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Bagehi
Association of Commonwealth Enterprises Gentlemen's Club
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Posted - 2010.05.25 15:59:00 -
[1]
CCP needs to just chop the learning skills. People who complain need to HTFU.
This signature is useless, but it is red.
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Bagehi
Association of Commonwealth Enterprises Gentlemen's Club
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Posted - 2010.05.26 18:11:00 -
[2]
Edited by: Bagehi on 26/05/2010 18:29:08
Originally by: Sokratesz I would like to contest that. I've introduced several people to EVE, and every single one of them came back to me within the first few days asking 'what do I do with these learning skills?'. I don't know howmuch of a deterrent it is to new players, although I can imagine it is, but in the least, it causes confusion.
I have a friend we can call "A". I introduced A to Eve. A enjoyed it for a few weeks, but became rather frustrated with several parts of the game, ultimately leading to her moving on to a different game. These were her complaints:
You mean I have to spend more than a month just to be able to train skills as fast as everyone else?
Why are there all these extra modules for almost the same price which are a lot worse than the modules people use? (talking about named stuff)
This tutorial is really long and boring. Why do I have to learn about mining?
Why can't I click on something to attack it?
These quests are mind-numbingly boring.
A ended up ditching Eve for Hellgate London (which died). Came back to Eve briefly and reiterated how much repetitive action there was, how much time was spent waiting, and how boring missions were, before leaving for Tabula Rasa (which died). Couldn't convince A to try Eve again after that. Considering how games she play end up dying, perhaps that's for the best. However, she still made valid points that are likely echoed by other people who try Eve then quit. There is a certain demand for some linear content to get people into the game that Eve lacks (or lacked, it has been a while since I last ran the tutorial). Ditching the learning skills would allow people to start working on their gameplay-related training right away without any detours.
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Bagehi
Association of Commonwealth Enterprises Gentlemen's Club
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Posted - 2010.05.27 14:19:00 -
[3]
Originally by: Therendief The people who would be most hurt are this are the new players(for example myself). I am at roughly 5mil SP now in 3 months, and if I lost my learning skills suddenly I would be set way back on both my accounts, having wasted 21 days approx on two accounts(+my extra remap on the second one for training learning skills). So unless a system of bonus is put in, your only hurting the people who joined in the past 6 months(post dominion) who have already put in the time to train them and would now train slower AND have wasted 3+weeks on learning skills. Just my 2cents, supported as per OP. Removing with no bonus NOT SUPPORTED.
This guy has a right to complain about removing learning skills. The thread actually is for a plan to remove learning skills, but compensate people for them. So you will likely be better off with the change than without, because you would gain the attribute equivalent of max learning skills.
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Bagehi
Association of Commonwealth Enterprises Gentlemen's Club
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Posted - 2010.05.27 21:28:00 -
[4]
If it is a choice, who has chosen to not train them? The choice is when they train them rather than if they train them. That isn't really a choice. I chose to not train mining. I don't suffer a penalty compared to others because of this. I can make isk in other ways, I can buy minerals, there are other things I can do. That is a choice.
This signature is useless, but it is red.
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