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Thread Statistics | Show CCP posts - 13 post(s) |
Mindnut
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Posted - 2010.09.13 14:06:00 -
[1]
I agree that that making warp longer isn't a good solution cause it would make travel even more boring. I'd go with adding systems, and a few changes in sov. and exploration mechanics...
I understand both sides of this coin. On one side we/CCP wants players to interact with each other and on the other side we don't want to feel locked in an overcrowded cage. The problem is that some people want to find a system where they can be alone for some time. A place where they will feel as they are the first people that entered it. A place where all the 0.0 riches are available but the chance of a blob attack is almost none. Wh's don't exactly make that happen. Sure you got the riches but it's only one jump from your crowded home system and someone may be right behind you.
Traveling in EVE lacks the sense of adventure. Some don't like the idea of flying 400 jumps and spending 2 sessions for that, but it's exactly what we need. As it stands one can get anywhere within an hour or two - from one side of New Eden to the other. Long travel should prevent alliances from going that far on an op. That way they wouldnÆt be able to control more space then they have under sov.
I honestly think that adding more systems is not going to make this a single player game for some people that want to be isolated. There are others that also want to travel and explore and the far away space is accessible to them as well. At some point you're going to meet someone in your travels. This would make the game more interesting. There would be places that you could meet other players more frequently and places where that would happen rarely. The player would be able to choose that and not be forced to anything. A lot of people want to see less on local but there is also a lot of people who want to be in the center of attention. i.e. Our alliance is strictly pvp so we chose a location for our home to be in hostile territory. Some alliances wonÆt move out into far away places to be alone but if people want to, it should be an available option.
I'd apply the following changes to make the game more adjusted to the vast space that would be introduced:
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Mindnut
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Posted - 2010.09.13 14:16:00 -
[2]
1. Map doesn't show average pilots in space anymore. If a miner/ratter/explorer wants to stay in a far away system the map shouldn't reveal where he's been for the last two hours. That would make mining ops with the use of rorquals possible for smaller corps aswell.
2. Sov. can't be gained in a separated system. Once an alliance takes sov. in their first system they can gain sov. only in the adjacent systems. This would keep the big alliances packed and wouldn't allow their influence to spread too far out. I've looked on the map and some of the alliances leave holes in their space. Also, if alliance owns a region they wouldn't be able to claim any of the isolated systems that are in the nearby npc region. An alliance which gains sov. in an isolated system in an npc region cannot expand any further...
3. Add a large number of systems to the existing space but leave half of them undiscovered (gray color) and introduce exploration based on the following: The discovery:
1. To reveal a new system a corp/alliance has to use a new POS structure called "Deep space system scanner". This device allows to scan the far away system and calculate the orbits of all planets and moons to allow a sefe landing for the ôCyno probeö. The process takes around 15 days to complete. The range of the scanner could be comparable to a carriers jump range.
2. Once the system is fully scanned the alliance has to use another POS structure called - "Cyno probe launcher". This device allows to launch a cyno probe into the previously analyzed system. The process takes 30 days to complete, but the result is chance based (5-10% for success). At this point CCP can add a mechanism that would only allow a certain amount of systems to be reveiled per a month.
3. Provided the Cyno probe survived the trip The alliance has now 2 options... A. Leave the system ôhiddenö to others and use ships with jump drive to move in and out. B. At any given time, ôRevealö the discovery by reporting it and have the closest main faction bring and install the gates.
The rules:
ôHiddenö system is only visible to the alliance who found it. It has not rats, no exploration sites. It has belts with average 0.0 mineral deposits. POS anchoring is allowed but the alliance canÆt claim sov. without revealing the system first. The alliance can also install jump bridges and moon harvest. The system can be found by other alliances via same exploration process and revealed.
ôRevealedö system becomes visible to everyone and accessible via new installed gates. It becomes an ordinary 0.0 system marked with a red dot on the map.
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Mindnut
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Posted - 2010.09.13 14:25:00 -
[3]
The way I see it...
All people that like having a lot of targets around to hunt down will keep saying that we don't need more space.
All those who have small alliances in high sec that don't stand a chance against more experienced gigantic alliances will keep saying we need more space so that everyone gets a chance in claiming space.
The question is; what can be done to satisfy both?
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Mindnut
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Posted - 2010.09.13 14:45:00 -
[4]
Edited by: Mindnut on 13/09/2010 14:46:11
Originally by: Tres Farmer
Again.. somebody staring at local as measurement tool for population density.
Go to a system in 0.0 where map told you there is nobody around stay there and see what happens. Bring friends while you're at it, you'll find out sooner. Better yet, bring a rorqual and mine some rare roids, lol.
I know that there are a lot of systems that aren't populated. The problem is that they are under control by big alliances that live close by and they will form a gang to kick you out. If you're alone you're pretty safe but try bringing in a mining op with a rorqual into the system. The first passerby will report you in their intel channel and you're in for a big loss. Try claiming space in a system like that. Good luck, hope you have a 500 man alliance with 200 men online at all time...
If we were reduced to half as many systems that wouldn't fill up the empty systems we have now. It would turn the most popular systems to look like jita.
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Mindnut
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Posted - 2010.09.14 13:19:00 -
[5]
I agree with Siiee...
A longer warp will have many unwanted efects on other game aspects. Also it's going to enlarge the distances betweent the 4 main factions we have now. I think the high sec distances are fine. By adding systems to make New Eden +-600 jumps wide your making only the 0.0 space part bigger. Leave the empire as it is, it's fine. Just add a lot of systems to increase the space available for claiming and to increase the travel time so that big alliances won't be able to control 1/5 of the 0.0.
I suggested this in the previous post but didn't give any detaled numbers so maybe that's why ppl keep on going about 20 jump roaming gangs.
If eve's 0.0 space had 600 jumps across and sov. could only be gained in adjacent systems big alliances could only be growing on the spot they have now and to attack any of the alliances that are 600 jumps a way they would have to fly there. That would mean a great effort. Even if they fly over there they won't do it daily. They won't be bothered to fly 600 jumps to kick ass every day... And that's the whole point of this concept. This gives an opportunity for the smaller alliances to survive and grow to become a good strong enemy. Ofc that's what we want isn't it? More experianced players to have fun with - pew pew.
If you're looking at a gang of 10 ppl roaming and trying to find a target it wouldn't change much. Soon after the new systems would be introduced a LOT of people would move out to 0.0 seing they now have a chance. Soon you will have 0.0 space filled with players just as it is now.
Atm there is a LOT of alliances in high sec that won't go out to 0.0 to claim sov. only because they know what will happen. A blob attack cause the hostiles can be there in just a few minutes. The way I see it sov. gives a chance to upgrade your system but isn't the key factor for controling soace - the ease of travel is. I'd say that an alliance is able to control as much space as they can protect and they don't need to hold official sov. for that. Their influence will reach out as far as they are bothered to fly.
Having a 200 man blob come and destroy your new sov. structures/POS's should be a "RISK INVOLVED" not a "CERTAINTY" as it is now. And the attacks will come daily so if you're weaker you don't stand a chance. They come and put your POS's into reinforcement. If you're weaker you won't come to rep the POS's, you'll let the enemy to come back and destroy them the next day. In revenge you go and put their POS into reinforcement, but you won't come to fight them when they are repping it the day after.
I strongly belive that having more 0.0 systems and that little change in sov. is the key to solving many problems and saying that it will cause less interaction between players is just an excuse.
1. A roaming gang can always pick a part of the space that is more populated. Go to Delve and hunt for ratting ships for example. 2. Player interaction is wanted in the game so no matter how big you make the galaxy people will always be looking for other people.
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Mindnut
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Posted - 2010.09.14 13:37:00 -
[6]
New Eden Galaxy \o/
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Mindnut
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Posted - 2010.09.14 14:49:00 -
[7]
another thoughtà
IÆm going to use an example here, a conflict between IT and North Coalition. These guys got so big that battles turned into a slug-fest. I was in one of them and I had serious problems with getting placed on the grid. I had to log One side of the map is fighting the other and not many can fit somewhere in the middle. Smaller Corps/Alliances are forced to join the big alliances if they want to get some space under sov. ThatÆs only making the lag-fest battles bigger. How much longer can these alliances grow?
If you introduce more space youÆre going to allow smaller more localized conflicts to take place. This will lower the number of ships that take place in one battle.
I donÆt know how adding more systems would efect the server so IÆm not saying this for sure but maybe it would lower the lagà WhatÆs responsible for the lag, number of battles that take place at the same time or having 300 vs 300 people fight in one system?
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Mindnut
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Posted - 2010.09.16 16:08:00 -
[8]
Originally by: Tres Farmer
If you introduce more space they just need to jump a little bit further with their fleet to reach you..
Sure, if you indtroduce another 1000 systems it's not going to change much. My suggestion (read earlier post and look at the jpg I linked) was to add a significant amount so that distance would start to matter
I respect you right to have an opinion, but it seems to me you're here only to tell ppl different... Yet you run a 1 man corp that has never joined any alliance. Have you ever been to 0.0? I sure hope this is your alt.
Anyway, I don't want to argue. It's good that some people are still interrested in this topic.
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Mindnut
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Posted - 2010.09.18 15:50:00 -
[9]
I also like this idea, but with a little difference... The longer the jump the longer next wait. Lets say 1h per system. 50 jumps would give you 50h, 80 jumps - 80h. Lets say you're far away from home space and you performing an extended, 7-day assult on the enemy. If you jump back to home space cause it needs protecting you're in for a long wait till you can get back to the assult.
There is annother thing you could do to prevent people from abusing this option. Let's say the shortest wait would be 10 hours. That would be equal to 10 systems. if you jump 2 systems you still get 10h wait. Every system added after 10 will add annother hour to your timer.
This would also be a cool change if eve was made 600 jumps accross... To jump back to the other end of the galaxy you'd have to wait 600 hours or so, lol. I'd think twice before I'd jump that far.
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