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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Codeguard
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Posted - 2010.03.16 15:11:00 -
[1]
Edited by: Codeguard on 16/03/2010 15:20:48
EveRefinery is a Windows program that displays market prices and refined prices for the items in your inventory. Thus, you can quickly decide whether to sell or refine each piece of your loot. Website Screenshot
Current features:
- Refined prices are based on PERFECT REFINING
- Select prices for any region
- Select any of the price types, such as Buy-Max (the maximum price people are paying to buy an item) or Sell-Median (mean price people request for an item)
- Show all refinable items in one list
- Limit the list to the assets of a specific character
- Limit the list to the assets at a specific station
- Items inside containers are included
- Each line is colored from green (refine it) to red (sell it)
Quick start guide: 1) Go to the website and download EveRefineryUpdater 2) Run it, and it will download the latest EveRefinery to the same folder 3) Run EveRefinery 4) Go to settings (select icon on the toolbar) 5) On page 1, set desired mineral prices 6) On page 2, add your game accounts (without that, assets feature won't work). There're instructions on adding accounts in a window opened by pressing Add button. 7) Click Load Characters 8) Go back to main window, select prices region and type you want, then (optional) select a character and a station. 9) Enjoy.
Planned features: 1) In-Game browser integration
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Codeguard
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Posted - 2010.03.16 16:23:00 -
[2]
Originally by: Uphnir Edited by: Uphnir on 16/03/2010 16:18:16 I am getting an error when I run the application, and if I choose to continue I get the error when I try to open the settings menu.
Did you let the updater finish downloading everything? It would look like System.Data.Sqlite.dll is absent in your case.
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Codeguard
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Posted - 2010.03.16 16:41:00 -
[3]
According to google, the issue was due to your 64-bit windows. That should be fixed now.
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Codeguard
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Posted - 2010.03.16 17:06:00 -
[4]
Accessing Assets requires full key, as noted in the "Add key" dialog box.
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Codeguard
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Posted - 2010.03.17 08:46:00 -
[5]
I'd like to remind a few things. First, you can use the program without any api keys at all, but that prevents you from accessing your assets. Second, accessing assets needs full api key and that's it. Third, api keys caannot be used to hack into your account in any way.
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Codeguard
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Posted - 2010.03.17 13:07:00 -
[6]
Originally by: Akuma Tsukai Edited by: Akuma Tsukai on 17/03/2010 04:34:58 Also if OP could include prices options desiphering in message it would really help some of us not to play magnate teacher
Done.
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Codeguard
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Posted - 2010.03.17 16:21:00 -
[7]
The prices are coming from eve-central. As for suggestions, i'll keep them in mind.
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Codeguard
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Posted - 2010.03.18 08:24:00 -
[8]
Wish list updated, you can see it in the head of the topic.
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Codeguard
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Posted - 2010.03.18 09:49:00 -
[9]
Originally by: Mostlikely
Very nice work. As also suggested earlier, I'd be very interested in (if possible) separate totals columns, a quantity column and a type column (note column, not row).
Totals will be implemented as a row. I suppose that's what you really want.
Originally by: Mostlikely
The main thing I'm missing is 'quantity' of items being accounted for. For example 10mil units of veldspar might be more interesting than 10 units of veldspar but in the current 'per unit' setup they are in all ways equal.
Quantity is already calculated in the program's internals, i just need to output it. Will be there soon.
Originally by: Mostlikely
11 new columns (3 price, 8 mineral, optional, default off), similar to the current 'pew unit' columns only multiplied by the quantity of the item type for the selected character-station.
Rather, i will add a checkbox to multiply results by quantity, or even do that by default for any specific assets.
Originally by: Mostlikely
-Quantity column: 1 new column (optional, default off), showing the quantity of the item in the selected character-station.
Yes, will be there.
Originally by: Mostlikely
-Type (number) column: 1 new column (optional, default on?), showing the type (number) used for the 'sort by type' button. The two sort by buttons can then be removed as you can sort anything you want using the column titles. Also it will be more clear what the type of an item is and what is being sorted (since you can see it).
Type sorting is not number sorting. Type is a 3-group string containing its gropu (eg Ammo), subgroup (eg Hybrid) and item name. I will consider adding that column. Thought about it before, but it contains a little too long strings.
Originally by: Mostlikely
Also.. is there any reason your displaying prices as 0 digit numbers? Especially for high-quantity-low-price items the difference between 3,51 isk and 4,49 isk on a per-unit basis can be significant.
No not really. I think i'll add 2 digits to everything to keep it simple.
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Codeguard
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Posted - 2010.03.18 10:49:00 -
[10]
Edited by: Codeguard on 18/03/2010 10:51:46 Edited by: Codeguard on 18/03/2010 10:49:53
Quote:
New idea: Is it perhaps an idea to replace the 'Sell Price' column (and related Delta column) with a Price 1 and Price 2 columns (And related Delta 1, Delta 2) where 2's are optional and default off. That way you can configure it to show for example sell min and buy max prices at once or sell min and sell max without having to flick back and forth to see both.
I'll think about it, but no guarantees.
Quote:
I noticed there's a blank white space at the start of the 'item name' column (most noticeably if you drag the 'sell price' column in front of the 'item name' column). Are you assuming the 'item name' column is always the left most column or was this done for another reason?
It's the space reserved for an icon. I think i'll remove it if i can.
Originally by: Vitamin B12 Generic CIL Executable (.NET, Mono, etc.) (86.3%) Win32 Dynamic Link Library (generic) (8.9%) Generic Win/DOS Executable (2.3%) DOS Executable Generic (2.3%) Autodesk FLIC Image File (extensions: flc, fli, cel) (0.0%) am i right?
I have no idea what you mean.
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Codeguard
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Posted - 2010.03.18 11:34:00 -
[11]
Originally by: Dana Mownhobbit however, maybe im too stupid, but i have difficulties to understand the color coding does green mean "sell is better" or "refine is better"? I guess it means "refine is better", but then it wants me to refine all my malkuth launchers and some other ML stuff.
Green = safe to refine. Red = must be sold. If in doubt, check refine price and sell price. Maybe you selected wrong price type. If you think you have an issue there, feel free to send me a screenshot to e-mail found in "About" section of the program.
Quote:
Also I thought refined cost is the price i get from the mins when i scrap the item and sell price is the current market price i am comparing against. But if i switch the metric from let's say sellmin to sellmedian, both numbers change. I dont get this. Shouldn't the mineral sell price stay constant?
The refined price should stay stable. If it doesn't, that's a bug, however i have no idea what happened. I believe you mistakenly look at "sell price" + "delta" columns. Sure enough, both will change on price type change.
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Codeguard
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Posted - 2010.03.18 14:29:00 -
[12]
c# |
Codeguard
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Posted - 2010.03.18 17:16:00 -
[13]
Updates are out. Some of the feature requests fulfilled. |
Codeguard
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Posted - 2010.03.18 20:18:00 -
[14]
Now there is a way to force update, but that won't help you really. If prices are unknown then item is not sold in a region. Try region = [All regions]. |
Codeguard
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Posted - 2010.03.19 05:23:00 -
[15]
Because there's no code to load skills, and not even going to be, really. I didn't even want to implement non-perfect skills, those not having them don't deserve refining at all :) |
Codeguard
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Posted - 2010.03.19 12:04:00 -
[16]
Edited by: Codeguard on 19/03/2010 12:15:05 Edited by: Codeguard on 19/03/2010 12:12:17
Originally by: Gatherererer
But at the moment, it seems nearly everything is worth selling over refining, minus a select few (25 items out of hundreds)
This is not necessarily a bug. Here's how refining can beat selling: Please note, if you use price type such as BuyMax and good refining skills, it will be more profitable to refine. Here's why. BuyMax is what ppl are paying for an item. Most of them buy item to make profit from refining. Can you see the point?
Here's how selling can beat refining: Same logic here, but you need bad refining skills and price type like SellMax or SellMedian.
In my copy down there, i have things allright. If you think you have an issue there, feel free to send me a screenshot. |
Codeguard
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Posted - 2010.03.19 12:10:00 -
[17]
Num -> Qty change accepted, will be out next update. As for meta level, it will require the growth of the main database, as the current one misses that information. On the other hand, it sounds reasonable. I'll see what can be done here. For now, i'll add that request at low priority. |
Codeguard
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Posted - 2010.03.19 13:13:00 -
[18]
That's how it was intended and described in whatsnew.txt You can still view the approximation by pointing to the cell with your mouse |
Codeguard
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Posted - 2010.03.19 13:29:00 -
[19]
Total cost can be found in the "Sell Price" column. If there're unknown prices, you will see someting like "Unknown (known part is XXX.XXX.XXX)" in that cell. To read the text (as it won't fit the cell i guess) you can point it with your mouse and wait for a tooltip. |
Codeguard
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Posted - 2010.03.19 18:22:00 -
[20]
1) Items not refinable into plain materials are not displayed 2) Assets are 24-hours cached, that's CCP's limitation. Once you seen them, you can't update for 24 hours. |
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Codeguard
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Posted - 2010.03.19 20:56:00 -
[21]
Not going to be implemented unless i see some reasonable usage for that. |
Codeguard
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Posted - 2010.03.20 10:30:00 -
[22]
Lufien, correct. I'll add a status bar caption showing how much before next update.
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Codeguard
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Posted - 2010.03.20 20:44:00 -
[23]
thanks, i will :)
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Codeguard
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Posted - 2010.03.24 15:51:00 -
[24]
I will fix the sorting of quote signs, and the minimum delta isk is coming soon too.
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Codeguard
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Posted - 2010.03.25 16:23:00 -
[25]
The update is out.
So far, I'll be keeping sources to myself. Not sure about the future. Honestly if someone is paranoid to use this tool despite I'm publishing it without any anonymity it's his own loss.
As for containers, they will be there, just a little later. Not sure how long will it take exactly, it could be out today or in couple weeks - it really depends on me being lazy.
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Codeguard
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Posted - 2010.03.26 10:33:00 -
[26]
Thanks :) Containers will be there, i promise, just have some patience :)
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Codeguard
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Posted - 2010.03.26 21:05:00 -
[27]
Containers are now implemented.
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Codeguard
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Posted - 2010.03.28 08:38:00 -
[28]
Originally by: Dar Nightstorm keep saying my iteron mk III is worth 500 mil, i dont think thats right lol
If you selected smth like SellMax, what did you really expect?
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Codeguard
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Posted - 2010.03.28 08:56:00 -
[29]
Originally by: Namey Ohki Odd bug: When I change the prices to compare against (eg, changing from SellMedian to BuyMedian), the new price category doesn't display (even if I change regions, for example) until I go into the Settings and hit OK.
This has been fixed, thanks for telling me.
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Codeguard
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Posted - 2010.03.28 09:07:00 -
[30]
Originally by: J'J'J'Jita Nice tool. It would be good to have the ability to filter/sort by meta level. Like, I may be on the lookout for specific meta 3+ items regardless of refining value. Thanks.
You aren't really going to refine high meta levels as they always have high market prices compared to refine prices. If you're up to browse assets, there're different applications for that, for example Eve Asset manager. However, this feature is still listed in plans.
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Codeguard
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Posted - 2010.03.29 08:40:00 -
[31]
Like i said before, i don't care much for paranoids. It's their own way of life.
About removing items from the list: don't think so. It would be a complicated system and not really needed. Do you really swipe loot more then once a day?
Searching will possibly be implemented soon.
All price types will stay there. Just don't use them if you don't know how to. A few of those you named are actually useful.
Container names can't be retrieved... CCP limitation :(
m3 volumes will be there.
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Codeguard
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Posted - 2010.03.29 10:55:00 -
[32]
Updates are out, highlights: Volume (m3) column Assets cache countdown in status bar Bugfixes
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Codeguard
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Posted - 2010.03.31 17:57:00 -
[33]
Thanks for your warm words :)
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Codeguard
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Posted - 2010.04.01 04:16:00 -
[34]
Edited by: Codeguard on 01/04/2010 04:16:58 Didn't even know about eve metrics, I'll see what can be done. As for average prices, that's what eve-central reports. I do not calculate it myself.
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Codeguard
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Posted - 2010.04.02 07:13:00 -
[35]
Originally by: Impeyan Monal I down loaded tonight and tried looking at my current stuff. Went to assets and pulled down to high light my character. I received an error pop-up that said: Failed to update assets: Current security level not high enough.
Obviously you ignored the FULL key requirement and tryed to enter a limited one?
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Codeguard
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Posted - 2010.04.03 14:06:00 -
[36]
Copying and totals of selected both sound reasonable, so i think I'll do it next time I'm in mood to write some code :)
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Codeguard
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Posted - 2010.04.04 19:39:00 -
[37]
Mostly sounds correct, but make sure you really want to disable containers and assembled items - if you put items to a station container for example, you won't see it that way
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Codeguard
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Posted - 2010.04.12 12:25:00 -
[38]
I can't really see any reason to support its output.
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Codeguard
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Posted - 2010.04.13 10:11:00 -
[39]
I think EVE introduces timeouts everywhere just to make life more difficult. I think everyone hates those - session timeouts on any action, timers on repetitive WH jumps, API timeouts and such
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Codeguard
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Posted - 2010.04.22 21:57:00 -
[40]
Edited by: Codeguard on 22/04/2010 21:57:46 It is most likely due to you setting incorrect refining rate. See refining calc in options. Also, the specialty skills are different for different refined stuff. This could also be the case, if you set a specialty skill for incorrect stuff type.
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Codeguard
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Posted - 2010.04.23 19:35:00 -
[41]
Ok, the issue is confirmed. Unfortunately that doesn't appear to be the bug of EveRefinery and rather the bug in CCP's database dump. Yet again it looks like we can't do anything but say "oh well it's CCP". I'll try to cope with it somehow.
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Codeguard
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Posted - 2010.04.23 20:13:00 -
[42]
According to various threads, this data dump bug relates to drone alloys and nothing else. I'll double check if i find the way, of course.
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Codeguard
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Posted - 2010.04.25 08:23:00 -
[43]
Their comment will of course be nice. However, i asked them privately already, and their position was that if you solely use EVE API, that's ok. My program does exactly that - it uses officially provided EVE API and officially provided database dump.
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Codeguard
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Posted - 2010.04.26 14:34:00 -
[44]
That's the percentage of money you lose if you refine over selling. If it's negative, then you get more money refining then selling.
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Codeguard
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Posted - 2010.04.27 07:55:00 -
[45]
Originally by: Ran Khanon P.s. what's up with Tachyon Beams selling for 2 million + in Domain? (all average setting) *scratches head*
Please be more specific. If you think there's a bug, give me full names amd how did you find it to be wrong.
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Codeguard
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Posted - 2010.04.28 08:46:00 -
[46]
Strange, usually there's a lot of yellow as well. But you're right, there's something to be done about the colors maybe.
As for meta levels, they are still at low priority.
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Codeguard
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Posted - 2010.04.29 20:48:00 -
[47]
Edited by: Codeguard on 29/04/2010 20:56:27 Edited by: Codeguard on 29/04/2010 20:48:56
Originally by: SabotNoob This is a long shot but does it (or in the future, could it) sell all items at once? I'm guessing no but just thought I'd ask. Selling one item at a time takes forever.
Not until there's an API for that, which i bet will never happen. Otherwise that would be bannable.
Originally by: Neroo Tal So what does the yellow stand for?
It's between red and green. Yellow typically stand for items that could be sold and refined for quite the same money.
Originally by: Koal possible bug - when I list items in one station in which I have a Raven and a Golem, it seems to list the items on those ships including the Raven itself, but not the Golem. Not sure why the Golem doesn't show up.
T2 torps not showing up either.
This is not a bug. t2 items tend to yield not only minerals, but also some components. Try getting a refine quote on your Golem.
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Codeguard
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Posted - 2010.05.14 17:06:00 -
[48]
Originally by: The Huffarunier Is there anyway to not list the items that are currently fitted to a ship?
Yes: there's an icon on toolbar to hide assembled ships and their contents.
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Codeguard
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Posted - 2010.05.14 17:12:00 -
[49]
Edited by: Codeguard on 14/05/2010 17:16:27 As for filtering... I know that could be used, but honestly, that's not really a neccessary thing, that's why i'm slacking so much. Not really sure if i could use it at all. Reasons coming from being paranoid... Sorry, I completely ignore these.
Also, implementing reasonable filters won't be a so easy job.
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Codeguard
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Posted - 2010.05.17 20:04:00 -
[50]
I'd even encourage linking as it spreads the word.
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Codeguard
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Posted - 2010.05.19 09:10:00 -
[51]
Edited by: Codeguard on 19/05/2010 09:13:09
Originally by: Milhibethjida However, I'd like to ask for your advice: Most of my stuff qualifies as green (refine over sell), even though the loss % is 50% or higher (up to > 90% in rare cases) for the vast majority of items. I chose The Forge prices and Sell Median as settings, and I left the color coding at default values (red if <= 50% of sell price, green if >= 100% of sell price). Refinery Efficiency is at 100%, tax at 0%. At the same time, there are other items with a loss percentage of 50% or lower that show a blood red background. This seems to be a contradiction (some items being green while others being red at the same Loss % or even lower Loss % than other items with green background). Could you please point out how to correctly interpret your color coding in combination with Loss % and Delta?
This is most likely due to small ISK losses. There's a cutoff value seen in options. If you lose only 1 isk per batch, who cares if it's 1% loss or 99% loss?
Originally by: Hanneshannes I do have a question about a thing I never worried about before though:
[The question is about "Station refining equipment" slider in options]
Different stations have different equipment. Even in empire, you will see stations having no refinery, having smth around 37.5% base yield and 50% base yield. This is especially important if you're using an outpost.
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Codeguard
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Posted - 2010.05.19 13:19:00 -
[52]
I don't quite get it. If you decide based on one of the price types, why would you need the second? If you decide based on second, just switch to it?
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Codeguard
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Posted - 2010.05.21 11:37:00 -
[53]
Edited by: Codeguard on 21/05/2010 11:40:21 Even if this is to be implemented, it would be done at a low priority, as i don't feel this is in demand. So far, you could consider two-passing all items.
I should also note that the root of your problems should be using incorrect price type, ie BuyMax, while you actually want SellMedian.
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Codeguard
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Posted - 2010.05.27 15:11:00 -
[54]
Updates are out: new Tyrannis data (whatever it is) and Meta Level column. Too lazy to do anything else, sorry :)
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Codeguard
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Posted - 2010.05.28 13:02:00 -
[55]
As far as i know asset API's are no longer locked out. They simply return the old data until the cache time expires.
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Codeguard
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Posted - 2010.05.28 16:08:00 -
[56]
less loot != no loot
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Codeguard
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Posted - 2010.05.30 18:58:00 -
[57]
Just try it.
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Codeguard
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Posted - 2010.06.08 10:49:00 -
[58]
You're welcome :)
PS: Honestly I don't put so much effort into it, now that I'm pretty much satisfied with the program and I've always been lazy :)
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Codeguard
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Posted - 2010.06.10 17:53:00 -
[59]
I thought about making subtotals for refining and selling, but meh, I'm too lazy :)
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Codeguard
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Posted - 2010.06.22 14:40:00 -
[60]
If there's a single price for an item sold in region, then obviously, all sorts of medians, averages an min-max will show the same number.
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Codeguard
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Posted - 2010.06.25 20:36:00 -
[61]
Edited by: Codeguard on 25/06/2010 20:36:51 I hate you. I wanted to keep it to myself, but you guys get me really bored keeping nagging about opensource :( http://sourceforge.net/projects/everefinery/
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Codeguard
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Posted - 2010.07.12 16:38:00 -
[62]
Edited by: Codeguard on 12/07/2010 16:39:27
Originally by: Stark Midular Practically everything comes up as green, whether the sell price is higher than the refined cost or lower.
Green = safe to refine at refining % set in options. As for almost everything in green... There's a threshold that colors small cheap stacks green, even if they're slightly more profitable to sell. If that is not the case, you could send a screenshot to my e-mail and i'll help you figure.
Originally by: gigitrix requesting a "summary screen" so we can see the totals at each station.
While i could see a slight improvement, i believe it would be too minor to fight my laziness :)
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Codeguard
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Posted - 2010.07.12 20:27:00 -
[63]
Like I suspected, there was no mistake. The issue was about too small stacks, where profits of selling were only around 5.000isk, hence below threshold on Appearance page of options.
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Codeguard
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Posted - 2010.07.13 05:04:00 -
[64]
Thank you :)
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Codeguard
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Posted - 2010.07.22 16:21:00 -
[65]
Thank you for your warm words!
And yes, meta level is already there.
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Codeguard
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Posted - 2010.08.09 21:39:00 -
[66]
I'll fix spelling when i'm out of laziness. I don't think there's a need to hide Non-market items since that will make things a bit obscure. As for linux... I think Eve won't run on linux either? If you run it via some emulator, it should allow .net as well.
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Codeguard
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Posted - 2010.08.11 07:45:00 -
[67]
As far as i understand it runs on wine, so it's not a linux version really. On the other hand, i googled and it seems that .net won't install well on wine, but i didn't try it myself.
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Codeguard
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Posted - 2010.08.18 07:43:00 -
[68]
Ok, let's suppose you love linux so much to even play games on it :) Why don't you install a virtual machine with windows and do stuff there?
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Codeguard
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Posted - 2010.08.18 15:03:00 -
[69]
Like i already said somewhere above :) t2 ships and stuff break into non-mineral components, and any such items are not shown.
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Codeguard
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Posted - 2010.08.30 19:43:00 -
[70]
Edited by: Codeguard on 30/08/2010 19:43:44 This is very strange. At the moment, thousands are separated with spaces, not dots or commas. You can as well see that in the head of this post. Please send a screenshot to my e-mail so we can figure out what happened.
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Codeguard
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Posted - 2010.09.07 10:42:00 -
[71]
Autoupdater is already there, and has always been. I simply haven't issued any updates lately. T2 items are hidden already. Small stacks are shown green.
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Codeguard
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Posted - 2010.09.27 09:50:00 -
[72]
Tathyn, the difference between the program and your spreadsheet is most likely due to the difference in mineral prices. If you are positive this is not the case, post specific items.
Samuelus8728, crashing updater means the program itself would crash as well. I believe you should update your .NET 3.5 Framework.
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Codeguard
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Posted - 2010.10.01 07:00:00 -
[73]
Tivan Jarnagga, Sure enough, this program will work on Win7 x64. Oni Triad, You might want to check your firewall settings and/or try again just a bit later.
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Codeguard
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Posted - 2010.10.01 16:29:00 -
[74]
Which region and pricing type did you use?
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Codeguard
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Posted - 2010.12.04 21:29:00 -
[75]
Edited by: Codeguard on 04/12/2010 21:33:55 The program will find assets in 0.0 without problems. If you can't find your station in list, then any of the following could be the case: 1) You got a 24 hours CCP lock before the items appeared in station 2) Due to the somewhat outdated DB, the satation is listed as 'Unknown location XXXXXX'
The download site is in the first post (surprise!), or you could use google.
You can select region for capturing prices.
If you get unknown prices, then item is not sold in region you selected, or eve-central didn't provide any data.
Updating refining skills is not planned and i seriously doubt it's going to be implemented.
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Codeguard
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Posted - 2011.01.01 14:24:00 -
[76]
I believe filtering by system won't be implemented. This will require a much bigger stress on eve-central and i don't think it's as useful.
As for new faction ships, the issue is somewhat outdated database. Months ago, i managed to lose my db stripping script, and i'm still too lazy to pay it an hour to restore :)
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Codeguard
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Posted - 2011.01.06 22:12:00 -
[77]
The prices are from http://www.eve-central.com/ Should the service be unavailable, my program won't get them, obviously. Should your issue persist, i'd check if the original website is available for you.
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Codeguard
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Posted - 2011.01.07 12:34:00 -
[78]
Borun Tal, the code does indeed check prices. I believe you didn't allow program to update prices, or you changed active region after doing so.
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Codeguard
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Posted - 2011.01.25 08:37:00 -
[79]
I believe you can't, sorry. However, i didn't try it myself.
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Codeguard
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Posted - 2011.02.11 12:36:00 -
[80]
Prices based on station: i get prices from eve-central, and as far as i know there's no possibility to query prices fro ma station.
Refined cost: this is the price of minerals (based on mineral price in settings) you get after refining items with selected refining skills.
The best price setting for selling is unclear. I prefer BuyMedian or BuyMax.
Delta is indeed difference between what you get refining / selling.
Eve-central seems to live and have contemporary contribution times.
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Codeguard
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Posted - 2011.02.16 20:21:00 -
[81]
The totals will indicate the known part of prices, this is quite what you want. There's no way to filter a specific item, or contract only items. |
Codeguard
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Posted - 2011.03.27 01:03:00 -
[82]
Finally, updates are out. * Database update: Incursion 1.1.0 + Exporting feature. Can export as CSV or HTML so far. * Right alignment on all number-based columns for easier comparison of values * Fixed MetaLevel reading from non-tailored DB's
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Codeguard
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Posted - 2011.03.27 02:53:00 -
[83]
More updates: + "Refined Volume" column added + You can now set maximum prices age in Settings -> Other. + Mineral prices age is now tested. Maximum age is set in Settings -> Other. + The region and price type you use for loading mineral prices are now saved.
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Codeguard
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Posted - 2011.04.10 12:39:00 -
[84]
Regarding errors when pulling prices: this should be on eve-central side, and i believe this is only temporary.
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Codeguard
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Posted - 2011.04.12 20:25:00 -
[85]
There's an easy workarond: dump your assets to hangar if you're going to process them anyway. Otherwise, your idea seems reasonable, but below the level that is required to stop being lazy :)
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Codeguard
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Posted - 2011.04.30 17:57:00 -
[86]
Data in CSV format doesn't have any attributes, such as number or string. You set it when you import into xls. You can also change data formatting after importing.
As for price per item, you can uncheck '12' button on toolbar.
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Codeguard
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Posted - 2011.05.04 19:07:00 -
[87]
I use http://www.eve-central.com/ for pricing. You can check item prices there for whatever items you find incorrect, and most probably you will see just the same there. Also, I don't calculate medians myself.
Should you find that prices are correct on the website, please send me a mail listing specific items and a screenshot.
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Codeguard
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Posted - 2011.05.05 18:36:00 -
[88]
The container names are not provided by the api, ufortunately. As for melted prices, It has always been there, i wonder how did you manage to miss it.
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Codeguard
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Posted - 2011.05.06 20:19:00 -
[89]
Grumpy, it all sounds like you either refused to update mineral prices or item prices.
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Codeguard
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Posted - 2011.06.18 17:27:00 -
[90]
I did notice that, simply too lazy to fix :) Also, i hold my breath for what happens on "Great news" topic. It's such a spit in my face. If they don't step back I think I'll abandon refinery tool.
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Codeguard
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Posted - 2011.08.07 09:37:00 -
[91]
Ok, I recognize that ability to filter prices would be useful. Since that's indeed possible, i think i'll implement this soon enough.
By the way, thanks everyone for donations, they really please me.
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Codeguard
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Posted - 2011.08.08 06:35:00 -
[92]
This is an option that marks small losses green. You can see it in the bottom of appearance options.
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Codeguard
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Posted - 2011.08.09 18:04:00 -
[93]
What do you mean? You could select some character (provided you already entered api key) and location in the toolbar to see all the items for that character and location. Does that answer you?
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Codeguard
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Posted - 2011.08.13 08:34:00 -
[94]
That means item is not purchased in selected region.
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Codeguard
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Posted - 2011.08.15 20:13:00 -
[95]
Sorry, not until there're votes for this feature to prove it useful, or until someone makes a decent donation of 500mil or more.
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Codeguard
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Posted - 2011.08.17 18:24:00 -
[96]
Selecting different containers is theoretically possible, but there's no way to get its name, hence it's pretty much useless.
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Codeguard
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Posted - 2011.08.19 07:56:00 -
[97]
I haven't heard of any problems with it, so I'd rather think you did something wrong. Probably you selected prices region where many items are simply not sold?
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Codeguard
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Posted - 2011.09.05 07:04:00 -
[98]
I have just checked and it's all fine. Malkuth heavy is also fine. Some items does indeed miss their prices, but they're mostly compressed ore and X-Type deadspace items, which i believe simply not sold on market.
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Codeguard
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Posted - 2011.09.06 11:38:00 -
[99]
I understand how frustrating it could be. There're a few solutions of course, but first, i would like to pinpoint the issue. Does anyone have problems right now? If so, can you go to eve-central and check your items there? Please report your findings.
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