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Steve Thomas
Minmatar
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Posted - 2010.05.08 23:51:00 -
[31]
Edited by: Steve Thomas on 09/05/2010 00:02:44
Originally by: ChrisIsherwood 1) What are the tradeoffs for the cycle/pull time? I assume it is more yield in exchange for you logging on more often. I assume that it is like tradehub 0.01 games, a mindless, time sink designed to encourage people to use server resources while greatly rewarding criminals who f***ing m*cr* b*t?
Do you currently see a "sweet spot" for pull time? Or is it just individual as people balance their RL schedule with their boredom threshold?
------------ Alts & multiple accounts: There is no way for your "network" on the planet to feed/consume from someone else's network? Although you could have player one send it to space, swap with #2 who sends it back down.
Is there any synergy with alts? Or will people with alts just spread them across multiple planets so they deplete [slightly] slower?
Originally by: Steve Thomas Your better off looking for a Tiny or small p... that is slightly less endowed
If you only knew how many times I have used that line.
Fair warning they have warned us(repetedly) that the values on test are not neccisarily what we will see live but that said. . .
(by the way extractors currently are 15 min)
in order
a 30 min duration Extrction cycel is a max pull/min yeild cycle, unfortunatly from what I see running 30min cycles will net you less matts than a 5 hour cycel over 5 hours, aparently that may not have been intended as its caused by the current depletion cycle (they set it high to better test how a world with a lot of people on it would work)
Running a 5 hour pull will net you roughly half the mats per 15 min cycle but will net you a lot more net yeild,without you needing to reset the cycles every 30 min
runing a "24 hour" cycle will net you less per 15 min but over the 24 hours more than if you ran one 5 hour cycle
The "95 hour"cycle is kind of the oddball, the yeild per 15 min is bascialy pathetic and while you get more than the 24 hour cycle, severl people have wondered if its realy worth the bother.
However you basicaly need to stop worrying about the Extractor cycle, when you set up your network you need to focus on what you will realisticaly be feeding into your processors over a given 24 hour period
I will explain that in a bit more detail later
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Sweetspot? not realy. Granted, part of it is the assumption that they are still useing an "enhanced" depletion schedual. mostly its going to be your perference.
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Currently, depending on the resources (they have to match) and the nature of the planet and hotspot (it *may* vary between worlds, for exampele water on a ocean world may be harder to deplete than carbon on a terestrial planet) droping matching extractors on your network will increase the draw on that hotspot, and when you reset the cycel you may find the resource depleted.
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Currently, thanks to the per item Export and import fees its better for you to get as far as you can on each world.
theres no current "Traderouts" between alied players so currently no real way for you to (for example) set up 5 people who will each focus on 1 extraction, and a 5th who will focus on processing everything to a higher level on one planet.
and honestly you need to run diferent planets just to make the high end Items like towers.
*.* *.* *.* *.* *.* *.* *.* *.* a (Long) Guide to Pi
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Steve Thomas
Minmatar
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Posted - 2010.05.09 00:32:00 -
[32]
ok Im going to explain what I ment earlyer (realise Im useing more or less currentnumbers that may not make it to live)
assume that your wanting to just make a level 1 product like O2
its fairly simple, you just have 1 level or processing so all you do is set upextractors to feed 3000 units for each processor(mines are 15 min, the first teir processing is 30min) if your extractors are able to pull 3000 per you need 10 extractors and 10 processors
but if you pull (say) 1000 per 15, you need 3 extractors per so you get 5 processeors out of it(kind of mind blowing, your pulling a third of the raw mats per cycel as a "100%" world, but getting half as mutch output, or to put it another way, you need 3X the yeild of a 33% world to get 2X the output.
However this is complicated because the odds are (Very good) that you will want to do a bit more processing on a given world,
so you end up droping 2 extactors and 2 basic processors on the 3000 world to fit the 4 final product extractors
on the 1000 unit world you end up droping 1 processor and 1 extractor to fit 2 adv processors. all the while you also build up a bit of a reserve over time so that if you miss a cycle you have a nice pad to fall back on. while the "perfect" extraction world, well if you miss a cycle your factorys go idle sooner or later
granted my expample is a bit oversimplfied but it makes my point.
*.* *.* *.* *.* *.* *.* *.* *.* a (Long) Guide to Pi
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Vahdrok Nyrus
OX Syndicate Shipyards
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Posted - 2010.05.09 01:22:00 -
[33]
Wat
I'm a bit confused by the whole linking. I understand establishing everything first and then submitting so they are all on the same timer. I don't understand how the chains are suppose to be set up. Extractor -> Storage ... End ... Storage -> processor -> CC ... End? That way spill over is contained?
Also, your last post lost me. Why would you need 10 extractors and 10 processors if you are pulling 3000 units. ----------------------------- Phey OnatSaehta |
Steve Thomas
Minmatar
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Posted - 2010.05.09 02:26:00 -
[34]
Edited by: Steve Thomas on 09/05/2010 02:35:16
Originally by: Vahdrok Nyrus Wat
I'm a bit confused by the whole linking. I understand establishing everything first and then submitting so they are all on the same timer. I don't understand how the chains are suppose to be set up. Extractor -> Storage ... End ... Storage -> processor -> CC ... End? That way spill over is contained?
Also, your last post lost me. Why would you need 10 extractors and 10 processors if you are pulling 3000 units.
First off they just hinted that there are some changes coming in the next 24-48 hours so please realise this might be obsolete by the time you can log into Sisi.
ok first question
Extractor to storage
Storage to processor
Prosessor to storage
this way if your math is off storage will always catch any "overflow"
For storage your preferences should be
Spaceport (cant be build with the basic CC)
Comand Center (if you can build a space port you dont even need to hook up a comand center with links at all currently but this is one of the things that may change very soon)
Storage silo (Bascialy if you need to build one of thies you may have goofed)
as for the 10 10 I was refering to a hypothetical case where 10 Extractors will exactly fill 10 Processors on a world where you have 100% saturation on all extractor pins
however a 33.33333% world will use 15 extractors to exactly fill 5 processors
(to continue the example,
a 50% world 2 will fill 1 so on a world with 20 usuable pins you would have 12 extractors filling 6 processors
a 75% world 4 extractors would fill 3 processors, 8 will fill 6, 12 would fill 8 with overflow.
however steping up the processors tend to further cap the max production
*.* *.* *.* *.* *.* *.* *.* *.* a (Long) Guide to Pi
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Estimated Prophet
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Posted - 2010.05.09 03:19:00 -
[35]
Nice guide.
There's a filter on the galaxy map that shows systems within your interaction range. 1 ly = large green dot; 9 ly = small red dot.
Also, I think everywhere you wrote "double click" can be replaced with single click.
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Steve Thomas
Minmatar
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Posted - 2010.05.09 03:35:00 -
[36]
Originally by: Estimated Prophet
Also, I think everywhere you wrote "double click" can be replaced with single click.
Probably
but I will be taking a look at the changes they mentioned to the ui and routing tomorow before doing a re-write
*.* *.* *.* *.* *.* *.* *.* *.* a (Long) Guide to Pi
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Tub Chil
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Posted - 2010.05.09 14:10:00 -
[37]
This is a really hard work Hope you earn more ISK/hour with that, than say plexing or ratting which is fairly easy
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Naliena Arlath
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Posted - 2010.05.10 05:07:00 -
[38]
Originally by: Tub Chil This is a really hard work Hope you earn more ISK/hour with that, than say plexing or ratting which is fairly easy
Keep dreaming. As far as direct income goes, nothing beats missionrunning. It's easy to beeline to battleships and start doing L4's. Once you have semidecent skills you can run an L4, including salvage, in about 1 hour. Faster still if you have better skills, faction BS and so on of course.
On a single mission, bounty+salvage+loot is going to net you 10-30 million isk, depending on which mission you get. That's also not counting LP reward which also has nice payoff in faction ammo and similar.
PI, at least according to various guides and early SiSi reports, is not going to come anywhere remotely close to that. As far as I am concerned, PI will be a hobby pet project on the sidelines. I'll try it to see how it all hangs together and broaden my knowledge within EVE, but as a main income?
Nothing beats mission running.
Except maybe trading, but trading is "indirect" so to speak since it ties up your cash while you wait for buy and sell orders to complete. Missions is cash straight in your pockets.
I always advise new players to ignore mining and such and go straight at making a cash cow mission runner capable of giving them freedom to buy new stuff and afford to lose ships in pvp.
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Steve Thomas
Minmatar
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Posted - 2010.05.10 06:03:00 -
[39]
Originally by: Naliena Arlath
Originally by: Tub Chil This is a really hard work Hope you earn more ISK/hour with that, than say plexing or ratting which is fairly easy
PI, at least according to various guides and early SiSi reports, is not going to come anywhere remotely close to that. As far as I am concerned, PI will be a hobby pet project on the sidelines. I'll try it to see how it all hangs together and broaden my knowledge within EVE, but as a main income? .
I have been suspecting that PI might be an effort to increase the workload on aliances so they have to work to keep there section of space theirs.
*.* *.* *.* *.* *.* *.* *.* *.* a (Long) Guide to Pi
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Behold Lightfoot
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Posted - 2010.05.10 14:05:00 -
[40]
Anyone know if there will be the ability to export the planetary scan data like you can some of the market data?
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Milena Vega
Gallente Opus Legion
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Posted - 2010.05.11 19:42:00 -
[41]
While i was testing PI on SiSi and figured out all of your guide, i was thinking what to make of the raw/mid/end products? Some of them are fairly understandable, such as POS fuel and some NPC goods. But what to make of them in the end? Can they be used for Outpost construction? Or are they planned for something else?
At first i was excited over PI, but know.. feels unfinished.
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Steve Thomas
Minmatar
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Posted - 2010.05.12 00:36:00 -
[42]
Sorry for the late reply
the final level of products take new PBOs to produce.
no real world on if/when the other trade goods will be avalible
*.* *.* *.* *.* *.* *.* *.* *.* a (Long) Guide to Pi
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Milena Vega
Gallente Opus Legion
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Posted - 2010.05.12 07:04:00 -
[43]
Lets hope they made good use of it. New BPO¦s are always fun :-) And might hope even to make outpost construction parts :-) Or how about a genetically enhaced janitor? ;-)
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Alsyth
Night Warder
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Posted - 2010.05.12 08:54:00 -
[44]
A new gift to 0.0 alliance/players, almost useless for hi/low-sec players.
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Milena Vega
Gallente Opus Legion
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Posted - 2010.05.12 09:36:00 -
[45]
I can confirm my own question. I dont know if the BPO¦s were put up today, but i found BPO¦s for outpost construction, makeing it a total new market for outpost construction.
This raises another question: Will CCP change the station form in the current setup, to make destroyable eg. more pew-pew ;D or will they allow more stations per system?
None the less, PI will make outpost construction totally player based.
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Zaerlorth Maelkor
The Maverick Navy IT Alliance
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Posted - 2010.05.12 10:44:00 -
[46]
Originally by: Naliena Arlath
Keep dreaming. As far as direct income goes, nothing beats missionrunning. It's easy to beeline to battleships and start doing L4's. Once you have semidecent skills you can run an L4, including salvage, in about 1 hour. Faster still if you have better skills, faction BS and so on of course.
On a single mission, bounty+salvage+loot is going to net you 10-30 million isk, depending on which mission you get. That's also not counting LP reward which also has nice payoff in faction ammo and similar.
PI, at least according to various guides and early SiSi reports, is not going to come anywhere remotely close to that. As far as I am concerned, PI will be a hobby pet project on the sidelines. I'll try it to see how it all hangs together and broaden my knowledge within EVE, but as a main income?
Nothing beats mission running.
Spoken like a true empire dwelling carebear... However, you might want to consider a few things, first of all; I now have one of those annoying sigs. second; you should probably move on to some more interesting things than reading this sig.
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Steve Thomas
Minmatar
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Posted - 2010.05.13 07:27:00 -
[47]
Yes I am updating this, however it may be getting moved to a new thread because frankly its gotten longer
*.* *.* *.* *.* *.* *.* *.* *.* a (Long) Guide to Pi
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xGFRoSTYx
Kingfisher Industries Halcyonidae
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Posted - 2010.05.13 11:26:00 -
[48]
Hi Steve,
Love the info so far, you've gone a lot more deeper than I have on SISI.
What I would ask is that you collate this info into a PDF and link it on the front page as it'll be easier to read.
I am sure alot of people reading this would like to see PDF revisions, that way I can read it whilst mobile!
Keep up the great work.
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CCP Zymurgist
Gallente C C P
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Posted - 2010.05.13 15:14:00 -
[49]
Locking by request, Farewell thread! o7
Zymurgist Community Representative CCP Hf, EVE Online Contact us |
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