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Marexlovox
Gallente Instant Annihilation
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Posted - 2010.04.20 12:21:00 -
[1]
BOMBS should be changed again, but not nerfed but rather make it more of a challenge for the person launching the bomb. Its a pain in the neck to try and catch these. All they do is align to an object in space launch insta-warp and bomb is still effective. Needs to be changed to where the bomber needs to stay on grid for bomb to be active.
Replies please.
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Robert Caldera
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Posted - 2010.04.20 12:31:00 -
[2]
no
the bomber has only chance to survive if done properly how you described it.
If he's doing right you should not get him.
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Naomi Wildfire
Amarr Stardust Heavy Industries Majesta Empire
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Posted - 2010.04.20 12:44:00 -
[3]
Bombers are overpowered as they are, the Bomb is the worst idea right after the AoE doomsday. Best solution without removing the bombs completely is removing the uber resistance of the bomb or lowering it drastically.
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Robert Caldera
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Posted - 2010.04.20 13:44:00 -
[4]
no
bombers are not uber, they are just not a complete waste of game resources like some other ships.
Its hard enough to coordinate a bomber fleet in an engagement and achieving something at all without loosing too many of them.
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lookatzebirdie
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Posted - 2010.04.20 17:38:00 -
[5]
Bombers are fine, only ppl who cling to blobs whine about them and this just proves they are working as intended
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Naomi Wildfire
Amarr Stardust Heavy Industries Majesta Empire
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Posted - 2010.04.20 17:54:00 -
[6]
Originally by: lookatzebirdie Bombers are fine, only ppl who cling to blobs whine about them and this just proves they are working as intended
Well, there is a thing called fleet warfare, even in small scale you jump in groups. People like you thought the old DD was ok, because it was working as intended, but it was clearly overpowerd. Hard to coordinate? Not really with good pilots.
Whine? 10-20 frigs who can erase a full fleet with just one key? No, its a fact.
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darius mclever
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Posted - 2010.04.20 18:11:00 -
[7]
10-20 keys.
but it leaves the questions: 1. your intel told you there 10-20 bombers in system right? 2. when you know the enemy has 10-20 bombers in system ... why do you jump your whole fleet in on one gate? many systems got more than one entrance.
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Grarr Dexx
Amarr GK inc. Panda Team
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Posted - 2010.04.20 18:32:00 -
[8]
Actually you need a person to give you perfect warp-ins and warp-outs too. You also have to make sure there's no bubbles, and that the targets can't just warp out instantly.
There's a lot more to it than you think. Spread the **** out and stop whining, bombs are the counter to exactly this type of blob warfare. ___
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Last Wolf
Rage For Order
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Posted - 2010.04.20 20:05:00 -
[9]
only problem I have with bombs is titan/pos bridging and jumping to gates. All of those bring your entire fleet within bombing range. You can lose the majority of your fleet before they even load the grid. Oh no you don't! Incoming witty reply, ETA: 300 seconds! |
darius mclever
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Posted - 2010.04.20 20:14:00 -
[10]
Originally by: Last Wolf only problem I have with bombs is titan/pos bridging and jumping to gates. All of those bring your entire fleet within bombing range. You can lose the majority of your fleet before they even load the grid.
1. grid load lag should be fixed. no need to discuss this 2. it would be nice if CCP would up the activation range for titans/bridges and that you keep your formation while jumping. 10-20k activation range and the "bomb them on cyno in" would become less an issue. sadly the titan shares the code with gates. and we dont want to buff autopilot.
so we will see.
last but not least ... as hinted earlier ... use multiple jump in points. they cant setup on all your gates/cynos at the same time. you might loose some, but not all of them.
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Last Wolf
Rage For Order
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Posted - 2010.04.20 20:33:00 -
[11]
Originally by: darius mclever
Originally by: Last Wolf only problem I have with bombs is titan/pos bridging and jumping to gates. All of those bring your entire fleet within bombing range. You can lose the majority of your fleet before they even load the grid.
1. grid load lag should be fixed. no need to discuss this 2. it would be nice if CCP would up the activation range for titans/bridges and that you keep your formation while jumping. 10-20k activation range and the "bomb them on cyno in" would become less an issue. sadly the titan shares the code with gates. and we dont want to buff autopilot.
so we will see.
last but not least ... as hinted earlier ... use multiple jump in points. they cant setup on all your gates/cynos at the same time. you might loose some, but not all of them.
Guess that could work. get 5-10 cyno ships and light them all at the same time. They can't bomb them all.
Still, isn't that a bit tedious to just be able to not lose the fight before it begins? Oh no you don't! Incoming witty reply, ETA: 300 seconds! |
darius mclever
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Posted - 2010.04.20 20:39:00 -
[12]
Edited by: darius mclever on 20/04/2010 20:39:26 wouldnt it too easy just to blob everyone to death with BS fleets? especially RR BS fleets? hug together, rep each other and slaughter the rest. until the bombers hit you. i think on gate jumping you are pretty well spread out already. the real issue is the slow session change. (had that myself on the weekend. was sitting there for like 2 minutes being shot by a single support while being stuck.)
If CCP really fixes that, we are fine. cyno bridging is a bit of a bigger issue. also warping everyone to the same spot.
Though for the fleet warp issue, I wait for formations. if you could setup your formation before warping in ... damn it would look nice seeing 100 BS + support warp in with a nicely spread out formation.
that said ... current situation with dominion lag sucks ... but not a reason to nerf bombers.
i guess i got distracted by formations. effort yes, tedious ... no.
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Lord EmBra
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Posted - 2010.04.20 22:21:00 -
[13]
or they could add like a 1 min delay before the cynobeacon becomes visible to everyone in the system
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Misanthra
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Posted - 2010.04.20 23:04:00 -
[14]
Originally by: Grarr Dexx
There's a lot more to it than you think. Spread the **** out and stop whining, bombs are the counter to exactly this type of blob warfare.
wtb....this. lol.
Learned quick after warp in to separate myself from the herd lol. If getting primaried, not like being bunched up gonna help you anyway with 30 bs' locking 6-7 guns on your soon to be dead ass anyway lol. Warp in, find your own space.
Bombers like groups, got an aoe weapon, and are the ultimate km ho's. Your lonely bs being anti-social away from the herd...you are safer from them as long as they are not bored or have no other targets. Got 5 friends getting all close and bunched up 25 km's from you....I will bet good isk the bomber wing will fly right past you to hit them lol.
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Torothanax
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Posted - 2010.04.21 00:47:00 -
[15]
Sounds like a lot of theory crafting in here on both sides to me.
I can honestly say I've never had bombs used effectively against any fleet I've ever been in though.
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darius mclever
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Posted - 2010.04.21 00:56:00 -
[16]
Originally by: Torothanax Sounds like a lot of theory crafting in here on both sides to me.
I can honestly say I've never had bombs used effectively against any fleet I've ever been in though.
maybe get out of lowsec? go north if you want to get bombed a few times and then come back.
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Torothanax
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Posted - 2010.04.21 01:01:00 -
[17]
Edited by: Torothanax on 21/04/2010 01:04:04
Originally by: darius mclever
Originally by: Torothanax Sounds like a lot of theory crafting in here on both sides to me.
I can honestly say I've never had bombs used effectively against any fleet I've ever been in though.
maybe get out of lowsec? go north if you want to get bombed a few times and then come back.
Yer an idoit. I never said I've never been bombed. I said I've never had them used effectively against any fleet I've ever been part of. We've lost a few ships to coordinated attacks, but never "dozens" or "all". Maybe we just "do it right".
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Misanthra
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Posted - 2010.04.21 01:10:00 -
[18]
Like 1-2 weeks ago, red overlord nailed like close to 100 NC ships on a gate (got traffic controlled iirc).
I suck at bombers, so have some fail pilots trying to kill us lol. Needs skilled pilots.B omber wing really has to know to know what the hell they are doing from the veteran FC down to the noobiest noob in the fleet to work well. Done wrong and its wasted isk and the usual bomber down spam in local lol.
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darius mclever
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Posted - 2010.04.21 01:53:00 -
[19]
Originally by: Torothanax I said I've never had them used effectively against any fleet I've ever been part of. We've lost a few ships to coordinated attacks, but never "dozens" or "all". Maybe we just "do it right".
If you want to try it make a roam with mini militia through the north. NC/SC will happily show you what it means to run into a bomber camp.
oh and please post your losses. eve-kill.net has some more than the militia board.
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Torothanax
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Posted - 2010.04.21 02:04:00 -
[20]
Edited by: Torothanax on 21/04/2010 02:08:28 Dude, I haven't always been militia. Lived in the drones regions for a long while. Bomb mechanics haven't changed since they were introduced.
The militia does do null sec roams, it's just usually through CVA fail space. Why go looking for trouble when we've an easy fight at hand?
BTW, why target me? It's not like I agree with the OP. I just pointed out that I don't think bombs are all that effective. Did I step on your schlong or somthing? The "theory crafting" comment hit close to home? You sure seem to be an expert on everything.
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darius mclever
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Posted - 2010.04.21 02:16:00 -
[21]
Originally by: Torothanax Edited by: Torothanax on 21/04/2010 02:08:28 Dude, I haven't always been militia. Lived in the drones regions for a long while. Bomb mechanics haven't changed since they were introduced.
The militia does do null sec roams, it's just usually through CVA fail space. Why go looking for trouble when we've an easy fight at hand?
BTW, why target me? It's not like I agree with the OP. I just pointed out that I don't think bombs are all that effective. Did I step on your schlong or somthing? The "theory crafting" comment hit close to home? You sure seem to be an expert on everything.
actually i just picked on the fact that you claimed "never used effectively" as a small hint: stealth bombers become so popular after you left Atlas. so roughly 8months later. no wonder nobody used them much against you during your time in atlas.
bombers are a totally different beast now. I have lost a few ships myself to them, but i also saw them devastating enemy fleets. and unlike you recently.
but maybe the new providence holder will give you some new first hand experience. :) see you in space ;)
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Torothanax
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Posted - 2010.04.21 02:58:00 -
[22]
All I did was toss my .02 isk in. That's somehow against the rules? No one else has a perspective on eve besides you? I never said I was an expert on bombs, or that I had an oppinion either way. I just mentioned that I'd never had them used effectively on any of my fleets and I have and still do opperate in null from time to time. Maybe you need to take a step back and chill.
I'm not really sure what you are trying to argue. You say the OP is wrong and they don't need to be nerfed. Then you say they are super effective if used correctly. So where do you stand?
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Brutus Duran
Destructive Influence IT Alliance
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Posted - 2010.04.23 09:05:00 -
[23]
As an IT pilot, I see bombers on a regular basis and occasionally die to them too. I am loathed to change them because they do require some coordination to be effective and that deserves some reward. On many occasions, it can be poor blob management rather than good bomber management that makes bombers look uber.
It cannot be denied though that they are hard to catch and on the relatively rare occasion when they do get shot, there loss isn't exactly a wallet challenging experience.
If a change could be made, I would like to see the introduction of malfunctioning bombs that explode the moment they exit the launcher. Maybe have 1 in 30 prematurely explode due to manufacturing defects. This could open up the option for introducing faction and/or T2 bombs that would be more reliable but would inevitably cost more.
It would make bombing a more risky business and perhaps encourage the use of smaller bomber groups which would demote them to being a first strike weapon rather than only strike weapon. It should certainly provide some laughs to those of us who are usually on the receiving end.
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Aylara
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Posted - 2010.04.23 09:48:00 -
[24]
It's strange how people that don't like blobs complain about anti-blob weapons. A bomber alone can't do much and coordinating a wing of bombers is not an easy task. Player skill should be rewarded above all other.
Actually, we need more anti-blob weapons/ships. Bombers are fine.
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Jaggati Khan
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Posted - 2010.04.23 11:11:00 -
[25]
DONT change bombs!!
they will suck completely when solo then and will have to be used en masse.. and i think having faulty bombs would just make bombers useless again (well mostly, unless you increased the damage )
Im wondering if defender missiles hit bombs?
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