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Thread Statistics | Show CCP posts - 2 post(s) |
Contralto
Rift Tech
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Posted - 2010.11.19 22:03:00 -
[1]
Anyone have any info on the amount the various sleepers Nuet/Nos? is it in the DB?
I am setting up test configs on Eft using a faction heavy Nos as a benchmark, Trying to get cap stable with 4 activated on one ship. Easily handled by a Carrier But active Tengus will die fast unless RR by a Logistics or Carrier.
looks like the old Lvl V mission Passive Nighthawk/Tengus will be resurrected, along with their dismal Dps output. |
Contralto
Rift Tech
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Posted - 2010.11.20 10:10:00 -
[2]
Edited by: Contralto on 20/11/2010 10:14:21 I have 3 Combat sites in my C4, I am currently being Nos/Nueted by a single Sleepless Upholder BS at 65km, Although I have the graphic I dont appear to be having any Cap drained atm. I am in an Active Tengu, Cap stable at 50% for 10 minutes now.
Now orbiting at 3km still at 50% cap.
He has stopped Nossing now and cap is still steady at 50%
There is also a Sleepless Preserver but it doesnt Nos.
Perhaps it is only C5 and C6 that are now Nossing?
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Contralto
Rift Tech
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Posted - 2010.11.20 10:59:00 -
[3]
Edited by: Contralto on 20/11/2010 11:00:52 That was its normal level, I left it running for 30 minutes while the Upholder turned its Nos on and off, there was no difference. Sometimes went several minutes with no Nos graphic effect.
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Contralto
Rift Tech
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Posted - 2010.11.22 15:34:00 -
[4]
It will effect Armor tankers more than shield tankers, Armor tanking cant be made totally passive.
It will mean Passive shield Tengu's, Drakes, Rattlesnakes and Nighthawks will become flavor of the month. Plus Logistics with Energy transfer bonuses for larger active tanked gangs.
On Sites up to C4 If you have more than 1500 to 2000 dps you will kill the Nuets faster than they can drain you, so if you have at least 3 damage dealers you will be able to keep active tanks.
Due to Passive tankers poor Dps (no damage mods or rigs), Solo players will have a hard time completing C3 and C4 sites in a reasonable time frame, The C4 RR Sleepless Preservers will be hard to kill at all if you have less than 500 dps available.
My own plans to adapt include using a Carrier to support a Tengu, Carrier will shrug off any nueting in a C4, not sure about C5 and up though.
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Contralto
Rift Tech
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Posted - 2010.11.23 16:18:00 -
[5]
Edited by: Contralto on 23/11/2010 16:22:26
Originally by: Abyss Wyrm
Originally by: Contralto It will effect Armor tankers more than shield tankers, Armor tanking cant be made totally passive.
Aha, good luck to you tank 12 sleepless guardians + 1 sleepless keeper + 2 sleepless sentinels + 1 sleepless warden (and plus some cruisers and frigates) in fully passive shield. Its about 11k of DPS.
You wont find any of the above in a C4 which is the level I was referring to, hardest c4 site is the "Unsecured Frontier Digital Nexus" With its final spawn of 4 Sleepless safeguards. Both my Active and passive tanked Tengu's can handle them Solo (with a warfare Tengu boosting) but only just, However the passive tanker has difficulty killing them solo due to its sub 500 dps, The active has over 700.
My point was that If Nos/Nuets are introduced then without logistic support active tankers shield or armor will struggle to survive. If you go in with a decent fleet it wont matter because you will kill the Nos'ers before they can drain you. Again we are talking C4's and below here.
Of course I agree that C5's and 6's are a whole different ball game and wouldn't be possible with any solo Sub Cap ship passive or active. I guess your above list is with a Cap ship escalation?
As for Lvl V missions I did those solid for over 8 months and only The Angel missions approached the dps of the more difficult C4's. I used a Passive Tengu with a Kronos with no tank for Dps, easy because of no target switching and careful trigger management.
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Contralto
Rift Tech
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Posted - 2010.12.23 16:14:00 -
[6]
As in most things in Eve, nerfs and changes necesitate adapting to the new influences.
Solo or small groups of T3, BC, BS will have to be supplemented by pairs of cap transfer logistics or adding a Logistics Carrier to the mix. At least in C4 and below. C5 and C6 are mostly done by larger groups so relatively easy for them to add a few more cap transfer ships.
I am planning to replace a Tengu with a Carrier in my C4, It will soak up any cap suction a C4 Sleeper can generate and keep other members of the gang alive. Admittedly not an optimum setup as Fighters and drones die fast in 2 or 3 ship gangs, So not much dps from the carrier.
Something else to experiment with is having a Basi' at max range (90 km with Imp navy cap transfers) from the active tanked damage dealers, which in turn are at max range from the sleeper spawns (100 km+).
At almost 200km from the sleepers, this will reduce the dps on the logistics hopefully allowing it to tank itself without a second logi support. Not sure what range the sleeper BS can Nos out to, but surely not past 150 km
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Contralto
Rift Tech
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Posted - 2010.12.23 20:25:00 -
[7]
Yes! and you are restricted to your home system if C4 and below.
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Contralto
Rift Tech
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Posted - 2011.01.04 06:07:00 -
[8]
Originally by: Euasked Confirming my local tank tengu fit built for c4, died in a fire at 2nd spawn of Frontier Barracks today on Sisi. All 3 Sleepless Guardians had my cap drained below peak recharge in under a minute. The lone guardian in the first spawn was unable to get my tengu (49% stable) below peak recharge.
Discuss...
I think you meant to say "Upholders" not "Guardians"?
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Contralto
Rift Tech
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Posted - 2011.01.05 23:54:00 -
[9]
I am looking at ways around the problem.
With Sleepers having a range of operation that they wont exceed, placing a sniper 70km outside this limit will mean the Nos never effects you.
I have read that Dreads are already used for this but after an EFT session I came up with a Tengu fit that has over 200km effective missile range and plenty of Dps. Warping a Cov-ops or Zephyr in at 100km then the combat ships at 100km from it will give the required range.
There are some small drawbacks, More wasted missiles as there will be several in flight after a BS pops, This can be minimized if you predict the missiles required. Wrecks will be spread out resulting in slower salvaging, but the Noctis should compensate for that.
Spawns may be out of range for longer, increasing time taken.
As with any new tactic it will take some experimentation to fine tune it for different Sleepers. I will setup a couple of Tengu's like this after the 18th.
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Contralto
Rift Tech
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Posted - 2011.01.06 07:37:00 -
[10]
Originally by: Floydd Heywood According to EVE-Survival.org there are not many neuting sleepers in C3 sites.
I think C3 and below wont pose much of a problem, I live in a C4 and that is where things start to get nasty, but yes even in a C4 not all sites have Nos BS.
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