.R.T.H. E.A.R.T.H. Federation
0
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Posted - 2012.08.08 19:21:00 -
[133] - Quote
ok joking aside
there is one small problem for me
After making use of this lovely [really I like it a lot] new NeoCom feature for mission runners while docked in station to turn in the mission and then request another mission the Journal icon in the left hand NeoCom linkage area still does the blinky thing as if I didn't do this on purpose and had no clue that something in my journal had changed...
having to clicky the journal icon and then clicky the X to close it seems to defeat the purpose of the new feature.... |
Strybjorn Ironhand
Stone Haven Inc.
0
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Posted - 2012.08.08 19:25:00 -
[134] - Quote
Kurull Skullsplitter wrote:ok joking aside
there is one small problem for me
After making use of this lovely [really I like it a lot] new NeoCom feature for mission runners while docked in station to turn in the mission and then request another mission the Journal icon in the left hand NeoCom linkage area still does the blinky thing as if I didn't do this on purpose and had no clue that something in my journal had changed...
having to clicky the journal icon and then clicky the X to close it seems to defeat the purpose of the new feature....
When the journal blinks i just mouse over it real quick and it stops blinking. Never have to open it. hope that helps. |
Mos7Wan7ed
Gladiators of Rage Intrepid Crossing
3
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Posted - 2012.08.08 19:34:00 -
[135] - Quote
Rats wrote:The text in chat , station names in space and in the ui is displaying either as solid blocks or dots, not all the text (except chat is all blocks ). Station name starts as text and ends as small dots.
Tal
I had that happen also but not on all clients |
Ketplunk
Loki's Legion
4
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Posted - 2012.08.08 19:42:00 -
[136] - Quote
On my problem, I fired up my Sisi client and it works perfectly fine, so I'm gonna try and mess with the settings to use the Sisi folder for TQ |
Kurull Skullsplitter
Citizens of E.A.R.T.H. E.A.R.T.H. Federation
0
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Posted - 2012.08.08 19:46:00 -
[137] - Quote
Locked Target Icons are allowing me to sometimes "accidentally" grab and drag them around in a limited area in and near the locked target icon display range until I let them go and then they fly back to their proper location. |
Zagdul
Clan Shadow Wolf Fatal Ascension
929
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Posted - 2012.08.08 19:50:00 -
[138] - Quote
Please fix/escalate the Corp Hangar bug.
It is impossible to run a corp right now.
A list of fixes for the new inventory
Dual Pane idea clicky |
Rats
Federal Navy Academy Gallente Federation
124
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Posted - 2012.08.08 20:04:00 -
[139] - Quote
Rats wrote:The text in chat , station names in space and in the ui is displaying either as solid blocks or dots, not all the text (except chat is all blocks ). Station name starts as text and ends as small dots.
Tal
Re-starting client resolved this for me.
Tal
-áI Fought the Law, and the Law Won... -áTalon Silverhawk-á |
Desra Mascani
Eleutherian Guard Villore Accords
4
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Posted - 2012.08.08 20:10:00 -
[140] - Quote
The game performance went significantly down. Even before (like the last few releases), the game ate memory like a champ. Now it's becoming ridiculous. I estimate 30-50% increase on my machine. And then there is more heat coming from my thermal module.... Getting nearer to be able to fry eggs on my laptop.
Please stop and think about the performance before you implement another useless feature full of memory leaks. |
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Tara xxx
School of Applied Knowledge Caldari State
0
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Posted - 2012.08.08 20:16:00 -
[141] - Quote
Anoms not respawning in Vale
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Jules Ambraelle
Suicide Lemmings
0
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Posted - 2012.08.08 20:19:00 -
[142] - Quote
Tara xxx wrote:Anoms not respawning in Vale
They're looking into it. Have you read any of this thread/theforums/theannouncements/theingameannouncements? |
Rex Augustus
Interwebs Cooter Explosion Fatal Ascension
18
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Posted - 2012.08.08 20:21:00 -
[143] - Quote
Mos7Wan7ed wrote:I am gonna say this is a bug or maybe ccp doesn't play this game at all...
350m3 cargo hold for storing mining crystals... Really? 350m3 you can figure a set of 3 mining crystals for only 4 ore types with no room for spares. That might be fine for empire...
For a 0.0 fleet fit Hulk a 350m3 cargo hold for mining crystals is far short of what is required for 0.0 plex mining. Striping 0.0 plexes with belts that have 16 ore types. CCP has made using ALL Exhumers in 0.0 more difficult.
Hulks need a minimum of 1,125m3 Mackinaws need a minimum of 750m3 Skiff needs a minimum of 375m3
Nope. Why? You're an idiot.
The Hulk's new "role" is as a fleet member - not out solo mining. You're to be expected to have your extra crystals sitting in an Orca or a mining-tender hauler, NOT sitting in your own hold. Welcome to the brave new world of actually having to be in actual mining fleets, not massive multi-boxed setups where you push one button occasionally and retarget every cycle.
AND FIX THE F**KING CORP HANGAR BUG ARGH!!!!
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MisterNick
The Sagan Clan Pax Romana Alliance
76
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Posted - 2012.08.08 20:23:00 -
[144] - Quote
When you remove the new tutorial icon from the Neocom sidebar it refuses to believe that you've done the tutorial before and the top button keeps flashing indefinitely. Not exactly the Everest of problems but it is annoying "Human beings make life so interesting. Do you know that in a universe so full of wonders, they have managed to invent boredom." |
Cpt Tirel
NorCorp Security AAA Citizens
9
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Posted - 2012.08.08 20:24:00 -
[145] - Quote
Before patch my hurricane's scan resolution was 1410 and now its 975 using 3 sensor boosters with resolution scripts and 3 t1 resolution rigs. |
Rex Augustus
Interwebs Cooter Explosion Fatal Ascension
18
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Posted - 2012.08.08 20:24:00 -
[146] - Quote
Sniper Elly wrote:why only 8500 m3 in ore cargo on hulk when lvl 3 mining mission got 9000 m3
Use a Mackinaw or Retriever (or if you want to massively overtank - Procurer or Skiff). The Hulk is no longer the premier solo-mining ship in the game. It's be repurposed =entirely= as a fleet miner.
If you want to solo-mine, you're doing it wrong if you think you can still do it in a hulk anymore. |
Mos7Wan7ed
Gladiators of Rage Intrepid Crossing
3
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Posted - 2012.08.08 20:34:00 -
[147] - Quote
Rex Augustus wrote:Mos7Wan7ed wrote:I am gonna say this is a bug or maybe ccp doesn't play this game at all...
350m3 cargo hold for storing mining crystals... Really? 350m3 you can figure a set of 3 mining crystals for only 4 ore types with no room for spares. That might be fine for empire...
For a 0.0 fleet fit Hulk a 350m3 cargo hold for mining crystals is far short of what is required for 0.0 plex mining. Striping 0.0 plexes with belts that have 16 ore types. CCP has made using ALL Exhumers in 0.0 more difficult.
Hulks need a minimum of 1,125m3 Mackinaws need a minimum of 750m3 Skiff needs a minimum of 375m3 Nope. Why? You're an idiot. The Hulk's new "role" is as a fleet member - not out solo mining. You're to be expected to have your extra crystals sitting in an Orca or a mining-tender hauler, NOT sitting in your own hold. Welcome to the brave new world of actually having to be in actual mining fleets, not massive multi-boxed setups where you push one button occasionally and retarget every cycle. AND FIX THE F**KING CORP HANGAR BUG ARGH!!!!
the ore hold is a small benefit to what ends up being an increase in micro management required to mine in fleets. |
Istan Mahwi
Paratus Allied Covert Engineering Research
7
|
Posted - 2012.08.08 20:37:00 -
[148] - Quote
somethings up with the orders window?
i used to be able to pull the Buy order section up all the way to the top or bottom of the window for more orders to be listed
but now it stops at 5 sell orders from the top.
like so: [IMG]http://i46.tinypic.com/2zf3goj.jpg[/IMG] eve is game. |
Sirane Elrek
GoonWaffe Goonswarm Federation
32
|
Posted - 2012.08.08 20:38:00 -
[149] - Quote
CCP Punkturis wrote:5n4keyes wrote:
Corp hangers for CEO, Directors, not working, you click Corporation Hangers and nothing happens...
:edit: yep, its the Director role thats frakkin everything up.
this is being looked into To be more precise, it appears to be the Station Manager role that makes the corp hangar bug out. Edit: Only in outposts, CHAs on POSes work fine. |
Rats
Federal Navy Academy Gallente Federation
124
|
Posted - 2012.08.08 20:39:00 -
[150] - Quote
CCP Phantom wrote:EVE Online: Inferno 1.2 has been deployed successfully.
Maybe not quite
Tal
-áI Fought the Law, and the Law Won... -áTalon Silverhawk-á |
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