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Denuo Secus
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Posted - 2010.05.07 11:19:00 -
[31]
Originally by: Concubinia Scarlett
Originally by: Denuo Secus
Is Hail/Tremor useful (in contrast to the other races short range t2 ammos)? I could imagine a use against bigger targets with armor tank...
I think you mean Hail / Quake
Yes ofc, my bad. -
Save the missiles from the glowing blob :S
R ----------> * A --------> * V --------> * E -------> * N ---------> *
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Kaileen Starsong
Amarr Veto. Veto Corp
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Posted - 2010.05.07 12:39:00 -
[32]
Edited by: Kaileen Starsong on 07/05/2010 12:42:32 Tend to switch to whatever is needed. But if you ask what I have in guns when I undock then it's Fusion for ACs and PP for Arties.
Barrage is really left to few boats only now, tbh. I.e. for Hurricane I don't even bother with it now.
Short range T2 ammos are for all intents and purposes useless now, RF Fusion does have double range/tracking compared to Hail and no cap penalty while doing tiny bit DPS(like 0.6% difference). Same for other similar ammo types.
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Cyan Cure
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Posted - 2010.05.07 12:53:00 -
[33]
Edited by: Cyan Cure on 07/05/2010 12:55:35
Originally by: Denuo Secus Question 1) I'm not sure with Titanium Sabot. Depleted Uranium has a better damage type dispersion and should work better in most cases?
Question 2) Am I wrong with my assumption that the 3 long range types are obsolete due to T2 long range? The fallof of all t1 types is equal. Optimal is small. I case I need EM I could load EMP and try to get a bit in more range instead?
Question 3) Is Hail/Tremor useful (in contrast to the other races short range t2 ammos)? I could imagine a use against bigger targets with armor tank...
Reason for asking: I just don't want to carry 9-10 types of ammo. I want to focus a bit. So 3x short + 1x med + 1x t2 long range would make sense to me.
Thanks again
1) Use Titanium Sabot, but it's useful only for killing smaller ships, it's useless to carry when flying Frigates. Keep perhaps 1 reload, you shouldn't need more than that. I don't think i ever saw it in use, but i can't argue against using it to boost tracking.
2) Barrage is the only long range ammo for your autocannons, as you have said, it's the only one with bonuses to falloff, the T1 you mentioned is arty ammo.
3) Short range T2 ammo is useless ever since faction ammo was implemented and ev'rybody are more than happy to stay away from it.
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Viibl Triibl
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Posted - 2010.05.07 14:57:00 -
[34]
Edited by: Viibl Triibl on 07/05/2010 14:57:26 Phased Plasma. I also keep one full mag of Barrage and Fusion in the cargo. I fly frig-size ships.
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X99 Z990
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Posted - 2010.05.07 15:24:00 -
[35]
What i dont understand is why minmatar use simple projectile weapons yet havent managed to develop a kinetic damage ammo.
It seems the most obvious thing you could load into a projectile weapon.
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De'Veldrin
Minmatar Special Projects Executive The Obsidian Legion
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Posted - 2010.05.07 15:35:00 -
[36]
Originally by: X99 Z990 What i dont understand is why minmatar use simple projectile weapons yet havent managed to develop a kinetic damage ammo.
It seems the most obvious thing you could load into a projectile weapon.
Titanium Sabot would like to have a word with you (75% of it's damage is Kinetic).
--Vel
Originally by: Jiseinoku
Mining is the path to enlightement.
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AnKahn
Caldari Perkone
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Posted - 2010.05.07 15:36:00 -
[37]
Confirming Drakes lowest resist is NEVER EM. I think it's thermal.
Neut them first till the hardeners shut of then sure.
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Diomidis
Amarr Mythos Corp
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Posted - 2010.05.07 15:50:00 -
[38]
Originally by: AnKahn Confirming Drakes lowest resist is NEVER EM. I think it's thermal.
Neut them first till the hardeners shut of then sure.
LOL, i tend to disagree...tho thermal is still better than Barrage/Expl
I generaly fly my minies with at least faction EMP/PP + Barrage in cargo...in general Expl dmg is used against armor BC/BSs (armor tanked Gallente HACs / Recons are not that often found anymore), and against most of these targets you would try to exploit your range anyways, and tracking is less of an issue (ACs track decently even with barrage now too, as 1-2x TEs are standard in most fits)
With proper scouting, most times you will know what you are facing, for both warp-to-combat and jump-to-combat situations, so mid-warp to the fight or the gate you usually have time to change ammo to whatever would deal with the highest priority targets you are facing...
The "standard" load is usually Barrage, yes, but with the recent buff is a crime not to pack at least em + thermal. Join the Biggest Greek Corp! www.Mythos-eve.com - Join Mythos Channel in game! |
Zahira Wrath
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Posted - 2010.05.07 16:34:00 -
[39]
Sorry to derail:
Does anyone have a breakdown / chart of projectile ammo damage types and bonuses?
(I am new to mini boats)
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Denuo Secus
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Posted - 2010.05.07 16:50:00 -
[40]
Originally by: Zahira Wrath Sorry to derail:
Does anyone have a breakdown / chart of projectile ammo damage types and bonuses?
(I am new to mini boats)
Look here: http://games.chruker.dk/eve_online/market.php?group_id=112. Damage types are are listet at the right for nice overview. Advanced autocannon and arty ammo plus t2 and faction ammo are listet separately. See the path on the top. -
Save the missiles from the glowing blob :S
R ----------> * A --------> * V --------> * E -------> * N ---------> *
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Mfume Apocal
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Posted - 2010.05.07 17:17:00 -
[41]
I stick to depleted uranium for now, going to shift up once I get back into PvP.
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Biggus McChinnus
Minmatar The Wild Bunch
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Posted - 2010.05.07 17:37:00 -
[42]
I'll probably get shot for this, but I normally fly a Wolf with AC: 2x Barrage, 1x RF EMP, 1x RF PP. End result is that I'm dealing roughly equal amounts of each damage type. It's quite bad of me to do so as Barrage and EMP / PP have different ranges and Barrage S has worse tracking than the other two, but in the event that I'm webbed, scrammed and unable to dictate range on the target, I can switch the two Barrage to close range ammo or the EMP / PP to Barrage, allowing me to keep two guns firing on the target.
I keep Barrage, RF EMP, RF PP and RF Fusion in my cargo in case I need to switch. I think I have Angel Carbonised Lead as well, that I picked up on a few Level 2 missions a while ago. I'll sometimes switch ammo type while in warp if I know what I'll be up against.
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AnKahn
Caldari Perkone
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Posted - 2010.05.07 17:44:00 -
[43]
Originally by: Diomidis
LOL, i tend to disagree...tho thermal is still better than Barrage/Expl
Really. A LOL and a rolly eyes? If I know anything it's sheild tanking and I checked my Drake fit just to check on what my lowest resist was for sure and it was thermal @ 58% EM was my HIGHEST resist @ 78 % followed by Explosive then kenetic.
With the mids a Drake has one should always fit 2 hardeners unless you're mental and that would be an invuln field and a photon scattering field. MWD, Point , 2 LSE, rigs 3 extenders. 76 K EHP or so.
Not OMG great fit but pretty standard.
Go ahead shoot at my highest resist. It's always a blob killing some poor ratter so I guess it dosen't matter.
It's different than armor tanks that tend to preserve the explosive hole by going passive buffer with 2 times EANM, DCII, and plates because they are saving space for damage mods.
A Drake that does not plug it's EM hole with all the Amaar running amok out there is suicidal. Check you killboards please. You see the Photon scattering fields or at least the EM rigs? Testing, testing..is this mike on?
BTW I tend not to fly the Drake as much anymore so...
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Cipher Jones
Minmatar
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Posted - 2010.05.07 17:48:00 -
[44]
Question is loaded, what ship is it? Theres no straight kinetic damage but minies use missiles and drones too.
TBH I prefer Fusion and phased plasma, that covers 3 of the damage types, and use EM missiles or drones for things that require emp dps. This is clearly a signature. |
Lugalzagezi666
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Posted - 2010.05.07 17:52:00 -
[45]
You will never know if drake is fitted with 2x invul or 1x invul and 1x photon. But usually ppl plug em hole on drakes, canes... and other shield buffers.
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VIP Ares
Minmatar BALKAN EXPRESS B A L E X
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Posted - 2010.05.07 18:03:00 -
[46]
If you were asking about PVP.. in low sec it is usually Republic Fleet Fusion and in 0.0 sec it is usually Republic Fleet EMP.
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Naim Obeji
Dynaverse Corporation Sodalitas XX
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Posted - 2010.05.07 18:06:00 -
[47]
I tend to carry various types (T1, faction and T2) to fit various situations. I use T1 (EMP or Phased Plasma) if shooting stationary targets that are going to eat a lot of ammo.
When flying an autocannon boat, I almost always just use barrage. I'll load a few other types, but barrage gets fired 90% of the time.
When flying an artillery boat, the ammo types I most frequently use are RF EMP, RF Phased Plasma (my main short-range choice), RF Nuclear and Tremor (rarely, when the extra range is absolutely required).
I really hate switching out scripts and ammo. It's so damned tedious.
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Syn Callibri
Minmatar
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Posted - 2010.05.07 18:35:00 -
[48]
I'm a big fan of Fusion in general, but EMP and Delpeted Uranium have thier uses as well!
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DXYOC
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Posted - 2010.05.07 19:32:00 -
[49]
I tend to have RF Phased plasma loaded wen not knowing what I would face , from my experince its better overall VS t1 resits in general. And OFC carry the other types of close range ammo wen you know res holes and barrage and maybe high tracking ammo.
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Florio
Blue Republic
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Posted - 2010.05.07 19:38:00 -
[50]
Anyone else mix their ammo? I normally go half guns emp, half guns phased plasma. Have done for years. Switch to fusion for big armor tanks after the changes and carbonised lead for ranged 'cane stuff but not often.
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Diomidis
Amarr Mythos Corp
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Posted - 2010.05.07 19:43:00 -
[51]
Originally by: AnKahn Really. A LOL and a rolly eyes? If I know anything it's sheild tanking and I checked my Drake fit just to check on what my lowest resist was for sure and it was thermal @ 58% EM was my HIGHEST resist @ 78 % followed by Explosive then kenetic.
With the mids a Drake has one should always fit 2 hardeners unless you're mental and that would be an invuln field and a photon scattering field. MWD, Point , 2 LSE, rigs 3 extenders. 76 K EHP or so.
Not OMG great fit but pretty standard.
Go ahead shoot at my highest resist. It's always a blob killing some poor ratter so I guess it dosen't matter.
It's different than armor tanks that tend to preserve the explosive hole by going passive buffer with 2 times EANM, DCII, and plates because they are saving space for damage mods.
A Drake that does not plug it's EM hole with all the Amaar running amok out there is suicidal. Check you killboards please. You see the Photon scattering fields or at least the EM rigs? Testing, testing..is this mike on?
BTW I tend not to fly the Drake as much anymore so...
Nice... I didn't claim drakes should not plug their EM hole, but I do check KBs and I DON'T see photon hards...not in drakes, not in most Cerbs where the case is even worse...they usually use 1-2x Invu for omni resists...and those Anti-EM rigs in most drakes are also coupled with Anti-thermal rigs so usually the thermal resists end-up being higher.
Anyway, with both amarr AND minmatar out there usually using EM/Thermal dmg against caldari anyways, it's good to cover EM...still most ppl DON'T...thus the LuLz and the ... Join the Biggest Greek Corp! www.Mythos-eve.com - Join Mythos Channel in game! |
Solid Star
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Posted - 2010.05.07 19:56:00 -
[52]
For non t2 ammo for PVP it used to be EMP almost always as it had the best mix of dmg types and best base dmg. That changed with the recent update to the ammo. Now I use
RF EMP S RF Phased Plasma M RF Fusion L
Smaller ships tend to shoot other smaller ships which tend to be shield tanked which is usually weaker in EMP, while large shoot BS that tend to be armor tanked and weaker in EXP. For med ammo I use PP as it is in the middle and hard to know if you will be shooting small or large ships. This is far from perfect though as CCP purpously made lots of exceptions to the rule.
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AnKahn
Caldari Perkone
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Posted - 2010.05.10 16:34:00 -
[53]
Originally by: Diomidis I didn't claim drakes should not plug their EM hole, but I do check KBs and I DON'T see photon hards...usually use 1-2x Invu for omni resists...and those Anti-EM rigs in most drakes are also coupled with Anti-thermal rigs so usually the thermal resists end-up being higher.
Anyway, with both amarr AND minmatar out there usually using EM/Thermal dmg against caldari anyways, it's good to cover EM...still most ppl DON'T...thus the LuLz and the ...
Sorry. It's hard to believe Caldari pilots are that stupid. After the Amaar buff. Before then Amaar ships were weaker and rareish.
Going to train Amaar and start looking for Drakes to BBQ. EVERYONE WHO CAN SHOOT EM THEN please.
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Andrea Griffin
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Posted - 2010.05.10 20:47:00 -
[54]
Originally by: Proxyyyy Before the changes and after the cahnges it has always been (barrage)!!!
Barrage is the premiere Autocannon ammunition. That falloff bonus is tasty and lets you kite all kinds of nice things.
Up close, what all the other people have said.
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Headerman
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Posted - 2010.05.11 01:52:00 -
[55]
i am so damn new to PVP... but for PVE i use fusion, titanium or PP
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altyaltyaltyalt
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Posted - 2010.05.11 02:26:00 -
[56]
My canes are usually plated, so I split my guns in half and go with both EMP and Fusion until I can determine which I want to shoot with if it's in question. In most small fights I find myself in, it is almost always best to suffer through the reload time and shoot the correct ammo.
When I fly with LSEs, Barrage all the way by default. |
Don Pellegrino
The Tuskers
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Posted - 2010.05.11 02:29:00 -
[57]
In frigates, RF Phased Plasma loaded in, RF Fusion, RF EMP and Barrage in cargohold. In cruisers, Barrage loaded, RF EMP in cargohold.
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Cpt Branko
Retired Pirate Club
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Posted - 2010.05.11 06:46:00 -
[58]
Edited by: Cpt Branko on 11/05/2010 06:45:51
Originally by: AnKahn
Sorry. It's hard to believe Caldari pilots are that stupid. After the Amaar buff. Before then Amaar ships were weaker and rareish.
Going to train Amaar and start looking for Drakes to BBQ. EVERYONE WHO CAN SHOOT EM THEN please.
Yeah, it looks good. On paper.
You are aware that Amarr ships (particularly if they load damage drones) generally do about 50/50 EM/therm (or a bit more EM, but still).
For instance, consider a Drake with 3 extender rigs vs Drake with 2 extender rigs and 1 EM rig. Assuming a 50/50 split, the Drake with EM resist rig has 2K EHP less. If you consider just a Amarr ship firing something like Scorch and not using drones with 75/25 split, then you get 300 EHP more by fitting a EM rig. So resist rigs are trash.
OK, let's look at fitting photon hardener instead of one invuln; vs 75/25 it nets you 20K EHP more, and vs 50/50 split it nets you a bit under 4K EHP more. So yes, worthwhile vs Amarr. What's the cost? 9K omni EHP less; if fired on by something that does thermal mostly (lets say Minmatar firing PP) you lose 21K EHP.
So if you fit EM hardener it's easier to deal with one weapon system but much harder to deal with others (and in particular you lose EHP vs gallente drones which are very popular), only really worth it imo if you expect to be facing tons of Amarr. If you fit resist rig then you're just being daft, resist rig is not worth it.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
JordanParey
Suddenly Ninjas Tear Extraction And Reclamation Service
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Posted - 2010.05.11 07:59:00 -
[59]
Depends on what I am using it for..
Fusion and PP in the Varg, RF PP/Barrage/RF EMP for my PVP ships.
I use a Phoon for PVP, though, so I carry Bane Rage torps, CN Mjolnir, and CN Inferno. [i]2000 B.C. - "Here, eat this root." 1000 B.C. - "That root is heathen, say this prayer." 1850 A.D. - "That prayer is superstition, drink this potion." 1940 A.D. - "That potion is snake oil, sw |
Yania Falo
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Posted - 2010.07.16 10:19:00 -
[60]
For preference I use phased plasma (fleet and/or normal) dependant on mood and what I'm shooting at. It seems to give the best overall damage against most things and I'm not worried about having to swap ammo types. I will always keep a few loads of barrage on standby though...
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