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Thread Statistics | Show CCP posts - 8 post(s) |
Whitehound
The Whitehound Corporation
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Posted - 2010.10.04 18:32:00 -
[1]
If you want to nerf Drakes then make them pink.
Oh, and your DPS numbers only apply for stationary targets. --
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Whitehound
The Whitehound Corporation
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Posted - 2010.10.05 13:39:00 -
[2]
Originally by: Aerilis
Originally by: Whitehound If you want to nerf Drakes then make them pink.
Oh, and your DPS numbers only apply for stationary targets.
As is the case for any weapon in Eve.
No. Missile damage always gets a penalty with moving targets, and most of the targets you encounter are moving. The theoretical DPS numbers for missiles need to be higher in comparison to other weapons in order for you to compare them at all.
If you really factor in all possible variables (range, speed, expl. radius, expl. speed, tracking, optimal, falloff, signature, damage types, etc.) will you be comparing apples with oranges, and the peak DPS numbers become meaningless when taken out of their context (aka ship setups). In short, looking at theoretical DPS numbers is a waste of time.
Even worse, when you start talking of DPS while you are also talking of eHP are you going to create a artificial trade-off between the two without knowing what the best ratio between DPS and eHP is, or how much is sufficient for a task. You are then only going to ignore and sacrifice other factors, like not having a web on your Drake or receiving a penalty for your 2nd target painter (as somebody above already mentioned). --
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Whitehound
The Whitehound Corporation The Chamber of Commerce
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Posted - 2010.10.05 17:03:00 -
[3]
Edited by: Whitehound on 05/10/2010 17:04:17
Originally by: Gypsio III
Originally by: Whitehound No. Missile damage always gets a penalty with moving targets.
No, that's turrets (unless transversal is exactly zero despite movement ofc).
No. Turrets can hit a moving target with peak DPS, or not. Missiles can never hit a moving target with peak DPS. --
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Whitehound
The Whitehound Corporation The Chamber of Commerce
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Posted - 2010.10.05 18:29:00 -
[4]
Originally by: Gypsio III No, as I said, that's the wrong way round. When I get home I'll explain why, unless you can figure it out in the meantime.
No. If you do not already understand when I write that you begin to compare apples with oranges then more factors you put into a comparison then there is no hope that you will understand anything that I write. Sorry. --
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Whitehound
The Whitehound Corporation The Chamber of Commerce
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Posted - 2010.10.05 19:13:00 -
[5]
Originally by: Gypsio III A turret will do full damage if transversal is zero and tracking pays no part. Since transversal is almost never exactly zero, this condition is extremely hard to meet and therefore "full" damage is very hard to achieve, although obviously as transversal falls close to zero then damage will become very close to "full".
No. As far as I know is the damage amount of turrets completely random and DPS calculations merely represent the average amount of it. The damage amount does do not depend on the transversal speed of the target. The transversal speed only determines if the target is hit or missed. --
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Whitehound
The Whitehound Corporation The Chamber of Commerce
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Posted - 2010.10.05 20:19:00 -
[6]
Originally by: ShahFluffers Incorrect. Transversal is taken into account when dealing damage AS WELL as hitting or missing. That's WHY the DPS of turrets is so "random."
I know Liang has the actual arithmetic for calculating the DPS of turrets and launchers. Wait until he (she?) gets here.
According to this is it completely random. --
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Whitehound
The Whitehound Corporation The Chamber of Commerce
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Posted - 2010.10.09 14:56:00 -
[7]
Originally by: darius mefrel Just a question of the right Tactics, the Caldari use their Longrange-potential, why aren't the Gallente use their Potential? I mean, they warp in at Longrange and you're unable to get into your range? then use Sensor Dampeners or ECM. They are to far away and got to much Drakes? them warp in an cloaked Recon, get it in range and make an Warp-In for your Brutixes, good fitted attack-Brutixes with T2-Setup's are able to deliver about 880 DPS (980 overheat)with Dualwebb and with some fleet-fitted Oneiros' with good Logistic-Pilots in the Attack-squad, you crush minimum 4-5 Drakes per attack with good target-calling and good balancing of the Points/Webbs.
This is what people are complaining about! The Drake does not need any tactics. It is a no-brainer. --
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Whitehound
The Whitehound Corporation
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Posted - 2010.10.21 10:41:00 -
[8]
Edited by: Whitehound on 21/10/2010 10:44:52
Originally by: CCP Chronotis All cards are on the table, we are merely analyzing for now with a high degree of concern its rapid rise in popularity and being open about it. The main two balancing points we are looking further at are its shield recharge and its ability to fit both for EHP and damage/damage projection very easily compared to others. The rest is scenario specific and not a fault of the drake.
Consider the two issues separate if you will, the balance vs the rest of the class and the load it creates in fleet fight scenarios. We do indeed hope to address all missiles at some point. This is merely a heads up on an early stage investigation where nothing is set in stone.
If the ship's versatility is a problem, because it is becoming too popular, then you should increase the requirements that are needed for flying it effectively. A reduction of several of its core attributes in order to make it a generally thinner ship, would be a good price for its versatility. Highly skilled players will still be able to make use of the Drake, rewarding their many skills with this ship, while at the same time it is sorting out many of the newcomers who only want to get quickly on an easy to fly but yet powerful ship and who do not want to invest into a broad skill set at this stage. The biggest change in popularity will then be seen among the Caldari pilots.
A reduction of a single attribute will not have this effect. Therefore a very small (1%-3%) reduction in many of its attributes like shield, armour, hull, capacitor, recharge times, speed, etc. could counter its increase in popularity without causing a lot of grief among the skilled players or destroying the ship's versatility. --
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Whitehound
The Whitehound Corporation
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Posted - 2010.10.22 13:45:00 -
[9]
... Or we need more battlecruisers models. Less versatile and more powerful ones. --
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