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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Reed Tiburon
Future Corps
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Posted - 2011.02.01 15:58:00 -
[121]
supporting for awesome
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Taisuke Black
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Posted - 2011.02.01 22:01:00 -
[122]
I'm not certain if CCP should do this, but they should definitely LOOK at the idea and consider it.
+1
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TimMc
Brutal Deliverance Extreme Prejudice.
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Posted - 2011.02.03 15:39:00 -
[123]
I would actually use tactical if had this.
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Gavjack Bunk
The Scope
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Posted - 2011.02.03 16:14:00 -
[124]
Just replace all ship graphics with an appropriately sized arrow.
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Shaera Taam
Minmatar Death Squad Broken Chains Alliance
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Posted - 2011.02.03 21:42:00 -
[125]
as a player who flies almost-exclusively with the tac map up, ive gotten quite good at guestimating most of this info from what little we have on the screen... but i must say that this idea gets all-kinds of support from me!
imho, a simple vector segment originating at ship's center, at a length proportional to the tac overlay itself in km/s makes the most sense to me. ships that move at 3km/s (dram, yaay!) would show a 3km long segment, pointing in their real-time direction. it would be up to me to evaluate my target's changes in direction and maneuver accordingly.
tbh, i see the merit in quite a few of the suggestions in this thread... vectors, relative, absolute, semi-circles and triangles, transverse velocity, radial velocity, acceleration, target envelopes, innies, outties, i dont care! i just want more tac info on my tac overlay!
so long as all the options are generated client-side, de-selectable and customizable on the esc menu, i dont see how is this *not* a good thing? a veritable treasure-trove of information to help us pew-pew each other into space-dust and not a single bit of it adding to server lag FTW!
ST __________________________________________________ Gravity: It's not just a good idea, it's the law!" --Adam Savage, Mythbusters |
Alexis Helix
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Posted - 2011.02.04 05:03:00 -
[126]
Edited by: Alexis Helix on 04/02/2011 05:03:30 Awesome ideas. Supported
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Yankunytjatjara
Amarr Blue Republic
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Posted - 2011.02.04 12:49:00 -
[127]
Originally by: Shaera Taam as a player who flies almost-exclusively with the tac map up, ive gotten quite good at guestimating most of this info from what little we have on the screen... but i must say that this idea gets all-kinds of support from me!
imho, a simple vector segment originating at ship's center, at a length proportional to the tac overlay itself in km/s makes the most sense to me. ships that move at 3km/s (dram, yaay!) would show a 3km long segment, pointing in their real-time direction. it would be up to me to evaluate my target's changes in direction and maneuver accordingly.
tbh, i see the merit in quite a few of the suggestions in this thread... vectors, relative, absolute, semi-circles and triangles, transverse velocity, radial velocity, acceleration, target envelopes, innies, outties, i dont care! i just want more tac info on my tac overlay!
so long as all the options are generated client-side, de-selectable and customizable on the esc menu, i dont see how is this *not* a good thing? a veritable treasure-trove of information to help us pew-pew each other into space-dust and not a single bit of it adding to server lag FTW!
ST
<3 I wish I could sell my ideas so eloquently!
Only one nitpicking: I proposed to make the vectors constant in length to make it possible to see them when zoomed out. This excludes the length relativeness to speed that you propose. Ideally, we should be able to select between the two visuals...
And don't forget the tactical overview option for solo/small gangs: Ship Velocity Vectors |
Shaera Taam
Minmatar Minmatar Death Squad Broken Chains Alliance
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Posted - 2011.02.04 23:58:00 -
[128]
aww, thx!
and yeah, what you say makes sense, but even a 1km/sec frigate will still have a discernible vector on your screen, even if youre zoomed all the way out to a 100km wide tac display. for my part, i tend to drive the fast ships, so the ones i really worry about are the ones that compare to my ship in speed, or are faster!
but hey, make it selectable! 'relative' and 'absolute' radio buttons on the esc menu, problem solved! either way, its a more-usable tac display...
\o/ __________________________________________________ Gravity: It's not just a good idea, it's the law!" --Adam Savage, Mythbusters |
Omega'Shenron
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Posted - 2011.02.23 07:58:00 -
[129]
+1 reason to use the tactical overlay |
Pixel Pirate Este
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Posted - 2011.02.23 12:37:00 -
[130]
1
2
like this?
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Yankunytjatjara
Amarr Blue Republic
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Posted - 2011.03.08 13:47:00 -
[131]
Yes that's a good example, although the arrow for a baddon would probably be way shorter
I also think that just the vector, rather than an arrow, would be cleaner.
And don't forget the tactical overview option for solo/small gangs: Ship Velocity Vectors |
Blaad Booyashaka
4 Inches Of PAIN
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Posted - 2011.03.31 22:00:00 -
[132]
Do want.
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Ar Zor
Jupiter Force
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Posted - 2011.03.31 22:55:00 -
[133]
Trails or velocity vectors, yes.
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Yankunytjatjara
Amarr Blue Republic
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Posted - 2011.04.11 11:37:00 -
[134]
Thanks for all the support everybody.
Please renew on the new forums as soon as they come up! I opened the same discussion there when they were open, hopefully the topic will stay.
And don't forget the tactical overview option for solo/small gangs: Ship Velocity Vectors |
Ciccina Porcella
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Posted - 2011.05.19 12:53:00 -
[135]
Hey, nice idea!! Supported!
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Abdiel Kavash
Paladin Order Fidelas Constans
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Posted - 2011.05.19 13:51:00 -
[136]
---
Originally by: Sporked EVE IS DYING RUN TO THE HILLS! WE MIGHT HAVE TO ENGAGE WITH OTHER PEOPLE IN THIS MMO! THEY MIGHT SHOOT AT US WHILE WE ARE BUSY HOLDING HANDS AND FROLICKING! AAAAAAAAAAAAAAA
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Psi Klone
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Posted - 2011.05.19 13:55:00 -
[137]
Love this idea, would make a great contribution to the tactical overlay and manual flying.
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Soden Rah
EVE University Ivy League
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Posted - 2011.06.08 15:09:00 -
[138]
+1 __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function
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Kaelie Onren
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Posted - 2011.06.08 17:38:00 -
[139]
all good and useful addition.
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Egilmonsc
Massively Mob
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Posted - 2011.06.09 01:05:00 -
[140]
Supported ~ --- Where we're going, we won't need eyes to see. |
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Jagga Spikes
Sebiestor Tribe
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Posted - 2011.06.09 09:08:00 -
[141]
should have been made years ago ________________________________ : Forum Bore 'Em : Foamy The Squirrel - [jedi handwave] "There is no spoon." |
Yankunytjatjara
Amarr Blue Republic RvB - BLUE Republic
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Posted - 2011.08.02 09:56:00 -
[142]
Damn, I was on holiday and missed the chance to lobby for my idea to get in the crowdsourcing initiative. Too bad that a CSM guy who answered in the thread failed to remember it. Dang! Double dang!
And don't forget the tactical overview option for solo/small gangs: Ship Velocity Vectors |
Dorotent
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Posted - 2011.08.02 13:13:00 -
[143]
Vector & Sig size should both be visible on tactical overview. Would even support new skills to enable this; possible a low-level electronics skill like "Targeting Analysis".
I miss the information-at-a-glance from Elite!
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Jekyl Eraser
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Posted - 2011.08.02 13:51:00 -
[144]
Edited by: Jekyl Eraser on 02/08/2011 13:52:12 We definitely need all combat data on a small area. Currently info is divided to target and overview windows and it may be hard to keep track of the overview because theres so many elements sometimes. The most usefull info are distance, speed, transversal and shield/armor/hull health. And this newly direction..
Are the speed lines 3d? If they are it will be hard to read... if target is heading away from you(or your camera) the speed line is shorter(if visible atall) than if it's heading sideways.
Maybe there could be 2 lines, one for the direction, 3d line that is allways same length.
Second line is for speed under the ship icon just like shield/armor/hull health is displayed on the target windows.
Distance, Transversal and shield/armor/hull health could show near the ship icon too. In either numerical or graphical way.
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Yankunytjatjara
Amarr Blue Republic RvB - BLUE Republic
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Posted - 2011.08.16 08:27:00 -
[145]
Originally by: Jekyl Eraser Maybe there could be 2 lines, one for the direction, 3d line that is allways same length.
Thanks for your input! I respectfully disagree, two lines per ships means double the screen cluttering. While I see your point I think that the drawback is more than the advantage. Consider that to make out the 3d-2d projections, you just have to move the camera a little bit with the right mouse button.
On the other hand it could be a menu option.
And don't forget the tactical overview option for solo/small gangs: Ship Velocity Vectors |
Erelaszun
No Right Choice
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Posted - 2011.08.16 16:02:00 -
[146]
Supported!
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Jaari Val'Dara
Deep Space Nomads Corp
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Posted - 2011.08.16 16:18:00 -
[147]
Nothing to add, great idea.
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Woodiex3
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Posted - 2011.08.17 21:28:00 -
[148]
Edited by: Woodiex3 on 17/08/2011 21:28:39 ...
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Yankunytjatjara
Amarr Blue Republic RvB - BLUE Republic
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Posted - 2011.08.30 08:39:00 -
[149]
Originally by: Woodiex3 Edited by: Woodiex3 on 17/08/2011 21:28:39 ...
I thank you for your silent approval
And don't forget the tactical overview option for solo/small gangs: Ship Velocity Vectors |
foksieloy
Rockets ponies and rainbows
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Posted - 2011.08.31 10:19:00 -
[150]
Definitely needed. _______________________ The best thing in EvE is Barrage M. |
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