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Samroski
Middle-Earth
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Posted - 2010.01.24 18:38:00 -
[1]
I am currently using a Tengu with for level 4 missions- with caldari navy launchers and caldari navy heavies and get a ROF of 3.86
I love this set up. The issue(!) is that I trained heavy missiles to V and now can use T2 launchers and T2 heavies. It appears that the ROF on T2 launchers is more than CN, though the T2 missiles apparently do more damage.
Is it worth switching to T2 launchers and missiles?
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Cikness
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Posted - 2010.01.24 18:57:00 -
[2]
Use t2 launchers and missiles for big ships. Use t2 launchers and t1 missiles for little ships. Most cost effective and almost best dps
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superteds
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Posted - 2010.01.24 19:07:00 -
[3]
T2. You get the bonus from the spec skill, and you can use furys which are p.handy at knocking BS's out. Also CN scourge gets very expensive, T2 ammo on the other hand is dirt cheap.
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Samroski
Middle-Earth
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Posted - 2010.01.24 19:10:00 -
[4]
On my way to get the T2 stuff :)
Thanks.
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Krathos Morpheus
Legion Infernal
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Posted - 2010.01.24 19:11:00 -
[5]
T1 mods can be overloaded for more time. Couple that with the t3 bonuses to overload and could be worth it if you overload them (I've not run the numbers). Other than that t2 do a little more dps coming from skills than top meta, I don't know how that compares with faction, use eft to check it.
EVEwatch Sidebar soon "It is the unofficial force ù the Jita irregulars. " |
Samroski
Middle-Earth
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Posted - 2010.01.24 19:36:00 -
[6]
Haven't used eft for a long time. Tend to do all my testing in-game. Am atm fitting the T2 stuff and will test it out in a few level 4s.
Am unfamiliar with overloading. Have no idea what it means tbh. Excuse the noobness. Would appreciate an explanation.
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XXSketchxx
Gallente Remote Soviet Industries
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Posted - 2010.01.24 19:37:00 -
[7]
Edited by: XXSketchxx on 24/01/2010 19:38:30 Edited by: XXSketchxx on 24/01/2010 19:37:52
Originally by: Samroski Haven't used eft for a long time. Tend to do all my testing in-game. Am atm fitting the T2 stuff and will test it out in a few level 4s.
Am unfamiliar with overloading. Have no idea what it means tbh. Excuse the noobness. Would appreciate an explanation.
Linkage not working
copy/paste this: http://wiki.eveonline.com/wiki/Heat_(Game_mechanic) _____________________________________________
-Sketch, Certified Pharmacist
Need a Boost?
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Krathos Morpheus
Legion Infernal
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Posted - 2010.01.24 19:48:00 -
[8]
Edited by: Krathos Morpheus on 24/01/2010 19:56:13
Originally by: Samroski Haven't used eft for a long time. Tend to do all my testing in-game. Am atm fitting the T2 stuff and will test it out in a few level 4s.
Am unfamiliar with overloading. Have no idea what it means tbh. Excuse the noobness. Would appreciate an explanation.
Overloading lets you increase the performance of active modules for a limited time. In weapons it means that activation time is reduced, so you shoot more frecuently increasing your dps. Overloading slowly damage the module. If you fail to deactivate overloading before the module is broken it just stops working. Modules can be repaired in stations for a small fee or in space through nanite paste. It has more use in pvp, but in pve can accelerate things by using it to broke heavy rat's tanks faster or gaining distance quickly even if it doesn't give you sustained increase of dps. PS: The little green buttons above your modules are the overloading buttons, as well as the three small circles between modules and capacitor hud.
EVEwatch Sidebar soon "It is the unofficial force ù the Jita irregulars. " |
Samroski
Middle-Earth
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Posted - 2010.01.24 19:59:00 -
[9]
Thank you for the link and the explanation. Feel pretty ashamed that I had no clue about this. About time I learned :)
Am omw to test the new set up
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Samroski
Middle-Earth
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Posted - 2010.01.26 17:53:00 -
[10]
I've tested T2 launchers and and compared T2 missiles with Caldari Navy missiles extensively in level 4 missions using my tengu, and my impression is:
1. Rate of fire with T2 launchers is 4.1 compared to 3.83 for CN launchers (with my current skills of course, where HM specialization is level 3) 2. For frigates CN missiles do about double the damage of T2 3. For battleships T2 missiles do slightly more damage (max 10% more) than CN. When used with CN launchers and better ROF- the CN missiles may do more damage 4. It is a pain switching to CN missiles for frigates 5. For T2 missiles to be effective I probably need to fit warhead rigor rigs, though I wonder how effective 15% reduction may be when the T2 missiles have twice the explosion radius of CN 6. If I disregard the cost, and do not change my fitting, the CN launchers with CN missiles are overall a better bet- more fun, less hassle and probably quicker.
Any advice?
My tengu fit:
Heavy Missile Launcher II x6
Pithi B-Type Small Shield Booster 10MN Afterburner II Invulnerability Field II x2 'Stalwart' I Particle Field Magnifier Magnetic Scattering Amplifier II
Ballistic Control System II x4
Medium Capacitor Control Circuit I x2 Medium Warhead Calefaction Catalyst I Tengu Electronics - CPU Efficiency Gate Tengu Engineering - Augmented Capacitor Reservoir Tengu Offensive - Accelerated Ejection Bay Tengu Defensive - Amplification Node Tengu Propulsion - Fuel Catalyst
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Gavin DeVries
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Posted - 2010.01.26 18:15:00 -
[11]
In your situation, T2 launchers are better. Fury heavy missiles should be restricted to only using against battlecruiser or larger ships. If you fit rigor rigs, you can use them against cruisers, but should never ever use them against frigates (their explosion radius is so much larger than that of the regular T1 missiles small ships take little damage from them). Against frigates, you could load precision heavy missiles (you lose about half the range of the T1 missile) but most people will just shoot regular missiles or faction missiles.
Me, I generally only use faction missiles in PVP. I'll use them occasionally in PVP if it's a time-critical situation, but normally I just stick to the regular missiles. ______________________________________________________ Isn't it enough to know that I ruined a pony making a gift for you? |
Aerine Diamond
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Posted - 2010.01.28 17:28:00 -
[12]
Originally by: Samroski
2. For frigates CN missiles do about double the damage of T2 3. For battleships T2 missiles do slightly more damage (max 10% more) than CN. When used with CN launchers and better ROF- the CN missiles may do more damage 4. It is a pain switching to CN missiles for frigates
Perhaps you should try the T2 Precision missile variants against smaller ships.
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Darksniperr
Caldari XIII Interstellar Legion
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Posted - 2010.01.28 18:09:00 -
[13]
Yep I use a Tengu for all level 4 missions. Tech II Heavy Launchers with Tech II Ammo. Fury for Cruisers and above, Precision for Frigates.
I was wondering if Precision might be better for cruisers to but found the Fury kill them faster. Best bang for your buck is Tech II.
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Arioch Mournblade
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Posted - 2010.01.29 23:05:00 -
[14]
One thing to mention: T2 missiles increase sig radius. If you're ever planing for an unprobable mission ship navy launchers are the way to go.
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NightmareX
Infinitus Odium Scum Alliance
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Posted - 2010.01.30 00:09:00 -
[15]
Edited by: NightmareX on 30/01/2010 00:12:08
Originally by: Arioch Mournblade One thing to mention: T2 missiles increase sig radius. If you're ever planing for an unprobable mission ship navy launchers are the way to go.
Can't you just use T2 launchers with faction missiles instead?.
Because even when you have lower ROF on the Navy Launchers, you will still do more DPS with T2 launchers when you have the Heavy Missile Launcher spec skill on level 5 for example.
But if you can't be arsed to train it to level 5, then the Navy Launchers will be fine as long you have lots of isk to spend.
Director of Infinitus Odium. |
Draulin
Gallente Independent Faction
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Posted - 2010.01.30 03:18:00 -
[16]
Faction is better for rate of fire, meaning higher DPS. T2 has more powerful volley a bit, but much slower rate of fire because of the lower meta level. |
Widshin
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Posted - 2010.01.30 09:30:00 -
[17]
Originally by: NightmareX
Because even when you have lower ROF on the Navy Launchers, you will still do more DPS with T2 launchers when you have the Heavy Missile Launcher spec skill on level 5 for example.
Even with lvl 5 spec at T2 heavy missile launcher has a worse ROF than a faction heavy missile launcher.
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Samroski
Middle-Earth
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Posted - 2010.01.30 10:08:00 -
[18]
Originally by: Aerine Diamond
Perhaps you should try the T2 Precision missile variants against smaller ships.
About 17 hours till I get HM specialization IV, and will try the precision missiles then. Have currently switched back to factional launchers and missiles.
It is quite disappointing- the fact that T2 launchers have a lower ROF than factional, even with maxed out skills. The only advantage of using T2 appears to be the lower cost, and the ability to use all types of heavy missiles.
Ideal situation would be to be able to use T2 ammo with factional launchers. One would think that a Meta 12 launcher would be able to use Meta 5 ammo!
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NightmareX
Infinitus Odium Scum Alliance
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Posted - 2010.01.30 10:42:00 -
[19]
Originally by: Widshin
Originally by: NightmareX
Because even when you have lower ROF on the Navy Launchers, you will still do more DPS with T2 launchers when you have the Heavy Missile Launcher spec skill on level 5 for example.
Even with lvl 5 spec at T2 heavy missile launcher has a worse ROF than a faction heavy missile launcher.
Yeah i stand corrected. It was just EFT that did show me wrong about the DPS yesterday. The Tengu i have fitted out in EFT does 416 DPS with T2 Heavy Missile Launchers and CN Scourge Heavy Missile while the same Tengu does 426 DPS with Caldari Navy Heavy Missile Launchers and with the same ammo.
At least the T2 weapons does more damage than faction weapons when it's about guns though.
Director of Infinitus Odium. |
Evit Agen
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Posted - 2010.02.12 02:00:00 -
[20]
i must be doing something wrong here. because the answer i come up with is that the tech 2 launchers fire faster than faction launchers. for t2 you can reach 35% rof bonus with max skills as opposed to 25% bonus for faction. given those numbers, the base rof for t2 would be 7.8 and for faction would be 7.875. so its almost the same for rof, the only thing to decide then is do you want to train the specialization skill to 5 or spend 50 million or more for each launcher. personally i would go for t2. i could be wrong, but thats what i come up with. |
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Kail Storm
Caldari Dark Taboo
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Posted - 2010.02.12 22:11:00 -
[21]
ISK vs DPS T2 launchers kill the CN ones. Also if you put a TP on your boat like you should it does great vs even dessy`s, hell I drop the 4th BCU and throw in my Obsf manifold and have 7 mids and 3 los and run 2 Tp`s and split targets and wipe out frigs like crazy.
I do 580 DPS with t1 missles and with 2 Tp`s I split targets [pDessy/cruisers] so thats almost 300 DPS per target they melt fast.
Train HM spec 5 and use T2`s so you get used to not using a big target ship when you eventually do level 5`s in it. 300 mil just for launchers is just another reason why gankers wanna kill you.
Also if you really wanna spend idk where it counts buy a faction AB, and 1 PWNage TP they are way more worth it since you gain alot more cpu and grid and more speed etc.
IMO also the 4th BCS is a waste, put a DMg control instead in case you get ganked and need to leave, or you DC like I did and survive. If you run, You`ll only die tired :) |
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