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Arderich
Bruderschaft des Wahrhaftigen A.R.K.
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Posted - 2010.04.09 01:42:00 -
[1]
I currently have 130m skillpoints. Amarr only skills. I refuse to train other races skills. During the last year I have trained lots of dumb science skills etc because of attribute remapping. I had to go for intelligence/memory skills because gunnery (lasers only), missiles and most of my ship skills are already maxed out.
Yes, there are still plenty of skills I could train (veldspar refining etc) but I think the vast majority of skills I have trained during the past 2 years I will never use. Next skill in my queue is jump portal generation 5 and I am not a great fan of black ops. The Redeemer is not really my favourite ship.
CCP already had shown a solution. T3 skills you could train and loose and retrain and loose in an infinite loop. That's a lazy solution. Bad game design.
I am not looking for the 'i pwn u all' skills but after training archeology, hacking and whatnot it would be fine to train something I could really use. Give me master gunnery skills. Rank 30. The first 4 levels give nothing, level 5 gives 1% more damage. I would train it. It would be better than veldspar refining.
What's the matter of training skills if we all have the very same skills in the end? And this 'end' is reached pretty fast. With attribute remapping you can be a maxed out battleship pilot in a ridiculous short amount of time. We need a lot more skills. Specialization is only something special if not everybody without exception is 'specialized' in the very same skills.
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Arderich
Bruderschaft des Wahrhaftigen A.R.K.
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Posted - 2010.04.09 02:27:00 -
[2]
Originally by: Solid Star Try starting a new char from scratch. A ton of fun picking and choosing the skills you want.
On two of my four accounts I am training and using all 3 chars.
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Arderich
Bruderschaft des Wahrhaftigen A.R.K.
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Posted - 2010.04.09 19:34:00 -
[3]
Arf, the OP wasn't talking about rewards or gimmicks and I am not asking for a Jove ship. This thread is about a limited amount of 'useful' skills to train for. You can be very quickly maxed out in a given field f.e. become a maxed out battleship pilot. One year and you can become competetive. I know it because I have other chars as well. My latest char currently still doesn't have 6m skillpoints. In a year I will use that char for combat. There will be no disadvantages, only cheaper clones. I admit this char will have less options but less options is not a disadvantage if your only goal is f.e to become a maxed out Abaddon pilot.
Once you have reached this point there is no more advancement but only several sidesteps f.e. training the same skills for other races. Now I have reached the limit of useful sidesteps because I refuse to train other races. Instead soon my only option will become to train annoying skills such as veldspar refining. That's no joke. I mean I already have trained Amarr Titan just because it's an amarrian combat skill, not because I ever intend to use one. Next skill in my queue is jump portal generation level 5, a rank 14 skill. I can promise it won't hurt a single noob. Even more so because I most likely will never ever use it.
I already said am not asking for 'i wtfpwn u' skills. I am asking for a better game design with more longterm goals. The number of vets increases and I am just one of the first to reach this point because I obviously started 2003 and because I refuse to train other races. But I assume in the next month, next year the number of complaints will increase because more and more people will reach this limit.
As a noob in your first 2-3 days you can become very annoying to a vet with more than 100m skillpoints just because your using a tracking disruptor or ecm on him. That's ok. That's what makes Eve interesting compared to other games such as wow where a level 5 char has no chance against a level 60 char. That's one reason why I am playing Eve since the very beginning. Every pilot matters. But I can tell you it is frustrating to make no more advancement and it is even more annoying if you run out of useful side carreers to train for. I am forced to train skills I never intend to use. This is bad game design. The game is designed in a way that people quit after a while. The only solution CCP provided so far was t3 ship skills which you can train and loose and retrain and loose again in an infinite loop. That's *******s.
Now some suggestions to improve the situation. A good example are t2 weapons. T2 weapons compared to t1 weapons are incredible overpowered from my point of view. I mean the difference between a t2 pulse laser with scorch ammo compared to a t1 pulse with radio crystals is immense. There are worlds between them. New players for a good reason are afraid about such a gap and because they don't know better they seem to think vets have an uncatchable advantage. I think a heavy nerf to t2 weapons and ammo would be ok. This would open the way for a tiny bit more powerful t3 weapons (less powerful than the current t2). Vets would have more skills to train for and the gap between young and old players would be smaller than it currently is.
Take this example to the extreme and we could add tons of new skills into the game. Instead of everybody flying around with all the same skills we could have real specilization because we would have many more skills to train for and at the same time the gap between noobs and vets would not become wider.
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Arderich
Bruderschaft des Wahrhaftigen A.R.K.
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Posted - 2010.04.10 00:06:00 -
[4]
Originally by: Mara Rinn My heart bleeds for you and your self-imposed game play conditions. You could train for other race ships, and fly something like a nightmare?
You'll never see me flying a heathen ship. I got an alt who trained other races skills but only for the purpose to test them on sisi. I am fully aware that most players are not roleplayers but at least the game should offer a sufficient amount of skills for those who fly just one race.
Quote: You're killing me. Perhaps you should compare Scorch to Ultraviolet instead? It gives you longer range, worse tracking, and a bit more damage. In addition it wears out faster.
No. Scorch gives a range of 23km. Radio has a range of 20km and ultraviolett has a range of 11km. Comparing scorch with radio is valid. On a harbinger with 3 heat sinks you can do 530 dps at 23km with t2 and scorch or 182 dps with t1 and radio at 20km range. That's almost three times more powerful at 15% more range.
Quote: One way of solving the problem of clones becoming too expensive is, perhaps, to not train so many skills? You've reached your cap, train up your alts to do something useful.
I've already said I have other alts to use and I use them while this char on its own account just stays docked and pays the fees for CCP for no apparent reason. To say I should stop training this char is like saying this game is over after 5-6 years.
Clone costs are an insignificant minor annoyance but I say after you've reached a certain treshold your skills just add to the clone cost but not to combat effiency.
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